Difference between revisions of "Deus Ex: Invisible War"
(→Essential improvements: Add Large Address Aware note) |
(→Other information: Add info on Debug Menu) |
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|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
+ | }} | ||
+ | |||
+ | ===In-Game Debug/Cheat Menu=== | ||
+ | {{ii}} The game has an in-game debug menu that can be enabled to use cheats and other debug commands. | ||
+ | {{Fixbox|description=Enable debug menu|fix= | ||
+ | <ol><li>If using the Visible Upgrade and Unified Texture Pack, open <code>{{P|programdata}}\Deus Ex 2 Visible Upgrade\Installed Mods\Unified Texture Pack\System\DX2UI.ini</code>. Otherwise, open <code>{{P|game}}\System\DX2UI.ini</code>. Find the <code>[DebugMenu]</code> section and replace it with the config below, then save the file (you may also want to set it to read-only to prevent the game from overwriting it): | ||
+ | <div><pre class="mw-collapsible mw-collapsed"> | ||
+ | |||
+ | [DebugMenu] | ||
+ | Active=ACTIVE | ||
+ | Type=Menu | ||
+ | Placement_X=RIGHT | ||
+ | Placement_Y=BOTTOM | ||
+ | PauseGame=False | ||
+ | AutoSizeWidth=True | ||
+ | AutoSizeHeight=True | ||
+ | TextColor_R=0 | ||
+ | TextColor_G=180 | ||
+ | TextColor_B=255 | ||
+ | TextColor_A=10 | ||
+ | Color_Normal_R=0 | ||
+ | Color_Normal_B=180 | ||
+ | Color_Normal_G=255 | ||
+ | Color_Normal_A=10 | ||
+ | TextShadowColor_A=0 | ||
+ | SelectedColor_R=0 | ||
+ | SelectedColor_G=180 | ||
+ | SelectedColor_B=255 | ||
+ | SelectedColor_A=10 | ||
+ | UnselectedColor_R=0 | ||
+ | UnselectedColor_G=180 | ||
+ | UnselectedColor_B=255 | ||
+ | UnselectedColor_A=10 | ||
+ | Font=HUD_Inventory | ||
+ | MenuDefinitionFile=DX2Menu.ini | ||
+ | ListenForMouseClicks=True | ||
+ | InputLayerName=DebugMenu | ||
+ | </pre></div></li> | ||
+ | <li>If using the Visible Upgrade and Unified Texture Pack, create the file <code>{{P|programdata}}\Deus Ex 2 Visible Upgrade\Installed Mods\Unified Texture Pack\System\DX2Menu.ini</code> and open it. Otherwise, open <code>{{P|game}}\System\DX2Menu.ini</code>. Replace the contents of the file with the config below, making sure all the tabs remain tabs and are not replaced by spaces, then save the file (you may also want to set it to read-only to prevent the game from overwriting it): | ||
+ | <div><pre class="mw-collapsible mw-collapsed"> | ||
+ | |||
+ | |||
+ | // DX2 User Menu Configuration File | ||
+ | |||
+ | // "//" comments are acceptable; "/*" - "*/" comments are not. | ||
+ | |||
+ | // To add a submenu: | ||
+ | // | ||
+ | // [Submenu string text] | ||
+ | // { | ||
+ | // // submenu contents go here | ||
+ | // } | ||
+ | |||
+ | // To add a menu item that executes a console command: | ||
+ | // | ||
+ | // <menu text string, CONSOLE COMMAND TEXT> | ||
+ | |||
+ | // To add a "double menu item": | ||
+ | // | ||
+ | // <menu text 1, CONSOLE COMMAND 1; menu text 2, CONSOLE COMMAND 2> | ||
+ | |||
+ | // Other guidelines: | ||
+ | // - Commands should always be in ALL CAPS. | ||
+ | // - Always indent using TABS. | ||
+ | // - You should separate commands menu text and the command with a COMMA and a SPACE. | ||
+ | |||
+ | [ ] | ||
+ | { | ||
+ | [Diagnostics] | ||
+ | { | ||
+ | <'EXEC macro.txt', EXEC macro.txt> | ||
+ | [Stats...] | ||
+ | { | ||
+ | <None, PROFILE STATS NONE> | ||
+ | <FPS, STAT FPS> | ||
+ | <FPS Categories, PROFILE GROUPS> | ||
+ | [FPS Category Hotspots...] | ||
+ | { | ||
+ | <Unlabled, PROFILE HOTSPOTS UNLABELED> | ||
+ | <Test, PROFILE HOTSPOTS TEST> | ||
+ | <General, PROFILE HOTSPOTS GENERAL> | ||
+ | <Rendering, PROFILE HOTSPOTS RENDERING> | ||
+ | <Overlays, PROFILE HOTSPOTS OVERLAYS | ||
+ | <Object System, PROFILE HOTSPOTS OBJSYS> | ||
+ | <Property System, PROFILE HOTSPOTS PROPSYS> | ||
+ | <Physics, PROFILE HOTSPOTS PHYSICS> | ||
+ | <AI, PROFILE HOTSPOTS AI> | ||
+ | <Cadence, PROFILE HOTSPOTS CADENCE> | ||
+ | <T3 Game, PROFILE HOTSPOTS T3GAME> | ||
+ | <DX2 Game, PROFILE HOTSPOTS DX2GAME> | ||
+ | <Attachment, PROFILE HOTSPOTS ATTACHMENT> | ||
+ | <Profiling, PROFILE HOTSPOTS PROFILING> | ||
+ | <Particles, PROFILE HOTSPOTS PARTICLES> | ||
+ | <None, PROFILE HOTSPOTS NONE> | ||
+ | } | ||
+ | <Physics Summary, STAT PHYSICS> | ||
+ | <Rendering Summary, STAT RENDER> | ||
+ | <Rendering Full, PROFILE STATS RENDERING> | ||
+ | <Texture, PROFILE TEXTURE> | ||
+ | <Vertex Pools, PROFILE VERTEXPOOLS> | ||
+ | <Physics, STAT PHYSICS> | ||
+ | <Havok, STAT HAVOK ALL> | ||
+ | <'STAT POSITION', STAT POSITION> | ||
+ | <'STAT VERSION', STAT VERSION> | ||
+ | } | ||
+ | |||
+ | [Rendering...] | ||
+ | { | ||
+ | <Toggle Shadows, SHADOWS> | ||
+ | <Toggle Fog, FOG> | ||
+ | <Toggle Wireframe, WIREFRAME> | ||
+ | <Toggle Portals, DRAWPORTALS> | ||
+ | <Toggle Lit Wireframe, LITWIRE> | ||
+ | <Toggle Fullbright, FULLBRIGHT> | ||
+ | <Toggle Checker, CHECKER> | ||
+ | <Toggle Specular, SPECULAR> | ||
+ | <Toggle Light Visualization, VISLIGHTS> | ||
+ | <Toggle Shadow Visualization, VISSHADOWS> | ||
+ | <Toggle Shadow Volumes, SHADOWVOLUMES> | ||
+ | <'TOGGLEWORLDRENDER', TOGGLEWORLDRENDER> | ||
+ | [Other...] | ||
+ | { | ||
+ | <Toggle Bounding Boxes, boundingbox> | ||
+ | <Toggle Particle Bounding Boxes, particleboundingbox> | ||
+ | <Toggle Bullet Lines, BulletLines> | ||
+ | <Toggle Bone Coords, BoneCoords> | ||
+ | <Toggle Pivot Coords, PivotCoords> | ||
+ | <Toggle Object Info, ObjectInfo> | ||
+ | } | ||
+ | } | ||
+ | |||
+ | [Physics...] | ||
+ | { | ||
+ | <Start Capturing a Havok Movie, HAVOK CAPTURE ON> | ||
+ | <Stop Capturing a Havok Movie, HAVOK CAPTURE OFF> | ||
+ | <Show Dynamic Volumes, PHYSICS VOLUMES ON> | ||
+ | <Hide Dynamic Volumes, PHYSICS VOLUMES OFF> | ||
+ | <Show Static Volumes, PHYSICS STATIC ON> | ||
+ | <Hide Static Volumes, PHYSICS STATIC OFF> | ||
+ | <Show Character Volumes, PHYSICS CHARACTERS ON> | ||
+ | <Hide Character Volumes, PHYSICS CHARACTERS OFF> | ||
+ | <Show Ragdoll Volumes, PHYSICS RAGDOLL ON> | ||
+ | <Hide Ragdoll Volumes, PHYSICS RAGDOLL OFF> | ||
+ | } | ||
+ | |||
+ | [Reports...] | ||
+ | { | ||
+ | <Onscreen Content, ALLOC GROUP=CONTENT> | ||
+ | <Onscreen Content Off, ALLOC OFF> | ||
+ | <Memory Usage, DUMPMEMREPORT> | ||
+ | <Memory Usage with group info,DUMPEXTMEMREPORT> | ||
+ | <Memory Usage into Excel, DUMPMEMREPORTEXCEL> | ||
+ | <Memory Budgets into Excel,DUMPMEMBUDGETSEXCEL> | ||
+ | <Dump texture report,DUMPTEXTUREREPORT> | ||
+ | <Dump material report,DUMPMATREPORT> | ||
+ | <Dump actor report, DUMPACTORREPORT> | ||
+ | <Dump bsp report, DUMPBSPREPORT> | ||
+ | <Dump static mesh report, DUMPSTATICMESHREPORT> | ||
+ | <Dump anim report, DUMPANIMREPORT> | ||
+ | <Dump skel report, DUMPSKELREPORT> | ||
+ | } | ||
+ | |||
+ | [Cheats...] | ||
+ | { | ||
+ | [Cheat Codes...] | ||
+ | { | ||
+ | <SAVEINVENTORY, SAVEINVENTORY> | ||
+ | <LOADINVENTORY, LOADINVENTORY> | ||
+ | <Fly,Fly> | ||
+ | <Ghost,Ghost> | ||
+ | <Walk,Walk> | ||
+ | <FPS, STAT FPS> | ||
+ | <'GOD PLAYER',GOD PLAYER> | ||
+ | <'INFINITEBIOENERGY', INFINITEBIOENERGY> | ||
+ | <'FULLBIOENERGY', FULLBIOENERGY> | ||
+ | <'INFINITEAMMO', INFINITEAMMO> | ||
+ | <'FULLAMMO', FULLAMMO> | ||
+ | <'FULLPLASMA', FULLPLASMA> | ||
+ | <'FULLMATTER', FULLMATTER> | ||
+ | <'OPENSESAME', OPENSESAME> | ||
+ | <'ALLBIOMODS', ALLBIOMODS> | ||
+ | <'SETBIOMODSLEVEL 3', SETBIOMODSLEVEL 3> | ||
+ | } | ||
+ | [Player Movement...] | ||
+ | { | ||
+ | <Fly,Fly> | ||
+ | <Ghost,Ghost> | ||
+ | <Walk,Walk> | ||
+ | <'TELEPORT PLAYER START',TELEPORT PLAYER START> | ||
+ | } | ||
+ | [Invulnerability...] | ||
+ | { | ||
+ | <'GOD OFF',GOD OFF> | ||
+ | <'GOD PLAYER',GOD PLAYER> | ||
+ | <'GOD HALF',GOD HALF> | ||
+ | <'GOD AIS',GOD AIS> | ||
+ | <'GOD ALL',GOD ALL> | ||
+ | } | ||
+ | [SimTime...] | ||
+ | { | ||
+ | [Speed...] | ||
+ | { | ||
+ | <Full Speed, Simtime Scale 1.0> | ||
+ | <Double Speed, Simtime Scale 2.0> | ||
+ | <Half Speed, Simtime Scale 0.5> | ||
+ | <Quarter Speed, Simtime Scale 0.25> | ||
+ | <Tenth Speed, Simtime Scale 0.1> | ||
+ | } | ||
+ | <Step a Tenth of a Second, Simtime Step 0.1> | ||
+ | <Step a Half Second, Simtime Step 0.5> | ||
+ | <Step a Full Second, Simtime Step 1> | ||
+ | <Pause, Simtime Pause> | ||
+ | <UnPause, Simtime UnPause> | ||
+ | } | ||
+ | [Damage...] | ||
+ | { | ||
+ | <'HURTME', HurtMe> | ||
+ | <'POISONME 3.14', POISONME 3.14> | ||
+ | <'BURNME', BURNME> | ||
+ | <Drain Player, DrainMe> | ||
+ | <Kill Player, Suicide> | ||
+ | <Hurt Target, Hurt> | ||
+ | <Kill Target, Kill> | ||
+ | <Destroy Target, Destroy> | ||
+ | <Delete Target, Delete> | ||
+ | <'NUKEALL'(Kill Pawns), NUKEALL> | ||
+ | } | ||
+ | [Debug...] | ||
+ | { | ||
+ | [DebugFlags...] | ||
+ | { | ||
+ | <'DEBUGFLAGS', DEBUGFLAGS> | ||
+ | <'DEBUGFLAGS M01', DEBUGFLAGS M01> | ||
+ | <'DEBUGFLAGS M02', DEBUGFLAGS M02> | ||
+ | <'DEBUGFLAGS M03', DEBUGFLAGS M03> | ||
+ | <'DEBUGFLAGS M04', DEBUGFLAGS M04> | ||
+ | <'DEBUGFLAGS M05', DEBUGFLAGS M05> | ||
+ | <'DEBUGFLAGS M06', DEBUGFLAGS M06> | ||
+ | } | ||
+ | <'OBJECTINFO', OBJECTINFO> | ||
+ | <Target Info, Target Info> | ||
+ | <'SETFLAG', SETFLAG> | ||
+ | <'DUMPINFO', DUMPINFO> | ||
+ | <'DUMPLISTENERINFO', DUMPLISTENERINFO> | ||
+ | <'FIRE' (force-fire a trigger script), FIRE sampleObjectName__0.sampleScriptName> | ||
+ | <'OPENSESAME', OPENSESAME> | ||
+ | <'STOPMUSIC', STOPMUSIC> | ||
+ | <'FULLHEALTH', FULLHEALTH> | ||
+ | <'INFINITEBIOENERGY', INFINITEBIOENERGY> | ||
+ | <'FULLBIOENERGY', FULLBIOENERGY> | ||
+ | } | ||
+ | [Biomods...] | ||
+ | { | ||
+ | <'ALLBIOMODS', ALLBIOMODS> | ||
+ | <AggressiveDefenseDrone, ADDBIOMOD AggressiveDefenseDroneBiomod> | ||
+ | <BiotoxAttackDrone, ADDBIOMOD BiotoxAttackDroneBiomod> | ||
+ | <BotDomination, ADDBIOMOD BotDominationBiomod> | ||
+ | <Cloak, ADDBIOMOD CloakBiomod> | ||
+ | <ElectrostaticDischarge, ADDBIOMOD ElectrostaticDischargeBiomod> | ||
+ | <HazardDrone, ADDBIOMOD HazardDroneBiomod> | ||
+ | <HealthLeechDrone, ADDBIOMOD HealthLeechDroneBiomod> | ||
+ | <MoveSilent, ADDBIOMOD MoveSilentBiomod> | ||
+ | <NeuralInterface, ADDBIOMOD NeuralInterfaceBiomod> | ||
+ | <Regeneration, ADDBIOMOD RegenerationBiomod> | ||
+ | <Speed, ADDBIOMOD SpeedBiomod> | ||
+ | <SpyDrone, ADDBIOMOD SpyDroneBiomod> | ||
+ | <Strength, ADDBIOMOD StrengthBiomod> | ||
+ | <ThermalMasking, ADDBIOMOD ThermalMaskingBiomod> | ||
+ | <Vision, ADDBIOMOD VisionBiomod> | ||
+ | <PurpleLight, ADDBIOMOD PurpleLightBiomod> | ||
+ | <'SETBIOMODSLEVEL 1', SETBIOMODSLEVEL 1> | ||
+ | <'SETBIOMODSLEVEL 2', SETBIOMODSLEVEL 2> | ||
+ | <'SETBIOMODSLEVEL 3', SETBIOMODSLEVEL 3> | ||
+ | } | ||
+ | [Weapons...] | ||
+ | { | ||
+ | <'INFINITEAMMO', INFINITEAMMO> | ||
+ | <'FULLAMMO', FULLAMMO> | ||
+ | <'FULLPLASMA', FULLPLASMA> | ||
+ | <'FULLMATTER', FULLMATTER> | ||
+ | <'ALLWEAPONS', ALLWEAPONS> | ||
+ | <'ALLALWAYSLOAD', ALLALWAYSLOAD> | ||
+ | [Weapon Mods...] | ||
+ | { | ||
+ | <Install Increased Range, installweaponmod IncreasedRange> | ||
+ | <Install Silencer, installweaponmod Silencer> | ||
+ | <Install EMP Converter, installweaponmod EMPConverter> | ||
+ | <Install Fragmentary Round, installweaponmod FragmentaryRound> | ||
+ | <Install Glass Destabilizer, installweaponmod GlassDestabilizer> | ||
+ | <Install Refire Rate, installweaponmod RefireRate> | ||
+ | <Install Tracking Computer, installweaponmod TrackingComputer> | ||
+ | <Install Ammo Scavenger, installweaponmod AmmoScavenger> | ||
+ | } | ||
+ | } | ||
+ | [UI...] | ||
+ | { | ||
+ | <Toggle HUD, HudActive> | ||
+ | } | ||
+ | } | ||
+ | |||
+ | [AI Diagnostics...] | ||
+ | { | ||
+ | [Cheats...] | ||
+ | { | ||
+ | [All AIs Blind...] | ||
+ | { | ||
+ | <ON,+BLIND> | ||
+ | <Off,-BLIND> | ||
+ | } | ||
+ | [All AIs Deaf...] | ||
+ | { | ||
+ | <ON,+DEAF> | ||
+ | <Off,-DEAF> | ||
+ | } | ||
+ | [All AIs Deaf, Dumb, and Blind...] | ||
+ | { | ||
+ | <ON,+NOEVIDENCE> | ||
+ | <Off,-NOEVIDENCE> | ||
+ | } | ||
+ | <All AIs Forget,FORGET> | ||
+ | <'IGNOREPLAYER',IGNOREPLAYER> | ||
+ | [AI Speed...] | ||
+ | { | ||
+ | <100%,AISPEED 1> | ||
+ | <200%,AISPEED 2> | ||
+ | <50%,AISPEED 0.5> | ||
+ | } | ||
+ | } | ||
+ | [AI Stats...] | ||
+ | { | ||
+ | [Enable For AIs...] | ||
+ | { | ||
+ | <All AIs,AISTATS ALL> | ||
+ | <Nearest AI Only,AISTATS NEAREST> | ||
+ | <Marked AIs Only,AISTATS MARKED> | ||
+ | <Disable,AISTATS Off> | ||
+ | } | ||
+ | [General...] | ||
+ | { | ||
+ | [Past Locations...] | ||
+ | { | ||
+ | <ON,AISTATS +PASTLOCATIONS> | ||
+ | <Off,AISTATS -PASTLOCATIONS> | ||
+ | } | ||
+ | [Sensory...] | ||
+ | { | ||
+ | [Visual Angles...] | ||
+ | { | ||
+ | <ON,AISTATS +VISANGLES> | ||
+ | <Off,AISTATS -VISANGLES> | ||
+ | } | ||
+ | [Visual Ranges...] | ||
+ | { | ||
+ | <ON,AISTATS +VISRANGE> | ||
+ | <Off,AISTATS -VISRANGE> | ||
+ | } | ||
+ | [Audio Ranges...] | ||
+ | { | ||
+ | <ON,AISTATS +AUDIORANGE> | ||
+ | <Off,AISTATS -AUDIORANGE> | ||
+ | } | ||
+ | } | ||
+ | [Anims History...] | ||
+ | { | ||
+ | <ON,AISTATS +ANIMS> | ||
+ | <Off,AISTATS -ANIMS> | ||
+ | } | ||
+ | [Sounds History...] | ||
+ | { | ||
+ | <ON,AISTATS +SOUNDS> | ||
+ | <Off,AISTATS -SOUNDS> | ||
+ | } | ||
+ | } | ||
+ | [Movement/Pathfinding...] | ||
+ | { | ||
+ | [Movement Paths...] | ||
+ | { | ||
+ | <ON,AISTATS +MOVESTATS> | ||
+ | <Off,AISTATS -MOVESTATS> | ||
+ | } | ||
+ | [Local Pathfinding...] | ||
+ | { | ||
+ | [Local Grid...] | ||
+ | { | ||
+ | <ON,AISTATS +LOCALGRID> | ||
+ | <Off,AISTATS -LOCALGRID> | ||
+ | } | ||
+ | [Local Grid Costs...] | ||
+ | { | ||
+ | <ON,AISTATS +LOCALGRIDCOSTS> | ||
+ | <Off,AISTATS -LOCALGRIDCOSTS> | ||
+ | } | ||
+ | [Local Grid Heights...] | ||
+ | { | ||
+ | <ON,AISTATS +LOCALGRIDHEIGHTS> | ||
+ | <Off,AISTATS -LOCALGRIDHEIGHTS> | ||
+ | } | ||
+ | [Sampling Grid...] | ||
+ | { | ||
+ | <ON,AISTATS +SAMPLINGGRID> | ||
+ | <Off,AISTATS -SAMPLINGGRID> | ||
+ | } | ||
+ | } | ||
+ | [Path-Locking...] | ||
+ | { | ||
+ | <ON,AISTATS +PATHLOCK> | ||
+ | <Off,AISTATS -PATHLOCK> | ||
+ | } | ||
+ | } | ||
+ | [Behavior...] | ||
+ | { | ||
+ | [Evidence...] | ||
+ | { | ||
+ | <ON,AISTATS +EVIDENCE> | ||
+ | <Off,AISTATS -EVIDENCE> | ||
+ | } | ||
+ | [Behavior Stats...] | ||
+ | { | ||
+ | <ON,AISTATS +BEHAVIOR> | ||
+ | <Off,AISTATS -BEHAVIOR> | ||
+ | } | ||
+ | } | ||
+ | [Combat...] | ||
+ | { | ||
+ | [Tactics...] | ||
+ | { | ||
+ | <ON,AISTATS +TACTICS> | ||
+ | <Off,AISTATS -TACTICS> | ||
+ | } | ||
+ | [Search Grid...] | ||
+ | { | ||
+ | <ON,AISTATS +SEARCHGRID> | ||
+ | <Off,AISTATS -SEARCHGRID> | ||
+ | } | ||
+ | [Trajectories...] | ||
+ | { | ||
+ | <ON,AISTATS +TRAJECTORY> | ||
+ | <Off,AISTATS -TRAJECTORY> | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | [NavMesh...] | ||
+ | { | ||
+ | <NavMesh Node-Viewing Mode,NAVMESH SHOW> | ||
+ | <NavMesh Link-Viewing Mode,NAVMESH SHOWLINKS> | ||
+ | <NavMesh Tag-Viewing Mode,NAVMESH SHOWTAGS> | ||
+ | <NavMesh Cover-Point-Viewing Mode,NAVMESH SHOWCOVERPOINTS> | ||
+ | <Hide NavMesh,NAVMESH HIDE> | ||
+ | } | ||
+ | [AI Patrol Paths...] | ||
+ | { | ||
+ | <Show,AIPATROLS SHOW> | ||
+ | <Hide,AIPATROLS HIDE> | ||
+ | } | ||
+ | [Flock Vectors...] | ||
+ | { | ||
+ | <Show,+FLOCKVECTORS> | ||
+ | <Hide,-FLOCKVECTORS> | ||
+ | } | ||
+ | } | ||
+ | |||
+ | [Sound...] | ||
+ | { | ||
+ | [Volume Graph (XBOX ONLY)...] | ||
+ | { | ||
+ | <Show Average Levels,RENDER DIAG ADD SOUNDLEVELS -1> | ||
+ | <Show Peak Levels,RENDER DIAG ADD SOUNDLEVELS -2> | ||
+ | <Hide All,RENDER DIAG KILL SOUNDLEVELS> | ||
+ | } | ||
+ | [Memory...] | ||
+ | { | ||
+ | <Show Memory Bar,RENDER DIAG ADD SOUNDMEMORYBAR> | ||
+ | <Hide Memory Bar,RENDER DIAG KILL SOUNDMEMORYBAR> | ||
+ | } | ||
+ | [List...] | ||
+ | { | ||
+ | <Show Playing,RENDER DIAG ADD SOUNDTABLE> | ||
+ | <Show All,RENDER DIAG ADD SOUNDTABLE ALL> | ||
+ | <Off,RENDER DIAG KILL SOUNDTABLE> | ||
+ | } | ||
+ | [Portals...] | ||
+ | { | ||
+ | <On,RENDER DIAG ADD SOUNDPORTALS> | ||
+ | <Off,RENDER DIAG KILL SOUNDPORTALS> | ||
+ | } | ||
+ | [Paths...] | ||
+ | { | ||
+ | <On,SOUND SHOWPATHS=G> | ||
+ | <Off,SOUND SHOWPATHS=N> | ||
+ | } | ||
+ | [Uncategorized Objects...] | ||
+ | { | ||
+ | <Show,RENDER DIAG ADD UNCATACTORS> | ||
+ | <Hide,RENDER DIAG KILL UNCATACTORS> | ||
+ | } | ||
+ | [Uncategorized BSP...] | ||
+ | { | ||
+ | <Show,RENDER DIAG ADD UNCATBSP> | ||
+ | <Hide,RENDER DIAG KILL UNCATBSP> | ||
+ | } | ||
+ | [Physics-Sound...] | ||
+ | { | ||
+ | <Enable,COLLIDE SOUND ON> | ||
+ | <Disable,COLLIDE SOUND OFF> | ||
+ | <Show Diagnostics,COLLIDE SOUND DEBUG ON> | ||
+ | <Hide Diagnostics,COLLIDE SOUND DEBUG OFF> | ||
+ | } | ||
+ | [Footsteps...] | ||
+ | { | ||
+ | <Show Diagnostics,FOOTSTEP DEBUG ON> | ||
+ | <Hide Diagnostics,FOOTSTEP DEBUG OFF> | ||
+ | } | ||
+ | } | ||
+ | |||
+ | [Playtest logging...] | ||
+ | { | ||
+ | <I am debugging, METRICS START DEBUG> | ||
+ | <I am playtesting, METRICS START PLAYTEST> | ||
+ | <End recording, METRICS END> | ||
+ | } | ||
+ | |||
+ | [Misc...] | ||
+ | { | ||
+ | [Colors...] | ||
+ | { | ||
+ | <Increment Brightness,BRIGHTNESS +> | ||
+ | <Increment Contrast,CONTRAST +> | ||
+ | <Increment Gamma,GAMMA +> | ||
+ | } | ||
+ | [Input Select...] | ||
+ | { | ||
+ | <Controller 1,Load Controller CLASS=Input DATA=ini:Engine.Engine.Input> | ||
+ | <Controller 2,Load Controller CLASS=DX2InputController1 DATA=ini:Engine.Engine.Input2> | ||
+ | } | ||
+ | [Player...] | ||
+ | { | ||
+ | <Toggle Player Arm Release, ReleaseArms> | ||
+ | <(Broken) Toggle Target Info, TargetInfo> | ||
+ | <Toggle Object Info, ObjectInfo> | ||
+ | <Kill Player, Suicide> | ||
+ | <Hurt Player, HurtMe> | ||
+ | <Drain Player BE, DrainMe> | ||
+ | <Hurt Target, Hurt> | ||
+ | <Kill Target, Kill> | ||
+ | <Destroy Target, Destroy> | ||
+ | } | ||
+ | [Animation...] | ||
+ | { | ||
+ | <Toggle Animation Info, Animinfo> | ||
+ | <Toggle Attach Info, Attachinfo> | ||
+ | } | ||
+ | [Properties...] | ||
+ | { | ||
+ | <Dump Access Statistics, Obj HashStats> | ||
+ | <Clear Access Statistics, Obj HashStatsClear> | ||
+ | <Toggle Per-Frame Stat Dump, Obj HashStatsEveryFrame> | ||
+ | } | ||
+ | } | ||
+ | |||
+ | [Low-Level...] | ||
+ | { | ||
+ | [Profiling...] | ||
+ | { | ||
+ | <Off, Profile Off> | ||
+ | <Detailed, Profile All> | ||
+ | [Minimum framerate logging...] | ||
+ | { | ||
+ | <Less than 30fps, PROFILE MAX 33> | ||
+ | <Less than 25fps, PROFILE MAX 40> | ||
+ | <Less than 20fps, PROFILE MAX 50> | ||
+ | <Less than 15fps, PROFILE MAX 66> | ||
+ | <Less than 10fps, PROFILE MAX 100> | ||
+ | } | ||
+ | [Expand and Collapse...] | ||
+ | { | ||
+ | <Expand 1, PROFILE 1> | ||
+ | <Expand 2, PROFILE 2> | ||
+ | <Expand 3, PROFILE 3> | ||
+ | <Expand 4, PROFILE 4> | ||
+ | <Expand 5, PROFILE 5> | ||
+ | <Expand 6, PROFILE 6> | ||
+ | <Expand 7, PROFILE 7> | ||
+ | <Expand 8, PROFILE 8> | ||
+ | <Expand 9, PROFILE 9> | ||
+ | <Collapse, PROFILE 0> | ||
+ | } | ||
+ | [Disable and Enable Code...] | ||
+ | { | ||
+ | <Toggle 1, SCALPEL 1> | ||
+ | <Toggle 2, SCALPEL 2> | ||
+ | <Toggle 3, SCALPEL 3> | ||
+ | <Toggle 4, SCALPEL 4> | ||
+ | <Toggle 5, SCALPEL 5> | ||
+ | <Toggle 6, SCALPEL 6> | ||
+ | <Toggle 7, SCALPEL 7> | ||
+ | <Toggle 8, SCALPEL 8> | ||
+ | <Toggle 9, SCALPEL 9> | ||
+ | } | ||
+ | [Detailed Filter...] | ||
+ | { | ||
+ | <Show All, PROFILE FILTER ALL> | ||
+ | <Show None,Profile Filter None> | ||
+ | <Unlabled,Profile Filter Unlabled> | ||
+ | <Test,Profile Filter Test> | ||
+ | <General,Profile Filter General> | ||
+ | <Rendering,Profile Filter Rendering> | ||
+ | <Object System,Profile Filter ObjSys> | ||
+ | <Property System,Profile Filter PropSys> | ||
+ | <Physics,Profile Filter Physics> | ||
+ | <AI,Profile Filter AI> | ||
+ | <Cadence,Profile Filter Cadence> | ||
+ | <Attachment,Profile Filter Attachment> | ||
+ | <T3 Game,Profile Filter T3Game> | ||
+ | } | ||
+ | <Window 1, Profile Window 1> | ||
+ | <Window 16, Profile Window 16> | ||
+ | <Window 128, Profile Window 128> | ||
+ | <Disable, PROFILE DISABLE> | ||
+ | <Enable, PROFILE ENABLE> | ||
+ | <D3DPerf, Profile D3DPerf> | ||
+ | } | ||
+ | |||
+ | [Parallel Timing...] | ||
+ | { | ||
+ | <Show Snapshot, Profile PT Show> | ||
+ | <Hide, Profile PT Hide> | ||
+ | <Select Next, Profile PT Next> | ||
+ | <Select Previous, Profile PT Prev> | ||
+ | <Zoom In, Profile PT Zoom 100> | ||
+ | <Zoom Out, Profile PT Zoom -100> | ||
+ | <UnZoom, Profile PT NoZoom> | ||
+ | <Scroll Up, Profile PT Scroll -75> | ||
+ | <Scroll Down, Profile PT Scroll 75> | ||
+ | } | ||
+ | |||
+ | [Allocation...] | ||
+ | { | ||
+ | <All, ALLOC ALL> | ||
+ | <Off, ALLOC OFF> | ||
+ | [Subsystems...] | ||
+ | { | ||
+ | <Renderer, ALLOC RENDERER> | ||
+ | <AI-NavMesh, ALLOC AINAVMESH> | ||
+ | <AI-Runtime, ALLOC AIRUNTIME> | ||
+ | <Objects, ALLOC OBJECTS> | ||
+ | <BSP Tree, ALLOC BSPTREE> | ||
+ | <Engine, ALLOC ENGINE> | ||
+ | <Editor, ALLOC EDITOR> | ||
+ | <Physics, ALLOC PHYSICS> | ||
+ | <Sound, ALLOC SOUND> | ||
+ | <Animation, ALLOC ANIMATION> | ||
+ | <Scripts, ALLOC SCRIPTS> | ||
+ | <Conversation, ALLOC CONVERSATIONS> | ||
+ | } | ||
+ | [Subsystems (Low-level)...] | ||
+ | { | ||
+ | <Strings, ALLOC STRING> | ||
+ | <Tags, ALLOC CTAG> | ||
+ | <Properties, ALLOC PROPERTIES> | ||
+ | <Input, ALLOC INPUT> | ||
+ | <File, ALLOC FILE> | ||
+ | <Utility, ALLOC UTILITY> | ||
+ | <Misc, ALLOC MISC> | ||
+ | <Warfare, ALLOC WARFARE> | ||
+ | <UnEditSupt, ALLOC UNEDITSUPT> | ||
+ | } | ||
+ | [Subsystems (Internal)...] | ||
+ | { | ||
+ | <UCache, ALLOC UCACHE> | ||
+ | <DArray, ALLOC DARRAY> | ||
+ | <UArray, ALLOC UARRAY> | ||
+ | <Unclaimed, ALLOC UNCLAIMED> | ||
+ | <Internal, ALLOC INTERNAL> | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | [Unit Tests...] | ||
+ | { | ||
+ | [Cadence Unit Tests...] | ||
+ | { | ||
+ | <Run Automatic Tests,UNITTEST CADENCE> | ||
+ | <Run Manual & Automatic Tests,UNITTEST CADENCE SEMIAUTOMATIC> | ||
+ | } | ||
+ | [Flesh Unit Tests...] | ||
+ | { | ||
+ | <Run Automatic Tests,UNITTEST FLESH> | ||
+ | <Run Manual & Automatic Tests,UNITTEST FLESH SEMIAUTOMATIC> | ||
+ | } | ||
+ | [Engine Unit Tests...] | ||
+ | { | ||
+ | <Run Automatic Tests,UNITTEST ENGINE> | ||
+ | <Run Manual & Automatic Tests,UNITTEST ENGINE SEMIAUTOMATIC> | ||
+ | } | ||
+ | <Run All Automatic Tests,UNITTEST ALL> | ||
+ | <Run All Manual & Automatic Tests,UNITTEST ALL SEMIAUTOMATIC> | ||
+ | } | ||
+ | |||
+ | [Autosave...] | ||
+ | { | ||
+ | <Restart from Last, AUTOSAVERUN> | ||
+ | <Update Autosave, AUTOSAVEMAP> | ||
+ | } | ||
+ | |||
+ | [Quit...] | ||
+ | { | ||
+ | <Yes,EXIT> | ||
+ | <No, > | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | </pre></div></li> | ||
+ | <li>Launch the game and the Debug Menu should be available in the lower right corner.</li></ol> | ||
+ | '''Notes''' | ||
+ | {{ii}} The menu should blend in with the game's UI, displaying "Diagnostics" when closed. | ||
+ | {{ii}} To use the menu, pause the game, and click on the "Diagnostics" button, then click on whatever debug commands/categories you want to use. To close the menu, unpause the game, and press the Backspace key until the menu is replaced with the "Diagnostics" button. | ||
}} | }} | ||
Revision as of 06:48, 14 May 2021
Developers | |
---|---|
Ion Storm | |
Publishers | |
Eidos Interactive | |
Square Enix | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | December 2, 2003 |
Reception | |
Metacritic | 80 |
IGDB | 80 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Immersive sim, Shooter, Stealth |
Art styles | Realistic |
Themes | Antarctica, Cyberpunk, Egypt, Europe, North America, Sci-fi |
Series | Deus Ex |
Deus Ex | |
---|---|
Deus Ex | 2000 |
Deus Ex: Invisible War | 2003 |
Deus Ex: Human Revolution | 2011 |
Deus Ex: Human Revolution - Director's Cut | 2013 |
Deus Ex: The Fall | 2014 |
Deus Ex: Revision (unofficial mod) | 2015 |
Deus Ex: Mankind Divided | 2016 |
Deus Ex: Breach | 2017 |
Deus Ex: Mankind Divided - VR Experience | 2017 |
Deus Ex GO | 2017 |
Deus Ex | |
---|---|
Deus Ex | 2000 |
Deus Ex: Invisible War | 2003 |
Deus Ex: Human Revolution | 2011 |
Deus Ex: Human Revolution - Director's Cut | 2013 |
Deus Ex: The Fall | 2014 |
Deus Ex: Revision (unofficial mod) | 2015 |
Deus Ex: Mankind Divided | 2016 |
Deus Ex: Breach | 2017 |
Deus Ex: Mankind Divided - VR Experience | 2017 |
Deus Ex GO | 2017 |
- Sometimes referred to as Deus Ex 2: Invisible War[1] or simply Deus Ex 2.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 4 DRM disc check. Patch 1.2 uses SecuROM 5 DRM. | |||
Publisher website | ||||
Amazon.com | ||||
GOG.com | Includes: Manual (pdf), 2 wallpapers in 4 resolutions (jpg), soundtrack (14 tracks, mp3), developer's commentary (7:34 Min. Video, wmv), 2 avatars (jpg), and 24 artworks (jpg). | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Patches
- The v1.2 Patch updates North American retail versions to the latest version. Digital distribution and European retail versions already have this patch.
Visible Upgrade: Unofficial patch for Deus Ex 2
- Requires v1.2 Patch to be installed for North American retail version
- Fixes many issues encountered on modern systems
- Additional tweaks available such as FoV adjustment, HUD options, custom aspect ratios and other display tweaks
- Full version includes John P's Deus Ex Unified Texture Pack as option during installation.
VisibleTweaker.exe
offers a way to toggle on/off certain parts of the mod.
Dgvoodoo2 to force game to use GPU
- Works best with Visible Upgrade.
- Fixes game not detected/using GPU to run the game
- Fixes various performance related issues
Skip intro videos
Use Visible Upgrade: Unofficial patch for Deus Ex 2 and set No Intro Movies via VisibleTweaker.exe in Tweaks section[citation needed]
|
---|
Improve textures
- John P's Deus Ex Unified Texture Pack improves textures and models for most of the game's assets and is a compilation of a variety of mods into a single installer.
- The GOG.com version of Invisible War is treated as the UK version. The Unified Texture Pack's installer will need to be set to UK to work.
Deus Ex: Invisible War ESRGAN Texture Pack
- ESRGAN Texture Pack - AI upscaled textures & cinematics for Deus Ex: Invisible War. Requires Visible Upgrade: Unofficial patch for Deus Ex 2 to play.
Not only all the textures upscaled, but also modified MatLib (material library) file included to add or restore normal maps for all the materials lacking them.
- ESRGAN Pack competes with John P's Deus Ex Unified Texture Pack so choose one. It retains more upscaled vanilla look to the game but contains valuable MatLib upgrade which improve visual a lot by adding a lot of normal maps.
Deus Ex 2 High Res Fonts by djdarko
- Improves the game's fonts
- Requires the Visible Upgrade
Large Address Aware
Improves stability when using texture mods by allowing the application to use more than 2GB RAM. This can help prevent crashes. If using the Visible Upgrade, apply LAA to <path-to-game>\System\DeusEx2.exe
and <path-to-game>\System\DeusEx2Launcher.exe
, otherwise apply it to <path-to-game>\System\DX2.exe
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Deus Ex - Invisible War\user.ini |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/6920/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Deus Ex - Invisible War\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/6920/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Visible Upgrade. | ||
Multi-monitor | Use Visible Upgrade. | ||
Ultra-widescreen | Use Visible Upgrade. | ||
4K Ultra HD | Use Visible Upgrade. | ||
Field of view (FOV) | Use Visible Upgrade. | ||
Windowed | Use Visible Upgrade. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Ambient occlusion (AO)
- If using dgVoodoo2, trying to add AO using Reshade may not work properly because the game constantly resizes the depth buffer when moving the camera. This can be fixed by either forcing HBAO+ through the Nvidia Profile Inspector if you're using an Nvidia graphics card, or modifying a setting to prevent depth buffer scaling.
Set up Reshade and game config values |
---|
|
OR
Set up HBAO+ |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Toolbelt (keys 1 to 6), Biomods (keys F1 to F6)), Quicksave (F10) and Quickload (F12) can not be rebound. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | see Controller support. | |
Controller remapping | Some buttons/axes may not be recognised. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- This fix makes Xinput controllers fully navigatable in menus. The game itself has out of the box controller support
for (presumably) the original Xbox controllers , however it isn't fully compatible with Xinput controllers. This fix mostly fixes that.
Go to <path-to-game> |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Speech, Music, Sound effects | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | DirectSound3D. |
- Requires DSOAL v1.1. Using later versions of DSOAL will cause game to crash on startup.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Retail only. Can be added to digital versions with this mod. | |||
French | Retail only. | |||
Italian | Retail only. | |||
Polish | Retail only. Download. | |||
Spanish | Retail only. Download. |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision |
Issues fixed
Temporary switch to desktop or black screen when loading
- Invisible War temporarily shows the desktop or a black screen prior to the loading screen. The game still works despite this.
Use Visible Upgrade[4] |
---|
Low FPS / Game not using GPU
Fix for Windows 8 or later[citation needed] |
---|
|
Game hangs when loading
Fix for Windows 8 or later[citation needed] |
---|
|
Disable any in-game overlays |
---|
Disable any in-game overlays, such as the ones for Steam, GOG, and Nvidia. |
Logitech Users[citation needed] |
---|
SetPoint software can cause the game to hang while loading stages.
|
Crash when installed in a Storage Space
- The game will refuse to run when installed on a drive which is managed as a storage space on Windows 8 and later. Specifically, the
content\DX2\Maps
folder must not be on a Storage Space.
Install the game on a drive that is not a storage space[citation needed] |
---|
- Windows 10 (and earlier?) desktop scaling prevents mouse from moving.
Use Visible Upgrade. |
---|
Turn down dpi scaling from 150% to 149%. Might need reboot (Setting the compatibility option for the game to ignore desktop scaling does not solve this.)[5][6] |
---|
Vsync option not working on Windows10
|
Choppy camera movement
Set Sensitivity to 0 in the control settings |
---|
Heavy stuttering with Visible Upgrade
Enable multicore mode in Visible Upgrade's advanced settings |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | OpenAL, DirectSound | [3] |
Cutscenes | Bink Video | 1.5v |
In-Game Debug/Cheat Menu
- The game has an in-game debug menu that can be enabled to use cheats and other debug commands.
Enable debug menu |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.3 GHz AMD Athlon XP 1300+ |
Intel Pentium 4 1.5 GHz AMD Athlon XP 1500+ |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible Shader model 1.1 support |
128 MB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/6920/
in addition to or instead of this directory. The app ID (6920) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Deus Ex 2: Invisible War on GOG.com - last accessed on 2020-10-24
- ↑ 2.0 2.1 2.2 Guru 3D HBAO+ Compatibility Flags Thread - last accessed on 2021-05-14
- ↑ 3.0 3.1 PC Gaming Surround Sound Round-up
- ↑ Verified by User:Blackbird on 2017-01-19
- Tested on W10 1607
- ↑ Steam forum user having/solving the problem that mouse does not move
- ↑ Solution post by the Steam forum user who had/solved the problem that mouse does not move