Engine:GoldSrc
- For more information regarding the engine, see the Wikipedia article on it.
Command Line Options on Valve wiki.
The GoldSrc engine is based on the original Quake engine, and carries over many of its problems. In 2013, the GoldSrc engine was ported to a new codebase utilizing SDL2 and OpenGL, allowing all the games using it to be largely cross-platform.
Issues
The game speed is tied to the framerate, and can cause problems with physics with framerates in excess of 100.
Games
Game | Developer | Release Year |
---|---|---|
Half-Life | Valve Software | 1998 |
Team Fortress Classic | Valve Software | 1999 |
Half-Life: Opposing Force | Gearbox Software | 2000 |
Counter-Strike | Valve Software | 2000 |
Gunman Chronicles | Rewolf Software | 2000 |
Ricochet | Valve Software | 2000 |
Deathmatch Classic | Valve Software | 2001 |
Half-Life: Blue Shift | Gearbox Software | 2001 |
James Bond 007: Nightfire | Electronic Arts | 2002 |
Natural Selection | Unknown Worlds Entertainment | 2002 |
Day of Defeat | Valve Software | 2003 |
Counter-Strike Neo | Valve Software | 2003 |
Counter-Strike: Condition Zero | Valve Software | 2004 |
Counter-Strike Online | Valve Software | 2008 |