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Difference between revisions of "Destroy All Humans!"

From PCGamingWiki, the wiki about fixing PC games
(in development template as the full game is not yet released)
(9 intermediate revisions by 2 users not shown)
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{{stub}}
 
{{stub}}
 +
{{State|state=dev}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Destroy All Humans! cover.png
 
|cover        = Destroy All Humans! cover.png
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|localappdata}}\DH\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|localappdata}}\DH\Saved\SaveGames}}
 
}}
 
}}
  
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==Video settings==
 
==Video settings==
{{Image|DH_VideoOptions.png|Video Options}}
+
{{Image|DH_VideoOptions.png|Video options}}
 
{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
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|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
|multimonitor notes        =  
+
|multimonitor notes        = {{term|Vert-}} scaling.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/gt1ugf/destroy_all_humans_demo_benchmark_rtx_2080_ti_i9/fsd816g/|title=Destroy All Humans! Demo - Benchmark - RTX 2080 ti - i9 9900k - Ultrawide 3440x1440|date=2020-05-31}}</ref>
|ultrawidescreen            = true
+
|ultrawidescreen            = limited
|ultrawidescreen notes      = Uses {{Term|Vert-}} FOV Scaling, pre-rendered opening cinematic and intro videos are stretched, and in-game cinematics are {{Term|Pillarboxed}}.<ref>{{Refcheck|user=KingKrouch|date=2020-05-29|comment=Tested with ultrawide monitor. In-game cinematics finding was discovered by using a command console injector.}}</ref>
+
|ultrawidescreen notes      = Uses {{Term|Vert-}} FOV scaling, {{Term|FMV}}s are stretched, and in-game cinematics are {{Term|pillarboxed}}.<ref>{{Refcheck|user=KingKrouch|date=2020-05-29|comment=Tested with ultrawide monitor. In-game cinematics finding was discovered by using a command console injector.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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{{Image|DH_KeybindingOptions.png|Keybinding options}}
 
{{Image|DH_KeybindingOptions.png|Keybinding options}}
 
{{Input settings
 
{{Input settings
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = "Camera Sensitivity" and "Saucer Sensitivity"
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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|controller remap          = unknown
 
|controller remap          = unknown
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= "Camera Sensitivity" and "Saucer Sensitivity"
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
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|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = unknown
 
|simultaneous input        = unknown
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{{Image|DH_AudioOptions.png|Audio options}}
 
{{Image|DH_AudioOptions.png|Audio options}}
 
{{Audio settings
 
{{Audio settings
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = "Master", "Music", "Noise Effects", "Voices", "User Interface"
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
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|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = "Mute in the Background"
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  

Revision as of 19:25, 31 May 2020

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Destroy All Humans!
Destroy All Humans! cover
Developers
Black Forest Games
Original (2005) Pandemic Studios
Publishers
THQ Nordic
Engines
Unreal Engine 4[1]
Release dates
Windows July 28, 2020
Destroy All Humans! on HowLongToBeat
Destroy All Humans! on IGDB
Destroy All Humans! on Wikipedia

Key points

Remake of the original Destroy All Humans! from 2005.[1]

General information

Official Discord server
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Demo Available
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\DH\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/803330/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\DH\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/803330/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Video options
Video options

Template:Video settings

Input settings

Keybinding options
Keybinding options

Template:Input settings

Audio settings

Audio options
Audio options

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel i5-4690K 3.5 GHz
AMD FX-8320 3.5 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 960
A 64-bit system is required.
These specifications are subject to change before release.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/803330/ in addition to or instead of this directory. The app ID (803330) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Destroy All Humans - Resistance is futile - last accessed on 2019-06-07