This page is for the 2020 Unity re-release. For the original 1994 game, see Doom II: Hell on Earth. For the version included in the BFG Edition, see Doom 3: BFG Edition.
Key points
- Re-release of Doom II: Hell on Earth, bringing with it official 60 FPS support, 16:9 widescreen presentation, and other changes.
- PC version supports loading custom vanilla-compatible and DeHackEd WADs.[2][3]
Availability
- The IWAD from the MS-DOS version of Doom II: Hell on Earth included in the Bethesda.net version of Doom II Classic has changes similar to Doom 3: BFG Edition and is not compatible with some source ports.[4]
- MS-DOS IWAD in Steam release is unmodified.
DLC and expansion packs
| Name |
Notes |
|
| Final Doom - TNT: Evilution |
One of the halves of Final Doom by TeamTNT. |
|
| Final Doom - The Plutonia Experiment |
One of the halves of Final Doom by Dario Casali & Milo Casali. |
|
| No Rest for the Living |
Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and Doom 3: BFG Edition. |
|
| Double Impact |
An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). |
|
| BTSX Episode 1 |
A megawad/partial conversion add-on by Sarah Mancuso (esselfortium). |
|
| BTSX Episode 2 |
A megawad/partial conversion add-on by Sarah Mancuso (esselfortium). |
|
- A Bethesda.net account is required to download and install add-ons.
- All add-ons are available for free.
Essential improvements
Skip intro videos
Game data
Configuration file(s) location
Save game data location
Video
| Graphics feature |
State |
Notes |
| Widescreen resolution |
|
Added in the September 3, 2020 update. Game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available.[3] |
| Multi-monitor |
|
|
| Ultra-widescreen |
|
|
| 4K Ultra HD |
|
|
| Field of view (FOV) |
|
|
| Windowed |
|
|
| Borderless fullscreen windowed |
|
Default behavior. |
| Anisotropic filtering (AF) |
|
See the glossary page for potential workarounds. |
| Anti-aliasing (AA) |
|
See the glossary page for potential workarounds. |
| Vertical sync (Vsync) |
|
Vsync option added in the September 3, 2020 update.[3] |
| 60 FPS |
|
|
| 120+ FPS |
|
Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[3].at high frame rates the mouse movement stutters |
| High dynamic range display (HDR) |
|
See the glossary page for potential alternatives. |
| Color blind mode |
|
See the glossary page for potential workarounds. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and controller remapping.
Gameplay control settings.
Audio
| Audio feature |
State |
Notes |
| Separate volume controls |
|
Master, Music, SFX |
| Surround sound |
|
Stereo |
| Subtitles |
|
No spoken dialogue. |
| Closed captions |
|
|
| Mute on focus lost |
|
|
Localizations
| Language |
UI |
Audio |
Sub |
Notes |
| English |
|
|
|
No spoken dialogue. |
Network
Multiplayer types
| Type |
Native |
Players |
Notes |
| Local play |
|
4 |
Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[6] |
| LAN play |
| |
| Online play |
| |
Other information
API
| Executable |
32-bit |
64-bit |
Notes |
| Windows |
|
|
|
Middleware
|
Middleware |
Notes |
| Input |
Rewired |
[9] |
System requirements
| Windows |
|
Minimum |
| Operating system (OS) |
Windows XP/Vista |
| Processor (CPU) |
|
| System memory (RAM) |
|
| Storage drive (HDD/SSD) |
|
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net - last accessed on 2020-08-18
- "I’m on PC. Can I drop my own WAD files on the client to run them?
Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time."
- ↑ 3.0 3.1 3.2 3.3 DOOM & DOOM II Update - September 3 - Bethesda.net - last accessed on 2020-09-04
- ↑ DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-08-18
- ↑ Verified by User:AmethystViper on 2020-05-28
- I made these blank videos and tested them myself.
- ↑ 6.0 6.1 Verified by User:Aemony on 2020-01-10
- Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
- ↑ Verified by User:Aemony on 2020-01-10
- Tested DS4 V2 connected to the wireless adapter.
- ↑ Verified by User:AmethystViper on 2020-07-13
- Tested a V2 DualShock 4 controller wired via USB.
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.