Dragon Quest XI S - Definitive Edition

From PCGamingWiki, the wiki about fixing PC games

This page is for the updated 2020 version. For the original 2018 version, see Dragon Quest XI.

Dragon Quest XI S:
Echoes of an Elusive Age -
Definitive Edition
Dragon Quest XI S:Echoes of an Elusive Age -Definitive Edition cover
Developers
Square Enix
3D mode assistance Orca
2D mode ArtePiazza
Publishers
Square Enix
Engines
Unreal Engine 4
Release dates
Windows December 4, 2020
Reception
OpenCritic 93
IGDB 92
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Turn-based
Perspectives Third-person, Top-down view
Controls Direct control, Menu-based
Genres JRPG, RPG
Vehicles Flight, Naval/watercraft, Track racing
Art styles Anime, Pixel art
Themes Fantasy
Series Dragon Quest
Dragon Quest XI S - Definitive Edition on HowLongToBeat
Dragon Quest XI S - Definitive Edition on IGDB
Dragon Quest XI S - Definitive Edition on MobyGames
Dragon Quest XI S - Definitive Edition on Wikipedia
Dragon Quest
Dragon Quest X 2013
Dragon Quest Heroes 2015
Dragon Quest Heroes II 2017
Dragon Quest XI 2018
Dragon Quest Builders 2 2019
Dragon Quest XI S - Definitive Edition 2020

General information

Steam Community Discussions

Availability

Demo

A demo is available on Steam.

Game data

Configuration file(s) location

System Location
Epic Games Launcher %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Epic\Saved\Config\WindowsNoEditor\
Microsoft Store %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Xbox\Saved\Config\WindowsNoEditor\
Steam %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1295510/pfx/[Note 1]

Save game data location

System Location
Epic Games Launcher %USERPROFILE%\Saved Games\DRAGON QUEST XI S\Epic Games Store\
Microsoft Store %LOCALAPPDATA%\Packages\<ALPHABETS>.DQXIS_<ALPHABETS>\SystemAppData\wgs
Steam %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\<user-id>\Saved\SaveGames\Book
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1295510/pfx/[Note 1]

Save game cloud syncing

Video

Display settings (composite image showing all submenus)
Display settings (composite image showing all submenus)
Graphics settings (composite image showing all submenus)
Graphics settings (composite image showing all submenus)

Graphics feature State Notes
Widescreen resolution
4:3 and 16:10 aspect ratios are not selectable in-game and letterboxed if forced via .ini edit.
Multi-monitor
Ultra-widescreen
Not selectable in-game and pillarboxed if forced via .ini edit.[1] Possible with the use of UUU and r.setres [2]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
8x anisotropic filtering is always enabled on every graphics quality setting.[3]
Anti-aliasing (AA)
FXAA quality setting. Up to 4x SSAA and TAA can be forced; see Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice between 30 FPS, 60 FPS, 120 FPS, 144 FPS, or Unlimited in 3D Mode.
2D Mode is capped at 60 FPS when traversing the world, and at 30 FPS when in menus or during dialog sequences.
High dynamic range display (HDR)

Anti-aliasing (AA)

Disable FXAA through a configuration file[4]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0
Enable SSAA
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change ScreenPercentage=100.000000 to the desired value.

Notes

Values between 100.000000 and 200.000000 are recommended.
Enable TAA
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add this at the bottom: [/script/engine.renderersettings]
  4. Add the following lines below the previous one
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.TemporalAASamples=16
r.TemporalAACurrentFrameWeight=0.45
r.TemporalAAFilterSize=0.5

Notes

TAA (Temporal Anti Aliasing) is a sharper form of AA than FXAA, however it causes blurriness during motion. It is recommended to also use the sharpen filter listed further below.

Set custom frame rate cap

Unlock the frame rate
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change FrameRateLimit=60.000000 to the desired value.

Notes

The value will reset to default after entering the frame rate option menu ingame.

Improve graphics quality

Implement various tweaks[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add this at the bottom: [SystemSettings]
  4. All settings below should be placed under the above line.
  5. Increase draw distance
    • r.ViewDistanceScale=2
    • r.SkeletalMeshLODBias=-2
  6. Improve shadow quality
    • r.Shadow.MaxResolution=8192
    • r.Shadow.CSM.MaxCascades=16
    • r.Shadow.TexelsPerPixel=10
    • r.Shadow.RadiusThreshold=0.01
      • This will also eliminate pop-in of shadows on smaller objects.
      • r.Shadow.MaxResolution=8192 can be lowered for increased performance. 2048 is the default.
      • May have a substantial performance impact depending on your hardware.
  7. Add sharpen filter
    • r.Tonemapper.Sharpen=1
      • This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended. It has no performance impact.
  8. Improve grass density and draw distance
    • foliage.DensityScale=7
    • grass.DensityScale=7
    • foliage.LODDistanceScale=15
  9. Enable motion blur
    • r.MotionBlurQuality=4
    • r.MotionBlur.Amount=0.3
    • r.MotionBlur.Max=1
    • r.MotionBlur.Scale=1
    • r.MotionBlurSeparable=1
      • Motion blur can help to disguise the TAA blurring effect.

Input

Keyboard rebinding and gamepad settings
Keyboard rebinding and gamepad settings

Keyboard and mouse State Notes
Remapping
Page Up, Page Down, End, Control, as well as Left Click and Right Click, and other mouse buttons cannot be rebound to commands.
Mouse acceleration
Mouse sensitivity
The "Camera Movement" option does not adjust the speed of the camera when using a mouse.
Mouse input in menus
The menus must be navigated with a keyboard as the game lacks a cursor to select any options and the mouse wheel is unusable, but left and right click can still be used for confirm and cancel, respectively.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Only the confirm and cancel buttons can be swapped.
Controller sensitivity
Referred to as "Camera Movement". Has two separate sliders for outdoor and indoor exploration. Can be set in intervals of 1, from 1-10.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes V2, Wired, Bluetooth
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio

Audio settings (3D Mode)
Audio settings (3D Mode)
Audio settings (2D Mode)
Audio settings (2D Mode)

Audio feature State Notes
Separate volume controls
Music, Sound Effects and Voices. Can be set in intervals of 1, from 1-10, or turned off entirely in 3D Mode, and can be set from 0-5 in 2D Mode.
The "Voices" slider is only available in 3D Mode.
Surround sound
3D Mode supports 7.1 surround sound, but music is played back in stereo only.
2D Mode is played in stereo only. [6]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
UI and Subtitles are only available when purchased from Japan region.
Korean
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Criware
Cutscenes Criware

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel® Core™ i3-3330
AMD Ryzen™ 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) NVIDIA® GeForce® GTX 750
AMD Radeon™ R7 260X
1 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1295510/ in addition to or instead of this directory. The app ID (1295510) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:MasterBlaster on 2020-11-06
    Tested at 2560x1080 resolution by editing .ini file.
  2. Verified by User:mike9k1 on 2021-1-13
    https://i.imgur.com/luVP0WD.jpeg https://i.imgur.com/AnJgopc.png
  3. Verified by User:Fayaine on 2020-11-08
    Tested with the Unreal Engine Console Unlocker and using the correct command r.MaxAnisotropy.
  4. Verified by User:Fayaine on 2020-11-08
  5. Verified by User:Fayaine on 2020-12-04
    Set the values in the config then tested the effects of them with UUU. Ended up finding maximum values that actually made a difference and used those for max settings provided here. Reassured working Tweaks for the Full Version.
  6. Verified by User:MasterBlaster on 2021-01-02
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.