Difference between revisions of "Engine:GoldSrc"
(just really really basic.) |
m |
||
Line 2: | Line 2: | ||
:''For more information regarding the engine, see the [[Wikipedia:GoldSrc|Wikipedia]] article on it. | :''For more information regarding the engine, see the [[Wikipedia:GoldSrc|Wikipedia]] article on it. | ||
[https://developer.valvesoftware.com/wiki/Command_Line_Options Command Line Options] on Valve wiki. | [https://developer.valvesoftware.com/wiki/Command_Line_Options Command Line Options] on Valve wiki. | ||
+ | |||
+ | The GoldSrc engine is based on the original Quake engine, and carries over many of its problems. In 2013, the GoldSrc engine was ported to a new codebase utilizing SDL2 and OpenGL, allowing all the games using it to be largely cross-platform. | ||
+ | |||
+ | == Issues == | ||
+ | The game speed is tied to the framerate, and can cause problems with physics with framerates in excess of 100. | ||
+ | |||
+ | == Games == | ||
+ | {| class="wikitable" | ||
+ | ! Game !! Developer !! Release Year | ||
+ | |- | ||
+ | | [[Half-Life]] || [[Wikipedia:Valve Software|Valve Software]] || 1998 | ||
+ | |- | ||
+ | | [[Team Fortress Classic]] || [[Wikipedia:Valve Software|Valve Software]] || 1999 | ||
+ | |- | ||
+ | | [[Half-Life: Opposing Force]] || [[Wikipedia:Gearbox Software|Gearbox Software]] || 2000 | ||
+ | |- | ||
+ | | [[Counter-Strike]] || [[Wikipedia:Valve Software|Valve Software]] || 2000 | ||
+ | |- | ||
+ | | [[Gunman Chronicles]] || [[Wikipedia:Rewolf Software|Rewolf Software]] || 2000 | ||
+ | |- | ||
+ | | [[Ricochet]] || [[Wikipedia:Valve Software|Valve Software]] || 2000 | ||
+ | |- | ||
+ | | [[Deathmatch Classic]] || [[Wikipedia:Valve Software|Valve Software]] || 2001 | ||
+ | |- | ||
+ | | [[Half-Life: Blue Shift]] || [[Wikipedia:Gearbox Software|Gearbox Software]] || 2001 | ||
+ | |- | ||
+ | | [[James Bond 007: Nightfire]] || [[Wikipedia:Electronic Arts|Electronic Arts]] || 2002 | ||
+ | |- | ||
+ | | [[Natural Selection]] || [[Wikipedia:Unknown Worlds Entertainment|Unknown Worlds Entertainment]] || 2002 | ||
+ | |- | ||
+ | | [[Day of Defeat]] || [[Wikipedia:Valve Software|Valve Software]] || 2003 | ||
+ | |- | ||
+ | | [[Counter-Strike Neo]] || [[Wikipedia:Valve Software|Valve Software]] || 2003 | ||
+ | |- | ||
+ | | [[Counter-Strike: Condition Zero]] || [[Wikipedia:Valve Software|Valve Software]] || 2004 | ||
+ | |- | ||
+ | | [[Counter-Strike Online]] || [[Wikipedia:Valve Software|Valve Software]] || 2008 | ||
+ | |} | ||
[[Category:Engine]] | [[Category:Engine]] |
Revision as of 00:11, 3 March 2013
- For more information regarding the engine, see the Wikipedia article on it.
Command Line Options on Valve wiki.
The GoldSrc engine is based on the original Quake engine, and carries over many of its problems. In 2013, the GoldSrc engine was ported to a new codebase utilizing SDL2 and OpenGL, allowing all the games using it to be largely cross-platform.
Issues
The game speed is tied to the framerate, and can cause problems with physics with framerates in excess of 100.
Games
Game | Developer | Release Year |
---|---|---|
Half-Life | Valve Software | 1998 |
Team Fortress Classic | Valve Software | 1999 |
Half-Life: Opposing Force | Gearbox Software | 2000 |
Counter-Strike | Valve Software | 2000 |
Gunman Chronicles | Rewolf Software | 2000 |
Ricochet | Valve Software | 2000 |
Deathmatch Classic | Valve Software | 2001 |
Half-Life: Blue Shift | Gearbox Software | 2001 |
James Bond 007: Nightfire | Electronic Arts | 2002 |
Natural Selection | Unknown Worlds Entertainment | 2002 |
Day of Defeat | Valve Software | 2003 |
Counter-Strike Neo | Valve Software | 2003 |
Counter-Strike: Condition Zero | Valve Software | 2004 |
Counter-Strike Online | Valve Software | 2008 |