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Difference between revisions of "Deus Ex: Human Revolution - Director's Cut"

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|cover        = Deus Ex Human Revolution - Director's Cut cover.jpg
 
|cover        = Deus Ex Human Revolution - Director's Cut cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Eidos Montreal|ref=<ref>The porter for the Windows version of HR:DC is unknown. Nixxes ported the original Human Revolution, but [https://twitter.com/jimofferman/status/481383617772265473 disclaims involvement with the Director's Cut].</ref>}}
+
{{Infobox game/row/developer|Eidos-Montréal|ref=<ref>The porter for the Windows version of HR:DC is unknown. Nixxes ported the original Human Revolution, but [https://twitter.com/jimofferman/status/481383617772265473 disclaims involvement with the Director's Cut].</ref>}}
 
{{Infobox game/row/porter|Feral Interactive|OS X}}
 
{{Infobox game/row/porter|Feral Interactive|OS X}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Square Enix}}
+
{{Infobox game/row/publisher|Square Enix|2013-2023}}
 +
{{Infobox game/row/publisher|Eidos-Montréal|2023-present}}
 
{{Infobox game/row/publisher|Feral Interactive|OS X}}
 
{{Infobox game/row/publisher|Feral Interactive|OS X}}
 
|engines      =  
 
|engines      =  
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{{Infobox game/row/reception|IGDB|deus-ex-human-revolution-directors-cut|90}}
 
{{Infobox game/row/reception|IGDB|deus-ex-human-revolution-directors-cut|90}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
{{Infobox game/row/taxonomy/perspectives      | First-person}}
+
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person}}
 
{{Infobox game/row/taxonomy/controls          | Direct control}}
 
{{Infobox game/row/taxonomy/controls          | Direct control}}
 
{{Infobox game/row/taxonomy/genres            | Immersive sim, Shooter, Stealth}}
 
{{Infobox game/row/taxonomy/genres            | Immersive sim, Shooter, Stealth}}
Line 33: Line 34:
 
|gogcom id side =  
 
|gogcom id side =  
 
|official site= https://square-enix-games.com/en_US/games/deus-ex-human-revolution
 
|official site= https://square-enix-games.com/en_US/games/deus-ex-human-revolution
 +
|lutris      = deus-ex-human-revolution-directors-cut
 
|strategywiki = Deus Ex: Human Revolution - Director's Cut
 
|strategywiki = Deus Ex: Human Revolution - Director's Cut
|mobygames    = deus-ex-human-revolution-directors-cut
+
|mobygames    = 62588
 +
|hltb        = 14286
 
|wikipedia    = Deus Ex: Human Revolution#Director's Cut
 
|wikipedia    = Deus Ex: Human Revolution#Director's Cut
 
|winehq      = 13150
 
|winehq      = 13150
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{{ii}} Updated version of [[Deus Ex: Human Revolution]] with new content and additions.
 
{{ii}} Updated version of [[Deus Ex: Human Revolution]] with new content and additions.
 
{{--}} Director's Cut has various issues with performance and stability not present in the original release.
 
{{--}} Director's Cut has various issues with performance and stability not present in the original release.
{{--}} The game's lighting for certain objects is broken compared to the original Wii U version. Use [[#DXHRDC-GFX|DXHRDC-GFX]]
+
{{--}} The game's lighting for certain objects is broken compared to the original Wii U version. Read about the [[#Gold Filter Restoration|Gold Filter Restoration]] mod.
  
 
'''General information'''
 
'''General information'''
 
{{GOG.com links||deus_ex_human_revolution_directors_cut}}
 
{{GOG.com links||deus_ex_human_revolution_directors_cut}}
 
{{mm}} [https://store.steampowered.com/manual/238010 Official manual]
 
{{mm}} [https://store.steampowered.com/manual/238010 Official manual]
{{mm}} [http://forums.eu.square-enix.com/forumdisplay.php?f=326 Official forums]
+
{{mm}} [https://deusex.fandom.com/wiki/Deus_Ex_Wiki Deux Ex Wiki]
{{mm}} [http://deusex.wikia.com/wiki/Deus_Ex_Wiki Deux Ex Wiki]
 
 
{{mm}} [https://steamcommunity.com/app/238010/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/238010/discussions/ Steam Community Discussions]
  
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===Version differences===
 
===Version differences===
 
{{ii}} The Director's Cut includes all [[Deus Ex: Human Revolution]] DLC but does not include the Augmented Edition's non-game extras (art book, motion comic, etc.)
 
{{ii}} The Director's Cut includes all [[Deus Ex: Human Revolution]] DLC but does not include the Augmented Edition's non-game extras (art book, motion comic, etc.)
 +
 +
==Essential improvements==
 +
===[https://cookieplmonster.github.io/mods/dxhrdc/#dxhrdc-gfx Gold Filter Restoration]===
 +
{{Fixbox|description=Fixes lighting and/or restore original game's color grading types and bloom|ref=<ref>{{Refcheck|user=Blackbird|date=2020-04-26|comment=}}</ref>|fix=
 +
# Read more about the topic [https://cookieplmonster.github.io/2020/04/26/dxhr-dc-gold-filter/ from the author].
 +
# Download [https://cookieplmonster.github.io/mods/dxhrdc/#dxhrdc-gfx Gold Filter Restoration]
 +
# Extract the contents of the archive to <code>{{p|game}}</code>.
 +
# Select the specific graphics options you want via {{Key|F11}} in-game or edit the values in {{file|DXHRDC-GFX.ini}}.
 +
</pre>
 +
{{ii}} Direct3D 11 only.
 +
{{++}} In-game menu that allows to toggle and select customizations.
 +
{{++}} Adds the three original variations of the gold filter. The player can pick one, or can manually switch between them.<ref>{{Refurl|url=https://cookieplmonster.github.io/2020/04/26/dxhr-dc-gold-filter/#color-filter|title=Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Color filter) - Silent’s Blog|date=2020-04-26|snippet=As you can see, the colors are quite different, which means those attributes are relevant for the final presentation. Sadly, I tried to look for any remains of those attributes in the Director’s Cut and currently did not manage to find anything. While it would be nice to see them working again, for my re-implementation I settled on picking one constant set of colors for the entire game – it doesn’t match the original Human Revolution 1:1, but it looks very close in the majority of scenarios as is.}}</ref>
 +
{{++}} Fixes broken lighting, and adds a version from the original release.<ref>{{Refurl|url=https://cookieplmonster.github.io/2020/04/26/dxhr-dc-gold-filter/#lighting--improved-glitched-or-both|title=Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Lighting – improved, glitched, or both?) - Silent’s Blog|date=2020-04-26}}</ref>
 +
{{++}} Adds the original bloom effect.
 +
}}
  
 
==Game data==
 
==Game data==
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = true
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     = Approx. 100 MB available.
+
|steam cloud notes         = Approx. 100 MB available.
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
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|anisotropic notes          = Up to 16x
 
|anisotropic notes          = Up to 16x
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Edge AA, [[FXAA]] (Low, Medium, High), [[MLAA]]. For less jaggies, see [[#SMAA|SMAA]].
+
|antialiasing notes        = Edge AA, [[FXAA]] (Low, Medium, High), [[MLAA]]. For less jaggies, see [[#SSAA|SSAA]] or [[#SMAA|SMAA]].
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Optional Triple Buffering.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = limited
|120 fps notes              = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> Laser rifle stops consuming ammo at framerate equal or higher than 100fps (tick length lower than 10ms). Uncapped frame rate can cause temporal inability to move after some pre-rendered cutscenes and loading screens. Hacking minigame and some animations (e.g. takedowns, first person conversations) are locked at lower framerate. Enable vsync and set refresh rate on 60hz to fix
+
|120 fps notes              = No frame rate or refresh rate cap.<ref>{{Refurl|url=http://web.archive.org/web/20160913143805/http://120hz.net/showthread.php?3258-New-120Hz-Games-Report|title=New 120Hz Games Report|date=May 2023}}</ref> Laser rifle stops consuming ammo at framerate equal or higher than 100fps (tick length lower than 10ms). Uncapped frame rate can cause temporal inability to move after some pre-rendered cutscenes and loading screens. Hacking minigame and some animations (e.g. takedowns, first person conversations) are locked at lower framerate. Enable Vsync and set refresh rate on 60hz to fix
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
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{{ii }} This requires registry editing
 
{{ii }} This requires registry editing
 
# Open RegEdit
 
# Open RegEdit
# Go to HKEY_CURRENT_USER/Software/Eidos/Deus Ex: HRDC
+
# Go to HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC
 
# Find g_fov
 
# Find g_fov
 
# Change value data to 71 00 00 00.
 
# Change value data to 71 00 00 00.
 
{{ii }} Changing in-menu display settings will revert this change.
 
{{ii }} Changing in-menu display settings will revert this change.
 
{{ii }} This tweak can possibly fix distortion when using multi-monitors with the game.
 
{{ii }} This tweak can possibly fix distortion when using multi-monitors with the game.
 +
}}
 +
 +
===[[SSAA]]===
 +
{{Fixbox|description=Enable Supersampling Anti-Aliasing|fix=
 +
{{ii }} This requires registry editing
 +
# Open RegEdit
 +
# Go to <code>HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC\Graphics</code>
 +
# Increase values of <code>LockedWindowHeight</code>, <code>LockedWindowWidth</code> by about 30% of native monitor resolution depending on hardware.
 +
# Set <code>LockWindowAspect</code>, <code>LockWindowResolution</code>, <code>LockWindowSize</code> values to "1"
 +
{{ii }} Supersampling is very demanding!
 +
{{ii }} This was tested only in windowed mode. Editing fullscreen values causes the first time setup to open on game launch which resets the settings.
 +
{{ii }} Use [https://github.com/dtgDTGdtg/SRWE/releases/tag/SRWE_v236 SRWE] to hide window borders.
 
}}
 
}}
  
 
===[[SMAA]]===
 
===[[SMAA]]===
 
{{Fixbox|description=SMAA Anti-Aliasing with SweetFX|ref=<ref name="PostFX"/>|fix=
 
{{Fixbox|description=SMAA Anti-Aliasing with SweetFX|ref=<ref name="PostFX"/>|fix=
# Download [http://www.mediafire.com/file/57fmgdh7x96g201/Boulotaur2024.Injector_CeeJay.dk%27s.1.5.1.+ChromaticAberration.rar custom SweetFX]
+
# Download [https://www.mediafire.com/file/57fmgdh7x96g201/Boulotaur2024.Injector_CeeJay.dk%27s.1.5.1.+ChromaticAberration.rar custom SweetFX]
 
# Extract archive contents to executable location
 
# Extract archive contents to executable location
 +
}}
 +
 +
===HUD scaling for higher resolutions===
 +
{{--}} Using a 4k monitor or super resolution techniques like Nvidia DSR results in very small HUD elements.
 +
{{Fixbox|description=Patch the game with hex edit|fix=
 +
# Open <code>DXHRDC.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Replace the following bytes <code>81 FF 00 05 00 00 7C 05 BF 00 05 00 00 DB 44 24</code> with <code>81 FF 00 0F 00 00 7C 05 BF 00 0F 00 00 DB 44 24</code> (visual scaling)
 +
# Replace the following bytes <code>81 FE 00 05 00 00 7D 08 8B CE 89 74 24 20 EB 09 B9 00 05 00 00 89 4C 24 20</code> with <code>81 FE 00 0F 00 00 7D 08 8B CE 89 74 24 20 EB 09 B9 00 0F 00 00 89 4C 24 20</code> (mouse coordinate scaling)
 +
The game only scales the UI up to a width of 1280 = 0x500 = 00 05 00 00. These patches replace that limit with 3840 = 0xF00 = 00 0F 00 00 (the width of a 4K monitor).
 
}}
 
}}
  
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|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = Xbox
 
|button prompts notes      =
 
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
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|separate volume notes    = Music, Dialog, Sound Effects.
 
|separate volume notes    = Music, Dialog, Sound Effects.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.1 output.<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
+
|surround sound notes    = Up to 7.1 output.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
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|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
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}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Brazilian Portuguese
+
  |language  = Japanese
 +
|interface = false
 +
|audio    = limited
 +
|subtitles = false
 +
|notes    = Japanese audio ported from the PlayStation 3 version of the original game is available through [https://www.nexusmods.com/deusexhumanrevolution/mods/32 this mod]. Dialogues from '''The Missing Link''' and pre-rendered cutscenes will remain in English.
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 
  |interface = hackable
 
  |interface = hackable
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = hackable
 
  |subtitles = hackable
|fan      = true
+
  |notes    = Translation taken from original version, [https://steamcommunity.com/sharedfiles/filedetails/?id=224628708 download].
  |notes    = Fan translation, [https://tribogamer.com/traducoes/366_traducao-do-deus-ex-human-revolution-directors-cut-para-portugues-do-brasil.html download].
+
|fan      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Polish
+
  |language  = Brazilian Portuguese
 
  |interface = hackable
 
  |interface = hackable
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = hackable
 
  |subtitles = hackable
  |notes    = Translation taken from original version, [https://steamcommunity.com/sharedfiles/filedetails/?id=224628708 download].
+
|fan      = true
|fan      =
+
  |notes    = Fan translation, [https://tribogamer.com/traducoes/366_traducao-do-deus-ex-human-revolution-directors-cut-para-portugues-do-brasil.html download].
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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===Broken multi-monitor support===
 
===Broken multi-monitor support===
 
{{--}} Multi-monitor resolutions worked correctly in the original version but have an incorrect aspect ratio in the Director's Cut.<ref name="multi-monitor"/>
 
{{--}} Multi-monitor resolutions worked correctly in the original version but have an incorrect aspect ratio in the Director's Cut.<ref name="multi-monitor"/>
 
===No HUD scaling for higher resolutions===
 
 
Using a 4k monitor or super resolution techniques like Nvidia DSR results in very small HUD elements. No solution is known for this.
 
  
 
==Issues fixed==
 
==Issues fixed==
 
===Mouse lag/acceleration===
 
===Mouse lag/acceleration===
Some users report that the mouse feels laggy and looking around feels unnatural. Some have attributed this to an implementation of mouse acceleration, however Eidos developer Jimo has stated that there is no mouse smoothing (in the original version of the game).<ref>[http://forums.eu.square-enix.com/showpost.php?t=126918&page=3&p=1716141#post1716141 KEYBOARD & MOUSE & CONTROLLER -Key Mapping/Customise, Mouse Lag, Controls -All Issues - Page 3]</ref>
+
Some users report that the mouse feels laggy and looking around feels unnatural. Some have attributed this to an implementation of mouse acceleration, however Eidos developer Jimo has stated that there is no mouse smoothing (in the original version of the game).<ref>{{Refurl|url=http://forums.eu.square-enix.com/showpost.php?t=126918&page=3&p=1716141#post1716141|title=KEYBOARD & MOUSE & CONTROLLER -Key Mapping/Customise, Mouse Lag, Controls -All Issues - Page 3|date=May 2023}}</ref>
  
 
{{ii}} The problem may simply be input lag which is usually related to V-Sync. Disabling V-Sync seems to fix input lag for most users.
 
{{ii}} The problem may simply be input lag which is usually related to V-Sync. Disabling V-Sync seems to fix input lag for most users.
  
{{Fixbox|description=Changing free look speed in registry|ref=<ref>http://smoothmouse.net/forum/topic/143-deus-ex-human-revolution-mouse-acceleration-how-to-disable-it</ref>|fix=
+
{{Fixbox|description=Changing free look speed in registry|ref=<ref>{{Refurl|url=http://smoothmouse.net/forum/topic/143-deus-ex-human-revolution-mouse-acceleration-how-to-disable-it|title=smoothmouse.net|date=May 2023}}</ref>|fix=
 
Other users, under the impression that the game implemented mouse smoothing, seem to have found a registry setting that modifies mouse behavior and have had some success with editing it to fix mouse lag. Edit this specific registry setting:
 
Other users, under the impression that the game implemented mouse smoothing, seem to have found a registry setting that modifies mouse behavior and have had some success with editing it to fix mouse lag. Edit this specific registry setting:
  
Line 397: Line 439:
 
# Re-adjust your mouse speed in game, no acceleration
 
# Re-adjust your mouse speed in game, no acceleration
  
{{--}} This will also cause your game to crash when using a controller
+
{{--}} This will also cause your game to crash when using a controller.
 
}}
 
}}
  
===Camera stuttering (stuttering while moving and looking around at the same time)===
+
===Poor performance and stuttering===
{{Fixbox|description=Fixing camera stuttering|ref={{cn|date=October 2016}}|fix=
+
{{ii}} Some players have reported poor performance with the Director's Cut version.
There are multiple solutions that people have reported work:
 
  
* Change the ingame setting "fullscreen" to "no". If you press {{key|Alt|Enter}} the game will go back to fullscreen, but the stuttering should be gone.
+
{{Fixbox|description=Change Vsync to Fast in Nvidia Control panel|fix=
* If this doesn't fix stuttering in fullscreen but does fix it in windowed mode for Windows 7 users, right-click 'dxhr.exe' and open the Properties window, then navigate to the Compatibility tab and check 'disable visual themes' and 'disable desktop composition.' This could possibly fix stuttering in fullscreen.
+
# Go to Nvidia control-panel → Manage 3D-settings → Deus Ex HRDC Set Vsync to Fast.
* Stuttering can also be reduced by turning off triple buffering in the game menu.
+
# Press Apply and exit the control panel.
* If you're playing in DX9 mode, you may try using [http://www.enbdev.com/download_patch_deusexhr.htm Boris Vorontsov's ENBSeries SPEED IMPLANT].
 
* Reinstall the redists located in <code>redist</code> in the installation folder, then restart your computer
 
* The last possible solution would be to use DX11 mode (VSync enabled) and then go in to the registry.
 
#Go to <code>{{p|hkcu}}\Software\Eidos\Deus Ex: HRDC</code>
 
#Set D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS to 1.<ref>[http://forums.eu.square-enix.com/showthread.php?t=126891&page=43&p=1801464#post1801464 Square Enix Forums - STUTTERING & LAG / FRAME RATE Drop - Video & Audio - All Discussion - Page 43]</ref>
 
 
}}
 
}}
  
===Poor performance===
+
{{Fixbox|description=Change registry settings|ref=<ref>{{Refurl|url=https://forums.guru3d.com/showpost.php?p=4681008&postcount=1863|title=Guru3D.com Forums - View Single Post - Deus Ex: Human Revolution|date=May 2023}}</ref><ref>{{Refurl|url=https://web.archive.org/web/20150619091740/http://forums.eu.square-enix.com/showthread.php?t=126891&page=43&p=1801464|title=Square Enix Forums - STUTTERING & LAG / FRAME RATE Drop - Video & Audio - All Discussion - Page 43|date=May 2023}}</ref>|fix=
{{ii}} Some players have reported poor performance with the Director's Cut version.
 
 
 
{{Fixbox|description=Change registry settings|ref=<ref>[http://forums.guru3d.com/showpost.php?p=4681008&postcount=1863 Guru3D.com Forums - View Single Post - Deus Ex: Human Revolution]</ref>|fix=
 
 
# Go to <code>{{p|hkcu}}\Software\Eidos\Deus Ex: HRDC</code>
 
# Go to <code>{{p|hkcu}}\Software\Eidos\Deus Ex: HRDC</code>
 
# Open dword <code>AllowJobStealing</code> and set it to <code>0</code>
 
# Open dword <code>AllowJobStealing</code> and set it to <code>0</code>
 +
# D3D11 Only: Open <code>D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS</code> and set it to <code>1</code>; else use [http://www.enbdev.com/download_patch_deusexhr.htm Boris Vorontsov's ENBSeries SPEED IMPLANT] if on D3D9.
 
# Nvidia users only: go to <code>{{p|hkcu}}\Software\Eidos\Deus Ex: HRDC\Graphics</code> and change <code>AtiForceFetch4</code> to <code>0</code>
 
# Nvidia users only: go to <code>{{p|hkcu}}\Software\Eidos\Deus Ex: HRDC\Graphics</code> and change <code>AtiForceFetch4</code> to <code>0</code>
 
}}
 
}}
Line 429: Line 463:
  
 
{{Fixbox|description=Disable Windows 10 throttling|ref={{cn|date=May 2021}}|fix=
 
{{Fixbox|description=Disable Windows 10 throttling|ref={{cn|date=May 2021}}|fix=
# Open windows 10 Group Policy Editor (search for gpedit.msc in the start menu)
+
# Open Windows 10 Group Policy Editor (search for gpedit.msc in the start menu)
 
# Navigate to Computer Configuration > Administrative Templates > System > Power Management > Power Throttling Settings
 
# Navigate to Computer Configuration > Administrative Templates > System > Power Management > Power Throttling Settings
 
# Double click on 'turn off Power Throttling policy', and then click on the 'enabled' option.
 
# Double click on 'turn off Power Throttling policy', and then click on the 'enabled' option.
Line 457: Line 491:
 
# Download [https://github.com/CookiePLMonster/UptimeFaker/releases/tag/v1.1 UptimeFaker32]
 
# Download [https://github.com/CookiePLMonster/UptimeFaker/releases/tag/v1.1 UptimeFaker32]
 
# Copy both files to {{code|{{P|game}}}}
 
# Copy both files to {{code|{{P|game}}}}
 +
# Rename {{file|UptimeFaker32.dll}} to {{file|UptimeFaker32.asi}}
 
# Open {{file|UptimeFaker.ini}} and change values as noted, then save the file
 
# Open {{file|UptimeFaker.ini}} and change values as noted, then save the file
 
<pre>
 
<pre>
Line 464: Line 499:
 
}}
 
}}
  
 +
===Crash/Freeze caused by the telemetry===
 +
{{dubious|reason= I am playing the steam version and it has never crashed until now by telemetry
 +
}}
 +
{{--}} The telemetry [https://www.gog.com/forum/deus_ex_human_revolution_directors_cut/crash_freeze_on_completion_of_first_takedown_or_successful_hack/page1 may crash/freeze the game].
 +
{{ii}} The Steam and GOG version are both affected by this issue.
 +
 +
{{Fixbox|description=Patch the game with [https://www.gog.com/forum/deus_ex_human_revolution_directors_cut/crash_freeze_on_completion_of_first_takedown_or_successful_hack/post21 DXHRDC-Patcher] |fix=
 +
# Download [https://community.pcgamingwiki.com/files/file/2371-dxhrdc-app-patcher/ DXHRDC-Patcher]
 +
# Open DXHRDC-Patcher to patch {{file|DXHRDC.exe}} from {{code|{{P|game}}}}
 +
{{++}} Remove hardcoded information to prevent the program from connecting to the telemetry servers.
 +
{{++}} Optional patch for [[#Crash on startup on systems with a large number of cores|crash on startup on systems with a large number of cores]].
 +
}}
 +
{{Fixbox|description=Replace '''DFEngine.dll''' |fix=
 +
{{--}} {{file|DFEngine.dll}} [https://github.com/gibbed/DXHRDC-ModHook#dfenginedll is the code responsible for in-game advertising, as seen on billboards and such.]
 +
 +
# Download [https://github.com/gibbed/DXHRDC-ModHook/releases DXHRDC-ModHook]
 +
# Copy {{file|DFEngine.dll}} to {{code|{{P|game}}}}
 +
 +
Replacing this file will prevent the game from attempting to download real ads to the game, you don't need to have mods installed.
 +
 +
{{ii}} If your {{file|DXHRDC.exe}} is patched, DXHRDC-ModHook won't run as it will check the integrity of the main executable. Use [https://community.pcgamingwiki.com/files/file/2372-dxhrdc-modhook-no-check/ this version] instead.
 +
}}
 +
 +
===Crash on startup on systems with a large number of cores===
 +
{{--}} The game will crash on systems with large numbers of cores.
 +
{{Fixbox|description=Patch the game with hex edit|fix=
 +
# Open <code>DXHRDC.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Go to offset <code>0xD3165</code> and replace the following bytes <code>E8 46 F0 FF FF</code> with <code>90 90 90 90 90</code>
 +
}}
 +
===Crash at the final boss===
 +
{{--}} The game will crash when the final boss fight begins if you defeat the crowd of enemies on the bridge before the long elevator (the one that asks for confirmation before doing down).
 +
{{Fixbox|description=Go past the enemies without fighting them|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/238010/discussions/0/684839199509704051/#c392184522722024806|title=Deus Ex Human Revolution - Director's Cut General Discussions|date=May 2023}}</ref>|fix=
 +
Use the invisibility augmentation to sneak by them, stun them with flash grenades, or simply maneuver around the enemies without killing or incapacitating them.
 +
}}
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9, 11
+
|direct3d versions      = 9.0c, 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 487: Line 556:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|mac os x powerpc app  =  
+
|mac os x powerpc app  = unknown
|macos intel 32-bit app = unknown
+
|macos intel 32-bit app = true
|macos intel 64-bit app = true
+
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
Line 515: Line 586:
 
===Access the external setup utility===
 
===Access the external setup utility===
 
{{Fixbox|description=Use the {{code|-setup}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/238010/discussions/0/558751813538897239/#c558751813629852679|title=Changing Graphics Settings :: Deus Ex: Human Revolution - Director's Cut General Discussions|date=2017-08-12}}</ref>}}
 
{{Fixbox|description=Use the {{code|-setup}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/238010/discussions/0/558751813538897239/#c558751813629852679|title=Changing Graphics Settings :: Deus Ex: Human Revolution - Director's Cut General Discussions|date=2017-08-12}}</ref>}}
 
===DXHRDC-GFX===
 
{{ii}} Direct3D 11 only
 
{{++}} Restores the gold filter look of the original game as closely as possible<ref>{{Refurl|url=https://cookieplmonster.github.io/2020/04/26/dxhr-dc-gold-filter/#color-filter|title=Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Color filter) - Silent’s Blog|date=2020-04-26|snippet=As you can see, the colors are quite different, which means those attributes are relevant for the final presentation. Sadly, I tried to look for any remains of those attributes in the Director’s Cut and currently did not manage to find anything. While it would be nice to see them working again, for my re-implementation I settled on picking one constant set of colors for the entire game – it doesn’t match the original Human Revolution 1:1, but it looks very close in the majority of scenarios as is.}}</ref>
 
{{++}} Fixes broken lighting<ref>{{Refurl|url=https://cookieplmonster.github.io/2020/04/26/dxhr-dc-gold-filter/#lighting--improved-glitched-or-both|title=Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Lighting – improved, glitched, or both?) - Silent’s Blog|date=2020-04-26}}</ref>
 
{{ii}} Everything can be configured by pressing {{Key|F11}} in-game
 
{{Fixbox|description=Download|ref=<ref>{{Refcheck|user=Blackbird|date=2020-04-26|comment=}}</ref>|fix=
 
Download [https://cookieplmonster.github.io/mods/dxhrdc/#dxhrdc-gfx the mod] and extract all of its files to <code>{{p|game}}</code>
 
 
'''Notes'''
 
{{ii}} If you do not wish to use the gold filter look and only want the fixed lighting then either select DC options in-game via {{Key|F11}} or set values in {{file|DXHRDC-GFX.ini}} as follows
 
<pre>
 
EnableColorGrading=0
 
BloomStyle=0
 
LightingStyle=1
 
</pre>
 
}}
 
  
 
==System requirements==
 
==System requirements==
Line 549: Line 603:
 
|recCPU  = AMD Phenom II X4
 
|recCPU  = AMD Phenom II X4
 
|recCPU2  = Intel Core 2 Quad
 
|recCPU2  = Intel Core 2 Quad
|recRAM  = 2 GB
+
|recRAM  =  
|recHD    = 17 GB
+
|recHD    =  
|recGPU  = AMD Radeon HD 5850
+
|recGPU  = ATI Radeon HD 5850
 
|recDX    = 11
 
|recDX    = 11
 
}}
 
}}
Line 568: Line 622:
 
|recCPU  = 2.4 GHz
 
|recCPU  = 2.4 GHz
 
|recRAM  = 8 GB
 
|recRAM  = 8 GB
|recHD    = 25 GB
+
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 
|recVRAM  = 1 GB
 
|recVRAM  = 1 GB
Line 575: Line 629:
  
 
{{References}}
 
{{References}}
[[Category:GOG.com Enhancement Project]]
+
{{GOG.com Enhancement Project}}

Latest revision as of 00:29, 28 July 2023

Deus Ex: Human Revolution -
Director's Cut
Deus Ex: Human Revolution - Director's Cut cover
Developers
Eidos-Montréal[1]
macOS (OS X) Feral Interactive
Publishers
2013-2023 Square Enix
2023-present Eidos-Montréal
OS X Feral Interactive
Engines
Crystal Engine
Release dates
Windows October 22, 2013
macOS (OS X) April 15, 2014
Reception
Metacritic 91
IGDB 90
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Immersive sim, Shooter, Stealth
Art styles Realistic
Themes Arctic, Asia, Cyberpunk, North America, Sci-fi
Series Deus Ex
Deus Ex: Human Revolution - Director's Cut on HowLongToBeat
Deus Ex: Human Revolution - Director's Cut on IGDB
Deus Ex: Human Revolution - Director's Cut guide on StrategyWiki
Deus Ex: Human Revolution - Director's Cut on MobyGames
Deus Ex: Human Revolution - Director's Cut on Wikipedia
Deus Ex
Deus Ex 2000
Deus Ex: Invisible War 2003
Deus Ex: Human Revolution 2011
Deus Ex: Human Revolution - Director's Cut 2013
Deus Ex: The Fall 2014
Deus Ex: Revision (unofficial mod) 2015
Deus Ex: Mankind Divided 2016
Deus Ex: Breach 2017
Deus Ex: Mankind Divided - VR Experience 2017
Deus Ex GO 2017

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

Updated version of Deus Ex: Human Revolution with new content and additions.
Director's Cut has various issues with performance and stability not present in the original release.
The game's lighting for certain objects is broken compared to the original Wii U version. Read about the Gold Filter Restoration mod.

General information

GOG.com Community Discussions
GOG.com Support Page
Official manual
Deux Ex Wiki
Steam Community Discussions

Availability

Version differences

The Director's Cut includes all Deus Ex: Human Revolution DLC but does not include the Augmented Edition's non-game extras (art book, motion comic, etc.)

Essential improvements

Gold Filter Restoration

Fixes lighting and/or restore original game's color grading types and bloom[2]
  1. Read more about the topic from the author.
  2. Download Gold Filter Restoration
  3. Extract the contents of the archive to <path-to-game>.
  4. Select the specific graphics options you want via F11 in-game or edit the values in DXHRDC-GFX.ini.
Direct3D 11 only.
In-game menu that allows to toggle and select customizations.
Adds the three original variations of the gold filter. The player can pick one, or can manually switch between them.[3]
Fixes broken lighting, and adds a version from the original release.[4]
Adds the original bloom effect.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/238010/pfx/[Note 1]

Save game data location

System Location
GOG.com %USERPROFILE%\Documents\My Games\Deus Ex HRDC\
macOS (OS X)
Steam <Steam-folder>/userdata/<user-id>/238010/remote/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/238010/pfx/[Note 1]

The file naming convention appears to be this:

  • gameq - Quicksave file (from pressing F5)
  • gamea1 and gamea2 - Autosave files. Not sure yet if it alternates or if 2 is always the most recent.
  • gamer# (where # is 1 - 99) - Manual save files. A maximum number of 99 different save files are allowed at anytime.
  • saveindex - An index to all the save files. The save files will be useless if this file is missing/corrupted from the folder.

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Approx. 100 MB available.

Video

External general video settings.
External general video settings.
External advanced video settings.
External advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Multi-monitor resolutions may have an incorrect aspect ratio.[5]
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Most HUD elements (radar, health, etc.) will appear very small at this resolution.
Field of view (FOV)
In Gameplay Options. Up to 100°, Hor+. See Field of view (FOV) for higher values.
Windowed
Set in settings or toggle with Alt+ Enter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16x
Anti-aliasing (AA)
Edge AA, FXAA (Low, Medium, High), MLAA. For less jaggies, see SSAA or SMAA.
Vertical sync (Vsync)
Optional Triple Buffering.
60 FPS
120+ FPS
No frame rate or refresh rate cap.[6] Laser rifle stops consuming ammo at framerate equal or higher than 100fps (tick length lower than 10ms). Uncapped frame rate can cause temporal inability to move after some pre-rendered cutscenes and loading screens. Hacking minigame and some animations (e.g. takedowns, first person conversations) are locked at lower framerate. Enable Vsync and set refresh rate on 60hz to fix
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Increase FOV to 120°[7]
This requires registry editing
  1. Open RegEdit
  2. Go to HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC
  3. Find g_fov
  4. Change value data to 71 00 00 00.
Changing in-menu display settings will revert this change.
This tweak can possibly fix distortion when using multi-monitors with the game.

SSAA

Enable Supersampling Anti-Aliasing
This requires registry editing
  1. Open RegEdit
  2. Go to HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC\Graphics
  3. Increase values of LockedWindowHeight, LockedWindowWidth by about 30% of native monitor resolution depending on hardware.
  4. Set LockWindowAspect, LockWindowResolution, LockWindowSize values to "1"
Supersampling is very demanding!
This was tested only in windowed mode. Editing fullscreen values causes the first time setup to open on game launch which resets the settings.
Use SRWE to hide window borders.

SMAA

SMAA Anti-Aliasing with SweetFX[7]
  1. Download custom SweetFX
  2. Extract archive contents to executable location

HUD scaling for higher resolutions

Using a 4k monitor or super resolution techniques like Nvidia DSR results in very small HUD elements.
Patch the game with hex edit
  1. Open DXHRDC.exe with a hex editor such as HxD.
  2. Replace the following bytes 81 FF 00 05 00 00 7C 05 BF 00 05 00 00 DB 44 24 with 81 FF 00 0F 00 00 7C 05 BF 00 0F 00 00 DB 44 24 (visual scaling)
  3. Replace the following bytes 81 FE 00 05 00 00 7D 08 8B CE 89 74 24 20 EB 09 B9 00 05 00 00 89 4C 24 20 with 81 FE 00 0F 00 00 7D 08 8B CE 89 74 24 20 EB 09 B9 00 0F 00 00 89 4C 24 20 (mouse coordinate scaling)

The game only scales the UI up to a width of 1280 = 0x500 = 00 05 00 00. These patches replace that limit with 3840 = 0xF00 = 00 0F 00 00 (the width of a 4K monitor).

Input

In-game general control settings.
In-game general control settings.
In-game gamepad settings.
In-game gamepad settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, Dialog, Sound Effects.
Surround sound
Up to 7.1 output.[8]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

The Director's Cut does not include Polish or Russian support unlike the original Deus Ex: Human Revolution and its DLC (a Polish localization mod and Russian localization mod are available).
Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation, download.
Italian
Japanese
Japanese audio ported from the PlayStation 3 version of the original game is available through this mod. Dialogues from The Missing Link and pre-rendered cutscenes will remain in English.
Polish
Translation taken from original version, download.
Brazilian Portuguese
Fan translation, download.
Russian
Retail version, download.
Spanish

VR support

Issues unresolved

Broken multi-monitor support

Multi-monitor resolutions worked correctly in the original version but have an incorrect aspect ratio in the Director's Cut.[5]

Issues fixed

Mouse lag/acceleration

Some users report that the mouse feels laggy and looking around feels unnatural. Some have attributed this to an implementation of mouse acceleration, however Eidos developer Jimo has stated that there is no mouse smoothing (in the original version of the game).[9]

The problem may simply be input lag which is usually related to V-Sync. Disabling V-Sync seems to fix input lag for most users.
Changing free look speed in registry[10]

Other users, under the impression that the game implemented mouse smoothing, seem to have found a registry setting that modifies mouse behavior and have had some success with editing it to fix mouse lag. Edit this specific registry setting:

  1. Go to HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC
  2. Change the value of g_debugFreeLookSpeedScalingRatio_Pitch from 6e 00 00 00 to 00 00 00 00
  3. Change the value of g_debugFreeLookSpeedScalingRatio_Yaw from 86 00 00 00 to 00 00 00 00
  4. Re-adjust your mouse speed in game, no acceleration
This will also cause your game to crash when using a controller.

Poor performance and stuttering

Some players have reported poor performance with the Director's Cut version.
Change Vsync to Fast in Nvidia Control panel
  1. Go to Nvidia control-panel → Manage 3D-settings → Deus Ex HRDC → Set Vsync to Fast.
  2. Press Apply and exit the control panel.
Change registry settings[11][12]
  1. Go to HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC
  2. Open dword AllowJobStealing and set it to 0
  3. D3D11 Only: Open D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS and set it to 1; else use Boris Vorontsov's ENBSeries SPEED IMPLANT if on D3D9.
  4. Nvidia users only: go to HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC\Graphics and change AtiForceFetch4 to 0
Force refresh-rate inside the GPUs control-panel[citation needed]
  1. Go to Nvidia control-panel → Manage 3D-settings → Deus Ex HRDC → Max framerate
  2. Input a value multiple of your monitor's refresh-rate e.g. 144 or 120
Disable Windows 10 throttling[citation needed]
  1. Open Windows 10 Group Policy Editor (search for gpedit.msc in the start menu)
  2. Navigate to Computer Configuration > Administrative Templates > System > Power Management > Power Throttling Settings
  3. Double click on 'turn off Power Throttling policy', and then click on the 'enabled' option.

Crash on start (Windows 8 and later)

Some players have reported that when starting the game, it crashes outright when the integrated Intel(R) HD Graphics adapter is enabled.
Disable the integrated display adapter[citation needed]
  1. Right-click the Start corner (or press Win+X) and choose Device Manager.
  2. Expand Display adapters.
  3. Right-click Intel(R) HD Graphics, choose Disable. Confirm when prompted.
Add launch options to Steam[citation needed]

An alternative work-around for some users, without disabling their graphics card, is to add "-nosound" to the Steam Launch Options. Some additional testing is needed to verify if this works for the majority of users.

  1. Open Steam and right-click on the game, selecting Properties.
  2. Under the General tab, select the button for Set Launch Options...
  3. Add "-nosound" without quotes into the box, and hit OK.

Despite the wording of the setting being added, this does not disable sound for the game.

Weapon zoom and interacting with terminals is laggy

Caused by long Windows uptime, most notably on Windows 8/10 due to the Fast Startup feature
Uptime Faker[13]
  1. Download Ultimate ASI Loader (not x64 version)
  2. Copy dinput8.dll to <path-to-game> and rename it to winmm.dll
  3. Download UptimeFaker32
  4. Copy both files to <path-to-game>
  5. Rename UptimeFaker32.dll to UptimeFaker32.asi
  6. Open UptimeFaker.ini and change values as noted, then save the file
AddUptimeDays=0
ProcessTime=1

Crash/Freeze caused by the telemetry

[dubious – discuss]

The telemetry may crash/freeze the game.
The Steam and GOG version are both affected by this issue.
Patch the game with DXHRDC-Patcher
  1. Download DXHRDC-Patcher
  2. Open DXHRDC-Patcher to patch DXHRDC.exe from <path-to-game>
Remove hardcoded information to prevent the program from connecting to the telemetry servers.
Optional patch for crash on startup on systems with a large number of cores.
Replace DFEngine.dll
DFEngine.dll is the code responsible for in-game advertising, as seen on billboards and such.
  1. Download DXHRDC-ModHook
  2. Copy DFEngine.dll to <path-to-game>

Replacing this file will prevent the game from attempting to download real ads to the game, you don't need to have mods installed.

If your DXHRDC.exe is patched, DXHRDC-ModHook won't run as it will check the integrity of the main executable. Use this version instead.

Crash on startup on systems with a large number of cores

The game will crash on systems with large numbers of cores.
Patch the game with hex edit
  1. Open DXHRDC.exe with a hex editor such as HxD.
  2. Go to offset 0xD3165 and replace the following bytes E8 46 F0 FF FF with 90 90 90 90 90

Crash at the final boss

The game will crash when the final boss fight begins if you defeat the crowd of enemies on the bridge before the long elevator (the one that asks for confirmation before doing down).
Go past the enemies without fighting them[14]

Use the invisibility augmentation to sneak by them, stun them with flash grenades, or simply maneuver around the enemies without killing or incapacitating them.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c, 11
OpenGL
OS X only.
Shader Model support 3, 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.

Middleware

Middleware Notes
Audio FMOD
Interface Scaleform

Access the external setup utility

Use the -setup command line argument[15]

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 17 GB
Video card (GPU) Nvidia GeForce 8000 series
ATI Radeon HD 2000 series
DirectX 9.0c compatible
Sound (audio device) DirectX 9.0c compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8.5
Processor (CPU) 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) 512 MB of VRAM
The following graphics cards are not supported on OS X: ATI Radeon X1xxx series, ATI Radeon HD2xxx series, Intel GMA series, Intel HD3000, Nvidia GeForce 7xxx series, Nvidia GeForce 8xxx series, Nvidia GeForce 9400 and Nvidia GeForce 3xx series. The following cards require you to have 8 GB of system RAM: Intel HD4000.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/238010/ in addition to or instead of this directory. The app ID (238010) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. The porter for the Windows version of HR:DC is unknown. Nixxes ported the original Human Revolution, but disclaims involvement with the Director's Cut.
  2. Verified by User:Blackbird on 2020-04-26
  3. Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Color filter) - Silent’s Blog - last accessed on 2020-04-26
    "As you can see, the colors are quite different, which means those attributes are relevant for the final presentation. Sadly, I tried to look for any remains of those attributes in the Director’s Cut and currently did not manage to find anything. While it would be nice to see them working again, for my re-implementation I settled on picking one constant set of colors for the entire game – it doesn’t match the original Human Revolution 1:1, but it looks very close in the majority of scenarios as is."
  4. Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Lighting – improved, glitched, or both?) - Silent’s Blog - last accessed on 2020-04-26
  5. 5.0 5.1 [BUG] Eyefinity Support Regression :: Deus Ex: Human Revolution - Director's Cut General Discussions
  6. New 120Hz Games Report - last accessed on May 2023
  7. 7.0 7.1 Verified by User:Aday on 15 November 2017
  8. PC Gaming Surround Sound Round-up - last accessed on May 2023
  9. KEYBOARD & MOUSE & CONTROLLER -Key Mapping/Customise, Mouse Lag, Controls -All Issues - Page 3 - last accessed on May 2023
  10. smoothmouse.net - last accessed on May 2023
  11. Guru3D.com Forums - View Single Post - Deus Ex: Human Revolution - last accessed on May 2023
  12. Square Enix Forums - STUTTERING & LAG / FRAME RATE Drop - Video & Audio - All Discussion - Page 43 - last accessed on May 2023
  13. Verified by User:Blackbird on 2021-04-09
  14. Deus Ex Human Revolution - Director's Cut General Discussions - last accessed on May 2023
  15. Changing Graphics Settings :: Deus Ex: Human Revolution - Director's Cut General Discussions - last accessed on 2017-08-12