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Difference between revisions of "Duke Nukem"

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===Source Ports===
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A reverse engineered source port is available.
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{{ii}} [http://k1n9duk3.shikadi.net/reduke.html ReDuke]
  
 
==Game data==
 
==Game data==

Revision as of 03:03, 9 August 2017

Duke Nukem
Duke Nukem cover
Developers
Apogee Software
Release dates
DOS July 1, 1991[1]
Windows December 6, 2012[2]
macOS (OS X) July 2, 2013[3]
Linux May 21, 2015[4]
Duke Nukem guide on StrategyWiki
Duke Nukem on Wikipedia
Duke Nukem
Duke Nukem 1991
Duke Nukem II 1993
Duke Nukem 3D 1996
Duke Nukem: Manhattan Project 2002
Duke Nukem Forever 2011
Duke Nukem 3D: Megaton Edition 2013
Duke Nukem 3D: 20th Anniversary World Tour 2016
Duke Nukem Forever (2001) 2022
Duke Nukem Forever: Restoration Project (unofficial) Early access

Key points

Episode 1 is available free as shareware.
Version 2.0 is named Duke Nukum due to trademark concerns; this was resolved for the sequels.[5]

General information

Official site
Official 3D Realms forum for game series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Sold separately or on the Duke Nukem 3D disc. Use DOSBox.
DOS
This game is no longer sold digitally.[6]

Essential improvements

Level editor

A Level Editor is available. According to the doccumantation, it also make a good cheating tool for familiarizing yourself with levels before entering them (just don't push the wrong button). Run using DOSBox.

Mods

Duke Nukem 1: The Returning

Duke Nukem 1: The Returning is a fan-made episode containing 10 levels.
A single fan-made level can be found here.

Run in DOSBox (retail)

Duke Nukem runs in DOSBox at default settings. Ensure cycles= is still at its default setting of cycles=auto.[7]

Episode Launcher

Duke Nukem had each episode as it's own executable, making it annoying to configure if you have the retail version. Luckily you can save the following as a .bat file and run it in DOSBox to get around this annoyance.
Supports the Map Editor and the custom episode "The Returning", though requires it to be placed in the return directory (DOS 8.3 compatible naming scheme). Also requires only one (not both) versions of the add-on to be installed.
Episode Launcher
@echo off
:start
@echo off
CLS
echo                          	ÕÕÕÕÕÕÕÕÕÕ
echo                          	Duke Nukem  
echo                          	ÕÕÕÕÕÕÕÕÕÕ
echo.
echo      ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
echo      ≥ [1] Episode 1: Shrapnel City                                  ≥
echo      ≥ [2] Episode 2: Mission: Moonbase                              ≥
echo      ≥ [3] Episode 3: Trapped in the Future                          ≥
echo      ≥ [4] Episode 4: The Returning (custom)                         ≥
echo.     √ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¥
echo      ≥ [5] Map Editor                                                ≥
echo      ≥ [I] Hints/Help                                                ≥
echo      ≥ [Q] Quit!                                                     ≥
echo      ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
echo.
:choice
choice/c:12345iq/n Choose Number:
if errorlevel 7 goto exit
if errorlevel 6 goto help
if errorlevel 5 goto edit
if errorlevel 4 goto epi4
if errorlevel 3 goto epi3
if errorlevel 2 goto epi2
if errorlevel 1 goto epi1
if errorlevel 0 goto exit

:epi1
CLS
dn1
goto start
:epi2 
CLS
dn2
goto start
:epi3
CLS
dn3
goto start
:epi4
CLS
cd return
dn3
cd ..
goto start
:edit
CLS
dukeedit
goto start
:help
CLS
dnhint
goto start
:exit
CLS

Source Ports

A reverse engineered source port is available.

ReDuke

Game data

Configuration file(s) location

All files have a number (1-3) corresponding to the episode.
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

Saves are SAVED*.DN* with a number for the save number and the episode number.
High scores are stored in <path-to-game>\HIGHS.DN*

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
DOS video modes EGA Uses VGA only for menus
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

These are the system requirements for the Steam version.
Windows
Minimum
Operating system (OS) XP
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 7 MB
Video card (GPU) DirectX-compatible graphics card
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz+
System memory (RAM) 1 MB
Hard disk drive (HDD) 7 MB
Video card (GPU) 64 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/240160/ in addition to or instead of this directory. The app ID (240160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References