Disney Magic Kingdoms
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Gameloft | |
Release dates | |
Windows | March 17, 2016 |
Taxonomy | |
Microtransactions | Loot box |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Isometric |
Controls | Direct control |
Art styles | Cartoon |
Themes | Fantasy, Contemporary, Amusement park |
Series | Disney Parks |
Disney Parks | |
---|---|
Subseries of Disney | |
Coaster | 1993 |
The Walt Disney World Explorer | 1996 |
The Walt Disney World Explorer - Second Edition | 1998 |
Walt Disney World Quest: Magical Racing Tour | 2000 |
Virtual Magic Kingdom | 2005 |
Disney Magic Kingdoms | 2016 |
Disneyland Adventures | 2017 |
General information
- Disney Magic Kingdoms Wiki on Fandom
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Xbox Cloud | Doesn't actually use Xbox Live services, but can connect with Microsoft Account for cloud syncing. |
- Facebook also available as an option.
- Cross-platform saves between Windows 8(.1)/10 and Windows Phone 8(.1)/Windows 10 Mobile.
- iOS and Android version saves are not compatible with Windows version (desktop and mobile) saves and vice versa.[1]
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | UI scaling issues arise when the game's window is expanded to a very wide aspect ratio. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Isometric-esque gameplay. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x; shadows are not affected. | ||
Vertical sync (Vsync) | Universal Windows Platform app. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support | Game does not support controllers, but oddly the B button works to bring up the options menu or to close any menu. |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects, master volume. | |
Surround sound | ||
Subtitles | Only in the opening cutscene. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | An update to the game removed all spoken dialogue in order to reduce game size. | |||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Indonesian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai | ||||
Turkish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8.1 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Other | X86 architecture required |
References
- ↑ Game data sync between platforms - last accessed on May 13, 2018