Difference between revisions of "Doom + Doom II"
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+ | {{disambig|the 2024 Kex Engine re-release|the original retail releases|[[Doom (1993)]] and [[Doom II: Hell on Earth]]|the versions included in the BFG Edition|[[Doom 3: BFG Edition]]|the 2020 Unity re-releases|[[Doom I Enhanced]] and [[Doom II Enhanced]]}} | ||
{{Infobox game | {{Infobox game | ||
|cover = Doom + Doom II cover.jpg | |cover = Doom + Doom II cover.jpg |
Revision as of 01:07, 11 August 2024
This page is for the 2024 Kex Engine re-release. For the original retail releases, see Doom (1993) and Doom II: Hell on Earth. For the versions included in the BFG Edition, see Doom 3: BFG Edition. For the 2020 Unity re-releases, see Doom I Enhanced and Doom II Enhanced.
Developers | |
---|---|
Original, Legacy of Rust | id Software |
Enhanced, Legacy of Rust | Nightdive Studios |
Legacy of Rust | MachineGames |
Publishers | |
Bethesda Softworks | |
Engines | |
Kex Engine[Note 1] | |
Release dates | |
Windows | August 8, 2024 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Stylized |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
MiniDoom 2 (unofficial game) | 2018 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Doom + Doom II | 2024 |
Doom: The Dark Ages | 2025 |
Doom + Doom II is a singleplayer and multiplayer first-person action, FPS and shooter game in the Doom series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | Bethesda.net account creation is optional for playing, but it is required to download curated mods from the Mods menu.[1] Includes Doom (1993), Doom II: Hell on Earth, Master Levels for Doom II, Final Doom, Doom I Enhanced, and Doom II Enhanced. |
|||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam | DRM-free if Steam is not installed or by creating a steam_appid.txt file containing its Steam App ID number 2280 in <path-to-game> .[2] Bethesda.net account creation is optional for playing, but it is required to download curated mods from the Mods menu.[1]Includes Doom (1993), Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom, pre-configured with DOSBox-staging. Doom I Enhanced can still be played via the previous-re-rerelease beta branch.[3] |
- Free upgrade for prior owners of Doom I Enhanced and/or Doom II Enhanced on Steam, GOG.com, or the Microsoft Store.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip splash screens
Use the -skipmovies command line argument[4]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\DOOM\kexengine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\DOOM\saves\*.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Title screens and intermission screens are Pillarboxed to 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | 50-120°. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Disable Vertical Sync in Video Settings. cl_engineFPS -1 in console to uncap the FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense Gyro Aiming is supported (USB only[5]). Vibration isn't supported on PlayStation Controllers.[6] |
|
---|---|---|
PlayStation button prompts | DualShock 4 and DualSense button prompts are supported. | |
Light bar support | Lightbar is based on connected controllers.[7] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts | Nintendo Switch and Generic/Universal Face Button button prompts are also supported. Button prompts can be manually selected via Input Options > Controller > Button Prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Input Prompts switches based on last active press, Mouse Input's button/keybinds don't count.[8] |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | Supports button prompt detection across all supported controller types. Gyro Aiming isn't supported. |
|
Official controller preset(s) | ||
Steam Controller button prompts | Default to Generic/Universal Face Button button prompts on Steam Controller, while on Steam Deck, it defaults to Xbox button prompts. | |
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music and Voice sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2-8 | Co-op, Versus |
||
LAN play | 2-16 | Co-op, Versus |
||
Online play | 2-16 | Co-op, Versus |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Software renderer | Windows WARP. | |
Vulkan |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Interface | Coherent UI | |
Input | SDL2 | v2.28.5 |
Multiplayer | PlayFab | v1.7.2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3570 3.4GHz AMD Ryzen 5 1400 3.5GHz |
Intel Core i5-6600k 3.5GHz AMD Ryzen 5 1600 3.2GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 TI AMD Radeon HD 7750 2 GB (Nvidia), 1 GB (AMD) of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1070 TI AMD RX Vega 56 Intel Arc A380 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Kex Engine engine build: 4.3
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:Amethystviper on 2024-08-09
- Tested with the GOG.com and Steam version. The latter appears to have issues with not being able to log into Bethesda.net if not launched from the Steam client.
- ↑ Verified by User:Amethystviper on 2024-08-09
- ↑ DOOM + DOOM II - DOOM + DOOM II Release Notes - Steam News - last accessed on 2024-08-09
- "Steam users can use the Beta Participation property option to download and launch the original versions, or the last version that we launched in 2019 labeled "previous-re-release""
- ↑ Verified by User:Nessy on 2024-08-08
- ↑ Verified by User:Al2009man on 2024-08-09
- After asking a Nightdive Studios developer via Discord, Gyro Aim only works on USB due to a limitation with how the current KEX Engine branch handles SDL Game Controller API. This is related to specific flags that would break other controllers in the process.
- ↑ Verified by User:Al2009man on 2024-08-09
- Tested by plugging either DualShock 4 or DualSense Controller directly via USB, and then switching to Xbox Controller or any Input Remappers that emulates an Xbox Controller.)
- ↑ Verified by User:Al2009man on 2024-08-09
- Tested by connecting two DualSense controllers. Player 2 gets the Red-colored lightbar
- ↑ Verified by User:Al2009man on 2024-08-09
- tested by launching the game by just using between Game Controller Keyboard/Mouse and then entering the game. Controller button prompts will be shown within Pause Menu until you use Keyboard binds to navigate around.