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Difference between revisions of "Earth Defense Force: World Brothers"

From PCGamingWiki, the wiki about fixing PC games
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'''Warnings'''
 
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'''General information'''
 
'''General information'''

Revision as of 23:06, 16 June 2021

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Earth Defense Force: World Brothers
Earth Defense Force: World Brothers cover
Developers
Yuke's
Publishers
D3 Publisher
Engines
Unreal Engine 4
Release dates
Windows May 27, 2021
Taxonomy
Modes Singleplayer, Multiplayer
Art styles Voxel art
Series Earth Defense Force
Earth Defense Force: World Brothers on HowLongToBeat
Earth Defense Force: World Brothers on IGDB
Earth Defense Force
Earth Defense Force: Insect Armageddon 2011
Earth Defense Force 4.1: The Shadow of New Despair 2016
Earth Defense Force 4.1: Wingdiver the Shooter 2018
Earth Defense Force 5 2019
Earth Defense Force: Iron Rain 2019
Earth Defense Force: World Brothers 2021
Earth Defense Force 6 2024

Earth Defense Force: World Brothers is a singleplayer and multiplayer game in the Earth Defense Force series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\EDFWB\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1497950/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\EDFWB\SaveData
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1497950/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
16:10 has black bars for a 16:9 image in game but, the game is true 16:10 in-game.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the field for anisotropic filtering
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anisotropic filtering (AF)

Custom anisotropic samples[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16
Disable FXAA[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=0
r.PostProcessAAQuality=0

Notes

FXAA quality can also be adjusted by changing the value of r.PostProcessAAQuality between 1(low) and 6(high).
Enable SSAA[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.ScreenPercentage=150

Notes

Values between 100 and 200 are recommended.

High frame rate

Custom frame rate cap[1]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change FrameRateLimit=0.000000 to the desired frame rate cap, e.g. FrameRateLimit=144.000000.

Chromatic aberration

Disable chromatic aberration[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.SceneColorFringeQuality=0

Depth of field

Disable depth of field[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DepthOfFieldQuality=0
r.DepthOfField.MaxSize=0

Motion blur

Disable motion blur[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MotionBlurQuality=0
r.MotionBlur.Max=0

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
There was negative acceleration at launch, but the first patch removed it.
Mouse sensitivity
Mouse input in menus
Make sure to turn "Mouse Input Sensitivity" to 0. The name is a bit misleading, this is a deadzone setting.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Some dialogue (like that from the protaganists don't have subtitles).
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Japanese
Korean

Issues unresolved

Mouse feels jittery at higher speeds

Mouse feels jittery when the in-game settings for it are high. Feels like it's emulating a gamepad instead are using proper mouselook.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1, 10
Processor (CPU) Intel Core i3-3225 3.3 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GT 630
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1497950/ in addition to or instead of this directory. The app ID (1497950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Zach Fett on 2020-05-29