Difference between revisions of "Doom I Enhanced"
(I recently realized that all add-ons are now shared between both DOOM I Enhanced and DOOM II Enhanced.) |
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|release history = This game, as well as ''[[Doom II Enhanced|DOOM II Enhanced]]'', was initially released in a suite of classic ''Doom'' ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.<ref>{{Refurl|url=https://www.youtube.com/watch?v=UYTomYMAzYE|title=The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube|date=2020-10-27}}</ref> After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZRIvHF-msJU|title=New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases|date=2020-10-27}}</ref> A PC version of ''DOOM I Enhanced'' was released through [[Store:Bethesda.net|Bethesda.net]] on January 9, 2020, which was later re-released through [[Store:Steam|Steam]] on September 3, 2020 and [[Store:GOG.com|GOG.com]] on August 17, 2022 as a free update to existing owners of ''Doom''. It was later released through [[Store:Epic Games Store|Epic Games Store]] on August 18, 2022. | |release history = This game, as well as ''[[Doom II Enhanced|DOOM II Enhanced]]'', was initially released in a suite of classic ''Doom'' ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.<ref>{{Refurl|url=https://www.youtube.com/watch?v=UYTomYMAzYE|title=The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube|date=2020-10-27}}</ref> After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZRIvHF-msJU|title=New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases|date=2020-10-27}}</ref> A PC version of ''DOOM I Enhanced'' was released through [[Store:Bethesda.net|Bethesda.net]] on January 9, 2020, which was later re-released through [[Store:Steam|Steam]] on September 3, 2020 and [[Store:GOG.com|GOG.com]] on August 17, 2022 as a free update to existing owners of ''Doom''. It was later released through [[Store:Epic Games Store|Epic Games Store]] on August 18, 2022. | ||
− | |current state = Nerve Software, with assistance from members of the ''Doom'' modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] and [https://doomwiki.org/wiki/DeHackEd DeHackEd] WAD support for the mobile and PC versions, among other changes.<ref>{{Refurl|url=https://web.archive.org/web/20200113145211/https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net (Archived)|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref><ref name="September 3 Update">{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3 - Bethesda.net|date=2020-09-04}}</ref> | + | |current state = Nerve Software, with assistance from members of the ''Doom'' modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] and [https://doomwiki.org/wiki/DeHackEd DeHackEd] WAD support for the mobile and PC versions, among other changes.<ref>{{Refurl|url=https://web.archive.org/web/20200113145211/https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net (Archived)|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref><ref name="September 3 Update">{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3 - Bethesda.net|date=2020-09-04}}</ref> As of August 18, 2022, all downloadable add-ons are available for both ''DOOM I Enhanced'' and ''DOOM II Enhanced''. |
}} | }} | ||
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{{DLC/row| Final Doom - TNT: Evilution | One of the halves of [[Final Doom]] by TeamTNT. | Windows }} | {{DLC/row| Final Doom - TNT: Evilution | One of the halves of [[Final Doom]] by TeamTNT. | Windows }} | ||
{{DLC/row| Final Doom - The Plutonia Experiment | One of the halves of [[Final Doom]] by Dario Casali and Milo Casali. | Windows }} | {{DLC/row| Final Doom - The Plutonia Experiment | One of the halves of [[Final Doom]] by Dario Casali and Milo Casali. | Windows }} | ||
+ | {{DLC/row| No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and [[Doom 3: BFG Edition]]. | Windows }} | ||
{{DLC/row| SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. | Windows }} | {{DLC/row| SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. | Windows }} | ||
{{DLC/row| Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | Windows }} | {{DLC/row| Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | Windows }} | ||
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{{DLC/row| Revolution! | A megawad add-on by Thomas van der Velden and music by James Paddock (Jimmy). | Windows }} | {{DLC/row| Revolution! | A megawad add-on by Thomas van der Velden and music by James Paddock (Jimmy). | Windows }} | ||
}} | }} | ||
+ | {{ii}} [[Doom II: Hell on Earth|Doom II]] contents such as the super shotgun, its monsters, and its music can be found in some of the add-ons. | ||
{{++}} All add-ons are available for free. | {{++}} All add-ons are available for free. | ||
− | + | {{++}} Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of Doom II, both halves of Final Doom can also be downloaded for free through Doom I Enhanced's Add-Ons menu. | |
− | {{++}} Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of | ||
==Essential improvements== | ==Essential improvements== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= Added in the September 3, 2020 update.<ref name="September 3 Update" /> | + | |widescreen resolution notes= Added in the September 3, 2020 update.<ref name="September 3 Update" /> {{Term|Anamorphic}} 16:9, while game screen can be rendered to 16:9 or {{Term|pillarboxed}} to 4:3, however, 4:3 resolutions are not available. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 144: | Line 145: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = limited | |4k ultra hd = limited | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Internal resolution is 852x400 (640x400 in 4:3) and upscales to set resolution. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 151: | Line 152: | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = Default behavior. | |borderless windowed notes = Default behavior. | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = true | |vsync = true | ||
Line 237: | Line 238: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Master, Music, SFX | + | |separate volume notes = Sliders for Master, Music, SFX. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = Stereo only. | |surround sound notes = Stereo only. | ||
Line 257: | Line 258: | ||
|subtitles = n/a | |subtitles = n/a | ||
|notes = No spoken dialogue. | |notes = No spoken dialogue. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
|fan = | |fan = | ||
|ref = | |ref = |
Revision as of 01:43, 24 August 2022
This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Developers | |
---|---|
Nerve Software | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
id Tech 1 | |
Wrapper | Unity 2018[Note 1] |
Release dates | |
Windows | January 9, 2020 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
DOOM I Enhanced is a sci-fi first-person shooter game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1993 Doom that uses the Unity engine as a shell for the id Tech 1 engine.[2]
This game, as well as DOOM II Enhanced, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.[3] After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.[4] A PC version of DOOM I Enhanced was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 and GOG.com on August 17, 2022 as a free update to existing owners of Doom. It was later released through Epic Games Store on August 18, 2022.
Nerve Software, with assistance from members of the Doom modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom vanilla-compatible and DeHackEd WAD support for the mobile and PC versions, among other changes.[5][6] As of August 18, 2022, all downloadable add-ons are available for both DOOM I Enhanced and DOOM II Enhanced.
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- ZDoom - the majority of mods are first announced and released here
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox. | |||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam | Can be played without Steam.[7] Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox. | |||
Bethesda.net (unavailable) | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox. |
- The Bethesda.net release is no longer available as the Bethesda.net Launcher was retired as of May 2022. Users who own games in their Bethesda.net Library will be able to transfer their games to their Steam account for free, even after the launcher is officially retired.
Monetization
Type | Notes |
---|---|
DLC | Officially curated mods. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Final Doom - TNT: Evilution | One of the halves of Final Doom by TeamTNT. | |
Final Doom - The Plutonia Experiment | One of the halves of Final Doom by Dario Casali and Milo Casali. | |
No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and Doom 3: BFG Edition. | |
SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. | |
Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | |
Deathless | A megawad add-on by James Paddock (Jimmy). | |
No End in Sight | A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. | |
BTSX Episode 1 | A megawad/partial conversion add-on by Back to Saturn X Team. | |
BTSX Episode 2 | A megawad/partial conversion add-on by Back to Saturn X Team. | |
REKKR | A Norse-themed total conversion add-on by Mockingbird Software. | |
DOOM Zero | A megawad/partial conversion add-on by Christopher Golden (DASI-I). | |
Syringe | A mini-episode add-on by Pavera, Tarnsman, Marcaek, and Xaser. | |
Earthless: Prelude | A megawad and spiritual successor to Deathless by James “Jimmy” Paddock. | |
ARRIVAL | A limit-removing episode by Walker "Pavera" Wright and music by AD_79. | |
Anomaly Report | A megawad add-on by Michael Jan Krizik. | |
Revolution! | A megawad add-on by Thomas van der Velden and music by James Paddock (Jimmy). |
- Doom II contents such as the super shotgun, its monsters, and its music can be found in some of the add-ons.
- All add-ons are available for free.
- Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of Doom II, both halves of Final Doom can also be downloaded for free through Doom I Enhanced's Add-Ons menu.
Essential improvements
Skip intro videos
Install Skip Intro video files[8] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM Classic |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.DoomClassic_3275kfvn8vcwc\SystemAppData\wgs |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Added in the September 3, 2020 update.[6] Anamorphic 16:9, while game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Internal resolution is 852x400 (640x400 in 4:3) and upscales to set resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default behavior. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Vsync option added in the September 3, 2020 update.[6] Enabling Vsync will override the framerate limiter with the display's refresh rate.[9] | ||
60 FPS and 120+ FPS | Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[6] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | First XInput controller is always locked to player one.[10] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Supports DualShock 4 motion sensor. Motion movement be Yaw or Roll. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Light gray | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth) [11][12] |
Generic/other controllers | Natively supports Switch Pro controller.[13] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Not supported for Switch Pro controllers.[13] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, SFX. | |
Surround sound | Stereo only. | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue. | |||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[10] |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [14] |
Modifications
Doom Widescreen Modding Assets
- A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in Doom I Enhanced has been made available for personal use with compatible source ports.[15] The widescreen assets for Doom, Doom II, and Final Doom can be downloaded here. For the other Doom-related expansions not covered in the official download, see this Google Drive folder hosted by Stephen Browning.[16]
Restoring altered content in Doom I Enhanced
- The secret Nine Inch Nails logo found in E4M1 of Doom was removed to avoid trademark infringement as well as the the red medical crosses on recovery items were changed to green in Doom I Enhanced and many of its add-ons.[17] The following methods can restore them.
Replace Doom I Enhanced's IWAD with the original MS-DOS version's IWAD[18] |
---|
Notes
|
Restore the changes via SLADE[19] |
---|
A Steam Guide written by AmethystViper provides instructions on how to restore the altered contents of Doom I Enhanced and its add-ons among other tweaks through the use of the SLADE editor tool. The guide can be viewed here. Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo 3.0 GHz AMD Phenom II X6 3.0 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GT 630 AMD HD 7750 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/2280/
in addition to or instead of this directory. The app ID (2280) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-10-27
- ↑ The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube - last accessed on 2020-10-27
- ↑ New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases - last accessed on 2020-10-27
- ↑ DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net (Archived) - last accessed on 2020-08-18
- "I’m on PC. Can I drop my own WAD files on the client to run them?
Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time."
- "I’m on PC. Can I drop my own WAD files on the client to run them?
- ↑ 6.0 6.1 6.2 6.3 DOOM & DOOM II Update - September 3 - Bethesda.net - last accessed on 2020-09-04
- ↑ Verified by User:Lugamo on 2020-09-03
- ↑ Verified by User:AmethystViper on 2020-05-28
- I made these blank videos and tested them myself.
- ↑ Verified by User:AmethystViper on 2021-06-09
- Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.
- ↑ 10.0 10.1 Verified by User:Aemony on 2020-01-10
- Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
- ↑ Verified by User:Aemony on 2020-01-10
- Tested DS4 V2 connected to the wireless adapter.
- ↑ Verified by User:AmethystViper on 2022-04-06
- Tested both V1 and V2 controllers via USB and Bluetooth.
- ↑ 13.0 13.1 Verified by User:AmethystViper on 2021-10-14
- Tested without Steam Input.
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.
- ↑ Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net - last accessed on 2020-10-08
- ↑ The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning - last accessed on 2020-10-08
- ↑ Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-09-18
- ↑ No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth - last accessed on 2020-09-18
- ↑ Verified by User:AmethystViper on 2022-08-21
- Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.