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Difference between revisions of "Destroy All Humans!"

From PCGamingWiki, the wiki about fixing PC games
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|anisotropic notes          = Texture Quality option controls anisotropic filtering.
 
|anisotropic notes          = Texture Quality option controls anisotropic filtering.
 
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|antialiasing              = true
|antialiasing notes        = Anti Aliasing option uses [[TAA]] by default.
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|antialiasing notes        = Anti Aliasing option uses [[TAA]] by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]]/downsampling.
 
|vsync                      = true
 
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Revision as of 08:13, 26 December 2020

Destroy All Humans!
Destroy All Humans! cover
Developers
Black Forest Games
Original (2005) Pandemic Studios
Publishers
THQ Nordic
Engines
Unreal Engine 4[1]
Release dates
Windows July 28, 2020
Reception
Metacritic 73
OpenCritic 71
IGDB 67
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Shooter
Art styles Cartoon
Themes Cold War, Comedy, North America, Sci-fi
Destroy All Humans! on HowLongToBeat
Destroy All Humans! on IGDB
Destroy All Humans! on Wikipedia

Key points

Remake of the original Destroy All Humans! from 2005.[1]

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from the executable (DH.exe)
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Demo Available
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Demo Available
Windows

Essential improvements

Skip intro videos

Replaces the intro videos with empty video files[citation needed]
  1. Go to <path-to-game>\DH\Content\Movies
  2. Back up the original files (This step is optional).
  3. Replace them with the blank video files after extracting.
  4. There are three options to chose from: originals, intro videos cut very short, and blanks.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\DH\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/803330/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\DH\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/803330/pfx/[Note 1]

Save game cloud syncing

Video settings

Video options
Video options

Template:Video settings

Anti Aliasing (AA)

Adjust r.ScreenPercentage for downsampling[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.ScreenPercentage=100 where 100 is the desired resolution percentage.

Field of view (FOV)

Use the PCGW community FOV changer.
Displays the current FOV in real time and maintains the set FOV through the game session.
Use the Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Loading a mission restores the default value, requiring re-entering the command.[3]

High frame rate

Adjust the Framerate Cap using GameUserSettings.ini
  1. Browse to the configuration file(s) location, and open GameUserSettings.ini.
  2. Change FrameRateLimit=0.000000 to FrameRateLimit=XXX.000000, replacing "XXX" with the desired framerate limit.
  3. Save GameUserSettings.ini.
By default, when using "0", the game will use it's default behavior (120FPS cap), but this cap can be adjusted to go higher.

Input settings

Keybinding options
Keybinding options

Template:Input settings

Audio settings

Audio options
Audio options

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues fixed

Afterimage when moving view

Disable ingame TAA[4]
  1. Open <username>\Appdata\Local\DH\Saved\Config\WindowsNoEditor\engine.ini and add the line r.PostProcessAAQuality=0 to the file.

Other information

API

Technical specs Supported Notes
Direct3D 11 Direct3D 12 can be forced using the -d3d12 command line argument.[5]
Executable 32-bit 64-bit Notes
Windows

Modifications

More mods can be found on the Destroy All Humans NexusMods page.

60FPS FMVs

Replaces many of the 1080p 30FPS pre-rendered FMV cutscenes with re-encoded 1080p 60FPS videos.
  • PCGamingWiki mirror can be found here.
Cutscenes are re-encoded using motion interpolation.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel i5-4690K 3.5 GHz
AMD FX-8320 3.5 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 960
A 64-bit system is required.
These specifications are subject to change before release.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/803330/ in addition to or instead of this directory. The app ID (803330) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Destroy All Humans - Resistance is futile - last accessed on 2019-06-07
  2. Verified by User:ChaosBahamut on 2020-12-26
  3. Verified by User:Rose on 2020-07-29
    Restarted a mission and loaded a mission from the menu. Each instance reset the chosen FOV value.
  4. Cite error: Invalid <ref> tag; no text was provided for refs named Diskersen_2018-05-02
  5. Verified by User:KingKrouch on 2020-07-13
    Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.