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Difference between revisions of "Dragon Quest XI S - Definitive Edition"

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m (→‎Anti-aliasing (AA): Minor improvements, and remove jittery TAA cvar)
m (→‎System requirements: removed 64-bit only note)
(11 intermediate revisions by 6 users not shown)
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|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|dragon-quest-xi-s-echoes-of-an-elusive-age---definitive-edition|}}
 
{{Infobox game/row/reception|Metacritic|dragon-quest-xi-s-echoes-of-an-elusive-age---definitive-edition|}}
{{Infobox game/row/reception|OpenCritic|8342/dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition|93}}
+
{{Infobox game/row/reception|OpenCritic|8342/dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition|92}}
 
{{Infobox game/row/reception|IGDB|dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition|92}}
 
{{Infobox game/row/reception|IGDB|dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition|92}}
 
|taxonomy    =
 
|taxonomy    =
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===Demo===
 
===Demo===
{{ii}} A demo is available on {{store link|Steam|1295510|Steam}}.
+
{{ii}} A demo is available on {{store link|Steam|1295510|Steam}} and Microsoft Store.
  
 
==Essential improvements==
 
==Essential improvements==
Line 81: Line 81:
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Epic Games Launcher|{{P|userprofile}}\Saved Games\DRAGON QUEST XI S\Epic Games Store\}}
 
{{Game data/saves|Epic Games Launcher|{{P|userprofile}}\Saved Games\DRAGON QUEST XI S\Epic Games Store\}}
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\<ALPHABETS>.DQXIS_<ALPHABETS>\SystemAppData\wgs}}
+
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\39EA002F.DQXISWW_n746a19ndrrjg\SystemAppData\wgs\}}
 
{{Game data/saves|Steam|{{P|userprofile\Documents}}\My Games\DRAGON QUEST XI S\Steam\{{p|uid}}\Saved\SaveGames\Book}}
 
{{Game data/saves|Steam|{{P|userprofile\Documents}}\My Games\DRAGON QUEST XI S\Steam\{{p|uid}}\Saved\SaveGames\Book}}
 
}}
 
}}
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# All settings below should be placed under the above line.
 
# All settings below should be placed under the above line.
 
# <u>'''Increase draw distance'''</u>
 
# <u>'''Increase draw distance'''</u>
#* <code>r.ViewDistanceScale=2</code>
 
 
#* <code>r.SkeletalMeshLODBias=-2</code>
 
#* <code>r.SkeletalMeshLODBias=-2</code>
 +
#* <code>r.MinScreenRadiusForLights=0.015</code>
 +
#* <code>r.MinScreenRadiusForSmallLights=0.005</code>
 +
#* <code>r.JackLoadReduction.HiddenThresholdDistance=12000</code>
 +
#** <code>r.JackLoadReduction.HiddenThresholdDistance=12000</code> increases the NPC draw distance to original DQXI (non-S) level.
 
# <u>'''Improve shadow quality'''</u>
 
# <u>'''Improve shadow quality'''</u>
 
#* <code>r.Shadow.MaxResolution=8192</code>
 
#* <code>r.Shadow.MaxResolution=8192</code>
#* <code>r.Shadow.CSM.MaxCascades=16</code>
+
#* <code>r.Shadow.MaxCSMResolution=4096</code>
 +
#* <code>r.Shadow.CSM.MaxCascades=10</code>
 +
#* <code>r.Shadow.CSMDepthBias=10</code>
 +
#* <code>r.Shadow.DistanceScale=2</code>
 
#* <code>r.Shadow.TexelsPerPixel=10</code>
 
#* <code>r.Shadow.TexelsPerPixel=10</code>
#* <code>r.Shadow.RadiusThreshold=0.01</code>
+
#* <code>r.Shadow.RadiusThreshold=0.0075</code>
 
#** This will also eliminate pop-in of shadows on smaller objects.
 
#** This will also eliminate pop-in of shadows on smaller objects.
 
#** <code>r.Shadow.MaxResolution=8192</code> can be lowered for increased performance. 2048 is the default.
 
#** <code>r.Shadow.MaxResolution=8192</code> can be lowered for increased performance. 2048 is the default.
 
#** May have a substantial performance impact depending on your hardware.
 
#** May have a substantial performance impact depending on your hardware.
 
# <u>'''Add sharpen filter'''</u>
 
# <u>'''Add sharpen filter'''</u>
#* <code>r.Tonemapper.Sharpen=1</code>
+
#* <code>r.Tonemapper.Sharpen=0.5</code>
 
#** This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended. It has no performance impact.
 
#** This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended. It has no performance impact.
 
# <u>'''Improve grass density and draw distance'''</u>
 
# <u>'''Improve grass density and draw distance'''</u>
 
#* <code>foliage.DensityScale=7</code>
 
#* <code>foliage.DensityScale=7</code>
 
#* <code>grass.DensityScale=7</code>
 
#* <code>grass.DensityScale=7</code>
#* <code>foliage.LODDistanceScale=15</code>
+
#* <code>foliage.LODDistanceScale=5</code>
 
# <u>'''Enable motion blur'''</u>
 
# <u>'''Enable motion blur'''</u>
 
#* <code>r.MotionBlurQuality=4</code>
 
#* <code>r.MotionBlurQuality=4</code>
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#* <code>r.MotionBlurSeparable=1</code>
 
#* <code>r.MotionBlurSeparable=1</code>
 
#** Motion blur can help to disguise the TAA blurring effect.
 
#** Motion blur can help to disguise the TAA blurring effect.
 +
}}
 +
 +
{{Fixbox|description=Lighting & additional tweaks|ref=<ref>{{Refcheck|user=mike9k1|date=2021-03-19|comment=Configuration made by emoose/Havok/infogram, adds additional tweaks from the Dynamic Lighting Adjustments Mod, integrated & checked by Tim Allahn Snackbarr}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Rename / backup <code>Engine.ini</code>.
 +
# Download / copy [https://pastebin.com/tUEaWxBk this Engine.ini] to the same location (save as type "All Files", rename to "Engine.ini")
 +
# Open with Notepad & read the comments
 +
# Edit / season to taste
 +
# Enjoy your meal
 +
}}
 +
 +
{{Fixbox|description=Install DQXIS-SDK plugin|fix=
 +
{{ii}} The DQXIS-SDK plugin can improve the render quality of the in-game character/monster viewers/portable fun-size forge, alongside other improvements such as additional binds, a playable first-person mode, and an unlocked dev-console.
 +
{{ii}} Only the Steam and MS store versions are currently supported, though the dev is open to porting to other releases too.
 +
# Download the latest release from the [https://github.com/emoose/DQXIS-SDK/releases GitHub page]
 +
# Extract the <code>DQXIS-SDK.ini</code> & <code>xinput1_3.dll</code> files from the ZIP next to your games <code>DRAGON QUEST XI S.exe</code> (usually found inside {{p|Steam}}/steamapps/common/DRAGON QUEST XI S/Game/Binaries/Win64)
 +
# Edit the <code>DQXIS-SDK.ini</code> file as desired, then save the file.
 +
# Start up the game.
 +
{{ii}} For MS store users, follow the instructions on the GitHub page.
 
}}
 
}}
  
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|minOS    = 10
 
|minOS    = 10
|minCPU  = Intel® Core™ i3-3330
+
|minCPU  = Intel Core i3-3330
|minCPU2  = AMD Ryzen™ 3 1200
+
|minCPU2  = AMD Ryzen 3 1200
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 40 GB
 
|minHD    = 40 GB
|minGPU  = NVIDIA® GeForce® GTX 750
+
|minGPU  = Nvidia GeForce GTX 750
|minGPU2  = AMD Radeon™ R7 260X
+
|minGPU2  = AMD Radeon R7 260X
 
|minVRAM  = 1 GB
 
|minVRAM  = 1 GB
 +
|minSM    = 5.0
 +
|minaudio = DirectX compatible
 
|minDX    = 11
 
|minDX    = 11
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = Intel® Core™ i5-6500
+
|recCPU  = Intel Core i5-6500
 
|recCPU2  =  
 
|recCPU2  =  
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
|recGPU  = NVIDIA® GeForce® GTX 960
+
|recGPU  = Nvidia GeForce GTX 960
|recGPU2  = AMD Radeon™ R7 370
+
|recGPU2  = AMD Radeon R7 370
 
|recVRAM  = 2 GB
 
|recVRAM  = 2 GB
 
|recDX    =  
 
|recDX    =  
|notes    = {{ii}} A 64-bit operating system is required.
+
|notes    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 12:46, 4 May 2021

This page is for the updated 2020 version. For the original 2018 version, see Dragon Quest XI.

Dragon Quest XI S:
Echoes of an Elusive Age -
Definitive Edition
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition cover
Developers
Square Enix
3D mode assistance Orca
2D mode ArtePiazza
Publishers
Square Enix
Engines
Unreal Engine 4
Release dates
Windows December 4, 2020
Reception
OpenCritic 92
IGDB 92
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Turn-based
Perspectives Third-person, Top-down view
Controls Direct control, Menu-based
Genres JRPG, RPG
Vehicles Flight, Naval/watercraft, Track racing
Art styles Anime, Pixel art
Themes Fantasy
Series Dragon Quest
Dragon Quest XI S - Definitive Edition on HowLongToBeat
Dragon Quest XI S - Definitive Edition on IGDB
Dragon Quest XI S - Definitive Edition on MobyGames
Dragon Quest XI S - Definitive Edition on Wikipedia
Dragon Quest X 2013
Dragon Quest Heroes 2015
Dragon Quest Heroes II 2017
Dragon Quest XI 2018
Dragon Quest Builders 2 2019
Dragon Quest Rivals Ace 2020
Dragon Quest XI S - Definitive Edition 2020
Dragon Quest X Offline 2022
Dragon Quest Treasures 2023
Infinity Strash: Dragon Quest The Adventure of Dai 2023
Dragon Quest Builders 2024

General information

Steam Community Discussions

Availability

Demo

A demo is available on Steam and Microsoft Store.

Essential improvements

Skip intro videos

Edit Engine.ini to skip intro videos[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following lines inside and then save the file:
[/script/enginesettings.gamemapssettings]
GameShippingMap=/Game/Maps/Product/PL_Title_Return

Game data

Configuration file(s) location

System Location
Epic Games Launcher %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Epic\Saved\Config\WindowsNoEditor\
Microsoft Store %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Xbox\Saved\Config\WindowsNoEditor\
Steam %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1295510/pfx/[Note 1]

Save game data location

System Location
Epic Games Launcher %USERPROFILE%\Saved Games\DRAGON QUEST XI S\Epic Games Store\
Microsoft Store %LOCALAPPDATA%\Packages\39EA002F.DQXISWW_n746a19ndrrjg\SystemAppData\wgs\
Steam %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\<user-id>\Saved\SaveGames\Book
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1295510/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Xbox Cloud

Video

Display settings (composite image showing all submenus)
Display settings (composite image showing all submenus)
Graphics settings (composite image showing all submenus)
Graphics settings (composite image showing all submenus)

Graphics feature State Notes
Widescreen resolution
4:3 and 16:10 aspect ratios are not selectable in-game and letterboxed if forced via .ini edit.
Multi-monitor
Ultra-widescreen
Not selectable in-game and pillarboxed if forced via .ini edit.[2] Possible with the use of UUU and r.setres [3]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
8x anisotropic filtering is always enabled on every graphics quality setting.[4]
Anti-aliasing (AA)
FXAA quality setting. Up to 4x SSAA and TAA can be forced; see Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice between 30 FPS, 60 FPS, 120 FPS, 144 FPS, or Unlimited in 3D Mode.
2D Mode is capped at 60 FPS when traversing the world, and at 30 FPS when in menus or during dialog sequences.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anti-aliasing (AA)

Disable FXAA through a configuration file[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. If the file does not have a [SystemSettings] section, add one to the bottom.
  4. Inside that section add r.PostProcessAAQuality=0
Enable SSAA
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change ScreenPercentage=100.000000 to the desired value.

Notes

Values between 100.000000 and 200.000000 are recommended.
Enable TAA
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. If the file does not have a [SystemSettings] section, add one to the bottom.
  4. Inside that section add the following:
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.TemporalAASamples=16
r.TemporalAAFilterSize=0.5

Notes

TAA (Temporal Anti Aliasing) is a sharper form of AA than FXAA, however it causes blurriness during motion. It is recommended to also use the sharpen filter listed further below.

Set custom frame rate cap

Unlock the frame rate
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change FrameRateLimit=60.000000 to the desired value.

Notes

The value will reset to default after entering the frame rate option menu ingame.

Improve graphics quality

Implement various tweaks[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add this at the bottom: [SystemSettings]
  4. All settings below should be placed under the above line.
  5. Increase draw distance
    • r.SkeletalMeshLODBias=-2
    • r.MinScreenRadiusForLights=0.015
    • r.MinScreenRadiusForSmallLights=0.005
    • r.JackLoadReduction.HiddenThresholdDistance=12000
      • r.JackLoadReduction.HiddenThresholdDistance=12000 increases the NPC draw distance to original DQXI (non-S) level.
  6. Improve shadow quality
    • r.Shadow.MaxResolution=8192
    • r.Shadow.MaxCSMResolution=4096
    • r.Shadow.CSM.MaxCascades=10
    • r.Shadow.CSMDepthBias=10
    • r.Shadow.DistanceScale=2
    • r.Shadow.TexelsPerPixel=10
    • r.Shadow.RadiusThreshold=0.0075
      • This will also eliminate pop-in of shadows on smaller objects.
      • r.Shadow.MaxResolution=8192 can be lowered for increased performance. 2048 is the default.
      • May have a substantial performance impact depending on your hardware.
  7. Add sharpen filter
    • r.Tonemapper.Sharpen=0.5
      • This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended. It has no performance impact.
  8. Improve grass density and draw distance
    • foliage.DensityScale=7
    • grass.DensityScale=7
    • foliage.LODDistanceScale=5
  9. Enable motion blur
    • r.MotionBlurQuality=4
    • r.MotionBlur.Amount=0.3
    • r.MotionBlur.Max=1
    • r.MotionBlur.Scale=1
    • r.MotionBlurSeparable=1
      • Motion blur can help to disguise the TAA blurring effect.
Lighting & additional tweaks[7]
  1. Go to the configuration file(s) location.
  2. Rename / backup Engine.ini.
  3. Download / copy this Engine.ini to the same location (save as type "All Files", rename to "Engine.ini")
  4. Open with Notepad & read the comments
  5. Edit / season to taste
  6. Enjoy your meal
Install DQXIS-SDK plugin
The DQXIS-SDK plugin can improve the render quality of the in-game character/monster viewers/portable fun-size forge, alongside other improvements such as additional binds, a playable first-person mode, and an unlocked dev-console.
Only the Steam and MS store versions are currently supported, though the dev is open to porting to other releases too.
  1. Download the latest release from the GitHub page
  2. Extract the DQXIS-SDK.ini & xinput1_3.dll files from the ZIP next to your games DRAGON QUEST XI S.exe (usually found inside <Steam-folder>/steamapps/common/DRAGON QUEST XI S/Game/Binaries/Win64)
  3. Edit the DQXIS-SDK.ini file as desired, then save the file.
  4. Start up the game.
For MS store users, follow the instructions on the GitHub page.

Input

Keyboard rebinding and gamepad settings
Keyboard rebinding and gamepad settings

Keyboard and mouse State Notes
Remapping
Page Up, Page Down, End, Control, as well as Left Click and Right Click, and other mouse buttons cannot be rebound to commands.
Mouse acceleration
Mouse sensitivity
The "Camera Movement" option does not adjust the speed of the camera when using a mouse.
Mouse input in menus
The menus must be navigated with a keyboard as the game lacks a cursor to select any options and the mouse wheel is unusable, but left and right click can still be used for confirm and cancel, respectively.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Only the confirm and cancel buttons can be swapped.
Controller sensitivity
Referred to as "Camera Movement". Has two separate sliders for outdoor and indoor exploration. Can be set in intervals of 1, from 1-10.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired, Wireless (Bluetooth)
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings (3D Mode)
Audio settings (3D Mode)
Audio settings (2D Mode)
Audio settings (2D Mode)

Audio feature State Notes
Separate volume controls
Music, Sound Effects and Voices. Can be set in intervals of 1, from 1-10, or turned off entirely in 3D Mode, and can be set from 0-5 in 2D Mode.
The "Voices" slider is only available in 3D Mode.
Surround sound
3D Mode supports 7.1 surround sound, but music is played back in stereo only.
2D Mode is played in stereo only. [8]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
UI and Subtitles are only available when purchased from Japan region.
Korean
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Criware
Cutscenes Criware

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-3330
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 750
AMD Radeon R7 260X
1 GB of VRAM
DirectX 11 compatible
Shader model 5.0 support
Sound (audio device) DirectX compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1295510/ in addition to or instead of this directory. The app ID (1295510) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Title Screen Skip (ini tweak) - last accessed on February 26, 2021
  2. Verified by User:MasterBlaster on 2020-11-06
    Tested at 2560x1080 resolution by editing .ini file.
  3. Verified by User:mike9k1 on 2021-1-13
    https://i.imgur.com/luVP0WD.jpeg https://i.imgur.com/AnJgopc.png
  4. Verified by User:Fayaine on 2020-11-08
    Tested with the Unreal Engine Console Unlocker and using the correct command r.MaxAnisotropy.
  5. Verified by User:Fayaine on 2020-11-08
  6. Verified by User:Fayaine on 2020-12-04
    Set the values in the config then tested the effects of them with UUU. Ended up finding maximum values that actually made a difference and used those for max settings provided here. Reassured working Tweaks for the Full Version.
  7. Verified by User:mike9k1 on 2021-03-19
    Configuration made by emoose/Havok/infogram, adds additional tweaks from the Dynamic Lighting Adjustments Mod, integrated & checked by Tim Allahn Snackbarr
  8. Verified by User:MasterBlaster on 2021-01-02
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.