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Doom 3: BFG Edition

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Revision as of 10:58, 21 April 2019 by Garrbot (talk | contribs) (→‎Audio settings: updated template usage)
Doom 3: BFG Edition
Doom 3: BFG Edition cover
Developers
id Software
Doom 3: Resurrection of Evil
Doom II: No Rest for the Living
Nerve Software
Publishers
Bethesda Softworks
Engines
Doom 3 id Tech 4
Doom 1, 2 id Tech 1
Release dates
Windows October 18, 2012
Doom 3: BFG Edition on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

This page is for the BFG Edition. For the original release, see Doom 3.

Key points

Doom 3: BFG Edition consists of Doom, Doom II, Doom 3, Doom 3: Resurrection of Evil, and The Lost Mission.
Source port and mod support available.
Supports higher maximum frame rates compared to the original Doom 3.
Doom and Doom II are censored and contain unique IWADs; however, they can be uncensored.
Mods for the original Doom 3 are not compatible with the BFG Edition unless converted for Classic RBDoom3BFG.

General information

Doom Wiki
Differences between Doom 3 and Doom 3 BFG Edition
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Essential improvements

Using the following modifications (aside from skipping intro videos) will disable Steam achievements (unless you use this Addition).

Skip intro videos

Modify the intro videos[1]
  1. Go to <path-to-game>\base\video.
  2. Rename/delete/move loadvideo.bik.
Use +set com_skipintrovideos 1 command line argument[2]
Use com_skipIntroVideos command in autoexec.cfg[3]
  1. Go to the configuration file(s) location or <path-to-game>\base.
  2. Create and open autoexec.cfg.
  3. Add set com_skipIntroVideos "1" and save the file.

Modifications

Classic RBDoom3BFG

A fork of the inactive RBDoom3BFG that adds some improvements and mod support for Doom 3: BFG Edition and the classic Doom games, the ability to play Doom II's other expansion and classic Doom command line arguments support.
Comes bundled with a pk4toBFG tool that can convert original Doom 3 mods to be compatible with Doom 3: BFG Edition to an extent.

Doom 3 BFG Mod Launcher

Enables usage of basic Doom 3 mods consisting of replaced sounds and textures (e.g. Perfected Doom 3).
Comes with a build of RBDoom3BFG for Windows and a tool which extracts all contents of Doom 3 BFG to a moddable structured folder. Mods with modified dll files will not work.

Doom Remake 4

This is an overhaul pack for Doom 1, 2 that is based on GZDoom source port. It brings 3D models, Hi-Res textures with PBR materials, new visual effects (sparks, smokes, explosions), hires decals and blood splatters.
The Doom and Doom 2 wad files can be used.

Decensoring Doom and Doom II

Install Classic RBDoom3BFG and use the original Doom and Doom II IWADs[4]
Back up the original Doom 3: BFG Edition's DOOM.WAD and DOOM2.WAD files before replacing them.
Classic RBDoom3BFG has support for using the uncensored MS-DOS versions of The Ultimate Doom's and Doom II: Hell on Earth's IWAD files.
Use decensoring patch (Windows only)[5]
  1. Back up the original Doom 3: BFG Edition's DOOM.WAD and DOOM2.WAD files.
  2. Download the decensor patch and extract the bfgdecens folder to somewhere temporarily.
  3. Go to <path-to-game>\base\wads, copy the DOOM.WAD and DOOM2.WAD, and paste them into the bfgdecens folder.
  4. Run doom1.bat and doom2.bat. These should generate two new .WAD files (udoomcen.wad and doom2cen.wad).
  5. Rename udoomcen.wad and doom2cen.wad to DOOM.WAD and DOOM2.WAD respectively.
  6. Put the newly uncensored DOOM.WAD and DOOM2.WAD files back into in <path-to-game>\base\wads.
Use unRyker's PWADs[6]
Works best with a source port (particularly ZDoom,Classic RBDoom3BFG and derivatives).
meds.wad works on both Doom and Doom II, but other files are exclusively for Doom II.

Game data

In-game general settings.
In-game general settings.
In-game options menu (for Doom/Doom II).
In-game options menu (for Doom/Doom II).

Configuration file(s) location

System Location
Windows %USERPROFILE%\Saved Games\id Software\DOOM 3 BFG\base\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/208200/pfx/[Note 1]
Some settings are stored in profile.bin where the save data folder is located.
RBDoom3BFG location: %USERPROFILE%\Saved Games\id Software\RBDOOM 3 BFG\base\.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\id Software\DOOM 3 BFG\base\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/208200/pfx/[Note 1]
Doom 3: BFG Edition is limited to only 14 manual save slots, which are shared across all 3 campaigns.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Custom world FOV[citation needed]

Use the +set g_fov <value> parameter to adjust the world FOV.

Custom viewmodel FOV[citation needed]
  1. Install Classic RBDoom3BFG.
  2. Use the pm_vmfov console command to adjust the viewmodel FOV.

High frame rate

Frame rate is capped at either 60 FPS or 120 FPS via in-game option.
Set custom frame rate cap[citation needed]
  1. Go to the configuration file(s) location.
  2. Create and open autoexec.cfg.
  3. Add set com_engineHz "144" and adjust as necessary.
  4. See Issues fixed to set the refresh rate manually.

Notes

Chaingun firing rate depends on frame counts; set com_engineHz "120" for the correct speed.[7]

Input settings

In-game general control settings.
In-game general control settings.
In-game key/button map settings.
In-game key/button map settings.
In-game gamepad settings.
In-game gamepad settings.

Template:Input settings

Enable always run toggle on Classic Doom

Use Classic RBDoom3BFG[citation needed]
The always run toggle works on Doom 1 & 2's single and multi-player; on Doom 3 it works only on multi-player.

Enable crouch toggle

Launch the game with +set in_toggleCrouch 1 parameter or use the console command in_toggleCrouch 1[3]

Enable zoom toggle

Launch the game with +set in_toggleZoom 1 parameter or use the console command in_toggleZoom 1[3]

Re-enable zoom function

Use the console command bind [desired key, mouse, or controller button] _zoom[3]

Audio settings

In-game audio settings (for Doom/Doom II).
In-game audio settings (for Doom/Doom II).

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Use the +set sys_lang "english" parameter.
French
Use the +set sys_lang "french" parameter.
German
Use the +set sys_lang "german" parameter.
Italian
Use the +set sys_lang "italian" parameter.
Japanese
Use the +set sys_lang "japanese" parameter.
Spanish
Use the +set sys_lang "spanish" parameter.
Russian
Fan translation by ENPY Studio, download.

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
4 Versus
Steam only. Co-op mods are available as well as ones that increase the total number of players allowed in a multiplayer match.

Connection types

Despite the GOG.com version being single-player only, it is possible to play multiplayer by adding seta net_useplatformbackend 0 in default.cfg and use the console command connect in order to join the server.

VR support

In-game 3D settings.
In-game 3D settings.

Issues fixed

Run the game at screen refresh rate

Game only accepts exactly 60 Hz or 120 Hz refresh rate via in-game option.
Set custom refresh rate[citation needed]
  1. Go to the configuration file(s) location.
  2. Create and open autoexec.cfg.
  3. Add set r_vidMode "-1".
  4. Add set r_displayRefresh "0" to set screen refresh rate (also accepts custom values).
  5. Add set r_customWidth "XXXX" to set the fullscreen resolution width.
  6. Add set r_customHeight "YYYY" to set the fullscreen resolution height.
  7. Add set r_fullscreen "1" to set fullscreen (0 = windowed, 1 = fullscreen on monitor 1, 2 = fullscreen on monitor 2, etc.)

Chaingun fires too slowly

Set in-game frame rate cap to 120 FPS[7]

Wrong language selected by default

Set language manually[9]

OpenGL startup fix

Launch the game with +set r_fullscreen 3 parameter[10]

Game crashes on loading screen

Use old AMD OpenGL driver[11]
  1. Download old Catalyst 13.1 atioglxx.dll.
  2. Extract atioglxx.dll into the installation folder.

"Achievements have been disabled due to the console being enabled during this game" but console is not enabled

Activating the console at any time during the game will disable achievements.
Rebind the Steam in-game screenshot key[12]
By default, both Steam and the game share the same key for taking screenshots and opening the console (F12) which results in the achievements being disabled when one wants to take a screenshot. It can be fixed by reloading a save before it happened.
Disable the console[2]

Use +set com_allowconsole 0 command line argument

MSAA has no effect (RBDoom3BFG)

The only anti-aliasing technique that works with HDR is SMAA.
Disable HDR to use MSAA[13]
  1. Open the console with ~.
  2. Type in and enter r_useHDR 0.
  3. Restart the game. MSAA should work now.

Screen flashes white when taking damage (RBDoom3BFG/Classic RBDoom3BFG)

Certain video settings combinations can cause visual bugs such as pain flashes being replaced with a white flash in these source ports.
Disable motion blur if using SMAA or use MSAA instead when using motion blur (RBDoom3BFG)[14]
Disable filmic post-processing effects when using motion blur or vice-versa (Classic RBDoom3BFG)[15]
  1. Open the console with ~
  2. Type in and enter r_useFilmicPostProcessEffects 0 to disable the filmic post-processing effects.
  3. Now type in vid_restart. The game should no longer flash white when taking damage.

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectX XAudio2
Cutscenes Bink Video
Multiplayer Steamworks

Play Final Doom and the Master Levels in Classic RBDoom3BFG

Playing Final Doom and the Master Levels in Classic RBDoom3BFG[citation needed]
  1. Copy the PLUTONIA.WAD and TNT.WAD files into <path-to-game>\base\wads.
  2. Create a new folder named master in <path-to-game>\base\wads, then copy all 20 *.WAD files from Master Levels of Doom II into the master folder.

Miscellaneous modifications

Change the flashlight mode in Doom 3

Use Classic RBDoom3BFG[16]
  1. Install Classic RBDoom3BFG.
  2. Use +set flashlight_old parameter with values 0 (BFG), 1 (original), or 2 (BFGMix).

Re-enable Steam Achievements on Classic RBDoom3BFG

Use Classic RBDoom3BFG[16]
  1. Install Classic RBDoom3BFG.
  2. Download the binaries with Steam of Open Platform
  3. Extract the OpenPlatform.dll to <path-to-game>\base (Select which one to use based on OS and CPU Type)
  4. Extract the steam_api.dll to <path-to-game>
  5. Create a steam_appid.txt on <path-to-game> and write in it the game's steam id (208200)

Doom 3 BFG Hi Def

Offers higher poly-count models, TGA textures, and effects including soft shadows (RBDoom3BFG).

Ungibbable

Enables corpses to remain after enemy death (instead of disappearing), a common complaint of Doom 3 upon release.
Converted to work with Doom 3 BFG Hi Def and RBDoom3BFG.

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista, 7
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 3 GB
Hard disk drive (HDD) 11 GB
Video card (GPU) Nvidia GeForce 9800 GT
ATI Radeon HD 5750
512 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/208200/ in addition to or instead of this directory. The app ID (208200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References