Difference between revisions of "Dying Light 2 Stay Human"
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|antialiasing notes = [[TAA]] in two presets of Low and High. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. | |antialiasing notes = [[TAA]] in two presets of Low and High. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. | ||
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = DLSS 2.3, FSR, FSR 2.0, XeSS | + | |upscaling tech = DLSS 2.3, FSR 1, FSR 2.0, XeSS |
− | |upscaling notes = | + | |upscaling notes = DLSS 3 will be added through a patch on January 31, 2023.<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/january-2023-rtx-dlss-game-updates/|title=NVIDIA DLSS 3 Launching In Another 6 Games, Marvel’s Midnight Suns & HITMAN 3 - Dying Light 2 Stay Human DLSS 3 Upgrade Arrives January 31st - Nvidia|date=2023-01-31}}</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = As a toggle. | |vsync notes = As a toggle. |
Revision as of 10:06, 31 January 2023
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Developers | |
---|---|
Techland | |
Engines | |
C-Engine | |
Release dates | |
Windows | February 4, 2022 |
Reception | |
Metacritic | 79 |
OpenCritic | 76 |
IGDB | 76 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, RPG, Survival horror |
Art styles | Realistic |
Themes | Post-apocalyptic, Zombies |
Series | Dying Light |
Dying Light | |
---|---|
Dying Light | 2015 |
Dying Light 2 Stay Human | 2022 |
Dying Light: Bad Blood | EA |
Dying Light 2 Stay Human is a survival horror game set in a post-apocalyptic world, developed and published by Techland.
It is a sequel to Dying Light, released in 2015 as part of the Dying Light series.
Announced in June 2018, Dying Light 2 Stay Human was planned to be released in early 2020[1] but was delayed to December 2021 to give more time for development.[2][3] In September 2021, the game was once more delayed until February 4, 2022.[4]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Standard, Deluxe, and Collector's editions.[5][6] | |||
Official website | Deluxe Edition and Ultimate Edition also available. | |||
Epic Games Store | Deluxe Edition and Ultimate Edition also available. | |||
Humble Store | Deluxe Edition and Ultimate Edition also available. | |||
Steam | Deluxe Edition and Ultimate Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.
Version differences
- The Deluxe Edition includes the "Legendary" outfit/weapon/paraglider skin, the first post launch DLC, an exclusive weapon charm, digital soundtrack and artbook.
- The Ultimate Edition includes everything from the Deluxe Edition on top of the second post launch DLC, a two-hour night XP boost and some early crafting items.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-order pack | Pre-order only. | |
Deluxe Pack | Grants the perks of the Deluxe Edition. | |
Ultimate pack | Grants the perks of the Ultimate Edition. | |
Authority Pack — Part 1/3 | Free. | |
Authority Pack — Part 2/3 | Free. | |
Authority Pack — Part 3/3 | Free. | |
Ronin Pack — Part 1/3 | Free. | |
Ronin Pack — Part 2/3 | Free. | |
Ronin Pack — Part 3/3 | Free. | |
Bloody Ties | Part of the Deluxe and Ultimate Edition. | |
Dying Laugh Bundle | ||
Nutcracker Bundle |
Essential improvements
Skip intro videos
Launch game with -nologos Command line argument[7]
|
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Dying Light 2\out\settings\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/534380/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\534380\remote\out\save |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/534380/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | General gameplay is Hor+. The HUD is centered to 16:9 while menus and cutscenes are pillarboxed to 16:9. Use Flawless Widescreen as a workaround for full Hor+ gameplay. | ||
4K Ultra HD | [8] | ||
Field of view (FOV) | As a slider from -10 to 20. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | [9] | ||
Anti-aliasing (AA) | TAA in two presets of Low and High. See Anti-aliasing (AA) for a workaround. | ||
High-fidelity upscaling | DLSS 2.3, FSR 1.0, FSR 2.0, XeSS DLSS 3 will be added through a patch on January 31, 2023.[10] |
||
Vertical sync (Vsync) | As a toggle. | ||
60 FPS and 120+ FPS | No selectable fps capping presets. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | Features ray traced shadows, ambient occlusion, reflections, global illumination and a ray traced flashlight.[11][12] |
Anti-aliasing (AA)
Disable TAA by editing a config file |
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|
Field of view (FOV)
Change the field of view beyond the in-game range. |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | As a slider from 0 to 60. | |
Mouse input in menus | ||
Mouse Y-axis inversion | The option also inverts the x-axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Two button, three stick and four trigger presets only. | |
Controller sensitivity | ||
Controller Y-axis inversion | The option also inverts the x-axis. |
Controller types |
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XInput-compatible controllers | Xbox One & Xbox 360 support. Wired & Wireless | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | Also support DualSense | |
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | DualSense Adaptive Trigger | |
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX and Speech Volume sliders from 0 to 40. | |
Surround sound | 5.1, 7.1, Atmos for Headphones. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | Retail version in Germany is cut. Digital PC versions (Steam, Epic) are uncut, as are German retail versions in other countries (Austria, Switzerland).[13] | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op |
VR support
3D modes | Native | Notes | |
---|---|---|---|
vorpX | Z3D, DirectVR Officially supported game, see official vorpx game list or latest Update post here |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | WWise | |
Input | SDL | |
Cutscenes | Bink Video | |
Multiplayer | Epic Online Services |
Mods
- Smaller Radar - Makes the radar smaller for a minimalist look.
- No More NPC Outlines In Survival Sense - Gets rid of enemy/npc outlines when using survival sense. It will just outline interactable objects.
- No Post processing effects - Removes various potentially undesired visual effects.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-9100 AMD Ryzen 3 2300X |
Intel Core i5-8600K 3.6 GHz AMD Ryzen 5 3600X 3.6 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon RX 560 4 GB of VRAM | Nvidia GeForce RTX 2060 AMD Radeon RX Vega 56 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/534380/
in addition to or instead of this directory. The app ID (534380) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Dying Light 2 announced and Chris Avellone is designing the story - last accessed on 2022-02-09
- ↑ Dying Light 2 Delayed With No New Release Date - last accessed on 2022-02-09
- ↑ New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences - last accessed on 2022-02-09
- ↑ Update regarding release date. - last accessed on 2022-02-09
- ↑ Dying Light 2 Stay Human Collector's Edition - last accessed on 2021-06-01
- ↑ Dying Light 2 PC - last accessed on 2021-06-01
- ↑ Verified by User:Waschbär on 2018-07-20
- ↑ Verified by User:Fayaine on 2022-02-09
- Tested with a custom resolution of 3840x2160.
- ↑ Verified by User:Fayaine on 2022-02-09
- Forced AF in the driver settings which caused the game to look very blurry. Turning it back on made textures in the distance sharper again suggesting an always on filtering. If i'd be to guess i'd say 4x or 8x filtering is being used at all times.
- ↑ NVIDIA DLSS 3 Launching In Another 6 Games, Marvel’s Midnight Suns & HITMAN 3 - Dying Light 2 Stay Human DLSS 3 Upgrade Arrives January 31st - Nvidia - last accessed on 2023-01-31
- ↑ Nvidia - Dying Light 2: Winner of 49 E3 Awards Will Be Ray-Traced. See The First Screenshots - last accessed on 2021-02-06
- ↑ Dying Light 2 PC Tech Review: Graphics Analysis, Optimized Settings, Performance Testing! (Digital Foundry) - last accessed on 2021-02-06
- ↑ https://www.gamestar.de/artikel/dying-light-2-uncut-unterschiede-aktivierung,3376397.html