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Dust: An Elysian Tail

From PCGamingWiki, the wiki about fixing PC games
Dust: An Elysian Tail
Dust: An Elysian Tail cover
Developers
Humble Hearts
macOS (OS X) Ethan Lee
Linux Ethan Lee
Publishers
Microsoft Studios
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows May 24, 2013
macOS (OS X) December 17, 2013
Linux December 17, 2013
Reception
Metacritic 85
IGDB 82
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres ARPG, Metroidvania, Platform
Art styles Anime
Themes Fantasy
Dust: An Elysian Tail on HowLongToBeat
Dust: An Elysian Tail on IGDB
Dust: An Elysian Tail on MobyGames
Dust: An Elysian Tail on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
DRM-free after installation through Steam client (notes may include more details)
The Windows version requires Steam DRM, the unsupported FNA-win32 build is DRM-free.[1]
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\SavedGames\DustAET\
macOS (OS X) ~/Library/Application Support/DustAET/
Linux $XDG_DATA_HOME/DustAET/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\SavedGames\DustAET\
macOS (OS X) ~/Library/Application Support/DustAET/
Linux $XDG_DATA_HOME/DustAET/
Save games are cross-platform.

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Cloud sync is not cross-platform.

Video

General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
UI and HUD does not scale with higher resolutions and becomes very small on resolutions above 1080p.[1]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Enable Variable Refresh to remove 60 FPS cap.[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Enable in settings.
A character mentions the color of certain gates to progress.

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput only on Windows.
See Engine:FNA for OS X and Linux configuration details.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Natively supported in the OS X, Linux, and unsupported FNA-win32 versions only.[3]
PlayStation button prompts
Native support on OS X and Linux versions only. Use this mod for Windows.
Light bar support
Linux only. See DualShock 4 light bar support.[4]
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
[5]
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

DualShock 4 light bar support

Dust: AET for Linux supports the DualShock 4 light bar. The light bar will change to Dust's color and will change colors when using the Dust Storm as well as when leveling up. To access this feature, refer to the FNA user documentation.

Audio

Audio feature State Notes
Separate volume controls
Music and sound.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language choice is not offered in game, instead it's automatically chosen based on the system language. To force using a certain language, remove the language folder from the installation folder. Alternatively on Windows, use the following patch.
Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Russian
Fan translation by ZoG Forum Team.
Spanish

Issues unresoloved

FNA-win32 version: Crashing when attempting to scale HUD

The FNA-win32 build will crash to desktop when attempting to make changes to make changes to the game's HUD scaling settings.

Issues fixed

No voice during intro (Windows)

No voice audio during introduction, caused by codec or Windows Media Player issue.[6]
Reinstall Windows Media Player[6]

Game not starting (Windows 8)

Set compatibility mode[citation needed]
If the game process ends right away try starting the game in compatibility mode
  1. Right-click the program's icon and choose Properties.
  2. In the Properties dialog box, click the Compatibility tab and then check the Run program in compatibility mode for box and choose Windows XP (SP3).
  3. Click OK
Reinstall XNA 4.0 Redistribuable[citation needed]
If the game process ends right away but compatibility mode doesn't fix it, reinstall Microsoft XNA Framework Redistributable 4.0 Refresh from Microsoft (bundled one is corrupted).

Other information

API

Technical specs Supported Notes
Direct3D 10 [7]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Input SDL2 v2.0.20.0. Mac OS X, Linux, and FNA-win32 versions only.[8]
Cutscenes Theora Mac OS X, Linux, and FNA-win32 versions only.[8]

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.8 GHz Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) DirectX 10 compatible
Shader model 3 support
Controller Keyboard
Other Windows Media Player
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo 2.8 GHz or equivalent
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) OpenGL 3.0 (or 2.1 with ARB extensions) compatible
Controller Keyboard
Linux
Minimum Recommended
Operating system (OS) glibc 2.15+, 32/64-bit
Processor (CPU) Intel Core 2 Duo 2.8 GHz or equivalent
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) OpenGL 3.0 (or 2.1 with ARB extensions) compatible
Controller Keyboard
Other S3TC is NOT required


References

  1. 1.0 1.1 Verified by User:AmethystViper on 2022-02-16
  2. How to remove 60 FPS lock? :: Dust: An Elysian Tail General Discussions
  3. Verified by User:AmethystViper on 2022-02-16
    Tested the FNA-win32 build from Steam on Windows 10.
  4. Verified by User:Anonymous on 2015-12-01
  5. Verified by User:AmethystViper on 2022-04-06
    Tested V1 and V2 controllers via USB cable and Bluetooth.
  6. 6.0 6.1 No voice intro. :: Dust: An Elysian Tail General Discussion
  7. Verified by User:AmethystViper on 2022-03-07
    Attempted to use dgVoodoo 2 as a workaround for the UI scaling issue in 4K resolutions, but the D3D9.dll wrapper did not work with this game.
  8. 8.0 8.1 Verified by User:AmethystViper on 2022-03-05