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Difference between revisions of "Earth 2150"

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Revision as of 12:52, 20 January 2022

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Earth 2150
Earth 2150 cover
Developers
Reality Pump Studios
Publishers
TopWare Interactive
Original Strategic Simulations Inc.
Expansions Strategy First
Release dates
Windows May 22, 2000
macOS (OS X) August 21, 2015[1]
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Multiple select, Point and select
Genres RTS
Themes Sci-fi
Series Earth
Earth 2150 on HowLongToBeat
Earth 2150 guide on StrategyWiki
Earth 2150 on MobyGames
Earth 2150 on Wikipedia
Earth
Earth 2140 1997
Earth 2150: Escape from the Blue Planet 2000
Earth 2150: The Moon Project 2000
Earth 2150: Lost Souls 2002
Earth 2160 2005

Key points

The Moon Project and Lost Souls are multiplayer-compatible with each other provided The Moon Project is patched to version 2.0 or higher.[2]
Frame rate is capped at 20 FPS.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc DRM[Note 1] for Escape from the Blue Planet.

Simple disc check for Lost Souls.
Windows
GamersGate
DRM-free after installation (requires an internet connection during installation)
Trilogy.
Windows
GOG.com
DRM-free
Trilogy.
Windows
Green Man Gaming
Icon overlay.png
Trilogy. Escape from the Blue Planet, The Moon Project, and Lost Souls also available individually.
Windows
macOS (OS X)
Humble Store
DRM-free
Trilogy.
Icon overlay.png
Windows
Steam
Icon overlay.png
Requires online activation
DRM: Reality Pump activation. Trilogy.
Windows
macOS (OS X)
ZOOM Platform
DRM-free
Trilogy.
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Version differences

The Trilogy edition includes Escape from the Blue Planet (base game), The Moon Project, and Lost Souls (standalone expansion packs).

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Players[Note 2]
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\Earth 2150\BaseGame[Note 3]
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\TheMoonProject\BaseGame[Note 3]
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Reality Pump\LostSouls\BaseGame[Note 3]
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/253880/pfx/[Note 4]

Save game data location

System Location
Windows <path-to-game>\Players[Note 2]
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/253880/pfx/[Note 4]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

All menu screens, including the graphics and audio settings screens, are unique for all factions; however, they all have exactly the same wording, format, and settings, so the difference is merely superficial.
Unlike its expansions, the setup utility and the in-game graphics settings for the base game, Earth 2150, has a hardware-accelerated sound section and lacks the ability to adjust the maximum zoom level, respectively.
Setup utility.
Setup utility.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
16:9 Fix: InsideEarth Wiki
Multi-monitor
Can specify which monitor to display the game on using setup.exe
Ultra-widescreen
4K Ultra HD
Use dgVoodoo 2 and Direct3D HAL adapter. Mouse cursor disappears if height is above 1800px, so a custom resolution of 2400x1800 is recommended.
Field of view (FOV)
Can adjust maximum camera zoom level in The Moon Project and Lost Souls
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Can be forced in your GPU's control panel (or via dgVoodoo 2).
Anti-aliasing (AA)
Can be forced in your GPU's control panel (or via dgVoodoo 2).
Vertical sync (Vsync)
Can be forced in your GPU's control panel when using the OpenGL Hardware renderer (or via MixSets).
60 FPS
Open console with ENTER key type "graphrate 60"
120+ FPS
Frame rate is capped at 20 FPS. Increasing the cap speeds up the game 2D animations, but all other game functions works correctly. Can be increased via Autoexec.con or MixSets.

Windowed

Run the game in a window[5]
Earth 2150/The Moon Project (replace Earth 2150 with TheMoonProject if playing the latter):
  1. Go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\Earth 2150\BaseGame\Graphics\Setup
  2. Change the value of AllowWindowedScreen to 1.
  3. Go to HKEY_CURRENT_USER\Software\Topware\Earth 2150\BaseGame\Graphics\Default
  4. Set FullScreen to 0.
Lost Souls
  1. Go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Reality Pump\LostSouls\BaseGame\Graphics\Setup
  2. Change the value of AllowWindowedScreen to 1.
  3. Go to HKEY_CURRENT_USER\Software\Reality Pump\LostSouls\BaseGame\Graphics\Default
  4. Set FullScreen to 0.

Input

Speed and acceleration settings.
Speed and acceleration settings.
Keyboard mappings.
Keyboard mappings.
Unlike its expansions, the in-game speed and acceleration settings for the base game, Earth 2150, lacks the ability to invert (reverse) mouse input.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Only in The Moon Project and Lost Souls. Wheel y-axis can be inverted via MixSets.
Controller
Controller support

Audio

Sound settings.
Sound settings.
Unlike its expansions, the in-game audio settings for the base game, Earth 2150, lacks the ability to disable production messages.

Audio feature State Notes
Separate volume controls
Surround sound
Via DirectSound3D when using hardware-accelerated audio.
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Not available in Lost Souls.[citation needed]
German
Polish
Russian

Network

Multiplayer types

Type Native Players Notes
LAN play
14
Online play
14

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
via use of GameRanger
Dedicated
EarthNet
Self-hosting
via use of GameRanger
Direct IP

Ports

Protocol Port(s) and/or port range(s)
UDP 47624, 2300-2400
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Game crashes when using Construction menu

If Earth 2150 or its expansions are set to a 16:9 resolution, the game will crash as soon as you attempt to use the Construction menu in-game.
Switch to a non-16:9 resolution[5]
  1. Run setup.exe.
  2. From the list of resolutions, choose the desired resolution (For example, 1024x768x16 is a 1024x768 resolution at 16-bit color depth, while 1920x1200x32 is a 1920x1200 resolution at 32-bit color depth.)
  3. Click OK.

Game appears on wrong monitor

If Earth 2150 or its expansions appears on the wrong monitor on your multi-monitor setup, you'll need to tell the game which monitor to use.
Specify which monitor to use using setup utility[5]
  1. Run setup.exe.
  2. From the list of rendering options on the right, choose one of the Direct3D HAL OpenGL options which specifies a display; for example, if you wanted the game to appear on your tertiary (third) monitor using the Direct3D renderer, click on the radio button next to \\. DISPLAY3 Direct3D HAL, while if you wanted the game to appear on your primary monitor using the OpenGL renderer, click on the radio button next to \\. DISPLAY1 OpenGL Hardware (optional)
  3. Click OK.

Bugged mouse movement

The mouse movement may be very inaccurate, causing position jumps during the movement. The problem worsens at high framerate.[6]
Use MixSets
  1. Download and install MixSets.
  2. Make sure FixMouseMovement = 1 is set in MixSets.ini.

Other information

API

Technical specs Supported Notes
Direct3D 6
Glide 2.4
Software renderer
See Software Rendering.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio DirectSound3D
Multiplayer DirectPlay

Software rendering

Use software rendering[5]
  1. Go to one of the following locations based on your version of the game:
    Earth 2150: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\Earth 2150\BaseGame\Graphics\Enumeration
    The Moon Project: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\TheMoonProject\BaseGame\Graphics\Enumeration
    Lost Souls: HKEY_CURRENT_USER\Software\Reality Pump\LostSouls\BaseGame\Graphics\Enumeration.
  2. Set Software to 1.
  3. Run setup.exe.
  4. From the list of renderers on the right, select "RGB Emulation".
  5. From the list of resolutions, choose any resolution between 640x480 and 800x600. Bit depth does not matter.
  6. Click OK.

Notes

Inferior to other renderers.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0, 98
Processor (CPU) Intel Pentium 200 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) DirectX 7 compatible
Other 8X CD-ROM drive
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) 128 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 3.2 Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  4. 4.0 4.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/253880/ in addition to or instead of this directory. The app ID (253880) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References