Difference between revisions of "Dungeon Hack"
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games store = |
− | |origin notes | + | |epic games store notes = |
− | |steam cloud | + | |gog galaxy = true |
− | |steam cloud notes | + | |gog galaxy notes = |
− | |uplay | + | |origin = |
− | |uplay notes | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Revision as of 11:55, 29 August 2019
Developers | |
---|---|
DreamForge Intertainment | |
Publishers | |
Strategic Simulations Inc. | |
Engines | |
AESOP | |
Release dates | |
DOS | 1993 |
Windows (DOSBox) | August 20, 2015[1] |
macOS (OS X) (DOSBox) | August 20, 2015[1] |
Linux (DOSBox) | August 27, 2015[2] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Pre-packaged with DOSBox. Bundled with Menzoberranzan. |
- The retail version requires the manual to answer copy protection questions. The GOG.com version has the copy protection cracked (type anything, then press ↵ Enter).[3]
Essential improvements
Skip intro videos
Edit HACK.BAT[4] |
---|
|
Game data
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVEGAME\ |
Windows | <path-to-game>\SAVEGAME\[Note 1] <path-to-game> (mounted in DOSBox)[Note 2] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 2] |
Linux | <path-to-game> (mounted in DOSBox)[Note 2] |
- In-game settings are stored in each save rather than shared.
- Seed and game difficulty settings are stored in
SEED.TXT
. - High scores are stored in
HISCORE.DAT
; high scores can be reset using<path-to-game>\newscore.exe
.[5] - Saved maps are stored in
<path-to-game>\MAPS.TXT
.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Russian | Fan translation, download |
Issues fixed
Automap printing
- Official DOSBox builds don't support printing.
Enable printer support[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | 386/25 | |
System memory (RAM) | 640k | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 2.2 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).