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Difference between revisions of "Earth Defense Force: Iron Rain"

From PCGamingWiki, the wiki about fixing PC games
(Added back old video setting fixboxes)
(13 intermediate revisions by 2 users not shown)
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==Essential improvements==
 
==Essential improvements==
===[https://community.pcgamingwiki.com/files/file/1882-edfix-earth-defense-force-iron-rain-fix/ EDFix]===
+
===EDFix===
 
{{++}} EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
 
{{++}} EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
 
{{++}} It also allows for the 60 FPS cap to be removed (or manually adjusted), custom FOV (With aspect ratio compensation), 21:9/32:9/4:3 support (as it removes the 16:9 {{term|pillarboxing}}/{{Term|letterboxing}}, and has aspect ratio compensation), adjusting motion blur quality (or removing it altogether if desired), and adjusting anisotropic texture filtering.
 
  
 
{{Fixbox|description= Install EDFix|fix=
 
{{Fixbox|description= Install EDFix|fix=
# Download the latest version of [https://github.com/KingKrouch/EDFix EDFix], or download the [https://community.pcgamingwiki.com/files/file/1882-edfix-earth-defense-force-iron-rain-fix/ mirrored version].
+
# Download the latest version of [https://github.com/KingKrouch/EDFix EDFix] or the [https://community.pcgamingwiki.com/files/file/1882-edfix-earth-defense-force-iron-rain-fix/ mirrored version].
 
# Extract the contents of the ".zip" file to <code>{{p|game}}\EDFIR\Binaries\Win64\</code>
 
# Extract the contents of the ".zip" file to <code>{{p|game}}\EDFIR\Binaries\Win64\</code>
  
 
'''Notes'''
 
'''Notes'''
{{ii}} You can set a custom FOV, FPS cap, resolution scale, motion blur setting, and anisotropic filtering setting inside of the <code>config.ini</code> that can be found in the <code>plugins</code> folder.
+
{{ii}} Allows to set a custom FOV, FPS cap, resolution scale, motion blur setting, and anisotropic filtering setting inside of the <code>config.ini</code> that can be found in the <code>plugins</code> folder.
 
}}
 
}}
  
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|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = true
+
|widescreen resolution      = limited
|widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in fullscreen mode. However, internal resolution is stuck at 83.33%.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked using command console injector.}}</ref> Use [[#EDFix|EDFix]].
+
|widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in Fullscreen mode.<br>Internal resolution is limited to 83.33%. See [[#Widescreen resolution|Widescreen resolution]] for solutions.
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = The in-game [[#Borderless fullscreen windowed|Borderless]] option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]].
+
|multimonitor notes        = Borderless option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = The in-game [[#Borderless fullscreen windowed|Borderless]] option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]].
+
|ultrawidescreen notes      = Borderless option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = The in-game [[#Borderless fullscreen windowed|Borderless]] option will allow running the game at whatever 16:9 desktop resolution is set. However, internal resolution is stuck at 83.33%.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked using command console injector, and tested using custom resolutions.}}</ref> Use [[#EDFix|EDFix]].
+
|4k ultra hd notes          = Borderless option allows running the game at the desktop resolution. Internal resolution is limited to 83.33%.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked using command console injector, and tested using custom resolutions.}}</ref> See [[#Widescreen resolution|Widescreen resolution]] for solutions.
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Use [[#EDFix|EDFix]].
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Use [[#EDFix|EDFix]].
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[FXAA]], [[TAA]], and "Disabled"
+
|antialiasing notes        = [[FXAA]], [[TAA]], and "Disabled".
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = By default, capped at 60FPS. Use [[#EDFix|EDFix]] to change the framerate cap.
+
|120 fps notes              = Capped at 60 FPS by default. See [[#High frame rate|High frame rate]] for the available workarounds.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
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}}
 
}}
  
===Command Console===
+
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Enable Command Console|fix=
+
{{Fixbox|description=Increase resolution scaling with [[#EDFix|EDFix]]|ref=|fix=
# Follow the guide to [[Engine:Unreal_Engine_4#Re-enable_developer_console|download and set up IGCSInjector]]
+
}}
# Make sure that IGCSInjector and it's files are copied to <code>{{p|game}}\EDFIR\Binaries\Win64\</code>
+
 
# Open "IGCSInjector.ini", and change <code>Process=</code> to <code>Process=EDFIR-Win64-Shipping.exe</code>
+
{{Fixbox|description=Increase resolution scaling with Universal Unreal Engine 4 Unlocker|fix=
# After the game launches, open "IGCSInjector.exe" to enable the command console.
+
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>sg.ResolutionQuality 100</code> or replace the 100 with any desired resolution percentage to upscale or downscale.
 +
}}
 +
 
 +
{{Fixbox|description=Change in-game resolution with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>r.SetRes 1920x1080</code>, replacing "1920x1080" with the desired screen resolution.
 +
}}
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix=
 +
}}
 +
 
 +
{{Fixbox|description=Change field of view with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>fov xx</code>, replacing "xx" with the desired FOV.
 +
}}
  
'''Notes'''
+
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{ii}} The reason using the command console injector is required is because the game automatically overwrites INI files, and changes console variables that handle graphics/resolution settings on startup, when changing in-game settings, and when entering gameplay from the main menu. They also need to be re-entered every time the game is launched.
+
{{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix=
 
}}
 
}}
  
===[[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
+
{{Fixbox|description=Change anisotropic filtering with Universal Unreal Engine 4 Unlocker|fix=
{{Fixbox|description=Change Render Percentage|fix=
+
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
# See [[#Command Console|Command Console]] to enable the Command Console.
+
# Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode.
# Press the "Tilde" key to open the command console
 
# Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with your desired Anisotropic Filtering mode
 
 
'''Notes'''
 
'''Notes'''
 
{{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16.
 
{{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16.
 
}}
 
}}
  
===Custom Resolution===
+
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox|description=Change In-Game Resolution|fix=
+
{{Fixbox|description=Use [[#EDFix|EDFix]] to change the frame rate cap|ref=|fix=
# See [[#Command Console|Command Console]] to enable the Command Console.
+
}}
# Press the "Tilde" key to open the command console.
 
# Enter <code>r.SetRes 1920x1080</code>, replacing "1920x1080" with your desired screen resolution
 
  
 +
{{Fixbox|description=Change (or unlock) frame rate cap  with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>t.MaxFPS xx</code>, replacing "xx" with the desired frame rate cap.
 
'''Notes'''
 
'''Notes'''
{{ii}} The game by default uses {{Term|Vert-}} FOV Scaling, which requires adjusting the FOV when using a wider/narrower horizontal aspect ratio. See [[#Field of View|Field of View]].
+
{{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired.
 
}}
 
}}
  
===Field of View===
+
===Motion blur===
{{Fixbox|description=Change Field of View|fix=
+
{{Fixbox|description=Use [[#EDFix|EDFix]] to remove motion blur or adjust its quality|ref=|fix=
# See [[#Command Console|Command Console]] to enable the Command Console.
 
# Press the "Tilde" key to open the command console
 
# Enter <code>fov xx</code>, replacing "xx" with your desired FOV.
 
 
}}
 
}}
  
===[[Glossary:Frame rate (FPS)|High Frame rate]]===
+
{{Fixbox|description=Change motion blur quality with Universal Unreal Engine 4 Unlocker|fix=
{{Fixbox|description=Change (or unlock) framerate cap|fix=
+
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
# See [[#Command Console|Command Console]] to enable the Command Console.
+
# Enter <code>r.MotionBlurQuality xx</code>, replacing "xx" with the desired motion blur setting.
# Press the "Tilde" key to open the command console
 
# Enter <code>t.MaxFPS xx</code>, replacing "xx" with your desired framerate cap.
 
 
'''Notes'''
 
'''Notes'''
{{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired.
+
{{ii}} <code>r.MotionBlurQuality</code> values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High).
 
}}
 
}}
  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 11
+
|direct3d versions      = 11, 12
|direct3d notes        =  
+
|direct3d notes        = DirectX 12 can be forced using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=KingKrouch|date=2020-07-13|comment=Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  

Revision as of 19:14, 13 July 2020

Earth Defense Force: Iron Rain
Earth Defense Force: Iron Rain cover
Developers
Yuke's
Publishers
D3 Publisher
Engines
Unreal Engine 4[1]
Release dates
Windows October 15, 2019
Earth Defense Force: Iron Rain on MobyGames
Earth Defense Force
Earth Defense Force: Insect Armageddon 2011
Earth Defense Force 4.1: The Shadow of New Despair 2016
Earth Defense Force 4.1: Wingdiver the Shooter 2018
Earth Defense Force 5 2019
Earth Defense Force: Iron Rain 2019
Earth Defense Force: World Brothers 2021
Earth Defense Force 6 2024

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

EDFix

EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
Install EDFix
  1. Download the latest version of EDFix or the mirrored version.
  2. Extract the contents of the ".zip" file to <path-to-game>\EDFIR\Binaries\Win64\

Notes

Allows to set a custom FOV, FPS cap, resolution scale, motion blur setting, and anisotropic filtering setting inside of the config.ini that can be found in the plugins folder.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1039890/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1039890/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Graphics Options
Graphics Options

Template:Video settings

Widescreen resolution

Increase resolution scaling with EDFix
Increase resolution scaling with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter sg.ResolutionQuality 100 or replace the 100 with any desired resolution percentage to upscale or downscale.
Change in-game resolution with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.SetRes 1920x1080, replacing "1920x1080" with the desired screen resolution.

Field of view (FOV)

Use EDFix
Change field of view with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter fov xx, replacing "xx" with the desired FOV.

Anisotropic filtering (AF)

Use EDFix
Change anisotropic filtering with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.MaxAnisotropy xx, replacing "xx" with the desired anisotropic filtering mode.

Notes

r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16.

High frame rate

Use EDFix to change the frame rate cap
Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter t.MaxFPS xx, replacing "xx" with the desired frame rate cap.

Notes

"t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired.

Motion blur

Use EDFix to remove motion blur or adjust its quality
Change motion blur quality with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.MotionBlurQuality xx, replacing "xx" with the desired motion blur setting.

Notes

r.MotionBlurQuality values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High).

Input settings

Keyboard and Mouse Settings (Default)
Keyboard and Mouse Settings (Default)
Controller Settings
Controller Settings

Template:Input settings

Audio settings

Audio Settings
Audio Settings
Language Settings (Accessible at the title screen)
Language Settings (Accessible at the title screen)

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Requires both players to be using controllers.
LAN play
Online play
6 Co-op
Online co-op uses a lobby system.

Connection types

Type Native Notes
Matchmaking

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 DirectX 12 can be forced using the -d3d12 command line argument.[2]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3-8100
System memory (RAM) 8 GB
Hard disk drive (HDD) 24 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon HD 7790
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
Controller XInput controller
A 64-bit system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1039890/ in addition to or instead of this directory. The app ID (1039890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017
  2. Verified by User:KingKrouch on 2020-07-13
    Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.