Difference between revisions of "Dragon Quest XI S - Definitive Edition"
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(40 intermediate revisions by 17 users not shown) | |||
Line 5: | Line 5: | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Square Enix}} | {{Infobox game/row/developer|Square Enix}} | ||
+ | {{Infobox game/row/developer|Orca|3D mode assistance}} | ||
+ | {{Infobox game/row/developer|ArtePiazza|2D mode}} | ||
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Square Enix}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 4}} | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 4, 2020}} | {{Infobox game/row/date|Windows|December 4, 2020}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|dragon-quest-xi-s-echoes-of-an-elusive-age---definitive-edition|}} | ||
+ | {{Infobox game/row/reception|OpenCritic|8342/dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition|93}} | ||
+ | {{Infobox game/row/reception|IGDB|dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition|92}} | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
Line 19: | Line 26: | ||
{{Infobox game/row/taxonomy/genres | JRPG, RPG }} | {{Infobox game/row/taxonomy/genres | JRPG, RPG }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles | }} | + | {{Infobox game/row/taxonomy/vehicles | Flight, Naval/watercraft, Track racing }} |
− | {{Infobox game/row/taxonomy/art styles | Anime }} | + | {{Infobox game/row/taxonomy/art styles | Anime, Pixel art }} |
{{Infobox game/row/taxonomy/themes | Fantasy }} | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
{{Infobox game/row/taxonomy/series | Dragon Quest }} | {{Infobox game/row/taxonomy/series | Dragon Quest }} | ||
Line 26: | Line 33: | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 69743 | ||
|official site = https://dragonquest.square-enix-games.com/xi/ | |official site = https://dragonquest.square-enix-games.com/xi/ | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition |
|wikipedia = Dragon Quest XI | |wikipedia = Dragon Quest XI | ||
|winehq = | |winehq = | ||
Line 39: | Line 47: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| developer | https://store.na.square-enix-games.com/en_US/product/611329/dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition-steam | Steam | | | Windows }} | ||
{{Availability/row| Epic Games Store | dragon-quest-xi-s-echoes-of-an-elusive-age | unknown | | | Windows }} | {{Availability/row| Epic Games Store | dragon-quest-xi-s-echoes-of-an-elusive-age | unknown | | | Windows }} | ||
{{Availability/row| Humble | dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition | Steam | | | Windows }} | {{Availability/row| Humble | dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition | Steam | | | Windows }} | ||
{{Availability/row| Microsoft Store | 9pbdc0xz8txk | Microsoft Store | {{store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }} | {{Availability/row| Microsoft Store | 9pbdc0xz8txk | Microsoft Store | {{store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }} | ||
{{Availability/row| Steam | 1295510 | Steam | Uses {{DRM|Denuvo Anti-Tamper}}. | | Windows }} | {{Availability/row| Steam | 1295510 | Steam | Uses {{DRM|Denuvo Anti-Tamper}}. | | Windows }} | ||
+ | {{Availability/row| GMG | dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition-row-edition-pc | Steam | | | Windows }} | ||
+ | }} | ||
+ | |||
+ | ===Demo=== | ||
+ | {{ii}} A demo is available on {{store link|Steam|1295510|Steam}}. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Edit Engine.ini to skip intro videos|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1295510/discussions/0/3117025249772843947/|title=Title Screen Skip (ini tweak)|date=February 26, 2021}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following lines inside and then save the file: | ||
+ | <pre> | ||
+ | [/script/enginesettings.gamemapssettings] | ||
+ | GameShippingMap=/Game/Maps/Product/PL_Title_Return | ||
+ | </pre> | ||
}} | }} | ||
Line 48: | Line 73: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config| | + | {{Game data/config|Epic Games Launcher|{{P|userprofile\Documents}}\My Games\DRAGON QUEST XI S\Epic\Saved\Config\WindowsNoEditor\}} |
{{Game data/config|Microsoft Store|{{P|userprofile\Documents}}\My Games\DRAGON QUEST XI S\Xbox\Saved\Config\WindowsNoEditor\}} | {{Game data/config|Microsoft Store|{{P|userprofile\Documents}}\My Games\DRAGON QUEST XI S\Xbox\Saved\Config\WindowsNoEditor\}} | ||
+ | {{Game data/config|Steam|{{P|userprofile\Documents}}\My Games\DRAGON QUEST XI S\Steam\Saved\Config\WindowsNoEditor\}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves| | + | {{Game data/saves|Epic Games Launcher|{{P|userprofile}}\Saved Games\DRAGON QUEST XI S\Epic Games Store\}} |
− | {{Game data/saves| | + | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\<ALPHABETS>.DQXIS_<ALPHABETS>\SystemAppData\wgs}} |
+ | {{Game data/saves|Steam|{{P|userprofile\Documents}}\My Games\DRAGON QUEST XI S\Steam\{{p|uid}}\Saved\SaveGames\Book}} | ||
}} | }} | ||
Line 62: | Line 89: | ||
|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games store = | + | |epic games store = true |
|epic games store notes = | |epic games store notes = | ||
|gog galaxy = | |gog galaxy = | ||
Line 86: | Line 113: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 4:3 and 16:10 aspect ratios are not selectable in-game and {{term|letterboxed}} if forced via .ini edit. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = Not selectable in-game and pillarboxed if forced via .ini edit.<ref>{{Refcheck|user=MasterBlaster|date=2020-11-06|comment=Tested at 2560x1080 resolution by editing .ini file.}}</ref> | + | |ultrawidescreen notes = Not selectable in-game and {{term|pillarboxed}} if forced via .ini edit.<ref>{{Refcheck|user=MasterBlaster|date=2020-11-06|comment=Tested at 2560x1080 resolution by editing .ini file.}}</ref> Possible with the use of UUU and r.setres <ref>{{Refcheck|user=mike9k1|date=2021-1-13|comment=https://i.imgur.com/luVP0WD.jpeg https://i.imgur.com/AnJgopc.png}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 106: | Line 133: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Choice between 30 FPS, 60 FPS, 120 FPS, 144 FPS, or Unlimited. | + | |60 fps notes = Choice between 30 FPS, 60 FPS, 120 FPS, 144 FPS, or Unlimited in 3D Mode.<br>2D Mode is capped at 60 FPS when traversing the world, and at 30 FPS when in menus or during dialog sequences. |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
Line 119: | Line 146: | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
− | # | + | # If the file does not have a <code>[SystemSettings]</code> section, add one to the bottom. |
− | < | + | # Inside that section add <code>r.PostProcessAAQuality=0</code> |
− | [SystemSettings] | ||
− | r.PostProcessAAQuality=0 | ||
− | </ | ||
}} | }} | ||
Line 138: | Line 162: | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
− | # | + | # If the file does not have a <code>[SystemSettings]</code> section, add one to the bottom. |
− | # | + | # Inside that section add the following: |
<pre> | <pre> | ||
r.DefaultFeature.AntiAliasing=2 | r.DefaultFeature.AntiAliasing=2 | ||
r.PostProcessAAQuality=6 | r.PostProcessAAQuality=6 | ||
r.TemporalAASamples=16 | r.TemporalAASamples=16 | ||
− | |||
r.TemporalAAFilterSize=0.5 | r.TemporalAAFilterSize=0.5 | ||
</pre> | </pre> | ||
Line 163: | Line 186: | ||
===Improve graphics quality=== | ===Improve graphics quality=== | ||
− | {{Fixbox|description=Implement various tweaks|ref=<ref>{{Refcheck|user=Fayaine|date=2020- | + | {{Fixbox|description=Implement various tweaks|ref=<ref>{{Refcheck|user=Fayaine|date=2020-12-04|comment=Set the values in the config then tested the effects of them with UUU. Ended up finding maximum values that actually made a difference and used those for max settings provided here. Reassured working Tweaks for the Full Version.}}</ref>|collapsed=yes|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
Line 169: | Line 192: | ||
# All settings below should be placed under the above line. | # All settings below should be placed under the above line. | ||
# <u>'''Increase draw distance'''</u> | # <u>'''Increase draw distance'''</u> | ||
− | |||
#* <code>r.SkeletalMeshLODBias=-2</code> | #* <code>r.SkeletalMeshLODBias=-2</code> | ||
+ | #* <code>r.MinScreenRadiusForLights=0.015</code> | ||
+ | #* <code>r.MinScreenRadiusForSmallLights=0.005</code> | ||
+ | #* <code>r.JackLoadReduction.HiddenThresholdDistance=12000</code> | ||
+ | #** <code>r.JackLoadReduction.HiddenThresholdDistance=12000</code> increases the NPC draw distance to original DQXI (non-S) level. | ||
# <u>'''Improve shadow quality'''</u> | # <u>'''Improve shadow quality'''</u> | ||
#* <code>r.Shadow.MaxResolution=8192</code> | #* <code>r.Shadow.MaxResolution=8192</code> | ||
− | #* <code>r.Shadow.CSM.MaxCascades= | + | #* <code>r.Shadow.MaxCSMResolution=4096</code> |
+ | #* <code>r.Shadow.CSM.MaxCascades=10</code> | ||
+ | #* <code>r.Shadow.CSMDepthBias=10</code> | ||
+ | #* <code>r.Shadow.DistanceScale=2</code> | ||
#* <code>r.Shadow.TexelsPerPixel=10</code> | #* <code>r.Shadow.TexelsPerPixel=10</code> | ||
− | #* <code>r.Shadow.RadiusThreshold=0. | + | #* <code>r.Shadow.RadiusThreshold=0.0075</code> |
#** This will also eliminate pop-in of shadows on smaller objects. | #** This will also eliminate pop-in of shadows on smaller objects. | ||
#** <code>r.Shadow.MaxResolution=8192</code> can be lowered for increased performance. 2048 is the default. | #** <code>r.Shadow.MaxResolution=8192</code> can be lowered for increased performance. 2048 is the default. | ||
#** May have a substantial performance impact depending on your hardware. | #** May have a substantial performance impact depending on your hardware. | ||
# <u>'''Add sharpen filter'''</u> | # <u>'''Add sharpen filter'''</u> | ||
− | #* <code>r.Tonemapper.Sharpen= | + | #* <code>r.Tonemapper.Sharpen=0.5</code> |
#** This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended. It has no performance impact. | #** This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended. It has no performance impact. | ||
# <u>'''Improve grass density and draw distance'''</u> | # <u>'''Improve grass density and draw distance'''</u> | ||
#* <code>foliage.DensityScale=7</code> | #* <code>foliage.DensityScale=7</code> | ||
#* <code>grass.DensityScale=7</code> | #* <code>grass.DensityScale=7</code> | ||
− | #* <code>foliage.LODDistanceScale= | + | #* <code>foliage.LODDistanceScale=5</code> |
# <u>'''Enable motion blur'''</u> | # <u>'''Enable motion blur'''</u> | ||
#* <code>r.MotionBlurQuality=4</code> | #* <code>r.MotionBlurQuality=4</code> | ||
Line 193: | Line 222: | ||
#* <code>r.MotionBlurSeparable=1</code> | #* <code>r.MotionBlurSeparable=1</code> | ||
#** Motion blur can help to disguise the TAA blurring effect. | #** Motion blur can help to disguise the TAA blurring effect. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Lighting & additional tweaks|ref=<ref>{{Refcheck|user=mike9k1|date=2021-03-19|comment=Configuration made by emoose/Havok/infogram, adds additional tweaks from the Dynamic Lighting Adjustments Mod, integrated & checked by Tim Allahn Snackbarr}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Rename / backup <code>Engine.ini</code>. | ||
+ | # Download / copy [https://pastebin.com/tUEaWxBk this Engine.ini] to the same location (save as type "All Files", rename to "Engine.ini") | ||
+ | # Open with Notepad & read the comments | ||
+ | # Edit / season to taste | ||
+ | # Enjoy your meal | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Install DQXIS-SDK plugin|fix= | ||
+ | {{ii}} The DQXIS-SDK plugin can improve the render quality of the in-game character/monster viewers/portable fun-size forge, alongside other improvements such as additional binds, a playable first-person mode, and an unlocked dev-console. | ||
+ | {{ii}} Only the Steam and MS store versions are currently supported, though the dev is open to porting to other releases too. | ||
+ | # Download the latest release from the [https://github.com/emoose/DQXIS-SDK/releases GitHub page] | ||
+ | # Extract the <code>DQXIS-SDK.ini</code> & <code>xinput1_3.dll</code> files from the ZIP next to your games <code>DRAGON QUEST XI S.exe</code> (usually found inside {{p|Steam}}/steamapps/common/DRAGON QUEST XI S/Game/Binaries/Win64) | ||
+ | # Edit the <code>DQXIS-SDK.ini</code> file as desired, then save the file. | ||
+ | # Start up the game. | ||
+ | {{ii}} For MS store users, follow the instructions on the GitHub page. | ||
}} | }} | ||
Line 232: | Line 280: | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = V2, Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 265: | Line 313: | ||
==Audio== | ==Audio== | ||
− | {{Image|DQXIS Audio Settings.png|Audio settings}} | + | {{Image|DQXIS Audio Settings.png|Audio settings (3D Mode)}} |
+ | {{Image|DQXIS Audio Settings 2D Mode.png|Audio settings (2D Mode)}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music, Sound Effects and Voices. Can be set in intervals of 1, from 1-10, or turned off entirely. | + | |separate volume notes = Music, Sound Effects and Voices. Can be set in intervals of 1, from 1-10, or turned off entirely in 3D Mode, and can be set from 0-5 in 2D Mode.<br>The "Voices" slider is only available in 3D Mode. |
|surround sound = limited | |surround sound = limited | ||
− | |surround sound notes = | + | |surround sound notes = 3D Mode supports 7.1 surround sound, but music is played back in stereo only.<br>2D Mode is played in stereo only. <ref>{{Refcheck|user=MasterBlaster|date=2021-01-02|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 396: | Line 445: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Criware |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 402: | Line 451: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Criware |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = |
Revision as of 12:23, 19 March 2021
This page is for the updated 2020 version. For the original 2018 version, see Dragon Quest XI.
Developers | |
---|---|
Square Enix | |
3D mode assistance | Orca |
2D mode | ArtePiazza |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 4, 2020 |
Reception | |
OpenCritic | 93 |
IGDB | 92 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person, Top-down view |
Controls | Direct control, Menu-based |
Genres | JRPG, RPG |
Vehicles | Flight, Naval/watercraft, Track racing |
Art styles | Anime, Pixel art |
Themes | Fantasy |
Series | Dragon Quest |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Epic Games Store | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam | Uses Denuvo Anti-Tamper DRM. | |||
Green Man Gaming |
Demo
- A demo is available on Steam.
Essential improvements
Skip intro videos
Edit Engine.ini to skip intro videos[1] |
---|
[/script/enginesettings.gamemapssettings] GameShippingMap=/Game/Maps/Product/PL_Title_Return |
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Epic\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Xbox\Saved\Config\WindowsNoEditor\ |
Steam | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1295510/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Saved Games\DRAGON QUEST XI S\Epic Games Store\ |
Microsoft Store | %LOCALAPPDATA%\Packages\<ALPHABETS>.DQXIS_<ALPHABETS>\SystemAppData\wgs |
Steam | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\<user-id>\Saved\SaveGames\Book |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1295510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 and 16:10 aspect ratios are not selectable in-game and letterboxed if forced via .ini edit. | ||
Multi-monitor | |||
Ultra-widescreen | Not selectable in-game and pillarboxed if forced via .ini edit.[2] Possible with the use of UUU and r.setres [3] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x anisotropic filtering is always enabled on every graphics quality setting.[4] | ||
Anti-aliasing (AA) | FXAA quality setting. Up to 4x SSAA and TAA can be forced; see Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30 FPS, 60 FPS, 120 FPS, 144 FPS, or Unlimited in 3D Mode. 2D Mode is capped at 60 FPS when traversing the world, and at 30 FPS when in menus or during dialog sequences. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Disable FXAA through a configuration file[5] |
---|
|
Enable SSAA |
---|
Notes
|
Enable TAA |
---|
r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=6 r.TemporalAASamples=16 r.TemporalAAFilterSize=0.5 Notes
|
Set custom frame rate cap
Unlock the frame rate |
---|
Notes
|
Improve graphics quality
Implement various tweaks[6] |
---|
|
Lighting & additional tweaks[7] |
---|
|
Install DQXIS-SDK plugin |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Page Up, Page Down, End, Control, as well as Left Click and Right Click, and other mouse buttons cannot be rebound to commands. | |
Mouse acceleration | ||
Mouse sensitivity | The "Camera Movement" option does not adjust the speed of the camera when using a mouse. | |
Mouse input in menus | The menus must be navigated with a keyboard as the game lacks a cursor to select any options and the mouse wheel is unusable, but left and right click can still be used for confirm and cancel, respectively. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only the confirm and cancel buttons can be swapped. | |
Controller sensitivity | Referred to as "Camera Movement". Has two separate sliders for outdoor and indoor exploration. Can be set in intervals of 1, from 1-10. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects and Voices. Can be set in intervals of 1, from 1-10, or turned off entirely in 3D Mode, and can be set from 0-5 in 2D Mode. The "Voices" slider is only available in 3D Mode. |
|
Surround sound | 3D Mode supports 7.1 surround sound, but music is played back in stereo only. 2D Mode is played in stereo only. [8] |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | UI and Subtitles are only available when purchased from Japan region. | |||
Korean | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel® Core™ i3-3330 AMD Ryzen™ 3 1200 |
Intel® Core™ i5-6500 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | NVIDIA® GeForce® GTX 750 AMD Radeon™ R7 260X 1 GB of VRAM DirectX 11 compatible | NVIDIA® GeForce® GTX 960 AMD Radeon™ R7 370 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1295510/
in addition to or instead of this directory. The app ID (1295510) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Title Screen Skip (ini tweak) - last accessed on February 26, 2021
- ↑ Verified by User:MasterBlaster on 2020-11-06
- Tested at 2560x1080 resolution by editing .ini file.
- ↑ Verified by User:mike9k1 on 2021-1-13
- ↑ Verified by User:Fayaine on 2020-11-08
- Tested with the Unreal Engine Console Unlocker and using the correct command r.MaxAnisotropy.
- ↑ Verified by User:Fayaine on 2020-11-08
- ↑ Verified by User:Fayaine on 2020-12-04
- Set the values in the config then tested the effects of them with UUU. Ended up finding maximum values that actually made a difference and used those for max settings provided here. Reassured working Tweaks for the Full Version.
- ↑ Verified by User:mike9k1 on 2021-03-19
- Configuration made by emoose/Havok/infogram, adds additional tweaks from the Dynamic Lighting Adjustments Mod, integrated & checked by Tim Allahn Snackbarr
- ↑ Verified by User:MasterBlaster on 2021-01-02
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.