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Difference between revisions of "Digital rights management (DRM)"

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'''Key points'''
 
'''Key points'''
{{ii}} With relation to PC gaming, '''Digital Rights Management (DRM)''' is commonly used to refer to copy protection and/or technical protection measures employed by companies in an attempt to limit the manipulation and copying of game data and content by end-users after the purchase, download, and/or install of the product.<ref>[http://www.giantbomb.com/digital-rights-management/3015-1704/ Giant Bomb: Digital rights management]</ref>
+
{{ii}} With relation to PC gaming, '''Digital Rights Management (DRM)''' is commonly used to refer to copy protection and/or technical protection measures employed by companies in an attempt to limit the manipulation and copying of game data and content by end-users after the purchase, download, and/or install of the product.<ref>{{Refurl|url=http://www.giantbomb.com/digital-rights-management/3015-1704/|title=Giant Bomb: Digital rights management|date=May 2023}}</ref>
{{mm}} Technically speaking, the term refers to all form of access control technologies used to control the use, modification, and distribution of copyrighted works, as well as systems that enforce these policies, regardless of how it affects the end-user. However with relation to PC gaming the technical use of DRM on the backend of digital distribution platforms such as Steam, GOG, Origin, etc to allow continuous access to download and/or install a game through the platforms using an account-based DRM is often ignored.
+
{{mm}} Technically speaking, the term refers to all form of access control technologies used to control the use, modification, and distribution of copyrighted works, as well as systems that enforce these policies, regardless of how it affects the end-user.
  
 
'''More information'''
 
'''More information'''
{{ii}} [[The Big List of 3rd Party DRM on Steam]]
+
{{ii}} [[The big list of third-party DRM on Steam]]
 +
{{ii}} [[List of DRM-free games on Epic Games Store]]
 
:[[Wikipedia:Digital rights management|Digital rights management]]
 
:[[Wikipedia:Digital rights management|Digital rights management]]
 
:[[Wikipedia:Copy protection|Copy protection]]
 
:[[Wikipedia:Copy protection|Copy protection]]
  
 
==DRM-free==
 
==DRM-free==
''[[GOG.com]]<ref>{{Refurl|url=http://techcrunch.com/2013/08/19/gog-com-opens-a-new-indie-developer-portal-as-it-looks-to-broaden-its-drm-free-games-catalogue/|title=TechCrunch - GOG.com opens a new indie developer portal as it looks to broaden its DRM-free games catalogue|date=2018-08-26}}</ref> and [[Itch.io]]<ref>{{Refsnip|url=https://itch.io/docs/creators/faq#does-itchio-impose-any-drm-digital-rights-management|title=itch.io - Creator FAQ|date=2018-08-26|snippet=Does itch.io impose any DRM (Digital Rights Management)?<br><br>No. itch.io lets users download the games exactly as you uploaded them. No modifications are made to the files you upload.}}</ref> generally deliver DRM-free copies of games, although some might require additional DRM for online-based features.<ref>{{Refurl|url=https://support.gog.com/hc/en-us/articles/213036365-Multiplayer-issue-CD-Key|title=GOG.com Support - Multiplayer issue - CD Key|date=2019-01-10}}</ref> [[GamersGate]], [[Epic Games Store]] and [[Humble Store]] also offer a substantial DRM-free catalogue, and [[The Big List of DRM-Free Games on Steam|some titles on Steam]] are also in essence DRM-free post-download.''
+
[[File:DRM-free icon.svg|right|100px]]
 +
''[[GOG.com]]<ref>{{Refurl|url=http://techcrunch.com/2013/08/19/gog-com-opens-a-new-indie-developer-portal-as-it-looks-to-broaden-its-drm-free-games-catalogue/|title=TechCrunch - GOG.com opens a new indie developer portal as it looks to broaden its DRM-free games catalogue|date=2018-08-26}}</ref>, [[Store:ZOOM Platform|ZOOM Platform]] and [[Itch.io]]<ref>{{Refsnip|url=https://itch.io/docs/creators/faq#does-itchio-impose-any-drm-digital-rights-management|title=itch.io - Creator FAQ|date=2018-08-26|snippet=Does itch.io impose any DRM (Digital Rights Management)?<br><br>No. itch.io lets users download the games exactly as you uploaded them. No modifications are made to the files you upload.}}</ref> generally deliver DRM-free copies of games, although some might require additional DRM for online-based features.<ref>{{Refurl|url=https://support.gog.com/hc/en-us/articles/213036365-Multiplayer-issue-CD-Key|title=GOG.com Support - Multiplayer issue - CD Key|date=2019-01-10}}</ref> [[GamersGate]], [[Epic Games Store]] and [[Humble Store]] also offer a substantial DRM-free catalogue, and some titles on [[Steam]] are also in essence DRM-free post-download.''
  
{{++}} DRM-free means a game is shipped without any formal restrictions on how it is installed, copied, or activated.
+
{{++}} DRM-free means a game is shipped without any technical restrictions on how it is installed, copied, or activated.
 
{{++}} Once a DRM-free game has been bought and/or downloaded, it can be installed on any computer and copied freely between machines, with no [[#Activation limit|activation limits]].
 
{{++}} Once a DRM-free game has been bought and/or downloaded, it can be installed on any computer and copied freely between machines, with no [[#Activation limit|activation limits]].
 
{{ii}} Some DRM-free titles might require the use of DRM to access or enable online-based features.
 
{{ii}} Some DRM-free titles might require the use of DRM to access or enable online-based features.
 +
{{ii}} Although no technical restrictions are in place on DRM-free titles, formal restrictions specified in the license may still apply.
  
 
==Types of DRM==
 
==Types of DRM==
 
[[File:DRM Disc Check icon.svg|right|100px]]
 
[[File:DRM Disc Check icon.svg|right|100px]]
 
===Disc check===
 
===Disc check===
''Games which use a disc check include [[The Sims 3]] and [[Age of Empires III]].''
+
''Games which use a disc check include [[The Sims 2]] and [[Age of Empires II: The Age of Kings]].''
 
{{DRM list|Disc check}}
 
{{DRM list|Disc check}}
 
{{ii}} Also known as CD/DVD check, it is an older form of DRM becoming less common as PC gaming moves to [[:Category:Stores|digital distribution]].
 
{{ii}} Also known as CD/DVD check, it is an older form of DRM becoming less common as PC gaming moves to [[:Category:Stores|digital distribution]].
{{--}} The game will not run without the appropriate CD/DVD being present in the disc drive.
+
{{--}} The game will not run without the appropriate CD/DVD being present in the disc drive, and/or a specific file otherwise present only on the disc is detected.
 
{{++}} This system will operate regardless of whether or not the entire game content is installed on the hard drive.
 
{{++}} This system will operate regardless of whether or not the entire game content is installed on the hard drive.
 +
{{--}} Frequent use causes disc decay over time, putting the media at risk of becoming unusable.
 +
{{ii}} Can additionally be combined with several methods:
 +
* Dummy files - inserting dummy files which point to segments of other files, resulting in significantly larger files when copying them.
 +
* Illegal Table of Contents - uses a second data track contrary to ISO standards
 +
* "OverSized" - lead-out area on the disc is also used for the data, a method which could not be replicated by most CD-RW drives in the late 1990s. Present mostly in games on 659 MB (74-minute) CD-R discs.
 +
* Intentional disc errors - damaging the disc in production so that an error in reading a sector would confirm the game is legitimate.
  
 
[[File:DRM CD-Key icon.svg|right|100px]]
 
[[File:DRM CD-Key icon.svg|right|100px]]
  
 
===CD-key===
 
===CD-key===
''Games which use a CD-key include [[Tom Clancy's H.A.W.X]].''
+
''Games which use a CD-key include [[Command & Conquer: Red Alert 2]] and [[Tom Clancy's H.A.W.X]].''
 
{{DRM list|CD key}}
 
{{DRM list|CD key}}
{{ii}} Also known as a serial or product key, the game comes with a unique code (often printed in the manual), which the user must input to complete the installation.
+
{{ii}} Also known as a serial or product key, the game comes with a unique code (often printed in the manual, on a sticker inside the game case, or more uncommonly on the exterior case), which the user must input to complete the installation. Some games (e.g. [[Empire Earth]]) require a key only for multiplayer access instead of the whole game.
 
{{ii}} In this way, the installer can verify whether or not a game has been illegally copied.<ref>[[Wikipedia:Product key|Wikipedia: Product key]]</ref>
 
{{ii}} In this way, the installer can verify whether or not a game has been illegally copied.<ref>[[Wikipedia:Product key|Wikipedia: Product key]]</ref>
{{++}} If activation is completed offline, then a single key has unlimited uses.
+
{{++}} If activation is completed offline, then a single key has unlimited uses. Like [[Digital rights management (DRM)#Physical|physical DRM]], these keys can often be found freely online.
{{--}} If key activation is [[#Online activation|completed online]], then a single key may be limited to a specific number of installations (see [[#Activation limit|activation limit]]).
+
{{--}} If key activation is [[#Online activation|completed online]], then a single key may be limited to a specific number of installations (see [[#Activation limit|activation limit]]). Retail copies of games requiring [[Steam]] or [[Origin]] for example include a CD key that is tied to an account and can never be reused (see [[Digital rights management (DRM)#Account-based|account-based]]).
  
 
[[File:DRM Online Activation icon.svg|right|100px]]
 
[[File:DRM Online Activation icon.svg|right|100px]]
 +
 
===Online activation===
 
===Online activation===
''Games which require online activation include [[Company of Heroes]].''<ref>[http://www.amazon.com/Games-Limited-Activations-Online-Activation/lm/R2WAWH04VXL9X6 Amazon list: Games with limited activations and/or online activation]</ref>
+
''Games which require online activation include [[Two Worlds]] and [[Earth 2160]].''<ref name="amazon.com">[http://www.amazon.com/Games-Limited-Activations-Online-Activation/lm/R2WAWH04VXL9X6 Amazon list: Games with limited activations and/or online activation]</ref>
 
{{DRM list|Online activation}}
 
{{DRM list|Online activation}}
{{ii}} Requires an internet connection in order to notify the rights holder each time the game is installed.<ref>[http://www.escapistmagazine.com/articles/view/columns/experienced-points/6452-Online-Activation-Is-a-Ripoff The Escapist: Experienced Points - Online Activation Is A Ripoff]</ref>
+
{{ii}} Requires an Internet connection in order to notify the rightsholder each time the game is installed.<ref>{{Refurl|url=http://www.escapistmagazine.com/articles/view/columns/experienced-points/6452-Online-Activation-Is-a-Ripoff|title=The Escapist: Experienced Points - Online Activation Is A Ripoff|date=May 2023}}</ref>
{{--}} This is often paired with identifying information about your computer.
+
{{--}} This is often paired with identifying information about the user's computer.
 
{{--}} The publisher can therefore track when the game was first installed, and how many times it has been installed since.
 
{{--}} The publisher can therefore track when the game was first installed, and how many times it has been installed since.
{{--}} It ''may'' be used in conjunction with a [[#CD-key|CD-key]] and [[#Activation limit|activation limit]] in order to restrict access to the product.
+
{{--}} It is sometimes used in conjunction with a [[#CD-key|CD-key]] and [[#Activation limit|activation limit]] in order to restrict access to the product.
  
 
[[File:DRM-installationlimit.png|right|100px]]
 
[[File:DRM-installationlimit.png|right|100px]]
  
 
===Activation limit===
 
===Activation limit===
''Games that set an activation limit include [[Mirror's Edge]], [[Crysis]] and [[Spore]].''<ref>[http://www.amazon.com/Games-Limited-Activations-Online-Activation/lm/R2WAWH04VXL9X6 Amazon list: Games with limited activations and/or online activation]</ref><ref>[http://activate.ea.com/deauthorize/ EA Games Authorization Management]</ref>
+
''Games that set an activation limit include [[Mirror's Edge]], [[Crysis]] and [[Spore]].''<ref name="amazon.com"/><ref>{{Refurl|url=https://activate.ea.com/deauthorize/|title=EA Games Authorization Management|date=May 2023}}</ref>
 
{{DRM list|Activation limit}}
 
{{DRM list|Activation limit}}
 
{{ii}} Always used in conjunction with [[#Online activation|online activation]], a limit is placed on the number of times a game can be installed simultaneously, or independently.<ref>[[Wikipedia:Digital rights management#Limited install activations|Wikipedia: Limited install activations]]</ref>
 
{{ii}} Always used in conjunction with [[#Online activation|online activation]], a limit is placed on the number of times a game can be installed simultaneously, or independently.<ref>[[Wikipedia:Digital rights management#Limited install activations|Wikipedia: Limited install activations]]</ref>
 
{{ii}} The most common limits are three or five activations.
 
{{ii}} The most common limits are three or five activations.
 
{{--}} After this limit is reached, the user has to contact customer support in order to extend their limit and install their game again.
 
{{--}} After this limit is reached, the user has to contact customer support in order to extend their limit and install their game again.
{{--}} Uninstalling the game may not free up an activation unless a specific 'de-authorizing tool' is provided (e.g. [http://activate.ea.com/deauthorize/ EA Games Authorization Management]).
+
{{--}} Uninstalling the game may not free up an activation unless a specific 'de-authorizing tool' is provided (e.g. [https://activate.ea.com/deauthorize/ EA Games Authorization Management]).
  
 
[[File:DRM Account-Based icon.svg|right|100px]]
 
[[File:DRM Account-Based icon.svg|right|100px]]
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{{ii}} Once a game is purchased or redeemed, the copy is tied to a specific email address or account, and therefore requires [[#Online activation|online activation]].
 
{{ii}} Once a game is purchased or redeemed, the copy is tied to a specific email address or account, and therefore requires [[#Online activation|online activation]].
 
{{++}} These services often allow unlimited product activations.
 
{{++}} These services often allow unlimited product activations.
{{--}} An account can only be used on one computer at a time, meaning a single copy cannot be active on more than one PC simultaneously.
+
{{--}} An account can only be used on one computer at a time, meaning a single account/library cannot be active on more than one PC simultaneously. One logged in user playing one game on one PC will prevent access to the entire rest of the library for anyone else.
{{--}} Games can never be unbound from a user's account, meaning they cannot be traded or sold on.
+
{{--}} Games can never be unbound from a user's account, meaning they cannot be traded or sold.
  
 
[[File:DRM Always Online icon.svg|right|100px]]
 
[[File:DRM Always Online icon.svg|right|100px]]
 
===Always online===
 
===Always online===
''Games that require a constant internet connection include [[Diablo III]].''<ref>[[Wikipedia:Always-on DRM|Wikipedia: Always-on DRM]]</ref>
+
''Games that require a constant internet connection include [[Diablo III]].''<ref>[[:wikipedia:Always-on DRM]]</ref>'' For a list of games, see [[List of games using Always Online DRM]].''
{{DRM list|Always online}}
+
{{ii}} Some games, like [[Red Dead Redemption 2]], [[Tony Hawk's Pro Skater 1 + 2]] and [[Dota 2]] in Source 1 engine only require an internet connection each time they are launched. Those games don't currently fit in the "Always Online" category.
 
{{--}} To play the game, the user must remain connected to the internet for the entirety of the session.<ref>[[Wikipedia:Digital rights management#Persistent online authentication|Wikipedia: Persistent online authentication]]</ref>
 
{{--}} To play the game, the user must remain connected to the internet for the entirety of the session.<ref>[[Wikipedia:Digital rights management#Persistent online authentication|Wikipedia: Persistent online authentication]]</ref>
 
{{--}} Any loss of connection will boot the player out of the game after a pre-determined length of downtime.
 
{{--}} Any loss of connection will boot the player out of the game after a pre-determined length of downtime.
 
{{--}} Game files may be consistently downloaded from the publisher's server in an attempt to reduce piracy (e.g. [[Silent Hunter 5: Battle of the Atlantic|Silent Hunter 5]] pre-patch).
 
{{--}} Game files may be consistently downloaded from the publisher's server in an attempt to reduce piracy (e.g. [[Silent Hunter 5: Battle of the Atlantic|Silent Hunter 5]] pre-patch).
{{ii}} If the entire game is stored server-side, it is known as [[#Cloud gaming|cloud gaming]].
+
{{mm}} If the entire game is stored server-side, it is known as [[#Cloud gaming|cloud gaming]].
  
 
[[File:DRM Cloud icon.svg|right|100px]]
 
[[File:DRM Cloud icon.svg|right|100px]]
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===Cloud gaming===
 
===Cloud gaming===
 
''[[Wikipedia:Google Stadia|Google Stadia]] is an example of cloud-based gaming.''
 
''[[Wikipedia:Google Stadia|Google Stadia]] is an example of cloud-based gaming.''
{{ii}} No game files are stored on the user's computer itself, instead the game is run on a rig set-up by the service provider and video and audio are streamed to the player over the internet.<ref>[https://stadia.google.com/ Google Stadia]</ref>
+
{{ii}} No game files are stored on the user's computer itself, instead the game is run on a rig set-up by the service provider and video and audio are streamed to the player over the internet.<ref>{{Refurl|url=https://stadia.google.com/|title=Google Stadia|date=May 2023}}</ref>
 
{{--}} Any loss of connection will boot the player out of the game after a pre-determined length of downtime.
 
{{--}} Any loss of connection will boot the player out of the game after a pre-determined length of downtime.
 
{{--}} No game files are accessible to the player.
 
{{--}} No game files are accessible to the player.
 +
{{--}} Players lose access to the game once the service has gone defunct such as in the case of Stadia, unless if the publisher offers refunds or some other way for the player to access the game.
  
 
[[File:DRM Physical icon.svg|right|100px]]
 
[[File:DRM Physical icon.svg|right|100px]]
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{{ii}} Sometimes integrated into actual gameplay as a puzzle or very difficult section.
 
{{ii}} Sometimes integrated into actual gameplay as a puzzle or very difficult section.
 
{{++}} A "defeated" DRM system, most of the physical content can be found online for free.
 
{{++}} A "defeated" DRM system, most of the physical content can be found online for free.
 +
{{++}} Digital releases of such games officially include scans of the physical objects (code wheels, manuals, etc.) which were used for the check.
 
{{--}} The phrase/code usually needs to be entered in at every game launch and/or for every new game.
 
{{--}} The phrase/code usually needs to be entered in at every game launch and/or for every new game.
 +
 +
[[File:DRM dongle icon.svg|right|100px]]
 +
===USB dongle===
 +
''A few games may require USB decryption sticks, USB barcode scanners, or special-purpose controllers to reach the proper gameplay''.
 +
{{DRM list|Dongle}}
 +
{{--}} Dongles may require drivers, which may in turn fail to work on newer OS versions.
 +
{{--}} Losing the USB dongle will cause the game to fail to boot.
  
 
==Middleware==
 
==Middleware==
 
{{ii}} Some games come bundled with and make use of additional copy protection and/or technical protection measures provided by middleware developers.  
 
{{ii}} Some games come bundled with and make use of additional copy protection and/or technical protection measures provided by middleware developers.  
 
{{ii}} This section details the most common platforms and how they might affect users.
 
{{ii}} This section details the most common platforms and how they might affect users.
{{--}} Certain middleware might also be designed to restrict the user's fair use rights.<ref>[https://w2.eff.org/IP/DRM/fair_use_and_drm.html Electronic Frontier Foundation: Fair use and DRM]</ref>
+
{{--}} Certain middleware might also be designed to restrict the user's fair use rights.<ref>{{Refurl|url=https://w2.eff.org/IP/DRM/fair_use_and_drm.html|title=Electronic Frontier Foundation: Fair use and DRM|date=May 2023}}</ref>
 +
 
 +
===ActControl===
 +
{{DRM list|ActControl}}<br />
 +
{{ii}} Activation-based DRM.
 +
{{mm}} [https://web.archive.org/web/20220924225323/http://activate.actcontrol.net/ Official website (archived)]
 +
{{mm}} No longer functional as of late 2022 and unactivated games require a no-CD patch to bypass the activation check, or use this [https://proactive.star-force.com/2.0/activate.php StarForce servers] as a workaround.
  
 
===Arxan Anti-Tamper===
 
===Arxan Anti-Tamper===
 
{{DRM list|Arxan Anti-Tamper}}<br />
 
{{DRM list|Arxan Anti-Tamper}}<br />
{{ii}} Used to strengthen the account-based DRM (e.g. [[#Microsoft Store|Microsoft Store]], [[#Origin|Origin]], [[#Steam/Steamworks|Steam]], or [[#Uplay|Uplay]]) of a game, considered an alternative to [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]].
+
{{ii}} Used to strengthen the account-based DRM (e.g. [[#Microsoft Store|Microsoft Store]], [[#Origin|Origin]], [[#Steam/Steamworks|Steam]], or [[#Uplay|Uplay]]) of a game, considered an alternative to [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]] and with similar functionality.
{{ii}} Easier to mod binary, but still employs protection methods to parts of the executable.
+
 
 +
===[[Store:Battle.net|Battle.net]]===
 +
{{DRM list|Battle.net}}<br />
 +
{{ii}} ''Not to be confused with the multiplayer infrastructure of the same name''
 +
{{ii}} Contrary to most other store-specific DRM, games released on the Battle.net application are required to be launched with appropriate account information.
 +
{{--}} Most games, like [[Diablo III]], require a constant Internet connection on top of the link to the Battle.net application to run. Others like [[StarCraft]] can be launched offline, but only if a recent-enough offline token has been stored on the computer.
 +
 
 +
===CopyLok===
 +
{{DRM list|CopyLok}}<br />
 +
{{ii}} Protection for games distributed via optical discs aiming to disallow disc duplication, used often for [[#Disc check|checking the disc]].
 +
{{ii}} Achieved by modified laser beam recorder hardware during the disc manufacturing process.
  
 
===[[Denuvo#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]===
 
===[[Denuvo#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]===
 
{{ii}} See the [[Denuvo#Denuvo Anti-Tamper|main article]] for more information.
 
{{ii}} See the [[Denuvo#Denuvo Anti-Tamper|main article]] for more information.
  
===Easy Anti-Cheat===
+
===[[Store:Epic Games Store|Epic Online Services]]===
[https://www.easy.ac Easy Anti-Cheat] (EAC) is designed to counter cheating in multiplayer games using various methods, however it has also been used to prevent the use of third-party modding tools (such as 3DMigoto) in singleplayer games.
+
{{DRM list|Epic Games Launcher}}<br />
{{ii}} Some games allow EAC to be disabled, at the cost of disabling some or all online features.
+
{{ii}} As part of its larger set of features, Epic Online Services provides some basic authentication and ownership interfaces that developers can leverage as a basic DRM solution to protect against extremely casual piracy. An additional anti-tamper protection (often [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM further.
{{--}} Blocks the use of third-party DLL files, such as is used by 3DMigoto and other modding tools, even when these are not for the purpose of cheating. Use a [https://www.easy.ac/en-us/support/realmroyale/guides/whitelist/ whitelisted third-party application] instead.
 
  
===[[Store:Epic_Games_Store|Epic Online Services]]===
+
===[[Games for Windows - LIVE#DRM|Games for Windows - LIVE]]===
Epic's equivalent of Steamworks, mostly geared toward supporting the Epic Games Store, though it sounds like it can also work independently of it.
+
{{ii}} See the [[Games for Windows - LIVE#DRM|main article]] for more information. For a list of games, see [[List of Games for Windows - LIVE games]].
{{ii}} Allows games to make use of EGS friends list, perform networking with EGS users, access EGS payment flows...
 
{{ii}} Can optionally provide developers with basic DRM for checking EGS ownership of games / DLCs / other entitlements.
 
{{ii}} An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM elements.
 
  
===[[Games for Windows - LIVE]]===
+
===LaserLock===
''See [[Games for Windows - LIVE|the main article]] for more information. For a list of games, see [[List of Games for Windows - LIVE games]].''
+
{{DRM list|LaserLock}}<br />
{{ii}} Offline features can be used with a [[Games for Windows - LIVE#Creating a local profile|local profile]] without entering a key or activating the game (any additional DRM such as SecuROM will still require online activation). A few games do not support local profiles (e.g. [[Bulletstorm]]).
+
{{ii}} Also referred to as '''LaserLok'''.
{{ii}} Online features are only available in [http://www.xbox.com/live/countries  Xbox LIVE Countries and Regions] and require a [https://live.xbox.com/Account/Signin Microsoft account] and online activation. Games with Server-Side Activation (SSA) ties the product key to the Microsoft account (no install limit) while the Legacy method has an activation limit (see the [[List of Games for Windows - LIVE games]] for game-specific details).
+
{{ii}} Protection for games distributed via optical discs aiming to disallow disc duplication, used often for [[#Disc check|checking the disc]].
{{--}} Partially defunct. The closure of the Marketplace prevents game and DLC downloads through the service, and the multiplayer services of some games have shut down. Refer to game-specific articles for more information and possible workarounds.
+
{{ii}} Achieved by combining files in the hidden {{folder|LASERLOK}} directory and a modified laser marking during the disc manufacturing process.
  
 
===[[Store:Microsoft Store|Microsoft Store]]===
 
===[[Store:Microsoft Store|Microsoft Store]]===
 
{{DRM list|Microsoft Store}}<br />
 
{{DRM list|Microsoft Store}}<br />
{{ii}} An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Microsoft Store.
+
{{ii}} An additional anti-tamper protection (such as [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]] or [[#Arxan Anti-Tamper|Arxan Anti-Tamper]]) might be used to strengthen the DRM of Microsoft Store.
{{--}} The ''AppX'' package(s) that make up ''Universal Windows Platform'' apps acts as a very restrictive form of DRM, preventing users from easily modifying game content or use third-party injectors.
+
{{--}} The ''AppX'' package(s) that make up ''Universal Windows Platform'' apps acts as a very restrictive form of DRM, preventing users from easily modifying game content.
  
 
===[[Store:Origin|Origin]]===
 
===[[Store:Origin|Origin]]===
 
{{DRM list|Origin}}<br />
 
{{DRM list|Origin}}<br />
{{ii}} Same as with Steam/Steamworks, Origin provides a basic DRM wrapper and solution that protects against extremely casual piracy. An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Origin.
+
{{ii}} Same as with Steam/Steamworks, Origin provides a basic DRM wrapper and solution that protects against extremely casual piracy. An additional anti-tamper protection (usually [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Origin.
 +
 
 +
===ProtectDISC Software===
 +
{{DRM list|ProtectDISC Software}}<br />
 +
{{ii}} Protection for games distributed via optical discs aiming to disallow disc duplication and make cracking more difficult, used often for [[#Disc check|checking the disc]].
 +
{{ii}} Known also under the names '''VOB''', '''ProtectCD''' and '''ProtectDVD'''.
 +
{{ii}} Mainly used in games made by German developers or adapted for the German-speaking market.
 +
{{++}} Does not require a driver on the user's computer, with all relevant data found on the disc itself.
 +
{{mm}} [https://web.archive.org/web/20070701164801/http://www.protectdisc.com/With_FL/HTML/cd_publisher.html Official information page (archived)]
 +
 
 +
===Ring PROTECH===
 +
{{DRM list|Ring PROTECH}}<br />
 +
{{ii}} Protection for games distributed via optical discs aiming to disallow disc duplication, used often for [[#Disc check|checking the disc]].
 +
{{ii}} Identified by a characteristic circle on the underside of the disc. The sectors within that circle contain data which is difficult to copy.
  
 
===SafeDisc===
 
===SafeDisc===
Line 134: Line 178:
 
{{ii}} Protection for games distributed via optical discs aiming to disallow disc duplication, used often for [[#Disc check|checking the disc]].
 
{{ii}} Protection for games distributed via optical discs aiming to disallow disc duplication, used often for [[#Disc check|checking the disc]].
 
{{ii}} SafeDisc official support was discontinued on March 30, 2009.<ref>{{Refurl|url=https://web.archive.org/web/20090219231330/http://trymedia.com:80/safedisc-advanced.html|title=SafeDisc End-of-Life Notice - Trymedia - Wayback Machine|date=2018-07-26}}</ref>
 
{{ii}} SafeDisc official support was discontinued on March 30, 2009.<ref>{{Refurl|url=https://web.archive.org/web/20090219231330/http://trymedia.com:80/safedisc-advanced.html|title=SafeDisc End-of-Life Notice - Trymedia - Wayback Machine|date=2018-07-26}}</ref>
{{mm}} Often found in game install discs with a file known as "SecDrv.sys".
+
{{mm}} Often found in game install discs with a file known as {{file|SecDrv.sys}} (versions 2 and up), which is also the name of the driver installed on Windows. Version 1 can be recognized by an {{file|.icd}} file with the same name and location as the main executable.
 
{{mm}} Sometimes formerly known as '''CDilla''' from 1998 to 2003.
 
{{mm}} Sometimes formerly known as '''CDilla''' from 1998 to 2003.
{{--}} Not supported in Windows 10<ref>{{Refurl|url=https://answers.microsoft.com/en-us/windows/forum/games_windows_10/secdrvsys-not-loading-in-windows-10-this-will/65a6fe83-08df-4760-b2ad-6b1ce61d40d4|title=Not Loading in Windows 10; this will break thousands of - Microsoft Community|date=2017-01-16}}</ref> nor previous versions of Windows with the KB3086255<ref name="Microsoft-MS15-097">{{Refurl|url=https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component|title=Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015|date=2018-02-16}}</ref> update installed due to security concerns. Possible workarounds exists for [[Microsoft Windows#SafeDisc protected games do not work with Windows 10|Windows 10]] and [https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component previous versions of Windows], however it might expose the system to known security vulnerabilities, and can make the system more susceptible to malicious attacks.
+
{{--}} Not supported in Windows 10 and later<ref>{{Refurl|url=https://answers.microsoft.com/en-us/windows/forum/games_windows_10/secdrvsys-not-loading-in-windows-10-this-will/65a6fe83-08df-4760-b2ad-6b1ce61d40d4|title=Not Loading in Windows 10; this will break thousands of - Microsoft Community|date=2017-01-16}}</ref><ref>{{Refurl|url=http://answers.microsoft.com/en-us/windows/forum/games_windows_10/age-of-mythology-windows-10/c7142024-8298-4060-aeb8-0e77d9d83af7|title=Microsoft Community Forums :: Age of Mythology - Windows 10|date=May 2023}}</ref><ref>{{Refurl|url=https://web.archive.org/web/20090219231330/http://trymedia.com/safedisc-advanced.html|title=SafeDisc End-of-Life Notice - Trymedia - Wayback Machine|date=2018-07-26}}</ref> nor previous versions of Windows with the KB3086255<ref name="Microsoft-MS15-097">{{Refurl|url=https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component|title=Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015|date=2018-02-16}}</ref> update installed due to security concerns. Possible workarounds exists for [[Microsoft Windows#SafeDisc protected games do not work with Windows 10|Windows 10]] and [https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component previous versions of Windows], however it might expose the system to known security vulnerabilities, and can make the system more susceptible to malicious attacks.
 +
{{Fixbox|description=Use [https://github.com/RibShark/SafeDiscShim SafeDiscShim]|ref=|fix=
 +
}}
 +
{{Fixbox|description=Install SafeDisc drivers from a previous version of Windows|ref=<ref>{{Refcheck|user=KyoriAsh|date=2018-07-19}}</ref>|fix=
 +
# Download the [https://community.pcgamingwiki.com/files/file/1154-safedisc-driver-restoration-for-win10/ necessary files].
 +
# Extract to a temporary location on the system.
 +
# Run {{file|install (run as admin).bat}}
 +
# As the service may still not work due to lack of a digital signature,<ref>{{Refurl|url=https://answers.microsoft.com/en-us/windows/forum/games_windows_10/secdrvsys-not-loading-in-windows-10-this-will/65a6fe83-08df-4760-b2ad-6b1ce61d40d4?auth&page=19|title=Microsoft Community -  SECDRV.SYS Not Loading in Windows 10; this will break thousands of older games. - replies by EricSoAndSo|date=2019-04-18}}</ref> refer to [https://github.com/ericwj/PsSecDrv these instructions] to disable driver signature verification in the operating system and sign the driver with a custom digital signature.
 +
}}
 
<!--TODO: [have a specific page just like Steam DRM one and?] explicitly mention workarounds (in the future unpackers may be added)  
 
<!--TODO: [have a specific page just like Steam DRM one and?] explicitly mention workarounds (in the future unpackers may be added)  
 
¿Should we also mention information of special interest for editors? https://www.winehq.org/pipermail/wine-users/2002-April/007910.html -->
 
¿Should we also mention information of special interest for editors? https://www.winehq.org/pipermail/wine-users/2002-April/007910.html -->
 
<!--TODO: Move the information about workaround for previous versions of Windows over to a fixbox somewhere in here, alongside the Windows 10 workaround so you don't have to go back and forth between other websites. -->
 
<!--TODO: Move the information about workaround for previous versions of Windows over to a fixbox somewhere in here, alongside the Windows 10 workaround so you don't have to go back and forth between other websites. -->
 +
<!-- "SafeDisc HD" and "SafeDisc Lite" were also a thing (not sure if the former has been ever used in games though) https://ww2.cdmediaworld.com/hardware/cdrom/news/0003/safedisc_hd.shtml https://web.archive.org/web/20040919072752/http://club.cdfreaks.com:80/showthread.php?threadid=55007 -->
 +
<!-- Can actually work with virtual drives https://web.archive.org/web/20070112205453if_/http://www.macrovision.com/pdfs/safedisc_v4_FAQ_sep2004.pdf#page=10 -->
  
===SecuROM===
+
===[[SecuROM]]===
{{DRM list|SecuROM}}<br />
+
{{ii}} See the [[SecuROM|main article]] for more information.
One of the most common and longest enduring forms of DRM, SecuROM uses a variety of methods to verify the integrity of a game, as well as prevent disc copying of the protected material. The original disc-based DRM solution is simply called "SecuROM", or sometimes [[#Disc Authentication|SecuROM Disc Authentication]], while the online activation-based version meant for digital distribution is called [[#Product Activation|SecuROM Product Activation]]. At the launch of a game and during play SecuROM (both versions) would also monitor the system, preventing the game from running if it detects applications or tools that can be used to enable piracy, disassembly, or hacking of the game.
 
  
{{mm}} [https://support.securom.com/faq_general.html Official general information/FAQ]
+
===SmarteSECURE===
{{mm}} [https://support.securom.com/ Official support]
+
{{DRM list|SmarteSECURE}}<br />
{{mm}} [https://support.securom.com/pop_titles.html Official support pages for popular titles]
+
{{ii}} Protection for games distributed via optical discs aiming to disallow disc duplication, used often for [[#Disc check|checking the disc]].
{{++}} '''Still works on newer versions of Windows''', despite erroneous reports of the contrary.<ref name="securom-pcgw">[https://community.pcgamingwiki.com/topic/1340-including-executables-with-no-copy-protection/#entry6736 Including executables with no copy protection - Development - PCGamingWiki Community]</ref><ref name="securom-aemony">{{Refcheck|user=Aemony|date=2018-02-16}}</ref>
+
{{ii}} Earlier versions known as '''SmartE'''.
{{--}} Some Intel processors may cause a Code 8016 failure if their microcode is not updated.<ref name="securom-intel">[https://www.intel.com/content/www/us/en/support/articles/000020262/processors.html Error Code 8016 While Playing Games on 6th Generation Intel® Processors]</ref>
+
{{ii}} Used mostly by Microsoft-published games in the mid-2000s.
<!-- When we will have a dedicate page, point out "A required security module cannot be activated. This program cannot be executed (5025)." is a problem that happens when ProcMon is open http://erictheturtle.blogspot.com/2009/02/messin-with-securom.html-->
 
 
 
====Disc Authentication====
 
The disc-based version of SecuROM works by using strong software encryption along with a special signature applied to the physical disc during manufacturing. The game will only launch if the original disc that carries the special signature of the game is detected, otherwise an error message will be shown instead.
 
 
 
{{ii}} The disc-based version does not rely on an internet connection to function.
 
{{mm}} [https://support.securom.com/faq_dc.html Official FAQ for Disc Check / authentication]
 
{{--}} May stop games from properly installing from the disc. To get around this, transfer the files to the PC, and install it using the files on the PC.
 
<!-- older (like 2000 or something) version of this *may* have been driver based, investigate -->
 
 
 
====Product Activation====
 
{{DRM list|SecuROM Product Activation}}<br />
 
This is the online activation-based version of SecuROM meant for games released through digital distribution and used on some of the later disc-based games. It functions much the same way as the previous disc-based alternative, although it replaces the dependency of a physical disk with an authentication license retrieved using a one-time internet connection and stored on the local hard drive. SecuROM Product Activation is integrated into the executable of the game, and after the game have been uninstalled only the authentication license remain on the system. Some older versions also used a background service to allow the sharing of these licenses between multiple user accounts in Windows. Use the [https://support.securom.com/removaltool.html SecuROM Removal Tool] to remove the remaining licenses after all SecuROM Product Activation protected titles have been uninstalled from the system.
 
 
 
{{ii}} Requires an one-time Internet connection to retrieve an authentication license for the protected product. This version of SecuROM is the predecessor to [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]].
 
{{mm}} [https://support.securom.com/PAunlock/ Manual activation website]
 
{{mm}} [https://support.securom.com/faq_dc.html Official FAQ for Product Activation]
 
{{++}} '''Still works on newer versions of Windows''', despite erroneous reports of the contrary.<ref name="securom-pcgw"/><ref name="securom-aemony" />
 
{{--}} Can be used to enforce an [[Digital rights management (DRM)#Activation limit|activation limit]].
 
 
 
====Data File Activation (DFA)====
 
{{ii}} A component used among other things as a form of release date control check to prevent pre-release access to games. Often used in addition to [[#Disc Authentication|Disc Authentication]] or [[#Product Activation|Product Activation]].
 
{{mm}} [https://support.securom.com/DFAunlock/ Manual activation website]
 
{{mm}} Some games might not include a manual activation option, but requires a manual tool downloaded from the [https://support.securom.com/pop_titles.html SecuROM support page], or might need to be retrieved from an archive of the support page (such as with [https://web.archive.org/web/20140714091342/https://support.securom.com/pop_borderlands.html Borderlands]).
 
{{--}} The automatic release date check service that relies on e.g. https://dfa01.sonyvfactory.com/ seems to be not be working any longer, regardless of operating system, and requires [https://support.securom.com/DFAunlock/ manual activation] instead.<ref name="securom-aemony-2019">{{Refcheck|user=Aemony|date=2019-04-05|comment=Automatic release date check service for retail discs of the original [[Borderlands]] seems down, but using the [https://support.securom.com/DFAunlock/ manual activation website] along with the [http://download.securom.com/support/2k/BorderlandsManualReleaseDateCheck.zip manual release date check tool] worked.}}</ref> For games with no serial number, leave that field empty (such as with [[Borderlands]] non-GOTY retail discs).
 
  
 
===StarForce===
 
===StarForce===
Line 180: Line 208:
 
Another older DRM, StarForce has changed several times over the years. StarForce provides many of the functions of other DRM software, but installs itself as a driver on the computer. This along with some purported hardware and software issues made StarForce very controversial, and lead to a decline in its use due to user complaints. For removal options, see [http://www.star-force.com/support/drivers/ the official support page]. If the game uses online activation remember to deactivate the license before removing the driver.
 
Another older DRM, StarForce has changed several times over the years. StarForce provides many of the functions of other DRM software, but installs itself as a driver on the computer. This along with some purported hardware and software issues made StarForce very controversial, and lead to a decline in its use due to user complaints. For removal options, see [http://www.star-force.com/support/drivers/ the official support page]. If the game uses online activation remember to deactivate the license before removing the driver.
 
{{ii}} Primarily used in Russian releases of several games, but sometimes is released universally across all regions.
 
{{ii}} Primarily used in Russian releases of several games, but sometimes is released universally across all regions.
{{--}} Some older StarForce versions are not supported on newer versions of Windows, or might require an update to function correctly; see [http://www.star-force.com/support/users/ the official support page] for details and possible workarounds.
+
{{--}} Some older StarForce versions (1 through 3) are not supported on newer versions of Windows, or might require an update to function correctly; see [http://www.star-force.com/support/users/ the official support page] for details and possible workarounds.
  
<!-- Just like nobody has time for a dedicated page, I couldn't have for some clear, fair, neutral wording now. So here's just the data:
 
* info about the starforce challenge, and the "dvd reader killer" issue that wasn't their fault can be found here and at the following links https://old.reddit.com/r/pcgaming/comments/6f7rp3/rumour_denuvo_is_using_pirated_software_in_their/dignupj/
 
* then I'd bet crashes and BSODs may still have been pretty common, though I wouldn't know about objective data over the "normal mean of crashes" of those times
 
** it must also be noted that back then internet wasn't so widespread, and for as much as they might have been "diligently" updating their software, a lot of people were completely clueless about anything that didn't ship on their CD
 
* I read some comments about "those f* only releasing an uninstaller after years of complaints from users". I'm not sure how much time would have to be too much though, and by 2004 they already had some available https://web.archive.org/web/20040815220132/http://www.star-force.com/index.phtml?category=200&type=5 https://web.archive.org/web/20041110214402/http://www.onlinesecurity-on.com/protect.phtml?c=55
 
Maybe already 2003 https://web.archive.org/web/20080403064013/http://starf.bestmedia.kiev.ua/cdrupro/cdru/ssilki/progs.htm#sfclean
 
** though again, given internet availability 15 years ago, I guess like not shipping "locally in a normal install" (Idk if that was the case) could have been a remarkable downside
 
* BEHOLD windows 10 is so bugged, that every now and then older drivers "installed but not loaded for lack of signing" are started
 
https://www.jeromeguyonnet.com/bug/bug-windows-10-reparation-automatique/#comment-2 https://www.drwindows.de/windows-10-desktop/128161-windows-10-bootet-neusten-update.html
 
* Incompatibilities with native (S?)ATA drives? https://web.archive.org/web/20060701111710/http://starf.bestmedia.kiev.ua/ (check english readme)
 
* Backuping was certainly a hell, to be sure https://club.myce.com/t/defeating-starforce-3-5-cd-using-alcohol-and-sfcopy/146732
 
* "Developer info" at https://pcgamingwiki.com/wiki/Talk:TrackMania_Sunrise
 
-->
 
 
===[[Store:Steam|Steam/Steamworks]]===
 
===[[Store:Steam|Steam/Steamworks]]===
 
''For more in-depth information, see [[User:Cyanic/Steam DRM|Cyanic's Steam DRM user page]].'' {{DRM list|Steam}}<br />
 
''For more in-depth information, see [[User:Cyanic/Steam DRM|Cyanic's Steam DRM user page]].'' {{DRM list|Steam}}<br />
{{ii}} Although hardly its main concern, Steam and Steamworks provides a basic DRM wrapper and solution that protects against extremely casual piracy and has some obfuscation.<ref>{{Refsnip|url=https://partner.steamgames.com/doc/features/drm|title=Steamworks Documentation - Steam DRM|date=2018-02-16|snippet=The Steam DRM wrapper by itself is not is not a anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.}}</ref> An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Steam/Steamworks.
+
{{ii}} As part of its larger set of Steamworks services, Steam provides a basic DRM wrapper and solution that protects against extremely casual piracy and has some obfuscation.<ref>{{Refsnip|url=https://partner.steamgames.com/doc/features/drm|title=Steamworks Documentation - Steam DRM|date=2018-02-16|snippet=The Steam DRM wrapper by itself is not is not a anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.}}</ref> An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Steam/Steamworks.
{{++}} One of the least intrusive DRM schemes available with multiple service enhancements only available for legitimate users.
+
{{--}} Can inadvertently act as an always online DRM if implemented incorrectly by developers, as was the case with [[Sonic Mania]] and [[Ys Seven]].<ref>{{Refurl|url=https://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1319962514590954694/?ctp=281#c1474222499227274893|title=Steam Community - Special K - v 0.8.65 [Legacy Release] - (1/15/18)|date=2018-02-16}}</ref>
{{--}} Can inadvertently act as an always online DRM if implemented incorrectly by developers, as was the case with [[Sonic Mania]] and [[Ys Seven]].<ref>{{Refurl|url=http://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1319962514590954694/?ctp=281#c1474222499227274893|title=Steam Community - Special K - v 0.8.65 [Legacy Release] - (1/15/18)|date=2018-02-16}}</ref>
 
 
==== Custom Executable Generation ====
 
==== Custom Executable Generation ====
<!-- Cyanic's page is explicitly not covering CEG. I wouldn't really want to touch it for this. Moreover, there's also the AMD's CEG issue to mention (putting it in the steam client article is kinda bad)
+
{{ii}} '''Custom Executable Generation (CEG)''' was a stronger first-party DRM scheme of the Steam platform introduced in 2009 which worked by generating unique game executables for each Steam user, tying the executable to that single Steam user alone.<ref>{{Refurl|url=https://store.steampowered.com/news/2372/|title=Valve - Steamworks Makes DRM Obsolete|date=2020-11-01}}</ref> The protection scheme seems to have been made obsolete sometime during 2014, although titles released before its obsoletion may still make use of it.<ref>{{Refcheck|user=Aemony|date=2020-11-01|comment=I looked into it a few years ago, and once again today as well, and (re)discovered that the [https://partner.steamgames.com/doc/features/drm Steamworks Documentation] barely makes any mentions of CEG any longer. The one site that mentioned CEG, the old [https://web.archive.org/web/20171013175512/http://www.steampowered.com/steamworks/publishingservices.php Steamworks introduction site], was replaced entirely in 2017 to redirect to the Steamworks Documentation instead. [https://www.google.com/search?q=site:steamdb.info+%22cegpublickey%22+-demo A search on Google] for <code>cegpublickey</code> on SteamDB also does not return any recent games, with the 'newest' ones being from 2014: [[Alien: Isolation]], [[Age of Mythology: Extended Edition]], [[F1 2014]], [[GRID Autosport]], and [[Sniper Elite 3]]. All other search results are dated as being released earlier. It should therefor be safe to conclude that while older titles may still make use of CEG, it is not a DRM scheme that Valve have offered for developers for half a decade by now.}}</ref>
 +
<!-- Cyanic's page is explicitly not covering CEG. I wouldn't really want to touch it for this. Moreover, there's also the AMD's CEG issue to mention (having it in the Steam client article is kinda bad)
 
But a fixbox would feel out of place here, where we are "just informative". Therefore, I hope we are going to have this bloody dedicated pages for each DRM one day...
 
But a fixbox would feel out of place here, where we are "just informative". Therefore, I hope we are going to have this bloody dedicated pages for each DRM one day...
https://gist.github.com/hardware/3395025 Reversing Steam CEG Protection by Push_BirthDay_Ret -->
+
https://gist.github.com/hardware/3395025 Reversing Steam CEG Protection by Push_BirthDay_Ret  
 +
https://habr.com/en/post/274773/ Idk how more info on the different protection levels/versions
 +
Also see https://www.pcgamingwiki.com/wiki/Glossary_talk:Central_Processing_Unit_(CPU) -->
  
 
===TAGES===
 
===TAGES===
Line 211: Line 228:
 
====Solidshield====
 
====Solidshield====
 
{{DRM list|Solidshield}}<br />
 
{{DRM list|Solidshield}}<br />
{{ii}} Solidshield is TAGES' new DRM technology. It is presumed that this is their replacement for TAGES - though some games use it in tandem with their prior system.
+
{{ii}} Solidshield is TAGES' new DRM technology. It is presumed that this is their replacement for TAGES - though some games use it in tandem with their prior system (requiring the same driver update).  
{{ii}} To revoke activations for EA games with Solidshield "released after May 2008" use the [http://activate.ea.com/deauthorize/ EA Game Authorization Management Tool].
+
{{ii}} To revoke activations use the executable in the installation folder (usually called <code>activation.exe</code>); see [https://web.archive.org/web/20150825232554/http://www.solidshield.com/docs/activation-and-revocation-client/ Activation and revocation client] for further details.<ref>{{Refcheck|user=Bowi|date=2023-01-27|comment=Worked for [[Dead Space 2]].}}</ref>
{{ii}} To revoke activations for other games use the executable in the installation folder (usually called <code>activation.exe</code>); see [http://www.solidshield.com/docs/activation-and-revocation-client/ Activation and revocation client] for further details.
+
{{ii}} To revoke activations for some EA games with Solidshield "released after May 2008" use the [https://activate.ea.com/deauthorize/ EA Game Authorization Management Tool].{{note|Some games like [[Dead Space 2]] on Steam already come with the pre-installed "Game Specific De-Authorization Tool".}}
  
===[[Store:Uplay|Uplay]]===
+
===[[Store:Ubisoft Connect|Ubisoft Connect]]===
 
{{DRM list|Uplay}}<br />
 
{{DRM list|Uplay}}<br />
{{ii}} Same as with Steam/Steamworks, Uplay provides a basic DRM wrapper and solution that protects against extremely casual piracy. An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Uplay.
+
{{ii}} Same as with Steam/Steamworks, Ubisoft Connect (formerly known as Uplay) provides a basic DRM wrapper and solution that protects against extremely casual piracy. An additional anti-tamper protection (usually [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]] and/or [[#VMProtect|VMProtect]]) might be used to strengthen the DRM of Ubisoft Connect.
  
 
===VMProtect===
 
===VMProtect===
Line 223: Line 240:
 
{{ii}} Prevents code from executing on virtual machine and non-standard architecture.{{CN|Wtf is a non-standard architecture? ARM? MIPS? Itanium?}}
 
{{ii}} Prevents code from executing on virtual machine and non-standard architecture.{{CN|Wtf is a non-standard architecture? ARM? MIPS? Itanium?}}
 
{{ii}} Suspected of negatively affecting protected program's performance due to usage of virtualization methods.{{CN|*Of course* 'more code' is going to affect performance (and many people usually just follow this intuition). But it should be worth mentioning, only if this was somewhat relevant - and of course proof or GTFO}}
 
{{ii}} Suspected of negatively affecting protected program's performance due to usage of virtualization methods.{{CN|*Of course* 'more code' is going to affect performance (and many people usually just follow this intuition). But it should be worth mentioning, only if this was somewhat relevant - and of course proof or GTFO}}
 +
{{ii}} Used by [[Company:Ubisoft|Ubisoft]] games since 2014.
 +
 +
===Custom code===
 +
{{ii}} Many developers would add additional code unique to their games which would block game access or even sabotage the gameplay if a copy is detected by the game's code to be counterfeit.
 +
{{ii}} ''Examples include the auto-defeat trigger in [[Command & Conquer: Red Alert 2]] and the invincible arachnoid enemy in [[Serious Sam 3: BFE]].<br />For more examples, see [[User:Plok/List of games with custom DRM behavior|Plok's list of games with custom DRM behavior]]''.
 +
{{--}} May be triggered on legitimate copies in certain circumstances. See [[#Controversy|Controversy]] section.
  
 
==DRM removal==
 
==DRM removal==
{{ii}} '''Circumventing DRM is illegal in some countries''' (unless you have the developer/publisher's consent), however there are circumstances where it is possible, legal, and advisable to circumvent or remove the DRM of a product.
+
{{ii}} '''Circumventing DRM is illegal in some countries''' (unless consented by the developer/publisher), however there are circumstances where it is possible, legal, and advisable to circumvent or remove the DRM of a product.
{{ii}} Some Steamwork titles can be made DRM-free by the removal of Steamworks related DLL files from the installation folder. See [[The Big List of DRM-Free Games on Steam]] for more information.
+
{{ii}} Some Steamworks titles can be made DRM-free by the removal of Steamworks related DLL files from the installation folder. See [[The Big List of DRM-Free Games on Steam]] for more information.
{{mm}} [[PCGamingWiki:Editing guide/Wiki policy#Bypassing copyright protection and fixes|The PCGamingWiki policy on bypassing copyright protection and fixes]] lists the restrictions that applies when it is necessary to cover bypasses for games in articles and files available on this site.
+
{{mm}} [[PCGamingWiki:Editing guide/Wiki policy#Bypassing copyright protection and fixes|The PCGamingWiki policy on bypassing copyright protection and fixes]] lists the restrictions that apply when it is necessary to cover bypasses for games in articles and files available on this site.
  
 
DRM is often a critical component of a game, and a removal of the DRM might affect the functionality of the game; sometimes even make the game unplayable. Removing the DRM while these games are installed is therefore not recommended; although in some cases, running the game might reinstall the DRM. If you uninstall all software related to the DRM, the DRM can typically be removed safely. Many DRM companies provide a removal tool; other programs can be uninstalled directly.
 
DRM is often a critical component of a game, and a removal of the DRM might affect the functionality of the game; sometimes even make the game unplayable. Removing the DRM while these games are installed is therefore not recommended; although in some cases, running the game might reinstall the DRM. If you uninstall all software related to the DRM, the DRM can typically be removed safely. Many DRM companies provide a removal tool; other programs can be uninstalled directly.
  
Occasionally a developer will remove DRM from a game with a patch after a period of time. Patching the game in these cases is a legitimate way of running the game without DRM. For example, [[Civilization IV|Civilization IV: Beyond The Sword]] was eventually patched to remove DRM and CD checks from the game, and the Civilization IV series was re-released as a DRM-free game soon after.
+
Occasionally a developer will remove DRM from a game with a patch after a period of time. Patching the game in these cases is a legitimate way of running the game without DRM. For example, [[Civilization IV|Civilization IV: Beyond The Sword]] was eventually patched to remove DRM and CD checks from the game, and Civilization IV and its expansions were re-released as a DRM-free complete edition soon after.
  
 
==DRM and second-hand software==
 
==DRM and second-hand software==
Line 243: Line 266:
  
 
==Controversy==
 
==Controversy==
Due to its very nature DRM sparks controversy as the limitations/restrictions enforced can, and sometimes will, affect customers as well. The consequences for customers can either be intentional or unintentional; therefore DRM requires a balancing act on the part of studios were the intended purpose of the DRM (e.g. prevent cheating or delay piracy) is weighted against possible customer inconveniences (e.g. prevents modding or offline play).
+
Due to its very nature DRM sparks controversy as the limitations/restrictions enforced can, and sometimes will, affect customers as well. The consequences for customers can either be intentional or unintentional; therefore DRM requires a balancing act on the part of studios where the intended purpose of the DRM (e.g. prevent cheating or delay piracy) is weighed against possible customer inconveniences (e.g. prevents modding or offline play).
  
 
'''Examples of controversies:'''
 
'''Examples of controversies:'''
* DRM is not always disclosed on packaging and might be installed silently on computers, sometimes without user consent. Many people as an effect do not know they have DRM software installed on the computer, nor how it might limit or restrict their use of the software.
+
* DRM is not always disclosed on the retail packaging or digital store page and might be installed silently on computers, sometimes without user consent. Many people as an effect do not know they have DRM software installed on the computer, nor how it might limit or restrict their use of the software.
 
** The DRM itself, or data related to it, might also undisclosed remain on a system after the protected software is removed.
 
** The DRM itself, or data related to it, might also undisclosed remain on a system after the protected software is removed.
  
Line 258: Line 281:
  
 
* DRM might malfunction, and flag a legitimate game as pirated.
 
* DRM might malfunction, and flag a legitimate game as pirated.
** The copy protection of [[The Lord of the Rings: The Battle for Middle-earth]] looked for signs of pirating that was known to trigger on legitimate installs, causing all the characters to die randomly. The only fix was to uninstall and reinstall the game.<ref>{{Refurl|url=http://bfme2.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,489,510,all|title=Battle for Middle Earth II Heaven Forums - All my units die out of the blue at the same time at around 5 minutes into the game|date=2018-07-17}}</ref>
+
** The copy protection of ''[[Command & Conquer: Red Alert 2]]'', ''[[Command & Conquer: Generals]]'', and ''[[Series:The Battle for Middle-earth|The Battle for Middle-earth]]'' series looked for signs of pirating (at the very least, an omitted or invalid serial key in the system registry) that was known to trigger even on legitimate installs, causing the player's units and structures to be destroyed after a short period of time after the match start, triggering an automatic defeat. The only fixes were to perform a clean game reinstall or a [[Command %26 Conquer: Red Alert 2#Auto-defeat after 30 seconds|manual serial key fix]] in the registry files.<ref>{{Refurl|url=http://bfme2.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,489,510,all|title=Battle for Middle Earth II Heaven Forums - All my units die out of the blue at the same time at around 5 minutes into the game|date=2018-07-17}}</ref>
  
 
* Key-based or online-based DRM can be revoked without a customer's consent, has the potential for errors, and is susceptible to abuse from piracy.
 
* Key-based or online-based DRM can be revoked without a customer's consent, has the potential for errors, and is susceptible to abuse from piracy.
Line 266: Line 289:
  
 
* DRM may contain security vulnerabilities that makes a computer more susceptible to malicious attacks. The more tightly integrated in the operating system a DRM is (such as "Ring-0 DRM"), the more critical a vulnerability becomes.
 
* DRM may contain security vulnerabilities that makes a computer more susceptible to malicious attacks. The more tightly integrated in the operating system a DRM is (such as "Ring-0 DRM"), the more critical a vulnerability becomes.
** Security concerns with MacroVision [[#SafeDisc|SafeDisc]]'s kernel drivers prompted Microsoft to disable/remove them from modern versions of Windows.<ref>{{Refurl|url=https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component|title=Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015|date=2018-02-16}}</ref>.
+
** Security concerns with MacroVision [[#SafeDisc|SafeDisc]]'s kernel drivers prompted Microsoft to disable/remove them from modern versions of Windows.<ref>{{Refurl|url=https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component|title=Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015|date=2018-02-16}}</ref>
** Ubisoft's [[#Uplay|Uplay]] browser plug-in (although not directly related to the DRM of Uplay games) were found to have a security vulnerability<ref>{{Refurl|url=https://www.rockpapershotgun.com/2012/07/30/psa-possible-security-risk-in-some-ubisoft-pc-games/|title=Rock Paper Shotgun - Warning: Big Security Risk In Some Ubisoft PC Games|date=2018-02-16}}</ref> that could be exploited by an attacker using a specially crafted website.
+
** Ubisoft's [[#Ubisoft Connect|Uplay]] browser plug-in (although not directly related to the DRM of Uplay games) were found to have a security vulnerability<ref>{{Refurl|url=https://www.rockpapershotgun.com/2012/07/30/psa-possible-security-risk-in-some-ubisoft-pc-games/|title=Rock Paper Shotgun - Warning: Big Security Risk In Some Ubisoft PC Games|date=2018-02-16}}</ref> that could be exploited by an attacker using a specially crafted website.
 +
** Capcom's anti-cheat/DRM driver {{file|Capcom.sys}}, used at least in ''[[Street Fighter V]]'' was known for its vulnerabilities, to the point that it was blocked by Microsoft in newer builds of Windows.<ref>{{Refurl|url=https://learn.microsoft.com/en-us/windows/security/application-security/application-control/windows-defender-application-control/design/microsoft-recommended-driver-block-rules|title=Microsoft recommended driver block rules - Windows Security <nowiki>|</nowiki> Microsoft Learn|date=2023-10-03|snippet=Deny ID="ID_DENY_CAPCOM_SHA256"}}</ref>
 +
 
 +
==Anti-cheat middleware==
 +
{{ii}} While the primary intention of an anti-cheat protection is not to enforce or serve as the copy protection of a game, because of their intended goal being to prevent players from gaining an unfair advantage over other players they often enforce similar, or sometimes harsher, restrictions on customers as regular DRM meant to limit piracy. The anti-cheat protection is not always optional, and may also be active during singleplayer gameplay sessions preventing the user from performing actions that otherwise does not give them an unfair advantage over other players (e.g. cheating in a singleplayer campaign).
 +
{{ii}} Certain anti-cheat solutions utilize kernel-level access and are thus criticized for potential security and privacy risks, not to mention that their abuse of operating system APIs may make them incompatible with compatibility layers such as Wine and/or newer versions of Windows. For example, Wine lists games with nProtect GameGuard as unfixable due to their policy of implementing the compatibility layer in user-space on security grounds.
 +
{{mm}} Due to the lack of a dedicated page on the topic, this section is mentioned here for now.
 +
{{ii}} [[List of games with anti-cheat technology]]
 +
 
 +
===BattlEye===
 +
{{ii}} [https://www.battleye.com/ Official website]
 +
 
 +
===Denuvo Anti-Cheat===
 +
Denuvo Anti-Cheat (DAC) is an anti-cheat solution that according to its developer takes a "read only" approach where the anti-cheat protection does not actively block any cheats or applications but only detects and reports user activity. See [[Denuvo Anti-Cheat]] for more information.
 +
 
 +
===Easy Anti-Cheat===
 +
While [https://www.easy.ac Easy Anti-Cheat] (EAC) is not primarily intended to serve as a DRM solution for games, its design to counter cheating in multiplayer games using various methods often have a similar impact on end users to that of typical as also been used to prevent the use of third-party modding tools (such as 3DMigoto) in singleplayer games.
 +
{{ii}} Some games allow EAC to be disabled, at the cost of disabling some or all online features.
 +
{{--}} Blocks the use of third-party DLL files, such as is used by 3DMigoto and other modding tools, even when these are not for the purpose of cheating.
 +
 
 +
===nProtect GameGuard===
 +
{{ii}} [https://nprotect.com/ Official website]
 +
Kernel-level anti-cheat solution developed by Korean software firm INCA Internet for use on MMO titles, primarily online games popular in Asian regions. GameGuard has been accused of rootkit-like behavior due to its use of low-level operating system functions.<ref>Fahey, Mike (18 September 2009). [https://kotaku.com/5362441/hooray-aion-drops-gameguard-for-launch "Hooray! Aion Drops GameGuard For Launch"]. Kotaku. Retrieved 2 February 2016.</ref>
 +
 
 +
{{--}} Blocks the use of third-party DLL files, such as is used by 3DMigoto and other modding tools, even when these are not for the purpose of cheating.
 +
{{--}} Kernel-level access makes it incompatible with compatibility layers such as Wine and Proton. Support for newer versions of Windows is also at the discretion of nProtect and/or the MMO developer/publisher.
 +
 
 +
===PunkBuster===
 +
{{ii}} [https://evenbalance.com/ Official website]
 +
 
 +
===Valve Anti-Cheat===
 +
A part of the [[#Steamworks|Steamworks]] suite of features, Valve Anti-Cheat (VAC) is available for Steam-based titles to use in multiplayer games.
 +
 
 +
===XIGNCODE3===
 +
Is a Korean kernel-level driver anti-cheat solution developed by [https://welbia.com Wellbia.com]; made to protect PC, console and mobile games (Android and iOS).
 +
 
 +
===Riot Vanguard===
 +
This is the kernel-mode driver anti-cheat software created by [https://support-valorant.riotgames.com/hc/en-us/articles/360046160933-What-is-Vanguard- Riot Games] to protect its games.
 +
 
 +
===Warden Client===
 +
It is the anti-cheat tool implemented in [[Company:Blizzard Entertainment|Blizzard]] games, such as [[Diablo II]], [[StarCraft]], [[Warcraft III: Reign of Chaos]] and [[World of Warcraft]].
 +
 
 +
===Treyarch Anti-Cheat (TAC)===
 +
It was included in [[Series:Call of Duty|Call of Duty]] games developed by [[Company:Treyarch|Treyarch]], last implemented in [[Call of Duty: Black Ops Cold War]].
 +
 
 +
===RICOCHET Anti-Cheat===
 +
The [https://www.callofduty.com/warzone/ricochet RICOCHET Anti-Cheat], is a solution implemented in PC kernel-level driver for the [[Series:Call of Duty|Call of Duty]] franchise, debuting in [[Call of Duty: Vanguard]] and [[Call of Duty: Modern Warfare#Monetization|Warzone]].
 +
 
 +
===EA AntiCheat (EAAC)===
 +
Another company that has also decided to create its own anti-cheat software is [[Company:Electronic Arts|Electronic Arts]]. [https://www.ea.com/security/news/eaac-deep-dive EAAC] is a kernel-mode anti-cheat and anti-tamper solution, developed internally by EA; and [[FIFA 23]] is the first game to include it.
  
 +
===Plutonium Anti-Cheat===
 +
It is used on [https://plutonium.pw/ Plutonium], a dedicated server platform for [[Call of Duty: Black Ops]], [[Call of Duty: Black Ops II|Black Ops II]], [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] and [[Call of Duty: World at War|World at War]].
 
{{References}}
 
{{References}}
  
 
[[Category:Guide]]
 
[[Category:Guide]]

Latest revision as of 00:39, 24 February 2024

Key points

With relation to PC gaming, Digital Rights Management (DRM) is commonly used to refer to copy protection and/or technical protection measures employed by companies in an attempt to limit the manipulation and copying of game data and content by end-users after the purchase, download, and/or install of the product.[1]
Technically speaking, the term refers to all form of access control technologies used to control the use, modification, and distribution of copyrighted works, as well as systems that enforce these policies, regardless of how it affects the end-user.

More information

The big list of third-party DRM on Steam
List of DRM-free games on Epic Games Store
Digital rights management
Copy protection

DRM-free

DRM-free icon.svg

GOG.com[2], ZOOM Platform and Itch.io[3] generally deliver DRM-free copies of games, although some might require additional DRM for online-based features.[4] GamersGate, Epic Games Store and Humble Store also offer a substantial DRM-free catalogue, and some titles on Steam are also in essence DRM-free post-download.

DRM-free means a game is shipped without any technical restrictions on how it is installed, copied, or activated.
Once a DRM-free game has been bought and/or downloaded, it can be installed on any computer and copied freely between machines, with no activation limits.
Some DRM-free titles might require the use of DRM to access or enable online-based features.
Although no technical restrictions are in place on DRM-free titles, formal restrictions specified in the license may still apply.

Types of DRM

DRM Disc Check icon.svg

Disc check

Games which use a disc check include The Sims 2 and Age of Empires II: The Age of Kings. For a list of games, see games using Disc check DRM.

Also known as CD/DVD check, it is an older form of DRM becoming less common as PC gaming moves to digital distribution.
The game will not run without the appropriate CD/DVD being present in the disc drive, and/or a specific file otherwise present only on the disc is detected.
This system will operate regardless of whether or not the entire game content is installed on the hard drive.
Frequent use causes disc decay over time, putting the media at risk of becoming unusable.
Can additionally be combined with several methods:
  • Dummy files - inserting dummy files which point to segments of other files, resulting in significantly larger files when copying them.
  • Illegal Table of Contents - uses a second data track contrary to ISO standards
  • "OverSized" - lead-out area on the disc is also used for the data, a method which could not be replicated by most CD-RW drives in the late 1990s. Present mostly in games on 659 MB (74-minute) CD-R discs.
  • Intentional disc errors - damaging the disc in production so that an error in reading a sector would confirm the game is legitimate.
DRM CD-Key icon.svg

CD-key

Games which use a CD-key include Command & Conquer: Red Alert 2 and Tom Clancy's H.A.W.X. For a list of games, see games using CD key DRM.

Also known as a serial or product key, the game comes with a unique code (often printed in the manual, on a sticker inside the game case, or more uncommonly on the exterior case), which the user must input to complete the installation. Some games (e.g. Empire Earth) require a key only for multiplayer access instead of the whole game.
In this way, the installer can verify whether or not a game has been illegally copied.[5]
If activation is completed offline, then a single key has unlimited uses. Like physical DRM, these keys can often be found freely online.
If key activation is completed online, then a single key may be limited to a specific number of installations (see activation limit). Retail copies of games requiring Steam or Origin for example include a CD key that is tied to an account and can never be reused (see account-based).
DRM Online Activation icon.svg

Online activation

Games which require online activation include Two Worlds and Earth 2160.[6] For a list of games, see games using Online activation DRM.

Requires an Internet connection in order to notify the rightsholder each time the game is installed.[7]
This is often paired with identifying information about the user's computer.
The publisher can therefore track when the game was first installed, and how many times it has been installed since.
It is sometimes used in conjunction with a CD-key and activation limit in order to restrict access to the product.
DRM-installationlimit.png

Activation limit

Games that set an activation limit include Mirror's Edge, Crysis and Spore.[6][8] For a list of games, see games using Activation limit DRM.

Always used in conjunction with online activation, a limit is placed on the number of times a game can be installed simultaneously, or independently.[9]
The most common limits are three or five activations.
After this limit is reached, the user has to contact customer support in order to extend their limit and install their game again.
Uninstalling the game may not free up an activation unless a specific 'de-authorizing tool' is provided (e.g. EA Games Authorization Management).
DRM Account-Based icon.svg

Account-based

Services such as Steam and Origin are examples of account-based DRM. For a list of games, see games using Account DRM.

Once a game is purchased or redeemed, the copy is tied to a specific email address or account, and therefore requires online activation.
These services often allow unlimited product activations.
An account can only be used on one computer at a time, meaning a single account/library cannot be active on more than one PC simultaneously. One logged in user playing one game on one PC will prevent access to the entire rest of the library for anyone else.
Games can never be unbound from a user's account, meaning they cannot be traded or sold.
DRM Always Online icon.svg

Always online

Games that require a constant internet connection include Diablo III.[10] For a list of games, see List of games using Always Online DRM.

Some games, like Red Dead Redemption 2, Tony Hawk's Pro Skater 1 + 2 and Dota 2 in Source 1 engine only require an internet connection each time they are launched. Those games don't currently fit in the "Always Online" category.
To play the game, the user must remain connected to the internet for the entirety of the session.[11]
Any loss of connection will boot the player out of the game after a pre-determined length of downtime.
Game files may be consistently downloaded from the publisher's server in an attempt to reduce piracy (e.g. Silent Hunter 5 pre-patch).
If the entire game is stored server-side, it is known as cloud gaming.
DRM Cloud icon.svg

Cloud gaming

Google Stadia is an example of cloud-based gaming.

No game files are stored on the user's computer itself, instead the game is run on a rig set-up by the service provider and video and audio are streamed to the player over the internet.[12]
Any loss of connection will boot the player out of the game after a pre-determined length of downtime.
No game files are accessible to the player.
Players lose access to the game once the service has gone defunct such as in the case of Stadia, unless if the publisher offers refunds or some other way for the player to access the game.
DRM Physical icon.svg

Physical

Many DOS-era games like The Secret of Monkey Island utilized some form of physical DRM system. For a list of games, see games using Physical DRM.

A form of DRM that requires a random phrase or code to be entered in at some point during the game. The phrase/code can only be found in physical materials (or "feelies") provided with the game.
Sometimes integrated into actual gameplay as a puzzle or very difficult section.
A "defeated" DRM system, most of the physical content can be found online for free.
Digital releases of such games officially include scans of the physical objects (code wheels, manuals, etc.) which were used for the check.
The phrase/code usually needs to be entered in at every game launch and/or for every new game.
DRM dongle icon.svg

USB dongle

A few games may require USB decryption sticks, USB barcode scanners, or special-purpose controllers to reach the proper gameplay. For a list of games, see games using Dongle DRM.

Dongles may require drivers, which may in turn fail to work on newer OS versions.
Losing the USB dongle will cause the game to fail to boot.

Middleware

Some games come bundled with and make use of additional copy protection and/or technical protection measures provided by middleware developers.
This section details the most common platforms and how they might affect users.
Certain middleware might also be designed to restrict the user's fair use rights.[13]

ActControl

For a list of games, see games using ActControl DRM.

Activation-based DRM.
Official website (archived)
No longer functional as of late 2022 and unactivated games require a no-CD patch to bypass the activation check, or use this StarForce servers as a workaround.

Arxan Anti-Tamper

For a list of games, see games using Arxan Anti-Tamper DRM.

Used to strengthen the account-based DRM (e.g. Microsoft Store, Origin, Steam, or Uplay) of a game, considered an alternative to Denuvo Anti-Tamper and with similar functionality.

Battle.net

For a list of games, see games using Battle.net DRM.

Not to be confused with the multiplayer infrastructure of the same name
Contrary to most other store-specific DRM, games released on the Battle.net application are required to be launched with appropriate account information.
Most games, like Diablo III, require a constant Internet connection on top of the link to the Battle.net application to run. Others like StarCraft can be launched offline, but only if a recent-enough offline token has been stored on the computer.

CopyLok

For a list of games, see games using CopyLok DRM.

Protection for games distributed via optical discs aiming to disallow disc duplication, used often for checking the disc.
Achieved by modified laser beam recorder hardware during the disc manufacturing process.

Denuvo Anti-Tamper

See the main article for more information.

Epic Online Services

For a list of games, see games using Epic Games Launcher DRM.

As part of its larger set of features, Epic Online Services provides some basic authentication and ownership interfaces that developers can leverage as a basic DRM solution to protect against extremely casual piracy. An additional anti-tamper protection (often Denuvo Anti-Tamper) might be used to strengthen the DRM further.

Games for Windows - LIVE

See the main article for more information. For a list of games, see List of Games for Windows - LIVE games.

LaserLock

For a list of games, see games using LaserLock DRM.

Also referred to as LaserLok.
Protection for games distributed via optical discs aiming to disallow disc duplication, used often for checking the disc.
Achieved by combining files in the hidden LASERLOK directory and a modified laser marking during the disc manufacturing process.

Microsoft Store

For a list of games, see games using Microsoft Store DRM.

An additional anti-tamper protection (such as Denuvo Anti-Tamper or Arxan Anti-Tamper) might be used to strengthen the DRM of Microsoft Store.
The AppX package(s) that make up Universal Windows Platform apps acts as a very restrictive form of DRM, preventing users from easily modifying game content.

Origin

For a list of games, see games using Origin DRM.

Same as with Steam/Steamworks, Origin provides a basic DRM wrapper and solution that protects against extremely casual piracy. An additional anti-tamper protection (usually Denuvo Anti-Tamper) might be used to strengthen the DRM of Origin.

ProtectDISC Software

For a list of games, see games using ProtectDISC Software DRM.

Protection for games distributed via optical discs aiming to disallow disc duplication and make cracking more difficult, used often for checking the disc.
Known also under the names VOB, ProtectCD and ProtectDVD.
Mainly used in games made by German developers or adapted for the German-speaking market.
Does not require a driver on the user's computer, with all relevant data found on the disc itself.
Official information page (archived)

Ring PROTECH

For a list of games, see games using Ring PROTECH DRM.

Protection for games distributed via optical discs aiming to disallow disc duplication, used often for checking the disc.
Identified by a characteristic circle on the underside of the disc. The sectors within that circle contain data which is difficult to copy.

SafeDisc

For a list of games, see games using SafeDisc DRM.

Protection for games distributed via optical discs aiming to disallow disc duplication, used often for checking the disc.
SafeDisc official support was discontinued on March 30, 2009.[14]
Often found in game install discs with a file known as SecDrv.sys (versions 2 and up), which is also the name of the driver installed on Windows. Version 1 can be recognized by an .icd file with the same name and location as the main executable.
Sometimes formerly known as CDilla from 1998 to 2003.
Not supported in Windows 10 and later[15][16][17] nor previous versions of Windows with the KB3086255[18] update installed due to security concerns. Possible workarounds exists for Windows 10 and previous versions of Windows, however it might expose the system to known security vulnerabilities, and can make the system more susceptible to malicious attacks.
Use SafeDiscShim
Install SafeDisc drivers from a previous version of Windows[19]
  1. Download the necessary files.
  2. Extract to a temporary location on the system.
  3. Run install (run as admin).bat
  4. As the service may still not work due to lack of a digital signature,[20] refer to these instructions to disable driver signature verification in the operating system and sign the driver with a custom digital signature.

SecuROM

See the main article for more information.

SmarteSECURE

For a list of games, see games using SmarteSECURE DRM.

Protection for games distributed via optical discs aiming to disallow disc duplication, used often for checking the disc.
Earlier versions known as SmartE.
Used mostly by Microsoft-published games in the mid-2000s.

StarForce

For a list of games, see games using StarForce DRM.
Another older DRM, StarForce has changed several times over the years. StarForce provides many of the functions of other DRM software, but installs itself as a driver on the computer. This along with some purported hardware and software issues made StarForce very controversial, and lead to a decline in its use due to user complaints. For removal options, see the official support page. If the game uses online activation remember to deactivate the license before removing the driver.

Primarily used in Russian releases of several games, but sometimes is released universally across all regions.
Some older StarForce versions (1 through 3) are not supported on newer versions of Windows, or might require an update to function correctly; see the official support page for details and possible workarounds.

Steam/Steamworks

For more in-depth information, see Cyanic's Steam DRM user page. For a list of games, see games using Steam DRM.

As part of its larger set of Steamworks services, Steam provides a basic DRM wrapper and solution that protects against extremely casual piracy and has some obfuscation.[21] An additional anti-tamper protection (e.g. Denuvo Anti-Tamper) might be used to strengthen the DRM of Steam/Steamworks.
Can inadvertently act as an always online DRM if implemented incorrectly by developers, as was the case with Sonic Mania and Ys Seven.[22]

Custom Executable Generation

Custom Executable Generation (CEG) was a stronger first-party DRM scheme of the Steam platform introduced in 2009 which worked by generating unique game executables for each Steam user, tying the executable to that single Steam user alone.[23] The protection scheme seems to have been made obsolete sometime during 2014, although titles released before its obsoletion may still make use of it.[24]

TAGES

For a list of games, see games using TAGES DRM.

TAGES, like StarForce, installs itself as a driver on your computer and uses multiple methods to prevent copying. The TAGES drivers can be removed or updated by using the TagesSetup tool.

Solidshield

For a list of games, see games using Solidshield DRM.

Solidshield is TAGES' new DRM technology. It is presumed that this is their replacement for TAGES - though some games use it in tandem with their prior system (requiring the same driver update).
To revoke activations use the executable in the installation folder (usually called activation.exe); see Activation and revocation client for further details.[25]
To revoke activations for some EA games with Solidshield "released after May 2008" use the EA Game Authorization Management Tool.[Note 1]

Ubisoft Connect

For a list of games, see games using Uplay DRM.

Same as with Steam/Steamworks, Ubisoft Connect (formerly known as Uplay) provides a basic DRM wrapper and solution that protects against extremely casual piracy. An additional anti-tamper protection (usually Denuvo Anti-Tamper and/or VMProtect) might be used to strengthen the DRM of Ubisoft Connect.

VMProtect

For a list of games, see games using VMProtect DRM. Please note that this list might be incomplete as some iterations of Denuvo Anti-Tamper also reportedly used VMProtect.[26][27]

Prevents code from executing on virtual machine and non-standard architecture.[citation needed]
Suspected of negatively affecting protected program's performance due to usage of virtualization methods.[citation needed]
Used by Ubisoft games since 2014.

Custom code

Many developers would add additional code unique to their games which would block game access or even sabotage the gameplay if a copy is detected by the game's code to be counterfeit.
Examples include the auto-defeat trigger in Command & Conquer: Red Alert 2 and the invincible arachnoid enemy in Serious Sam 3: BFE.
For more examples, see Plok's list of games with custom DRM behavior
.
May be triggered on legitimate copies in certain circumstances. See Controversy section.

DRM removal

Circumventing DRM is illegal in some countries (unless consented by the developer/publisher), however there are circumstances where it is possible, legal, and advisable to circumvent or remove the DRM of a product.
Some Steamworks titles can be made DRM-free by the removal of Steamworks related DLL files from the installation folder. See The Big List of DRM-Free Games on Steam for more information.
The PCGamingWiki policy on bypassing copyright protection and fixes lists the restrictions that apply when it is necessary to cover bypasses for games in articles and files available on this site.

DRM is often a critical component of a game, and a removal of the DRM might affect the functionality of the game; sometimes even make the game unplayable. Removing the DRM while these games are installed is therefore not recommended; although in some cases, running the game might reinstall the DRM. If you uninstall all software related to the DRM, the DRM can typically be removed safely. Many DRM companies provide a removal tool; other programs can be uninstalled directly.

Occasionally a developer will remove DRM from a game with a patch after a period of time. Patching the game in these cases is a legitimate way of running the game without DRM. For example, Civilization IV: Beyond The Sword was eventually patched to remove DRM and CD checks from the game, and Civilization IV and its expansions were re-released as a DRM-free complete edition soon after.

DRM and second-hand software

Used software is very susceptible to anti-piracy measures. Some problems can occur when buying used games, due to DRM or copy protection.

  • Lost code wheels, manuals, or similar physical DRM. Older games, such as Pool of Radiance, require a physical tool to progress in the game. Used copies do not always include these materials, and online replacements may be difficult to find, rendering the game useless.
  • Missing, registered, or banned keys. Games that require an installation key may not always have the key with them when bought used, preventing the use of the product. In other cases, games such as Fable 3 and Bulletstorm can not effectively be bought used because they combine a one-time key with an account-based DRM to tie the one-time key to the account owned by the user. Another potential problem is buying a used game, and finding the multiplayer, online features, or even outright play of the game disabled due to actions of the previous owner.
  • Maxed out activation limit. Related to the registered keys problem, some software requires online activation, and used copies may fail activation if they have already been played. Activation effectively makes games unsuitable for resale or transfer.

Controversy

Due to its very nature DRM sparks controversy as the limitations/restrictions enforced can, and sometimes will, affect customers as well. The consequences for customers can either be intentional or unintentional; therefore DRM requires a balancing act on the part of studios where the intended purpose of the DRM (e.g. prevent cheating or delay piracy) is weighed against possible customer inconveniences (e.g. prevents modding or offline play).

Examples of controversies:

  • DRM is not always disclosed on the retail packaging or digital store page and might be installed silently on computers, sometimes without user consent. Many people as an effect do not know they have DRM software installed on the computer, nor how it might limit or restrict their use of the software.
    • The DRM itself, or data related to it, might also undisclosed remain on a system after the protected software is removed.
  • DRM can make resale of computer software difficult, in some cases impossible, which conflicts with the exhaustion/first-sale doctrine many countries follow. See DRM and second-hand software for more information.
  • DRM can present an issue for long-term games collectors as it can lead to games becoming completely locked out as CD keys are lost, studios close or withdraw support, or online services are discontinued. This can be resolved by studios issuing a patch that removes the DRM although not all studios do this.
    • It is possible that existing installations may continue to function, but new installations will no longer function unless the DRM is removed or bypassed.
  • DRM might have its own compatibility issues causing unexpected hardware/software problems or lower the forward compatibility of the protected software.
    • Early versions of StarForce allegedly caused strange behavior in some optical drives, occasionally making Windows XP unable to detect and access CD-ROMs.[28]
  • DRM might malfunction, and flag a legitimate game as pirated.
  • Key-based or online-based DRM can be revoked without a customer's consent, has the potential for errors, and is susceptible to abuse from piracy.
    • This is more common nowadays in relation to grey market resellers whom might sell fraudulent keys to buyers that may have been or will become invalidated by studios.[30]
    • For a few games key generators used for piracy produces install keys that can be registered on official platforms; flagging the keys that were shipped out to legitimate customers as invalid.
    • Some games might have a history of key banning for trivial reasons.
  • DRM may contain security vulnerabilities that makes a computer more susceptible to malicious attacks. The more tightly integrated in the operating system a DRM is (such as "Ring-0 DRM"), the more critical a vulnerability becomes.
    • Security concerns with MacroVision SafeDisc's kernel drivers prompted Microsoft to disable/remove them from modern versions of Windows.[31]
    • Ubisoft's Uplay browser plug-in (although not directly related to the DRM of Uplay games) were found to have a security vulnerability[32] that could be exploited by an attacker using a specially crafted website.
    • Capcom's anti-cheat/DRM driver Capcom.sys, used at least in Street Fighter V was known for its vulnerabilities, to the point that it was blocked by Microsoft in newer builds of Windows.[33]

Anti-cheat middleware

While the primary intention of an anti-cheat protection is not to enforce or serve as the copy protection of a game, because of their intended goal being to prevent players from gaining an unfair advantage over other players they often enforce similar, or sometimes harsher, restrictions on customers as regular DRM meant to limit piracy. The anti-cheat protection is not always optional, and may also be active during singleplayer gameplay sessions preventing the user from performing actions that otherwise does not give them an unfair advantage over other players (e.g. cheating in a singleplayer campaign).
Certain anti-cheat solutions utilize kernel-level access and are thus criticized for potential security and privacy risks, not to mention that their abuse of operating system APIs may make them incompatible with compatibility layers such as Wine and/or newer versions of Windows. For example, Wine lists games with nProtect GameGuard as unfixable due to their policy of implementing the compatibility layer in user-space on security grounds.
Due to the lack of a dedicated page on the topic, this section is mentioned here for now.
List of games with anti-cheat technology

BattlEye

Official website

Denuvo Anti-Cheat

Denuvo Anti-Cheat (DAC) is an anti-cheat solution that according to its developer takes a "read only" approach where the anti-cheat protection does not actively block any cheats or applications but only detects and reports user activity. See Denuvo Anti-Cheat for more information.

Easy Anti-Cheat

While Easy Anti-Cheat (EAC) is not primarily intended to serve as a DRM solution for games, its design to counter cheating in multiplayer games using various methods often have a similar impact on end users to that of typical as also been used to prevent the use of third-party modding tools (such as 3DMigoto) in singleplayer games.

Some games allow EAC to be disabled, at the cost of disabling some or all online features.
Blocks the use of third-party DLL files, such as is used by 3DMigoto and other modding tools, even when these are not for the purpose of cheating.

nProtect GameGuard

Official website

Kernel-level anti-cheat solution developed by Korean software firm INCA Internet for use on MMO titles, primarily online games popular in Asian regions. GameGuard has been accused of rootkit-like behavior due to its use of low-level operating system functions.[34]

Blocks the use of third-party DLL files, such as is used by 3DMigoto and other modding tools, even when these are not for the purpose of cheating.
Kernel-level access makes it incompatible with compatibility layers such as Wine and Proton. Support for newer versions of Windows is also at the discretion of nProtect and/or the MMO developer/publisher.

PunkBuster

Official website

Valve Anti-Cheat

A part of the Steamworks suite of features, Valve Anti-Cheat (VAC) is available for Steam-based titles to use in multiplayer games.

XIGNCODE3

Is a Korean kernel-level driver anti-cheat solution developed by Wellbia.com; made to protect PC, console and mobile games (Android and iOS).

Riot Vanguard

This is the kernel-mode driver anti-cheat software created by Riot Games to protect its games.

Warden Client

It is the anti-cheat tool implemented in Blizzard games, such as Diablo II, StarCraft, Warcraft III: Reign of Chaos and World of Warcraft.

Treyarch Anti-Cheat (TAC)

It was included in Call of Duty games developed by Treyarch, last implemented in Call of Duty: Black Ops Cold War.

RICOCHET Anti-Cheat

The RICOCHET Anti-Cheat, is a solution implemented in PC kernel-level driver for the Call of Duty franchise, debuting in Call of Duty: Vanguard and Warzone.

EA AntiCheat (EAAC)

Another company that has also decided to create its own anti-cheat software is Electronic Arts. EAAC is a kernel-mode anti-cheat and anti-tamper solution, developed internally by EA; and FIFA 23 is the first game to include it.

Plutonium Anti-Cheat

It is used on Plutonium, a dedicated server platform for Call of Duty: Black Ops, Black Ops II, Modern Warfare 3 and World at War.

Notes

  1. Some games like Dead Space 2 on Steam already come with the pre-installed "Game Specific De-Authorization Tool".

References

  1. Giant Bomb: Digital rights management - last accessed on May 2023
  2. TechCrunch - GOG.com opens a new indie developer portal as it looks to broaden its DRM-free games catalogue - last accessed on 2018-08-26
  3. itch.io - Creator FAQ - last accessed on 2018-08-26
    "Does itch.io impose any DRM (Digital Rights Management)?

    No. itch.io lets users download the games exactly as you uploaded them. No modifications are made to the files you upload.
    "
  4. GOG.com Support - Multiplayer issue - CD Key - last accessed on 2019-01-10
  5. Wikipedia: Product key
  6. 6.0 6.1 Amazon list: Games with limited activations and/or online activation
  7. The Escapist: Experienced Points - Online Activation Is A Ripoff - last accessed on May 2023
  8. EA Games Authorization Management - last accessed on May 2023
  9. Wikipedia: Limited install activations
  10. wikipedia:Always-on DRM
  11. Wikipedia: Persistent online authentication
  12. Google Stadia - last accessed on May 2023
  13. Electronic Frontier Foundation: Fair use and DRM - last accessed on May 2023
  14. SafeDisc End-of-Life Notice - Trymedia - Wayback Machine - last accessed on 2018-07-26
  15. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  16. Microsoft Community Forums :: Age of Mythology - Windows 10 - last accessed on May 2023
  17. SafeDisc End-of-Life Notice - Trymedia - Wayback Machine - last accessed on 2018-07-26
  18. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  19. Verified by User:KyoriAsh on 2018-07-19
  20. Microsoft Community - SECDRV.SYS Not Loading in Windows 10; this will break thousands of older games. - replies by EricSoAndSo - last accessed on 2019-04-18
  21. Steamworks Documentation - Steam DRM - last accessed on 2018-02-16
    "The Steam DRM wrapper by itself is not is not a anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker."
  22. Steam Community - Special K - v 0.8.65 [Legacy Release - (1/15/18)] - last accessed on 2018-02-16
  23. Valve - Steamworks Makes DRM Obsolete - last accessed on 2020-11-01
  24. Verified by User:Aemony on 2020-11-01
    I looked into it a few years ago, and once again today as well, and (re)discovered that the Steamworks Documentation barely makes any mentions of CEG any longer. The one site that mentioned CEG, the old Steamworks introduction site, was replaced entirely in 2017 to redirect to the Steamworks Documentation instead. A search on Google for cegpublickey on SteamDB also does not return any recent games, with the 'newest' ones being from 2014: Alien: Isolation, Age of Mythology: Extended Edition, F1 2014, GRID Autosport, and Sniper Elite 3. All other search results are dated as being released earlier. It should therefor be safe to conclude that while older titles may still make use of CEG, it is not a DRM scheme that Valve have offered for developers for half a decade by now.
  25. Verified by User:Bowi on 2023-01-27
    Worked for Dead Space 2.
  26. Wikipedia - Denuvo - last accessed on 2018-02-16
    "The keygens released by STEAMPUNKS are allegedly packed by VMProtect, which is reportedly also used by Denuvo itself in some iterations."
  27. Steam Community - Denuvo Anti-Tamper - Some Information on it's Functionality [this is not a fear monger or shill post] - last accessed on 2018-02-16
  28. ArsTechnica - Is your game’s copy protection system frying your machine? - last accessed on 2018-07-17
  29. Battle for Middle Earth II Heaven Forums - All my units die out of the blue at the same time at around 5 minutes into the game - last accessed on 2018-07-17
  30. Polygon - The truth behind those mysteriously cheap gray market game codes - last accessed on 2018-07-17
  31. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  32. Rock Paper Shotgun - Warning: Big Security Risk In Some Ubisoft PC Games - last accessed on 2018-02-16
  33. Microsoft recommended driver block rules - Windows Security | Microsoft Learn - last accessed on 2023-10-03
    "Deny ID="ID_DENY_CAPCOM_SHA256""
  34. Fahey, Mike (18 September 2009). "Hooray! Aion Drops GameGuard For Launch". Kotaku. Retrieved 2 February 2016.