Duke Nukem: Manhattan Project

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Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project cover
Sunstorm Interactive
3D Realms
Digital version Interceptor Entertainment
Apogee Software
Release dates
Windows May 14, 2002
macOS (OS X) April 23, 2013[1]
Duke Nukem: Manhattan Project on MobyGames
Duke Nukem: Manhattan Project on Wikipedia
Duke Nukem
Duke Nukem 1991
Duke Nukem II 1993
Duke Nukem 3D 1996
Duke Nukem: Manhattan Project 2002
Duke Nukem Forever 2011
Duke Nukem 3D: Megaton Edition 2013
Duke Nukem 3D: 20th Anniversary World Tour 2016

General information

3D Realms forums for game series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v2 DRM[Note 1].
Mac App Store
Icon overlay.png
macOS (OS X)
GOG.com (unavailable)
macOS (OS X)
Steam (unavailable)
Icon overlay.png
macOS (OS X)
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).
This game is no longer sold digitally for Windows.[4]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\duke\base\config.cfg[Note 2]
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\duke\base\save\[Note 2]
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Video settings.
Video settings.
General settings.
General settings.
Launcher settings (non-Steam versions).
Launcher settings (non-Steam versions).
Launcher settings (Steam version).
Launcher settings (Steam version).

Graphics feature State WSGF Notes
Widescreen resolution
Native for Steam;[5] see Widescreen resolution for other versions.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
50° horizontal by default; see Widescreen resolution.
Set in the launcher, toggle in options, or use Alt+ Enter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enable by default.Open config.cfg (See Game data) and set uset gl_sync "1" to your desired value (OpenGL only)
60 FPS and 120+ FPS
When running above 60 FPS double jumping doesn't work and Duke can get stuck when intending to climb up ledges, landing on downward-moving platforms in the final episode leaves Duke stuck in a jumping animation until the platform starts moving up again, making some sequences difficult to complete. As a workaround, cap the game at 60 FPS.Or use (d3d8to9 only windows 10) and set monitor on 60hz

Widescreen resolution

The Steam version supports custom resolutions in the launcher. Use these steps for non-Steam versions.
Set resolution and FOV in config.cfg[6]
  1. If the game is showing the launcher on startup, check the box to skip it then run the game and exit.
  2. Go to <path-to-game>\duke\base
  3. Edit config.cfg
  4. Change uset r_mode to the resolution you want.
  5. Add the line uset g_cam_fov "90" with the horizontal FOV you want (default is 50).
  6. Save your changes and close the file.
  7. Make the file read-only (this prevents the FOV line being removed when you exit the game).


The HUD and all other 2D elements are stretched from 4:3.

Input settings

Audio settings

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Closed captions
Mute on focus lost
EAX support
Requires DSOAL v1.1. Using later versions of DSOAL will cause game to crash on startup.


Language UI Audio Sub Notes
Retail version, download.
Local retail version only.
Fan translation, download.
Available here or here.
Available here.
For Hungarian language, add the line mount -o ro,p1 "$GAME"/base/magyar_valtozat.zipfs / to init.cfg at the end of # Mount game data

VR support

3D modes Native Notes
User created game profile (OpenGL) , see vorpx forum profile introduction.

Other information


Technical specs Supported Notes
Direct3D 8
OpenGL setting required when double jump does not work in Direct3D mode.
Executable 32-bit 64-bit Notes
macOS (OS X)

System requirements

Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium II 350 MHz
AMD K6-2 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 8 MB of VRAM
DirectX 8.0 compatible
macOS (OS X)
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 235 MB
Video card (GPU) 64 MB of VRAM


  1. SafeDisc retail DRM does not work on Windows 10[2] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/240200/ in addition to or instead of this directory. The app ID (240200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.