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General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\SavedGames\DustAET\Settings.sav %USERPROFILE%\Documents\SavedGames\DustAET\Save Files\Player*\Settings.sav |
macOS (OS X) |
$HOME/Library/Application Support/DustAET/ |
Linux |
$XDG_DATA_HOME/DustAET/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\SavedGames\DustAET\Game Save *.sav %USERPROFILE%\Documents\SavedGames\DustAET\Save Files\Player*\Game Save *.sav |
macOS (OS X) |
$HOME/Library/Application Support/DustAET/ |
Linux |
$XDG_DATA_HOME/DustAET/ |
- Save games are cross-platform.
System |
Native |
Notes |
GOG Galaxy |
|
|
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
Cloud sync is cross-platform. Also syncs graphic settings. |
Video
Input
- Dust: AET for Linux supports the DualShock 4 light bar. The light bar will change to Dust's color and will change colors when using the Dust Storm as well as when leveling up. To access this feature, refer to the FNA user documentation.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music and sound. |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
- Language choice is not offered in game, instead it's automatically chosen based on the system language. To force using a certain language, remove the language folder from the installation folder. Alternatively on Windows, use the following patch.
Issues unresoloved
FNA-win32 version: Crashing when attempting to scale HUD
- The FNA-win32 build will crash to desktop when attempting to make changes to make changes to the game's HUD scaling settings.
Issues fixed
No voice during intro (Windows)
- No voice audio during introduction, caused by codec or Windows Media Player issue.[6]
Reinstall Windows Media Player[6]
|
Game not starting (Windows 8)
Set compatibility mode[citation needed]
|
- If the game process ends right away try starting the game in compatibility mode
- Right-click the program's icon and choose Properties.
- In the Properties dialog box, click the Compatibility tab and then check the Run program in compatibility mode for box and choose Windows XP (SP3).
- Click OK
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
[8] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
[7] |
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Audio |
Windows Media Player |
Windows version only. |
Input |
SDL2 |
v2.0.20.0. Mac OS X, Linux, and FNA-win32 versions only.[9] |
Cutscenes |
Theora |
Mac OS X, Linux, and FNA-win32 versions only.[9] |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
Vista |
7 |
Processor (CPU) |
2.8 GHz Intel Core 2 Duo
| Intel Core 2 Duo AMD Athlon 64 X2 5600+ |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
1.5 GB | |
Video card (GPU) |
DirectX 10 compatible Shader model 3 support |
Nvidia GeForce 9600GT ATI Radeon HD 5000 |
Controller |
Keyboard |
Mouse & Keyboard; XInput-compatible gamepad |
Other |
Windows Media Player | |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.6.8 |
Mountain Lion 10.8.5, 64-bit |
Processor (CPU) |
Intel Core 2 Duo 2.8 GHz or equivalent
| Quad Core CPU |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
1.5 GB | |
Video card (GPU) |
OpenGL 3.0 (or 2.1 with ARB extensions) compatible
| OpenGL 3.2 compatible |
Controller |
Keyboard |
Mouse & Keyboard; Gamepad |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
glibc 2.15+, 32/64-bit |
glibc 2.15+, 64-bit |
Processor (CPU) |
Intel Core 2 Duo 2.8 GHz or equivalent
| Quad Core CPU |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
1.5 GB | |
Video card (GPU) |
OpenGL 3.0 (or 2.1 with ARB extensions) compatible
| OpenGL 3.2 compatible |
Controller |
Keyboard |
Mouse & Keyboard; Gamepad |
Other |
S3TC is NOT required |
S3TC texture support |
References