Difference between revisions of "Embr"
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{{Infobox game/row/publisher|Curve Digital}} | {{Infobox game/row/publisher|Curve Digital}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity|name=Unity 2019|ref=<ref name="Unity version>{{Refcheck|user=Cptmold|date=2020-05-20|comment=Checked using the log printed to {{P|userprofile}}\AppData\LocalLow on game launch.}}</ref>|build=2019.3.3f1}} | + | {{Infobox game/row/engine|Unity|name=Unity 2019|ref=<ref name="Unity version">{{Refcheck|user=Cptmold|date=2020-05-20|comment=Checked using the log printed to {{P|userprofile}}\AppData\LocalLow on game launch.}}</ref>|build=2019.3.3f1}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|EA}} | {{Infobox game/row/date|Windows|EA}} | ||
Line 22: | Line 22: | ||
|gogcom id = | |gogcom id = | ||
|official site= http://embrgame.com/ | |official site= http://embrgame.com/ | ||
+ | |hltb = 74006 | ||
|igdb = embr | |igdb = embr | ||
|strategywiki = | |strategywiki = | ||
Line 32: | Line 33: | ||
|introduction = '''''Embr''''' is a [[:Category:Cartoon|cartoon-stylized]] [[:Category:FPS|first-person shooter]] [[:Category:Action|action game]] emphasizing comedic and casual physics-based gameplay. Developed by [[Company:Muse Games|Muse Games]], developers of the '''[[Series:Guns of Icarus|Guns of Icarus]]''' titles, alongside publisher [[Company:Curve Digital|Curve Digital]], ''Embr'' makes use of the [[Engine:Unity|Unity]] engine. This title also takes full advantage of many Unity 2019 features, such as Vulkan support and Google Stadia cross-play. | |introduction = '''''Embr''''' is a [[:Category:Cartoon|cartoon-stylized]] [[:Category:FPS|first-person shooter]] [[:Category:Action|action game]] emphasizing comedic and casual physics-based gameplay. Developed by [[Company:Muse Games|Muse Games]], developers of the '''[[Series:Guns of Icarus|Guns of Icarus]]''' titles, alongside publisher [[Company:Curve Digital|Curve Digital]], ''Embr'' makes use of the [[Engine:Unity|Unity]] engine. This title also takes full advantage of many Unity 2019 features, such as Vulkan support and Google Stadia cross-play. | ||
− | |release history = The game released on May 21, 2020 through [[Steam]] via the Early Access program.<ref name="Embr release date">{{Refurl|url=https://steamcommunity.com/games/1062830/announcements/detail/2237669519682539931|title=Steam :: Embr :: Hold Onto Your Hoses: Embr launches into Early Access on May 21st!|date=2020-05-20}}</ref> | + | |release history = The game released on May 21, 2020 through [[Steam]] via the Early Access program.<ref name="Embr release date">{{Refurl|url=https://steamcommunity.com/games/1062830/announcements/detail/2237669519682539931|title=Steam :: Embr :: Hold Onto Your Hoses: Embr launches into Early Access on May 21st!|date=2020-05-20}}</ref> This title was also the first game to appear on Google Stadia in an Early Access state.<ref>{{Refurl|url=https://community.stadia.com/t5/Stadia-Community-Blog/This-Week-on-Stadia-Embr-available-in-early-access/ba-p/22755|title=This Week on Stadia: Embr available in early access - Stadia Community|date=2020-05-27}}</ref><ref>{{Refurl|url=https://www.gamesradar.com/google-stadia-release-date-price-games-controller/|title=Everything we know about Google Stadia: how it works, what it costs, and what games it has : Gamesradar+|date=2020-05-27|snippet=Stadia is set to get its first Early Access game on May 21. Titled Embr, you'll play as an on-demand firefighter putting out fires across the city.}}</ref> |
|current state = The early access roadmap as of May 20, 2020 indicates that ''Embr'' is expected to fully launch within about 12 months of further development. The developers seek to expand on the current gameplay loop and create new content for the game based on feedback from their current version.<ref>{{Refurl|url=https://store.steampowered.com/app/1062830|title=Embr on Steam"|date=2020-05-20|snippet=“We are planning to stay in Early Access for 12 months. We want to make sure the game launches in a state we are, and you are, happy with, and we don’t want to rush it.}}</ref> | |current state = The early access roadmap as of May 20, 2020 indicates that ''Embr'' is expected to fully launch within about 12 months of further development. The developers seek to expand on the current gameplay loop and create new content for the game based on feedback from their current version.<ref>{{Refurl|url=https://store.steampowered.com/app/1062830|title=Embr on Steam"|date=2020-05-20|snippet=“We are planning to stay in Early Access for 12 months. We want to make sure the game launches in a state we are, and you are, happy with, and we don’t want to rush it.}}</ref> | ||
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{{mm}} [https://discord.gg/G46NDhq Official Discord server] | {{mm}} [https://discord.gg/G46NDhq Official Discord server] | ||
{{mm}} [https://steamcommunity.com/app/1062830/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1062830/discussions/ Steam Community Discussions] | ||
+ | {{mm}} [http://embrgame.com/faq Official Embr FAQ] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| GamersGate | DD-EMBR-ROW | Steam | | | Windows }} | ||
{{Availability/row| Gamesplanet | 4526-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 4526-1 | Steam | | | Windows }} | ||
{{Availability/row| GMG | embr-pc | Steam | | | Windows }} | {{Availability/row| GMG | embr-pc | Steam | | | Windows }} | ||
Line 71: | Line 74: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = false |
− | |steam cloud notes = | + | |steam cloud notes = Support for cloud saves may be added in the future.<ref>{{Refurl|url=https://steamcommunity.com/app/1062830/discussions/0/2243301553212070097/#c2243301553212097765|title=Post 2 :: Cloud saves? :: Embr General Discussions (Steam)|date=2020-05-27}}</ref> |
|uplay = | |uplay = | ||
|uplay notes = | |uplay notes = | ||
Line 90: | Line 93: | ||
|widescreen resolution notes= Windowed Mode and Resolution settings are combined into one drop-down box.<br />Fullscreen/Borderless can only be selected at native desktop resolution.<br />Selecting any specific resolution will render in windowed mode.<ref>{{Refcheck|user=Cptmold|date=2020-05-21|comment=Information is accurate as of the build available on May 20, 2020.}}</ref> | |widescreen resolution notes= Windowed Mode and Resolution settings are combined into one drop-down box.<br />Fullscreen/Borderless can only be selected at native desktop resolution.<br />Selecting any specific resolution will render in windowed mode.<ref>{{Refcheck|user=Cptmold|date=2020-05-21|comment=Information is accurate as of the build available on May 20, 2020.}}</ref> | ||
|multimonitor = limited | |multimonitor = limited | ||
− | |multimonitor notes = {{term|Hor+}} scaling.<ref name="Hor+ check">{{Refcheck|user=Cptmold|date=2020-05-20|comment=Tested by comparing screenshots of the same height between 16:9 and 16:10.}}</ref> Some out-of-bounds areas can be seen in menus. UI elements expand based on resolution and can become cumbersome at wider aspect ratios, especially in menus.<ref>{{Refcheck|user=Cptmold|date=2020-05-21|comment=Tested at 3840x1080 and compared to 16:9 (1920x1080 and 3840x2160). Findings were later reproduced by a Muse Games developer.}}</ref> The developers are aware of multi-monitor HUD issues.<ref name=Discord>{{Refurl|url=|title=Embr Discord #general|date=2020-05-21|snippet=That one does get a bit nasty. I can hand over to our UI guy after launch. Shouldn't be tooo much work to detect and handle}}</ref> | + | |multimonitor notes = {{term|Hor+}} scaling.<ref name="Hor+ check">{{Refcheck|user=Cptmold|date=2020-05-20|comment=Tested by comparing screenshots of the same height between 16:9 and 16:10.}}</ref> Some out-of-bounds areas can be seen in menus. UI elements expand based on resolution and can become cumbersome at wider aspect ratios, especially in menus.<ref>{{Refcheck|user=Cptmold|date=2020-05-21|comment=Tested at 3840x1080 and compared to 16:9 (1920x1080 and 3840x2160). Findings were later reproduced by a Muse Games developer.}}</ref> The developers are aware of multi-monitor HUD issues.<ref name="Discord UI Scaling">{{Refurl|url=https://discordapp.com/channels/522869119285067777/560869510735986691/712675768488034325|title=Embr Discord #general|date=2020-05-21|snippet=That one does get a bit nasty. I can hand over to our UI guy after launch. Shouldn't be tooo much work to detect and handle}}</ref> |
|ultrawidescreen = true | |ultrawidescreen = true | ||
|ultrawidescreen notes = {{term|Hor+}} scaling.<ref name="Hor+ check" /> Some additional clipping is present on menus. | |ultrawidescreen notes = {{term|Hor+}} scaling.<ref name="Hor+ check" /> Some additional clipping is present on menus. | ||
Line 121: | Line 124: | ||
Embr - 16-10 Screenshot.png|16:10 gameplay | Embr - 16-10 Screenshot.png|16:10 gameplay | ||
Embr - 16-9 Screenshot.png|16:9 gameplay | Embr - 16-9 Screenshot.png|16:9 gameplay | ||
− | Embr - | + | Embr - 4K Screenshot.png|16:9 (4K) gameplay |
Embr - 32-9 Screenshot.png|32:9 (super-ultrawide) gameplay | Embr - 32-9 Screenshot.png|32:9 (super-ultrawide) gameplay | ||
</gallery> | </gallery> | ||
===Custom resolution=== | ===Custom resolution=== | ||
− | {{--}} The resolution for fullscreen and borderless windowed mode cannot be manually set. | + | {{--}} The resolution for fullscreen and borderless windowed mode cannot be manually set. Furthermore, most launch arguments are ignored. |
− | |||
{{Fixbox|description=Use windowed mode (workaround)|ref=<ref>{{Refcheck|user=Cptmold|date=2020-05-20|comment=Tested after other typical Unity solutions proved ineffective.}}</ref>|fix= | {{Fixbox|description=Use windowed mode (workaround)|ref=<ref>{{Refcheck|user=Cptmold|date=2020-05-20|comment=Tested after other typical Unity solutions proved ineffective.}}</ref>|fix= | ||
# Select a specific resolution from the in-game list. | # Select a specific resolution from the in-game list. | ||
Line 134: | Line 136: | ||
'''Notes''' | '''Notes''' | ||
− | {{--}} If entering a job in fullscreen mode, the game will return to desktop resolution. | + | {{--}} If entering a job in fullscreen mode, the game will return to desktop resolution. This can be circumvented by returning to Windowed mode before entering or leaving the job. |
− | |||
}} | }} | ||
==Input== | ==Input== | ||
− | {{Image|Embr - | + | {{Image|Embr - KBM Settings.png|Keyboard/mouse settings}} |
+ | {{Image|Embr - Controller Settings.png|Gamepad settings}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 202: | Line 204: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Audio== | ==Audio== | ||
Line 213: | Line 209: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Master, Master | + | |separate volume notes = Master, Master SoundFX, Elemental (environment), Player (characters), and Music. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = No spoken dialogue outside of tutorial | + | |subtitles notes = No spoken dialogue outside of tutorial voice-over (English only). |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 225: | Line 221: | ||
|eax support notes = | |eax support notes = | ||
}} | }} | ||
+ | {{Image|Embr - Gameplay Settings.png|Gameplay settings}} | ||
{{L10n|content= | {{L10n|content= | ||
Line 329: | Line 326: | ||
{{Image|Embr - Network Host Options.png|Multiplayer menu (Create Game)}} | {{Image|Embr - Network Host Options.png|Multiplayer menu (Create Game)}} | ||
{{Image|Embr - Network Join Options.png|Multiplayer menu (Join Game)}} | {{Image|Embr - Network Join Options.png|Multiplayer menu (Join Game)}} | ||
− | |||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = false | |local play = false | ||
Line 342: | Line 338: | ||
|online play players = 4 | |online play players = 4 | ||
|online play modes = Co-op | |online play modes = Co-op | ||
− | |online play notes = Includes a password option for private lobbies. | + | |online play notes = Includes a password option for private lobbies.<br>Cross-play with [https://stadia.google.com/ Google Stadia] users is supported. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 360: | Line 356: | ||
|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Crab 'n Go Salvage Mission not recording statistics properly=== | ||
+ | {{ii}} The '''Salvage''' variant of Crab 'n Go (no other variants are affected) will reset the money counter after bringing Clients to the rescue zone.<ref>{{Refurl|url=https://discordapp.com/channels/522869119285067777/712705549317177465/714324147538493461|title=Embr Discord #steam-bug-reports|date=2020-05-28|snippet=Salvage at crab and go is def bugged... sorry!}}</ref> | ||
+ | {{++}} Reportedly fixed in Update 1.05.<ref name="Update 1.05">{{Refurl|url=https://steamcommunity.com/app/1062830/discussions/1/2288338831429797669/|title=1.05 Patch :: Embr Patch Notes (Steam)|date=2020-06-03|snippet=Fix the loss of significant value on Crab N’ Go salvage<br />Fixed a bug where transitioning to game level from lobby while typing chat message causes players to get stuck in chat input}}</ref> | ||
+ | |||
+ | ===Multiplayer sound effects missing=== | ||
+ | {{ii}} The developers acknowledged the issue as one to be fixed.<ref>{{Refurl|url=https://discordapp.com/channels/522869119285067777/712705549317177465/714634339383640194|title=Embr Discord: #steam-bug-reports|date=2020-05-27|snippet=Yeah that sfx one is known<br/>we'll get that fixed up asap}}</ref> | ||
+ | |||
+ | ===Text chat box always open during multiplayer session=== | ||
+ | {{ii}} This issue occurs when a multiplayer lobby begins loading while a player is using the text chat box. | ||
+ | {{++}} Reportedly fixed in Update 1.05.<ref name="Update 1.05" /> | ||
+ | {{Fixbox|description=Close the text chat box before a new mission loads, or quit and rejoin the multiplayer lobby.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1062830/discussions/0/2243301553209594397/#c2243301553211409638|title=Post 2 :: (BUG) Can't type, but can move :: Embr General Discussions (Steam)|date=2020-05-27}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Incorrect coloring and graphical glitches=== | ||
+ | {{Fixbox|description=Use Vulkan rendering (default Steam option, or through the {{code|-force-vulkan}} launch command) instead of DirectX 11|ref=<ref>{{Refurl|url=https://discordapp.com/channels/522869119285067777/712705549317177465/714146634149396601|title=Embr Discord: #steam-bug-reports|date=2020-05-27|snippet=Try running the game with the default launch option (which uses Vulkan). Should be a bit more stable}}</ref>|fix= | ||
+ | {{ii}} Some specific graphical glitches are still present on certain missions; however, Vulkan rendering reportedly resolves most cases of this issue, although at a slight impact on performance compared to DirectX 11. | ||
+ | }} | ||
+ | |||
+ | ===Unable to join private lobbies=== | ||
+ | {{ii}} The "Join Code" option for private lobbies may malfunction in some situations. | ||
+ | {{Fixbox|description=Join by IP address instead of join code|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1062830/discussions/0/2243301553210547230/#c2243301553210659861|title=Posts 4, 7 :: Can't get multiplayer to work :: Embr General Discussions (Steam)|date=2020-05-27|snippet=Yeah we've seen this reported a few times now. We're investigating this asap. Really sorry again. If you can email us your player logs, that would be a big help. Thanks so much!}}</ref>|fix= | ||
+ | {{mm}} The developers have included instructions for port forwarding and direct IP connections on their [http://embrgame.com/faq#CantJoinFriend official FAQ] under "I still can't join my friend's match!" | ||
}} | }} | ||
Line 406: | Line 428: | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
|minHD = 8 GB | |minHD = 8 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce GTX 960 |
|minDX = 11 | |minDX = 11 | ||
Line 413: | Line 435: | ||
|recRAM = 16 GB | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 1060 |
+ | |recVRAM = 6 GB | ||
|recDX = | |recDX = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 22:31, 3 June 2020
Developers | |
---|---|
Muse Games | |
Publishers | |
Curve Digital | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | Early access |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | , |
Embr is a cartoon-stylized first-person shooter action game emphasizing comedic and casual physics-based gameplay. Developed by Muse Games, developers of the Guns of Icarus titles, alongside publisher Curve Digital, Embr makes use of the Unity engine. This title also takes full advantage of many Unity 2019 features, such as Vulkan support and Google Stadia cross-play.
The game released on May 21, 2020 through Steam via the Early Access program.[2] This title was also the first game to appear on Google Stadia in an Early Access state.[3][4]
The early access roadmap as of May 20, 2020 indicates that Embr is expected to fully launch within about 12 months of further development. The developers seek to expand on the current gameplay loop and create new content for the game based on feedback from their current version.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Muse Games\FireProject |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1062830/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Muse Games\FireProject |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1062830/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Support for cloud saves may be added in the future.[6] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Windowed Mode and Resolution settings are combined into one drop-down box. Fullscreen/Borderless can only be selected at native desktop resolution. Selecting any specific resolution will render in windowed mode.[7] |
||
Multi-monitor | Hor+ scaling.[8] Some out-of-bounds areas can be seen in menus. UI elements expand based on resolution and can become cumbersome at wider aspect ratios, especially in menus.[9] The developers are aware of multi-monitor HUD issues.[10] | ||
Ultra-widescreen | Hor+ scaling.[8] Some additional clipping is present on menus. | ||
4K Ultra HD | [11] | ||
Field of view (FOV) | 55 - 80 degrees. | ||
Windowed | Select any specific resolution from the list to enable windowed mode. | ||
Borderless fullscreen windowed | In-game Fullscreen Windowed option only allows for desktop resolution. See Custom resolution. |
||
Anisotropic filtering (AF) | No option included. Anisotropic quality unknown. | ||
Anti-aliasing (AA) | Unknown type with three quality settings. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [12] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Custom resolution
- The resolution for fullscreen and borderless windowed mode cannot be manually set. Furthermore, most launch arguments are ignored.
Use windowed mode (workaround)[13] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Master SoundFX, Elemental (environment), Player (characters), and Music. | |
Surround sound | ||
Subtitles | No spoken dialogue outside of tutorial voice-over (English only). | |
Closed captions | ||
Mute on focus lost |
Localizations
- Announcer voice in tutorial is only voiced in English. This has no impact on the game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | Co-op |
||
Online play | 4 | Co-op Includes a password option for private lobbies. Cross-play with Google Stadia users is supported. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Crab 'n Go Salvage Mission not recording statistics properly
- The Salvage variant of Crab 'n Go (no other variants are affected) will reset the money counter after bringing Clients to the rescue zone.[14]
- Reportedly fixed in Update 1.05.[15]
Multiplayer sound effects missing
- The developers acknowledged the issue as one to be fixed.[16]
Text chat box always open during multiplayer session
- This issue occurs when a multiplayer lobby begins loading while a player is using the text chat box.
- Reportedly fixed in Update 1.05.[15]
Close the text chat box before a new mission loads, or quit and rejoin the multiplayer lobby.[17] |
---|
Issues fixed
Incorrect coloring and graphical glitches
Use Vulkan rendering (default Steam option, or through the -force-vulkan launch command) instead of DirectX 11[18]
|
---|
|
Unable to join private lobbies
- The "Join Code" option for private lobbies may malfunction in some situations.
Join by IP address instead of join code[19] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Available as a fallback launch option. |
Vulkan |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel i5 6600 Series 3.5 GHz Intel i7 4760 3 GHz |
Intel i5 9600K @ 3.7 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 DirectX 11 compatible | Nvidia GeForce GTX 1060 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.3.3f1[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1062830/
in addition to or instead of this directory. The app ID (1062830) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Cptmold on 2020-05-20
- Checked using the log printed to %USERPROFILE%\AppData\LocalLow on game launch.
- ↑ Steam :: Embr :: Hold Onto Your Hoses: Embr launches into Early Access on May 21st! - last accessed on 2020-05-20
- ↑ This Week on Stadia: Embr available in early access - Stadia Community - last accessed on 2020-05-27
- ↑ Everything we know about Google Stadia: how it works, what it costs, and what games it has : Gamesradar+ - last accessed on 2020-05-27
- "Stadia is set to get its first Early Access game on May 21. Titled Embr, you'll play as an on-demand firefighter putting out fires across the city."
- ↑ Embr on Steam" - last accessed on 2020-05-20
- "“We are planning to stay in Early Access for 12 months. We want to make sure the game launches in a state we are, and you are, happy with, and we don’t want to rush it."
- ↑ Post 2 :: Cloud saves? :: Embr General Discussions (Steam) - last accessed on 2020-05-27
- ↑ Verified by User:Cptmold on 2020-05-21
- Information is accurate as of the build available on May 20, 2020.
- ↑ 8.0 8.1 Verified by User:Cptmold on 2020-05-20
- Tested by comparing screenshots of the same height between 16:9 and 16:10.
- ↑ Verified by User:Cptmold on 2020-05-21
- Tested at 3840x1080 and compared to 16:9 (1920x1080 and 3840x2160). Findings were later reproduced by a Muse Games developer.
- ↑ Embr Discord #general - last accessed on 2020-05-21
- "That one does get a bit nasty. I can hand over to our UI guy after launch. Shouldn't be tooo much work to detect and handle"
- ↑ Verified by User:Cptmold on 2020-05-20
- ↑ Verified by User:Cptmold on 2020-05-20
- Tested with RivaTuner Statistics Server.
- ↑ Verified by User:Cptmold on 2020-05-20
- Tested after other typical Unity solutions proved ineffective.
- ↑ Embr Discord #steam-bug-reports - last accessed on 2020-05-28
- "Salvage at crab and go is def bugged... sorry!"
- ↑ 15.0 15.1 1.05 Patch :: Embr Patch Notes (Steam) - last accessed on 2020-06-03
- "Fix the loss of significant value on Crab N’ Go salvage
Fixed a bug where transitioning to game level from lobby while typing chat message causes players to get stuck in chat input"
- "Fix the loss of significant value on Crab N’ Go salvage
- ↑ Embr Discord: #steam-bug-reports - last accessed on 2020-05-27
- "Yeah that sfx one is known
we'll get that fixed up asap"
- "Yeah that sfx one is known
- ↑ Post 2 :: (BUG) Can't type, but can move :: Embr General Discussions (Steam) - last accessed on 2020-05-27
- ↑ Embr Discord: #steam-bug-reports - last accessed on 2020-05-27
- "Try running the game with the default launch option (which uses Vulkan). Should be a bit more stable"
- ↑ Posts 4, 7 :: Can't get multiplayer to work :: Embr General Discussions (Steam) - last accessed on 2020-05-27
- "Yeah we've seen this reported a few times now. We're investigating this asap. Really sorry again. If you can email us your player logs, that would be a big help. Thanks so much!"