Difference between revisions of "Dragon Quest XI S - Definitive Edition"
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{{ii}} The value will reset to default after entering the frame rate option menu ingame. | {{ii}} The value will reset to default after entering the frame rate option menu ingame. | ||
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==Input== | ==Input== |
Revision as of 14:32, 8 November 2020
This page is for the updated 2020 version. For the original 2018 version, see Dragon Quest XI.
Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 4, 2020 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person, Top-down view |
Controls | Direct control, Menu-based |
Genres | JRPG, RPG |
Art styles | Anime |
Themes | Fantasy |
Series | Dragon Quest |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam | Uses Denuvo Anti-Tamper DRM. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Xbox\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1295510/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\<user-id>\Saved\SaveGames\Book |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1295510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Not selectable in-game and pillarboxed if forced via .ini edit.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x anisotropic filtering is always enabled on every graphics quality setting.[2] | ||
Anti-aliasing (AA) | FXAA quality setting. Up to 4x SSAA and TAA can be forced; see Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30 FPS, 60 FPS, 120 FPS, 144 FPS, or Unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Enable SSAA |
---|
Notes
|
Enable TAA |
---|
r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=6 r.TemporalAASamples=16 r.TemporalAACurrentFrameWeight=0.45 r.TemporalAAFilterSize=0.5 Notes
|
Set custom frame rate cap
Unlock the frame rate |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Page Up, Page Down, End, Control, as well as Left Click and Right Click, and other mouse buttons cannot be rebound to commands. | |
Mouse acceleration | ||
Mouse sensitivity | The "Camera Movement" option does not adjust the speed of the camera when using a mouse. | |
Mouse input in menus | The menus must be navigated with a keyboard as the game lacks a cursor to select any options and the mouse wheel is unusable, but left and right click can still be used for confirm and cancel, respectively. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only the confirm and cancel buttons can be swapped. | |
Controller sensitivity | Referred to as "Camera Movement". Has two separate sliders for outdoor and indoor exploration. Can be set in intervals of 1, from 1-10. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects and Voices. Can be set in intervals of 1, from 1-10, or turned off entirely. | |
Surround sound | Supports 7.1 surround sound, but music is played back in stereo only.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | UI and Subtitles are only available when purchased from Japan region. | |||
Korean | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel® Core™ i3-3330 AMD Ryzen™ 3 1200 |
Intel® Core™ i5-6500 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | NVIDIA® GeForce® GTX 750 AMD Radeon™ R7 260X 1 GB of VRAM DirectX 11 compatible | NVIDIA® GeForce® GTX 960 AMD Radeon™ R7 370 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1295510/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1295510) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2020-11-06
- Tested at 2560x1080 resolution by editing .ini file.
- ↑ Verified by User:Fayaine on 2020-11-08
- Tested with the Unreal Engine Console Unlocker and using the correct command r.MaxAnisotropy.
- ↑ Verified by User:MasterBlaster on 2020-11-03
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.