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Ed, Edd n Eddy: The Mis-Edventures

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Ed, Edd n Eddy: The Mis-Edventures
Ed, Edd n Eddy: The Mis-Edventures cover
Developers
Artificial Mind & Movement
Publishers
Midway Games
Release dates
Windows October 1, 2005
Ed, Edd n Eddy: The Mis-Edventures guide on StrategyWiki
Ed, Edd n Eddy: The Mis-Edventures on MobyGames
Ed, Edd n Eddy: The Mis-Edventures on Wikipedia

Warnings

StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
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General information

Official website (archived)
Ed, Edd n Eddy Wikia

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 3 DRM[Note 1]
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\engine.ini[Note 2]

Save game data location

System Location
Windows <path-to-game>\eeegd[Note 2]

Video settings

Template:Video settings

Increase Rendering Resolution

Play at 1080p or higher
  1. Download dgVoodoo WIP version.
  2. Extract dgVoodooCpl.exe and dgVoodoo.conf to <path-to-game>, where EdEddEddy.exe and EEE.exe reside.
  3. Open the MS folder in the dgVoodoo zip and extract DDraw.dll, D3DImm.dll, D3D8.dll, and D3D9.dll to <path-to-game>, again where EdEddEddy.exe and EEE.exe reside.
  4. Open dgVoodooCpl.exe.
  5. Make sure the Config folder / Running instance is set to <path-to-game>, it may already be there by default.
  6. In the General tab, set Adapter(s) to use / enable to your current graphics card, Appearance to Full Screen, and Scaling mode to either Stretched, keep Aspect Ratio or Stretched, 4:3 Aspect Ratio.
  7. In the DirectX tab, make sure Disable and passthru to real DirectX is unchecked, and set Resolution to Max. You can uncheck dgVoodoo Watermark if you wish.
  8. Optional: under Texturing, set Filtering to Force anisotropic 16x and set Antialiasing (MSAA) to 8x to enable anisotropic filtering and antialiasing respectively.
  9. Click Apply and exit the program.

Notes

You must run EdEddEddy.exe for fullscreen, EEE.exe runs in windowed, 640x480 mode.

High frame rate

Uncap the frame rate from its default 30 FPS[5]
  1. Go to the installation folder.
  2. Open engine.ini
  3. Change MaxFPS = 30 to your desired value.
  4. Save the file.

Notes

Character outline squiggles speed up above 30 FPS.
Loading times improve with higher FPS.
Camera rotation slows down at 90 FPS or higher.
The AI controlled Eds will travel closer together, and thus jump more frequently, at FPS higher than 150. Can mildly impact gameplay and obstruct the camera.

Input settings

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium 3 1.0 GHz
AMD Thunderbird 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 3 GB*
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX 9 compatible
Sound (audio device) DirectX 9.0c compatible
Other CD/DVD-ROM drive
*Retail case specifies 3 GB for HDD space while the ReadMe specifies 1 GB, which is closer to the full installation size.
According to the instruction manual and ReadMe file, the following GPUs are not supported: Nvidia GeForce4 MX 440 64 MB (ReadMe says 'All GeForce4 MX series'), Intel Onboard Graphics 865G (and below), and ATI Radeon 7500 64 MB (and below).

Notes

  1. This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References