Difference between revisions of "Dragon Quest XI S - Definitive Edition"
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'''General information''' | '''General information''' | ||
{{mm}} [https://steamcommunity.com/app/1295510/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1295510/discussions/ Steam Community Discussions] | ||
+ | {{++}} Several improvements and content added, including Japanese voiceover option, Orchestrated Soundtrack, additional cutscenes, new missions and quality-of-life gameplay changes. | ||
+ | {{--}} This version is a port from the visually downgraded Switch version. It features lower quality models and textures in comparison with the original 2018 PC release. Dynamic lighting was also cut in favor of static lighting. Due to these changes and Engine updates, this version is all-around more performance-friendly. | ||
==Availability== | ==Availability== |
Revision as of 06:37, 6 December 2020
This page is for the updated 2020 version. For the original 2018 version, see Dragon Quest XI.
Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 4, 2020 |
Reception | |
OpenCritic | 92 |
IGDB | 92 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person, Top-down view |
Controls | Direct control, Menu-based |
Genres | JRPG, RPG |
Art styles | Anime |
Themes | Fantasy |
Series | Dragon Quest |
General information
- Steam Community Discussions
- Several improvements and content added, including Japanese voiceover option, Orchestrated Soundtrack, additional cutscenes, new missions and quality-of-life gameplay changes.
- This version is a port from the visually downgraded Switch version. It features lower quality models and textures in comparison with the original 2018 PC release. Dynamic lighting was also cut in favor of static lighting. Due to these changes and Engine updates, this version is all-around more performance-friendly.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Epic Games Store | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam | Uses Denuvo Anti-Tamper DRM. | |||
Green Man Gaming (unavailable) |
Demo
- A demo is available on Steam.
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Epic\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Xbox\Saved\Config\WindowsNoEditor\ |
Steam | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1295510/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Saved Games\DRAGON QUEST XI S\Epic Games Store\ |
Microsoft Store | %LOCALAPPDATA%\Packages\<ALPHABETS>.DQXIS_<ALPHABETS>\SystemAppData\wgs |
Steam | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\<user-id>\Saved\SaveGames\Book |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1295510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Not selectable in-game and pillarboxed if forced via .ini edit.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x anisotropic filtering is always enabled on every graphics quality setting.[2] | ||
Anti-aliasing (AA) | FXAA quality setting. Up to 4x SSAA and TAA can be forced; see Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30 FPS, 60 FPS, 120 FPS, 144 FPS, or Unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Disable FXAA through a configuration file[3] |
---|
[SystemSettings] r.PostProcessAAQuality=0 |
Enable SSAA |
---|
Notes
|
Enable TAA |
---|
r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=6 r.TemporalAASamples=16 r.TemporalAACurrentFrameWeight=0.45 r.TemporalAAFilterSize=0.5 Notes
|
Set custom frame rate cap
Unlock the frame rate |
---|
Notes
|
Improve graphics quality
Implement various tweaks[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Page Up, Page Down, End, Control, as well as Left Click and Right Click, and other mouse buttons cannot be rebound to commands. | |
Mouse acceleration | ||
Mouse sensitivity | The "Camera Movement" option does not adjust the speed of the camera when using a mouse. | |
Mouse input in menus | The menus must be navigated with a keyboard as the game lacks a cursor to select any options and the mouse wheel is unusable, but left and right click can still be used for confirm and cancel, respectively. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only the confirm and cancel buttons can be swapped. | |
Controller sensitivity | Referred to as "Camera Movement". Has two separate sliders for outdoor and indoor exploration. Can be set in intervals of 1, from 1-10. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects and Voices. Can be set in intervals of 1, from 1-10, or turned off entirely. | |
Surround sound | Supports 7.1 surround sound, but music is played back in stereo only.[5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | UI and Subtitles are only available when purchased from Japan region. | |||
Korean | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel® Core™ i3-3330 AMD Ryzen™ 3 1200 |
Intel® Core™ i5-6500 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | NVIDIA® GeForce® GTX 750 AMD Radeon™ R7 260X 1 GB of VRAM DirectX 11 compatible | NVIDIA® GeForce® GTX 960 AMD Radeon™ R7 370 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1295510/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1295510) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2020-11-06
- Tested at 2560x1080 resolution by editing .ini file.
- ↑ Verified by User:Fayaine on 2020-11-08
- Tested with the Unreal Engine Console Unlocker and using the correct command r.MaxAnisotropy.
- ↑ Verified by User:Fayaine on 2020-11-08
- ↑ Verified by User:Fayaine on 2020-12-04
- Set the values in the config then tested the effects of them with UUU. Ended up finding maximum values that actually made a difference and used those for max settings provided here. Reassured working Tweaks for the Full Version.
- ↑ Verified by User:MasterBlaster on 2020-11-03
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.