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Difference between revisions of "Engine:Platinum Engine"

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{{Infobox engine
 
{{Infobox engine
 
|cover=
 
|cover=
|developer=Platinum Games
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|developer=PlatinumGames
 
|website=
 
|website=
 
|first release=2009
 
|first release=2009
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==Issues fixed==
 
==Issues fixed==
===Games default monitor refresh rate to 60 hz on launch===
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===Games default monitor refresh rate to 60 Hz on launch===
{{ii}} Games using this engine default your monitor's refresh rate to 60 hz on launch.
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{{ii}} Games using this engine default your monitor's refresh rate to 60 Hz on launch.
{{ii}} With the exception of [[Vanquish]], all games using this engine are locked to a 60 fps GPU render. Even so, running at 60 hz can result in screen-tearing on higher refresh rate monitors using G-Sync or Free-sync. Using the monitor's manual refresh rate select button to switch to a higher refresh rate can help alleviate the screen-tearing, even if the internal GPU render is still running at 60 fps.
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{{ii}} With the exception of [[Vanquish]], all games using this engine are locked to a 60 fps GPU render. Even so, running at 60 Hz can result in screen-tearing on higher refresh rate monitors using G-Sync or Free-sync. Using [[Special K#Refresh rate (Hz)|Special K]] to force a custom refresh rate, or using the monitor's manual refresh rate select button to switch to a higher refresh rate, can help alleviate the screen-tearing, even if the internal GPU render is still running at 60 fps.

Revision as of 05:03, 14 May 2020

Platinum Engine
Developers
First release date

Issues fixed

Games default monitor refresh rate to 60 Hz on launch

Games using this engine default your monitor's refresh rate to 60 Hz on launch.
With the exception of Vanquish, all games using this engine are locked to a 60 fps GPU render. Even so, running at 60 Hz can result in screen-tearing on higher refresh rate monitors using G-Sync or Free-sync. Using Special K to force a custom refresh rate, or using the monitor's manual refresh rate select button to switch to a higher refresh rate, can help alleviate the screen-tearing, even if the internal GPU render is still running at 60 fps.