Difference between revisions of "Doom II: Hell on Earth"
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+ | {{disambig|the original release|the version included in the BFG Edition|[[Doom 3: BFG Edition]]|the 2020 Unity re-release|[[Doom II Classic]]}} | ||
{{Infobox game | {{Infobox game | ||
− | |cover = Doom | + | |cover = Doom II Hell on Earth cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|id Software}} | {{Infobox game/row/developer|id Software}} | ||
Line 9: | Line 10: | ||
{{Infobox game/row/engine|id Tech 1}} | {{Infobox game/row/engine|id Tech 1}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|DOS| | + | {{Infobox game/row/date|DOS|October 10, 1994}} |
{{Infobox game/row/date|Windows|1995}} | {{Infobox game/row/date|Windows|1995}} | ||
{{Infobox game/row/date|Mac OS|1995}} | {{Infobox game/row/date|Mac OS|1995}} | ||
Line 15: | Line 16: | ||
{{Infobox game/row/date|Linux|1995}} | {{Infobox game/row/date|Linux|1995}} | ||
{{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}} | {{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|doom-ii|83}} | ||
+ | {{Infobox game/row/reception|IGDB|doom-ii-hell-on-earth|84}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/themes | Horror, Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Doom }} | ||
|steam appid = 2300 | |steam appid = 2300 | ||
|steam appid side = 9160 | |steam appid side = 9160 | ||
Line 20: | Line 33: | ||
|gogcom id side = 1440161275 | |gogcom id side = 1440161275 | ||
|strategywiki = Doom II: Hell on Earth | |strategywiki = Doom II: Hell on Earth | ||
+ | |mobygames = doom-ii_ | ||
|wikipedia = Doom II: Hell on Earth | |wikipedia = Doom II: Hell on Earth | ||
|winehq = 8068 | |winehq = 8068 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
− | |||
'''Key points''' | '''Key points''' | ||
Line 39: | Line 51: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | DRM-free | | | DOS, Windows, Mac OS}} | {{Availability/row| Retail | | DRM-free | | | DOS, Windows, Mac OS}} | ||
− | {{Availability/row| Bethesda.net | | + | {{Availability/row| Bethesda.net | DO2GNGPCBG01 | DRM-free | Pre-packaged with DOSBox v0.72 (included in download). Also includes the Bethesda.net re-release of [[Doom II Classic]]. | | Windows }} |
{{Availability/row| GamersGate | DD-DOOM2 | Steam | | | Windows }} | {{Availability/row| GamersGate | DD-DOOM2 | Steam | | | Windows }} | ||
{{Availability/row| Gamesplanet | 2997-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 2997-1 | Steam | | | Windows }} | ||
− | {{Availability/row| GOG.com | doom_ii_final_doom | DRM-free | Also includes [[Final Doom]] and Master Levels for Doom II. Pre-packaged with DOSBox v0.74. | | Windows }} | + | {{Availability/row| GOG.com | doom_ii_final_doom | DRM-free | Also includes [[Final Doom]] and Master Levels for Doom II. Pre-packaged with DOSBox v0.74 (included in download). | | Windows }} |
− | {{Availability/row| Steam | 2300 | DRM-free | Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72. | | Windows }} | + | {{Availability/row| GMG | doom-ii | Steam | | | Windows }} |
+ | {{Availability/row| Humble | doom-ii | Steam | | | Windows }} | ||
+ | {{Availability/row| Steam | 2300 | DRM-free | Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with Bethesda.net re-release of [[Doom II Classic]]. | | Windows }} | ||
}} | }} | ||
+ | {{ii}} Not available for sale in Germany due to German censorship laws. | ||
+ | {{ii}} Doom II: Hell on Earth is also available as part of [[Doom 3: BFG Edition]]. This version includes GOG.com and Steam achievements. | ||
+ | {{--}} The Doom II: Hell on Earth IWAD included in the Bethesda.net release of [[Doom II Classic]] has changes similar to [[Doom 3: BFG Edition]] and is not compatible with some source ports.<ref>{{Refurl|url=https://www.youtube.com/watch?v=L4b7lzdTSbY&t=37s|title=DOOM: The New Official Source Port - Now on PC! (First Impressions)|date=2020-09-08}}</ref> | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Master Levels for Doom II | | + | {{DLC/row| Master Levels for Doom II | An expansion pack of 20 WADs from various authors contracted by id Software. | DOS, Windows }} |
{{DLC/row| Perdition's Gate | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:wizardworks|WizardWorks]]. Not available digitally.<ref>https://doomwiki.org/wiki/Perdition%27s_Gate</ref> | DOS, }} | {{DLC/row| Perdition's Gate | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:wizardworks|WizardWorks]]. Not available digitally.<ref>https://doomwiki.org/wiki/Perdition%27s_Gate</ref> | DOS, }} | ||
{{DLC/row| Hell To Pay | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:wizardworks|WizardWorks]]. Not available digitally.<ref>https://doomwiki.org/wiki/Hell_To_Pay</ref> | DOS }} | {{DLC/row| Hell To Pay | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:wizardworks|WizardWorks]]. Not available digitally.<ref>https://doomwiki.org/wiki/Hell_To_Pay</ref> | DOS }} | ||
Line 54: | Line 71: | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | All patches for the retail versions of Doom II: Hell on Earth (as well as [[Doom]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch | + | All patches for the retail versions of Doom II: Hell on Earth (as well as [[Doom]] and [[Final Doom]]) can be found at [https://doomwiki.org/wiki/Game_patch doomwiki.org], the latest patch 1.9 is also available at [https://soggi.org/misc/game-patches.htm soggi.org]. |
===Disable vertical mouse movement (DOS)=== | ===Disable vertical mouse movement (DOS)=== | ||
Line 72: | Line 89: | ||
====DOS and all source ports==== | ====DOS and all source ports==== | ||
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | * [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | ||
+ | * [https://www.perkristian.net/game_doom-sfx.shtml Perkristian hi-res Doom sound pack] - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays). | ||
====ZDoom-based source ports==== | ====ZDoom-based source ports==== | ||
* [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file. | * [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file. | ||
− | * [https://bitbucket.org/JPLeBreton/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]], into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] can also be integrated. | + | * [https://bitbucket.org/JPLeBreton/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]] and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] can also be integrated. |
− | * [ | + | * [https://sc55.duke4.net/games.php#doom2 Roland SC-55 music packs] - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. |
+ | * [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors. | ||
+ | * [https://forum.zdoom.org/viewtopic.php?f=46&t=69564 Cblood] - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors. | ||
+ | * [https://forum.zdoom.org/viewtopic.php?f=103&t=53250&sid=cbe8ec2a762879252ff506411ec3326c&start=45#p1141120 RetroShader] - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale. | ||
====Any source port==== | ====Any source port==== | ||
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio. | * [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio. | ||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
Line 105: | Line 122: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games store = |
− | |origin notes | + | |epic games store notes = |
− | |steam cloud | + | |gog galaxy = true |
− | |steam cloud notes | + | |gog galaxy notes = |
− | |uplay | + | |origin = |
− | |uplay notes | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Doom II Options.png|In-game options menu.}} | {{Image|Doom II Options.png|In-game options menu.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/doom-ii | |wsgf link = https://www.wsgf.org/dr/doom-ii | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
Line 175: | Line 196: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 217: | Line 238: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = Imagineer PC Pad. |
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 241: | Line 262: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Sound effects, Music | |separate volume notes = Sound effects, Music | ||
Line 249: | Line 270: | ||
|subtitles = n/a | |subtitles = n/a | ||
|subtitles notes = No spoken dialogue. | |subtitles notes = No spoken dialogue. | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = hackable | |mute on focus lost = hackable | ||
Line 264: | Line 285: | ||
|subtitles = n/a | |subtitles = n/a | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = The official French localization can be found [https://soulsphere.org/apocrypha/doom2f/ here]. [https://www.wad-archive.com/popular/DOOM2F.WAD Alternate link.] | ||
|fan = | |fan = | ||
}} | }} | ||
Line 356: | Line 385: | ||
===Doom95 doesn't start on Windows 7=== | ===Doom95 doesn't start on Windows 7=== | ||
+ | {{--}} The Doom95 Mouse Patch does not work on Windows 10.<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=Tested on Windows 10 Build 1903, Doom95 Mouse Patch still did not fix the issue.}}</ref> | ||
{{Fixbox|description=Apply necessary fixes and Doom95 XP Mouse Patch|ref=<ref>{{Refurl|url=http://doomwiki.org/wiki/Doom95#How_to_run_Doom95_on_Windows_Vista.2F7|title=How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org|date=August 4, 2016}}</ref>|fix= | {{Fixbox|description=Apply necessary fixes and Doom95 XP Mouse Patch|ref=<ref>{{Refurl|url=http://doomwiki.org/wiki/Doom95#How_to_run_Doom95_on_Windows_Vista.2F7|title=How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org|date=August 4, 2016}}</ref>|fix= | ||
# Apply a palette fix (see [[Rainbow color problems in older games]]). | # Apply a palette fix (see [[Rainbow color problems in older games]]). | ||
Line 387: | Line 417: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | | | + | |windows 32-bit exe = true |
− | |64-bit | + | |windows 64-bit exe = hackable |
+ | |windows exe notes = See [[#Source ports|Source ports]] for 64-bit. | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 03:52, 5 October 2020
This page is for the original release. For the version included in the BFG Edition, see Doom 3: BFG Edition. For the 2020 Unity re-release, see Doom II Classic.
Developers | |
---|---|
id Software | |
Mac OS (Classic) | Lion Entertainment, Inc. |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | October 10, 1994 |
Windows | 1995 |
Mac OS (Classic) | 1995 |
macOS (OS X) | 1995 |
Linux | 1995 |
Windows (DOSBox) | August 3, 2007 |
Reception | |
Metacritic | 83 |
IGDB | 84 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- The Doom engine was made open source in 1997, making the game very mod-friendly.[1]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Bethesda.net | Pre-packaged with DOSBox v0.72 (included in download). Also includes the Bethesda.net re-release of Doom II Classic. | |||
GamersGate | ||||
GOG.com | Also includes Final Doom and Master Levels for Doom II. Pre-packaged with DOSBox v0.74 (included in download). | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with Bethesda.net re-release of Doom II Classic. |
- Not available for sale in Germany due to German censorship laws.
- Doom II: Hell on Earth is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
- The Doom II: Hell on Earth IWAD included in the Bethesda.net release of Doom II Classic has changes similar to Doom 3: BFG Edition and is not compatible with some source ports.[2]
DLC and expansion packs
Name | Notes | |
---|---|---|
Master Levels for Doom II | An expansion pack of 20 WADs from various authors contracted by id Software. | |
Perdition's Gate | Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Not available digitally.[3] | |
Hell To Pay | Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Not available digitally.[4] |
Essential improvements
Patches
All patches for the retail versions of Doom II: Hell on Earth (as well as Doom and Final Doom) can be found at doomwiki.org, the latest patch 1.9 is also available at soggi.org.
Disable vertical mouse movement (DOS)
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[5] |
---|
|
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
- Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 can also be integrated.
- Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
- Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
- Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
- RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\DOOM2 |
Windows | <path-to-game>\Doom II for Windows 95\[Note 1] |
Mac OS (Classic) | |
Steam | <path-to-game>\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\DOOM2 |
Windows | <path-to-game>\Doom II for Windows 95\[Note 1] |
Mac OS (Classic) | |
Steam | <path-to-game>\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | Supported by GZDoom.[6] See Source ports. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | Capped at 35 FPS.[7] For 60+ FPS, see Source ports. | ||
120+ FPS | See Source ports. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
PrBoom+: Use Borderless Gaming while running PrBoom+ at your display's native resolution[8] |
---|
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[9] |
---|
|
Doom Retro: Use Direct3D or Software rendering while running at native desktop resolution[10] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | See Source ports. | |
Mouse Y-axis inversion | See Source ports. | |
Controller | ||
Controller support | ||
Full controller support | Supported by ZDoom and its derivatives as well as Doom Retro. See Source ports. | |
Controller remapping | Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See Source ports. |
|
Controller sensitivity | Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports. | |
Controller Y-axis inversion | See Source ports. |
Controller types |
---|
XInput-compatible controllers | ZDoom-based source ports and Doom Retro have XInput support. | |
---|---|---|
Xbox button prompts | Use a ZDoom-based source port or Doom Retro. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Use Classic Doom VR | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | Imagineer PC Pad. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ZDoom and Doom Retro reference XInput controllers with Xbox notations. | |
Controller hotplugging | Supported by ZDoom and Doom Retro. See Source ports. | |
Haptic feedback | Doom Retro features vibration for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M | ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, Music | |
Surround sound | See Source ports. | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | See Source ports. | |
EAX support | Interactive Around-Sound can be hacked on WinDoom port[11] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | The official French localization can be found here. Alternate link. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Use Doom Legacy. | |||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Provided by Zandronum and Odamex. See Source ports. | |
Self-hosting | ||
Direct IP | See Source ports. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom or Doomsday. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use Classic Doom VR See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[12][13] |
---|
|
Doom95 doesn't start on Windows 7
- The Doom95 Mouse Patch does not work on Windows 10.[14]
Apply necessary fixes and Doom95 XP Mouse Patch[15] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | 2.0, 3.3 | Supported by GZDoom, Zandronum, and Doom Retro. See Source ports. |
Software renderer | ||
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | See Source ports for 64-bit. | ||||
macOS (OS X) | |||||
Linux | |||||
Mac OS (Classic) |
Mods
PlayStation Doom Total Conversion
A total conversion for Doom II that converts it into the PlayStation version of Doom and Final Doom while using GZDoom's modernized features. Requires Doom II and GZDoom. Follow this guide for installation instructions.
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ id-Software/DOOM: DOOM Open Source Release
- ↑ DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-09-08
- ↑ https://doomwiki.org/wiki/Perdition%27s_Gate
- ↑ https://doomwiki.org/wiki/Hell_To_Pay
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ Verified by User:AmethystViper on April 25, 2016
- ↑ ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
- "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
- ↑ Verified by User:AmethystViper on December 18, 2017
- ↑ IAS Doom Port - Earsound.com (retrieved)
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested on Windows 10 Build 1903, Doom95 Mouse Patch still did not fix the issue.
- ↑ How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org - last accessed on August 4, 2016