Dreams to Reality
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Revision as of 16:10, 10 July 2019 by Kenji Kusanagi (talk | contribs) (Added additional information)
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Developers | |
---|---|
Cryo Interactive | |
Publishers | |
Cryo Interactive | |
Interplay Entertainment | |
Release dates | |
Windows | 1997 |
DOS | 1997 |
Key points
- Some of the functions like physics, HUD animation etc. are affected by a framerate. Having higher than 30 will for example cause a simple landing to lose most of the health or even death.
- Only in Windows version you can change the directory of the installation. DOS version is fixed to
C:/CRYO/DREAMS
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- If using DOSBox with Glide suppport, you may have to use game's OVL file to run it depending on the wrapper. It can be found by unpacking
GRTVGR.exe
file, located in game's CD, using PkUnzip. To simplify the process, runpkunzip d:\3dfx\grtvgr.exe glide\drivers\voodoo\dos\glide2x.ovl
in Command Prompt or in DOSBox.
Game data
Configuration file(s) location
- Game options reset in every run
System | Location |
---|---|
Windows | |
DOS |
Save game data location
- No manual saving, game saves every time you enter a new section into a separate slot.
System | Location |
---|---|
Windows | |
DOS |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 | |
Glide | 1 | |
Software renderer | ||
DOS video modes | SVGA, SVGA (VESA) |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | DOS 4.0 or DOS 6.22 | Windows 95 |
Processor (CPU) | Intel Pentium | Intel Pentium |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 500 MB | 1 GB |
Video card (GPU) | SVGA/VESA/Glide supported GPU | Direct3D/Glide supported GPU |