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Engine:GoldSrc

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Revision as of 00:11, 3 March 2013 by Anonymous (talk | contribs)
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For more information regarding the engine, see the Wikipedia article on it.

Command Line Options on Valve wiki.

The GoldSrc engine is based on the original Quake engine, and carries over many of its problems. In 2013, the GoldSrc engine was ported to a new codebase utilizing SDL2 and OpenGL, allowing all the games using it to be largely cross-platform.

Issues

The game speed is tied to the framerate, and can cause problems with physics with framerates in excess of 100.

Games

Game Developer Release Year
Half-Life Valve Software 1998
Team Fortress Classic Valve Software 1999
Half-Life: Opposing Force Gearbox Software 2000
Counter-Strike Valve Software 2000
Gunman Chronicles Rewolf Software 2000
Ricochet Valve Software 2000
Deathmatch Classic Valve Software 2001
Half-Life: Blue Shift Gearbox Software 2001
James Bond 007: Nightfire Electronic Arts 2002
Natural Selection Unknown Worlds Entertainment 2002
Day of Defeat Valve Software 2003
Counter-Strike Neo Valve Software 2003
Counter-Strike: Condition Zero Valve Software 2004
Counter-Strike Online Valve Software 2008