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Difference between revisions of "Dishonored"

From PCGamingWiki, the wiki about fixing PC games
(Moved out all the cruft from essential improvements. Improved first time setup instructions and references. Added low end configuration)
Line 1: Line 1:
 +
{{cleanup|Other information section is probably too cluttered}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Dishonored cover.jpg
 
|cover        = Dishonored cover.jpg
Line 82: Line 83:
 
# Find <code>[FullScreenMovie]</code> section heading.
 
# Find <code>[FullScreenMovie]</code> section heading.
 
# Replace <code>bForceNoStartupMovies=false</code> with <code>bForceNoStartupMovies=True</code> or create as new entry if missing.}}
 
# Replace <code>bForceNoStartupMovies=false</code> with <code>bForceNoStartupMovies=True</code> or create as new entry if missing.}}
 
===Increase Texture Quality and Turn Off Texture Streaming===
 
{{Fixbox|description=Edit Configuration File|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration files location]].
 
# Open {{file|DishonoredEngine.ini}}.
 
# To disable mipmapping for world-textures (which should be most noticable), find the line <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)</code> and replace it with <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0)</code> (similarly, to disable mipmapping for any other texture group, simply append <code>NumStreamedMips=0</code> inside the parentheses, making sure to add the needed comma(s)).
 
# Change these lines and save as read-only:
 
<pre>
 
MipFadeInSpeed0=0
 
MipFadeOutSpeed0=0
 
MipFadeInSpeed1=0
 
MipFadeOutSpeed1=0
 
StopIncreasingLimit=20
 
MinTimeToGuaranteeMinMipCount=0
 
MaxTimeToGuaranteeMinMipCount=0
 
OnlyStreamInTextures=True
 
PoolSize=0
 
LoadMapTimeLimit=999
 
LightmapStreamingFactor=0
 
ShadowmapStreamingFactor=0
 
bAllowSwitchingStreamingSystem=False
 
UseDynamicStreaming=False
 
SkeletalLODDistanceFactorMultiplier=0
 
StaticLODDistanceFactorMultiplier=0
 
TextureForcedLODBias=0
 
DetailMode=4
 
</pre>
 
{{ii}} May cause game to enter an infinite loading loop. If it does, turn texture streaming back on, leave that area of the game, and turn it off again once you leave the area.
 
}}
 
 
===Increase Shadows Quality===
 
{{Fixbox|description=Edit Configuration File|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration files location]].
 
# Open {{file|DishonoredEngine.ini}}.
 
# Change these lines and save as read-only:
 
<pre>
 
ShadowFilterQualityBias=0
 
MinShadowResolution=2048
 
MaxShadowResolution=4096
 
bAllowWholeSceneDominantShadows=True
 
MaxWholeSceneDominantShadowResolution=4096
 
ShadowTexelsPerPixel=0
 
</pre>
 
}}
 
 
===Stop bodies from disappearing===
 
{{Fixbox|description=Increase Default Number of Bodies In Areas|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|DishonoredAI.ini}}.
 
# Modify the values of <code>m_CorpseAbsoluteMaximumCount</code> and <code>m_CorpseIdealMaximumCount</code> as necessary (e.g. <code>m_CorpseAbsoluteMaximumCount=1000</code> and <code>m_CorpseIdealMaximumCount=500</code>).
 
# Modify <code>m_bCorpseCleanupInView=</code> value from <code>true</code> to <code>false</code>.
 
}}
 
  
 
==Game data==
 
==Game data==
Line 538: Line 487:
  
 
==="First time setup" runs every time game is started===
 
==="First time setup" runs every time game is started===
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Flag PhysX installation|ref=<ref>[https://web.archive.org/web/20170602184817/http://forums.steampowered.com/forums/showthread.php?t=2966084#post33074483 First time setup every launch. - Steam Users' Forums] (retrieved)</ref>|fix=
Run the following from the command line: <code>reg add HKLM\SOFTWARE\{{p|wow64}}\Valve\Steam\Apps\205100 /v PhysXRedist /t REG_DWORD /d 1 /f</code>.
+
# Make sure the latest [[Glossary:PhysX#Latest version|PhysX driver]] is installed
 +
# Open [[Windows#Command Prompt|cmd.exe]] and run: <code>reg add HKLM\SOFTWARE\Valve\Steam\Apps\205100 /v PhysXRedist /t REG_DWORD /d 1 /f /reg:32</code>.
 
}}
 
}}
 
Or simply run Steam as administrator and start the game. Accept all installation requests.
 
After closing and restarting the game without running as an administrator, the dialogs will be gone.
 
  
 
===Texture pop-in when switching weapons===
 
===Texture pop-in when switching weapons===
Line 631: Line 578:
 
|multiplayer      =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
|multiplayer notes=  
 +
}}
 +
 +
===Low end configuration===
 +
{{Fixbox|description=Use custom settings|ref=<ref>[https://www.youtube.com/watch?v=rnfHgnytezE Tweak-Fix | Dishonored | Framerate Boost For Very Low End PC's - YouTube]</ref><ref>[https://www.youtube.com/watch?v=1dADQJ4SDEQ Dishonored on super low graphics for low end computer - YouTube]</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|DishonoredEngine.ini}}.
 +
<div class="mw-collapsible mw-collapsed"><ol><li value="3"> Replace the entire <code>[SystemSettings]</code> section with</li></ol><div class="mw-collapsible-content"><small><pre>[SystemSettings]
 +
SkeletalLODDistanceFactorMultiplier=1
 +
StaticLODDistanceFactorMultiplier=1
 +
TextureForcedLODBias=0
 +
iType_AntiAlias=0
 +
bUseMaxQualityMode=False
 +
StaticDecals=False
 +
DynamicDecals=True
 +
UnbatchedDecals=False
 +
DecalCullDistanceScale=1.0
 +
DynamicLights=False
 +
DynamicShadows=False
 +
LightEnvironmentShadows=False
 +
CompositeDynamicLights=False
 +
SHSecondaryLighting=False
 +
DirectionalLightmaps=True
 +
MotionBlur=False
 +
MotionBlurPause=False
 +
DepthOfField=False
 +
AmbientOcclusion=False
 +
Bloom=False
 +
UseHighQualityBloom=False
 +
bAllowLightShafts=False
 +
bAllowRatsShadow=False
 +
Distortion=False
 +
FilteredDistortion=False
 +
DropParticleDistortion=False
 +
bAllowDownsampledTranslucency=False
 +
SpeedTreeLeaves=False
 +
SpeedTreeFronds=False
 +
OnlyStreamInTextures=False
 +
LensFlares=False
 +
FogVolumes=False
 +
FloatingPointRenderTargets=True
 +
OneFrameThreadLag=True
 +
UseVsync=False
 +
UpscaleScreenPercentage=True
 +
Fullscreen=True
 +
AllowD3D10=False
 +
AllowRadialBlur=False
 +
SkeletalMeshLODBias=0
 +
ParticleLODBias=0
 +
DetailMode=1
 +
ShadowFilterQualityBias=0
 +
MaxAnisotropy=2
 +
MaxMultisamples=1
 +
MinShadowResolution=64
 +
MinPreShadowResolution=8
 +
MaxShadowResolution=800
 +
MaxWholeSceneDominantShadowResolution=1344
 +
ShadowFadeResolution=128
 +
PreShadowFadeResolution=16
 +
ShadowFadeExponent=.25
 +
ResX=640
 +
ResY=480
 +
ScreenPercentage=100.000000
 +
SceneCaptureStreamingMultiplier=1.000000
 +
FoliageDrawRadiusMultiplier=1.000000
 +
ShadowTexelsPerPixel=1.27324
 +
PreShadowResolutionFactor=.5
 +
bEnableVSMShadows=False
 +
bEnableBranchingPCFShadows=False
 +
bAllowHardwareShadowFiltering=False
 +
bAllowBetterModulatedShadows=False
 +
bEnableForegroundShadowsOnWorld=False
 +
bEnableForegroundSelfShadowing=False
 +
bAllowWholeSceneDominantShadows=False
 +
ShadowFilterRadius=2
 +
ShadowDepthBias=.012
 +
CSMSplitPenumbraScale=.5
 +
CSMSplitSoftTransitionDistanceScale=4
 +
CSMSplitDepthBiasScale=.7
 +
UnbuiltWholeSceneDynamicShadowRadius=20000
 +
UnbuiltNumWholeSceneDynamicShadowCascades=3
 +
WholeSceneShadowUnbuiltInteractionThreshold=50
 +
bAllowFracturedDamage=True
 +
NumFracturedPartsScale=1.0
 +
FractureDirectSpawnChanceScale=1.0
 +
FractureRadialSpawnChanceScale=1.0
 +
FractureCullDistanceScale=1.0
 +
bForceCPUAccessToGPUSkinVerts=false
 +
bDisableSkeletalInstanceWeights=false
 +
SpeakerConfiguration=0
 +
TEXTUREGROUP_World=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_WorldNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_WorldSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_Character=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_CharacterSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_Weapon=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_WeaponSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_Vehicle=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_VehicleSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_Cinematic=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_Effects=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
 +
TEXTUREGROUP_Skybox=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_UI=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_Lightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_Shadowmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,NumStreamedMips=3)
 +
TEXTUREGROUP_RenderTarget=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_MobileFlattened=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 +
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
 +
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
 +
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
 +
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)</pre></small></div></div>
 +
}}
 +
 +
===Increase Texture Quality and Turn Off Texture Streaming===
 +
{{Fixbox|description=Edit Configuration File|ref={{cn|date=July 2016}}|fix=
 +
# Go to the [[#Game data|configuration files location]].
 +
# Open {{file|DishonoredEngine.ini}}.
 +
# To disable mipmapping for world-textures (which should be most noticable), find the line <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)</code> and replace it with <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0)</code> (similarly, to disable mipmapping for any other texture group, simply append <code>NumStreamedMips=0</code> inside the parentheses, making sure to add the needed comma(s)).
 +
# Change these lines and save as read-only:
 +
<pre>
 +
MipFadeInSpeed0=0
 +
MipFadeOutSpeed0=0
 +
MipFadeInSpeed1=0
 +
MipFadeOutSpeed1=0
 +
StopIncreasingLimit=20
 +
MinTimeToGuaranteeMinMipCount=0
 +
MaxTimeToGuaranteeMinMipCount=0
 +
OnlyStreamInTextures=True
 +
PoolSize=0
 +
LoadMapTimeLimit=999
 +
LightmapStreamingFactor=0
 +
ShadowmapStreamingFactor=0
 +
bAllowSwitchingStreamingSystem=False
 +
UseDynamicStreaming=False
 +
SkeletalLODDistanceFactorMultiplier=0
 +
StaticLODDistanceFactorMultiplier=0
 +
TextureForcedLODBias=0
 +
DetailMode=4
 +
</pre>
 +
{{ii}} May cause game to enter an infinite loading loop. If it does, turn texture streaming back on, leave that area of the game, and turn it off again once you leave the area.
 +
}}
 +
 +
===Increase Shadows Quality===
 +
{{Fixbox|description=Edit Configuration File|ref={{cn|date=July 2016}}|fix=
 +
# Go to the [[#Game data|configuration files location]].
 +
# Open {{file|DishonoredEngine.ini}}.
 +
# Change these lines and save as read-only:
 +
<pre>
 +
ShadowFilterQualityBias=0
 +
MinShadowResolution=2048
 +
MaxShadowResolution=4096
 +
bAllowWholeSceneDominantShadows=True
 +
MaxWholeSceneDominantShadowResolution=4096
 +
ShadowTexelsPerPixel=0
 +
</pre>
 +
}}
 +
 +
===Stop bodies from disappearing===
 +
{{Fixbox|description=Increase Default Number of Bodies In Areas|ref={{cn|date=July 2016}}|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|DishonoredAI.ini}}.
 +
# Modify the values of <code>m_CorpseAbsoluteMaximumCount</code> and <code>m_CorpseIdealMaximumCount</code> as necessary (e.g. <code>m_CorpseAbsoluteMaximumCount=1000</code> and <code>m_CorpseIdealMaximumCount=500</code>).
 +
# Modify <code>m_bCorpseCleanupInView=</code> value from <code>true</code> to <code>false</code>.
 
}}
 
}}
  

Revision as of 12:58, 22 May 2022

This page may require cleanup to meet basic quality standards. The specific problem is: Other information section is probably too cluttered. You can help by modifying the article. The discussion page may contain useful suggestions.
Dishonored
Dishonored cover
Developers
Arkane Studios
Publishers
Bethesda Softworks
Engines
Unreal Engine 3
Release dates
Windows October 9, 2012
Reception
Metacritic 91
IGDB 90
Taxonomy
Monetization DLC
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Immersive sim, Action, Stealth
Art styles Stylized
Themes Fantasy, Steampunk
Series Dishonored
Dishonored on HowLongToBeat
Dishonored on IGDB
Dishonored on MobyGames
Dishonored on Wikipedia
Dishonored
Dishonored 2012
Dishonored 2 2016
Dishonored: Death of the Outsider 2017

Key points

DLC is not directly accessible from the main menu.
Editing .ini files prevents Dunwall City Trials scores to be posted to the leaderboards.[1]
Generally regarded as a high-quality PC port.[2][3]

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Epic Games Store
DRM details are not known
Definitive Edition.
Windows
GamersGate
Icon overlay.png
Definitive Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Definitive Edition also available.
Windows
GOG.com
DRM-free
Definitive Edition.
Windows
Humble Store
Icon overlay.png
Definitive Edition also available.
Windows
Microsoft Store
Microsoft Store
Definitive Edition included with Xbox Game Pass for PC.
Windows
Steam
Icon overlay.png
Definitive Edition also available.
Windows
Steam
Icon overlay.png
RHCP (Russia, Hungary, Czech, Polish) version
Windows
Amazon.com (unavailable)
Icon overlay.png
Definitive Edition also available.
Windows
Amazon.co.uk (unavailable)
Icon overlay.png
Game of the Year Edition also available.
Windows
Bethesda.net (unavailable)
Icon overlay.png
Definitive Edition also available.
Windows
Green Man Gaming (unavailable)
Icon overlay.png
Definitive Edition also available.
Windows

Version differences

Definitive Edition (formerly Game of the Year Edition) includes the base game and all DLC.

DLC and expansion packs

Name Notes
Dunwall City Trials
Windows
The Brigmore Witches
Windows
The Knife of Dunwall
Windows
Void Walker Arsenal
Windows

Essential improvements

Skip intro videos

Use the -nostartupmovies command line argument[4]
INI Method
  1. Go to the configuration file(s) location.
  2. Open DishonoredEngine.ini.
  3. Find [FullScreenMovie] section heading.
  4. Replace bForceNoStartupMovies=false with bForceNoStartupMovies=True or create as new entry if missing.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\
<Steam-folder>\userdata\<user-id>\205100\remote\options.sav
HKEY_CURRENT_USER\Software\Arkane\Dishonored\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/205100/pfx/[Note 1]
Editing any of the .ini files prevents Dunwall City Trials scores to be posted to the leaderboards.[1]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\205100\
<Steam-folder>\userdata\<user-id>\217980\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/205100/pfx/[Note 1]
The normal version uses 205100; the RHCP (Russian, Hungarian, Czech, Polish) version uses 217980
Maximum of 40 manual save slots + 9 automatic mission saves + 2 autosave slots + 1 quicksave slot.
DLCs have a separate save slot limit.

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
Steam Cloud
Syncs save games and settings.
Xbox Cloud

Video

In-game video settings.
In-game video settings.
In-game resolution settings.
In-game resolution settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Use Flawless Widescreen for the best experience.
Ultra-widescreen
[5]
4K Ultra HD
Field of view (FOV)
65-110°;[6] for custom values, see Field of view (FOV).
Windowed
Toggled with F11, menu option, or the -windowed parameter.[7]
Borderless fullscreen windowed
Works with GeDoSaTo.
Anisotropic filtering (AF)
Default is 4x. See Anisotropic filtering (AF).
Anti-aliasing (AA)
FXAA, MLAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uses frame rate smoothing with maximum value of 130. For higher frame rates see High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Use Dishonored FOV Hack[8]
To use this mod on Linux with Proton, run the game with the environment variable WINEDLLOVERRIDES set to "version=n,b". (In the General tab of the game's Properties window in Steam, put WINEDLLOVERRIDES="version=n,b" %command% in the launch options field.)
Add FOV hotkey[9]
  1. Go to the configuration file(s) location.
  2. Open DishonoredInput.ini.
  3. Go down to the line m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")
  4. Add a new line below it: m_PCBindings=(Name="F4",Command="FOV 120")
  5. Change 120 to the FOV you want and save your changes.
  6. Press F4 during gameplay to use the new FOV.

Notes

This method will break the zoom-in during cutscenes. Your FOV will not change.

Anisotropic filtering (AF)

Changing Anisotropic Filtering level[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredEngine.ini.
  3. Change MaxAnisotropy=4 to MaxAnisotropy=16
  4. Save your changes.

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[10][11]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Dishonored profile.
  3. Change Antialiasing compatibility value to 0x080000C1.
  4. Change Antialiasing - Behavior Flags to None.
  5. Change Antialiasing - Mode to Override any application setting.
  6. Change Antialiasing - Setting to 4x [4x Multisampling].
  7. Change Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling.
  8. Press "Apply Changes" in the top-right corner.

Ambient occlusion

Force HBAO+ (Nvidia only)[12][13]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Dishonored profile.
  3. Change Ambient Occlusion compatibility value to 0x0000002F.
  4. Change Ambient Occlusion setting to High Quality.
  5. Change Ambient Occlusion usage to Enabled.
  6. Press "Apply Changes" in the top-right corner.

High frame rate

Change frame rate smoothing[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
For more information, see the Unreal Engine 3 page.
Disabling frame rate smoothing can cause issues such as the player being stuck in tilt position or not being able to walk through doors. Raising the MaxSmoothedFrameRate to different values (i.e. 146) appears to cause no issues.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse smoothing option is on by default. Slider in menu for smoothing/acceleration.
Mouse sensitivity
Mouse has deadzone when zoomed in.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Supports both auto-aim and aim assist.
Controller remapping
Only pre-set layouts are available.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Use X1nput[14]
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
May not work properly, can happen along with settings not saving when using a controller. This can be fixed using these instructions.
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Occasionally changes button prompts

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
5.1 but center channel is flaky[15]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Czech
French
Unofficial patch.
German
Hungarian
Italian
Polish
Available here.
Russian
Available here.
Spanish
Portuguese
Download: 1, 2, 3

Independent UI and dubbing/captioning

Instructions[16]
  1. Make sure the actual game language is that you want the interface to be in (for ease XXX).
  2. Go to <path-to-game>\DishonoredGame\Localization\.
  3. Copy language-code folder to %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Localization\.
  4. Go to <path-to-game>\Engine\Localization\.
  5. Copy language-code folder to %USERPROFILE%\Documents\My Games\Dishonored\Engine\Localization\.
  6. Set the game in the language you want the voices and the captions to be in (for ease YYY).
  7. Change both the previous folders names from original XXX to your new language code YYY.
  8. Do the same with the extensions of every file inside each of them.

Notes

Allowed language codes are: CZE, DEU, ESN, FRA, HUN, INT, ITA, POL and RUS.
To batch rename every file inside a folder open cmd into that folder and type ren *.XXX *.YYY.

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.
Devices
3RD Space Gaming Vest

Issues unresolved

The Knife of Dunwall: Crashing during the third act

The DLC appears to crash a lot for people in the third act, no solution.

Possible solution:

Crash during third act[citation needed]
  1. Go to the end of the act and talk to Billie Lurk.
  2. When Billie Lurk asks if you want to exit the level, say "No".
  3. Save the game.
  4. Go and talk to Billie Lurk again.
  5. Say "Yes" and exit the level.

The Knife of Dunwall: Low resolution textures on butchers

The game is using the low detail textures on butchers instead of the high detail textures.[17]

The Knife of Dunwall: Missing 2D image files

Generic placeholder images are replacing some 2D icons and images in-game.[18]

Game crash at startup

Some users report that turning Steam Cloud off and on again solves the problem.
Game crash at startup[citation needed]
  1. Go to the save game data location.
  2. Delete remotecache.vdf.
  3. Disable Steam Cloud (close settings window).
  4. Enable Steam Cloud (close settings window).
  5. Let Steam sync your saved games.
  6. Launch Dishonored.

Issues fixed

Screen turns white or very bright randomly during gameplay

Bright screen bug
Bright screen bug
Fix white/bright screen[citation needed]
  1. Right-click on Dishonored in the Steam client and click Properties.
  2. Uncheck Enable the Steam Overlay while in-game.

"First time setup" runs every time game is started

Flag PhysX installation[19]
  1. Make sure the latest PhysX driver is installed
  2. Open cmd.exe and run: reg add HKLM\SOFTWARE\Valve\Steam\Apps\205100 /v PhysXRedist /t REG_DWORD /d 1 /f /reg:32.

Texture pop-in when switching weapons

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredEngine.ini.
  3. Change the values of both MipFadeInSpeed0 and MipFadeInSpeed1 to 0.
Unless the high quality texture can be loaded right away by your computer, this can make the texture pop-in even more noticeable, since it only disables the fade that is meant to hide the transition from low to high quality texture.

Controller hotplugging does not work

Run the game as an administrator, as detailed here.

Game options cannot be saved or loaded when using a controller

The game forces you to pick either keyboard/mouse or controller when you first open the main menu. Everything works fine with keyboard and mouse; however, with a controller, while the settings can be changed, they will never be saved and the game will reload the default settings every time a save file is loaded.

Run the game executable as an administrator once[citation needed]
  1. Go to <path-to-game>\Binaries\Win32\.
  2. Right click Dishonored.exe and hit "Run as Administrator".
  3. Steam should install some DirectX files, then the game will launch.
  4. Use a controller to enter the main menu and set your options. When you've changed your options and backed out, it should save them.
  5. From now on you should be able to save and load your options with a controller, even without running the game as adminstrator.

"High Overseer Campbell" meeting chamber bug

This gate to the right behind Overseer Martin will trigger the meeting chamber bug if opened.
This gate to the right behind Overseer Martin will trigger the meeting chamber bug if opened.
Opening the gate behind Overseer Martin during the "High Overseer Campbell" mission will trigger a bug with the main objective: High Overseer Campbell and Captain Curnow cut off their conversation too early, and everyone in the waiting area becomes alerted and rushes into the meeting chamber. The mission can still be completed, but several ways of solving the main objective are automatically failed.[20][21]
Avoid opening the bugged gate[20][21]

Complete the meeting chamber portion of the mission without opening the gate behind Overseer Martin (use climbing, Blink, or other methods to get inside without opening this particular gate).

"Creating a Safe Haven" side objective doesn't complete

After escorting the survivors past the Threat Zone, the game may still not give credit for the objective's completion. In order to successfully complete the quest, the player may need to perform the following action.
Place weeper corpse in the safe zone[22][23]

Return to the apartments and pick up a weeper corpse. Place this corpse in the safe zone with the other survivors.

After the objective is completed, do not turn on the nearby floodlights. Even though the survivors are no longer in the apartments, the objective will fail automatically when the tallboys begin to attack the apartments.[24]

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX, APEX 2.8.4.6
1.0.0.0
Audio Wwise
Interface Scaleform
Cutscenes Bink Video 1.9p

Low end configuration

Use custom settings[25][26]
  1. Go to the configuration file(s) location.
  2. Open DishonoredEngine.ini.
  1. Replace the entire [SystemSettings] section with
[SystemSettings]
SkeletalLODDistanceFactorMultiplier=1
StaticLODDistanceFactorMultiplier=1
TextureForcedLODBias=0
iType_AntiAlias=0
bUseMaxQualityMode=False
StaticDecals=False
DynamicDecals=True
UnbatchedDecals=False
DecalCullDistanceScale=1.0
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=False
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
UseHighQualityBloom=False
bAllowLightShafts=False
bAllowRatsShadow=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=1
ShadowFilterQualityBias=0
MaxAnisotropy=2
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=800
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=640
ResY=480
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
PreShadowResolutionFactor=.5
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=False
ShadowFilterRadius=2
ShadowDepthBias=.012
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.7
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
SpeakerConfiguration=0
TEXTUREGROUP_World=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=10,MaxLODSize=10,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)

Increase Texture Quality and Turn Off Texture Streaming

Edit Configuration File[citation needed]
  1. Go to the configuration files location.
  2. Open DishonoredEngine.ini.
  3. To disable mipmapping for world-textures (which should be most noticable), find the line TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0) and replace it with TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0) (similarly, to disable mipmapping for any other texture group, simply append NumStreamedMips=0 inside the parentheses, making sure to add the needed comma(s)).
  4. Change these lines and save as read-only:
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
MipFadeInSpeed1=0
MipFadeOutSpeed1=0
StopIncreasingLimit=20
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
OnlyStreamInTextures=True
PoolSize=0
LoadMapTimeLimit=999
LightmapStreamingFactor=0 
ShadowmapStreamingFactor=0
bAllowSwitchingStreamingSystem=False 
UseDynamicStreaming=False
SkeletalLODDistanceFactorMultiplier=0
StaticLODDistanceFactorMultiplier=0
TextureForcedLODBias=0
DetailMode=4
May cause game to enter an infinite loading loop. If it does, turn texture streaming back on, leave that area of the game, and turn it off again once you leave the area.

Increase Shadows Quality

Edit Configuration File[citation needed]
  1. Go to the configuration files location.
  2. Open DishonoredEngine.ini.
  3. Change these lines and save as read-only:
ShadowFilterQualityBias=0
MinShadowResolution=2048
MaxShadowResolution=4096
bAllowWholeSceneDominantShadows=True
MaxWholeSceneDominantShadowResolution=4096
ShadowTexelsPerPixel=0

Stop bodies from disappearing

Increase Default Number of Bodies In Areas[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredAI.ini.
  3. Modify the values of m_CorpseAbsoluteMaximumCount and m_CorpseIdealMaximumCount as necessary (e.g. m_CorpseAbsoluteMaximumCount=1000 and m_CorpseIdealMaximumCount=500).
  4. Modify m_bCorpseCleanupInView= value from true to false.

Display/Hide HUD

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredInput.ini.
  3. Add this line m_PCBindings=(Name="F6",Command="ShowHUD true").
  4. Press F6 to hide or display HUD.
Removing the HUD also eliminates the letterbox in cutscenes.[9]

Mute Note/Book Reading Ambient Sound Effect

Mute Note/Book Reading SE[citation needed]
  1. Go to <path-to-game>\DishonoredGame\CookedPCConsole\.
  2. To mute the sound effect simply rename the file Bank_UI_Ingame_Note.pck to something else, such as Bank_UI_Ingame_Note.backup.

Mute all Powers Sound Effects

Mute Powers SFX[citation needed]
  1. Go to <path-to-game>\DishonoredGame\CookedPCConsole\.
  2. To mute the sound effect simply rename the file Bank_Power_Player.pck to something else, such as Bank_Power_Player.backup.

Change sprint/run from hold to toggle

Change default sprint/run behavior from a hold to a toggle, activated while moving, no need to hold down button[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredInput.ini.
  3. Find a line that resembles m_PCBindings=(Name="LeftShift",Command="GBA_Sprint").
  4. Alter the line so that it reads m_PCBindings=(Name="LeftShift",Command="GBA_Sprint | DisToggleSprint TRUE").
  5. Save the file, it is recommended to make it read-only to prevent the game from resetting it.

Add Mission Stats menu

Adds "Statistics" button in pause menu, so it is possible to check statistics mid-mission.
  1. Download the mod here, then extract its content in <path-to-game>\Binaries\Win32\.
  2. Change the mod options by editing missionstats.ini with a text editor in <path-to-game>\Binaries\Win32\NativeMods\.

Notes

Works with Steam and GOG.com versions.
Alternative link, French translation, Polish translation, Russian translation.

Custom Health/Mana regen

Changes Health/Mana regeneration limits to allow full regeneration.
  1. Download the mod here, then extract its contents in <path-to-game>\Binaries\Win32\.
  2. Change the mod options by editing fullregen.ini with a text editor in <path-to-game>\Binaries\Win32\NativeMods\.

Notes

Works with Steam and GOG.com versions.
Alternative link.

Add Nonlethal Drop Takedown

Allows you to knock enemies out nonlethally by dropping on their heads from a sufficient height.

Download the mod here, then extract DishonoredWeapon.ini in %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\.

Video demonstration.

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista, 7
Processor (CPU) 3.0 GHz Dual Core
System memory (RAM) 3 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon HD 5850
512 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) Windows compatible
Although official system requirements show Windows Vista as a minimum, the game does run on Windows XP.[27]


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Dishonored Graphics (TWEAKS) - Page 32 - Steam Users' Forums (retrieved)
  2. WTF Is... - Dishonored ? - YouTube
  3. A look at Dishonored’s many UI options | Bethesda Blog
  4. Dishonored | Skip Game Intros Wiki | Fandom powered by Wikia
  5. Steam Community :: Group :: /r/ultrawidemasterrace Group
  6. https://youtube.com/watch?v=AxUq2p0udlk
  7. Dishonored stops responding and shows a very long error, and crashes to desktop. - PC - Bethesda Softworks Forums
  8. ToCA EDIT: Dishonored FOV Hack Released
  9. 9.0 9.1 How to change FOV in Dishonored - Reddit
  10. NVidia Profile Inspector - AA Flags - Google Drive
  11. https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9522150&postcount=3433
  12. HBAO+ Compatibility Flags
  13. Original HBAO+ Post at Guru3D.com Forums
  14. Custom Xinput DLL with Impulse Trigger support on Xbox One Controllers
  15. PC Gaming Surround Sound Round-up
  16. HowTo: Play Dishonored with separate Voice/Text language :: Steam community discussions and extended by Mirh
  17. Blurry texture not loading in? - Steam community discussions
  18. Missing image files in new DLC - Steam community discussions
  19. First time setup every launch. - Steam Users' Forums (retrieved)
  20. 20.0 20.1 Overseer Campbell quest bug? :: Dishonored General Discussions
  21. 21.0 21.1 Dishonored Overseer Campbell Quest Gate Bug - YouTube
  22. Glitched out secondary mission "Creating a Safe Haven" - Dishonored Steam Discussions
  23. How to complete 'Creating a Safe Haven' (if bugged) - Youtube
  24. https://steamcommunity.com/app/205100/discussions/0/864948300007547523/?ctp=2 - Dishonored Steam Discussions
  25. Tweak-Fix | Dishonored | Framerate Boost For Very Low End PC's - YouTube
  26. Dishonored on super low graphics for low end computer - YouTube
  27. Dishonored on XP & XP x64 - Steam Users' Forums (retrieved)