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Difference between revisions of "Deathmatch Classic"

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Revision as of 23:28, 6 September 2016

Deathmatch Classic
Deathmatch Classic cover
Developers
Valve Corporation
Engines
GoldSrc
Release dates
Windows June 1, 2001
macOS (OS X) March 30, 2013
Linux March 30, 2013
Deathmatch Classic on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

GitHub Issue Tracker for Deathmatch Classic and other GoldSrc-based games
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Instructions

Borderless fullscreen windowed

Instructions

High frame rate

Instructions

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.
In-game voice settings.
In-game voice settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

In-game multiplayer settings.
In-game multiplayer settings.
For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Open the console (~) and use connect [IP address here].

Ports

Protocol Port(s) and/or port range(s)
UDP 6003, 7002, 27010, 27015, 27025
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 7 Lost with Linux update.[1]
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio Miles Sound System
Multiplayer WON (retail)
Steamworks (Steam)

Console commands

Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
The console is enabled by default in GoldSrc games, press ~ to open it.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 500 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 16 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) Snow Leopard 10.6.3
Processor (CPU) 500 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) nVidia GeForce 8000 series
ATI X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual-core from Intel at 2.8 GHz
Dual-core from AMD at 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) nVidia GeForce 8600/9600GT
ATI/AMD Radeon HD2600/3600
OpenGL 2.0 compatible
Sound (audio device) OpenAL Compatible Sound Card
Other (Graphic Drivers: nVidia 310, AMD 12.11)

References