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Difference between revisions of "Death end re;Quest 2"

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(→‎Input: wording improvements, moved the general mouse note to become a bullet point, as it has no relation to the menu controls)
(35 intermediate revisions by 3 users not shown)
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{{Infobox game/row/developer|Idea Factory}}
 
{{Infobox game/row/developer|Idea Factory}}
 
{{Infobox game/row/developer|Compile Heart}}
 
{{Infobox game/row/developer|Compile Heart}}
 +
{{Infobox game/row/porter|Preapp Partners|Windows}}<ref>{{Refcheck|user=KingKrouch|date=2021-03-23|comment=Checked by looking at credits.}}</ref>
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Idea Factory International}}
 
{{Infobox game/row/publisher|Idea Factory International}}
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|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|link|rating}}
 
{{Infobox game/row/reception|Metacritic|link|rating}}
{{Infobox game/row/reception|OpenCritic|9648/death-end-re-quest-2|rating}}
+
{{Infobox game/row/reception|OpenCritic|9648/death-end-re-quest-2|79}}
{{Infobox game/row/reception|IGDB|link|rating}}
+
{{Infobox game/row/reception|IGDB|death-end-re-quest-2|84}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | DLC}}
 
{{Infobox game/row/taxonomy/monetization      | DLC}}
 
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Finite spend}}
 
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Finite spend}}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/pacing            | Turn-based}}
+
{{Infobox game/row/taxonomy/pacing            | Real-time, Turn-based}}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person}}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person}}
 
{{Infobox game/row/taxonomy/controls          | Direct control}}
 
{{Infobox game/row/taxonomy/controls          | Direct control}}
{{Infobox game/row/taxonomy/genres            | JRPG}}
+
{{Infobox game/row/taxonomy/genres            | JRPG, Visual novel}}
 
{{Infobox game/row/taxonomy/art styles        | Anime}}
 
{{Infobox game/row/taxonomy/art styles        | Anime}}
 
{{Infobox game/row/taxonomy/themes            | Horror, Japan, Sci-fi, Supernatural, Detective/mystery}}
 
{{Infobox game/row/taxonomy/themes            | Horror, Japan, Sci-fi, Supernatural, Detective/mystery}}
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|gogcom id side =  
 
|gogcom id side =  
 
|official site= https://ideafintl.com/death-request-2/
 
|official site= https://ideafintl.com/death-request-2/
|hltb        =  
+
|hltb        = 81643
|igdb        =  
+
|igdb        = death-end-re-quest-2
|mobygames    =  
+
|mobygames    = death-end-request-2
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
Line 40: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Death end re;Quest 2''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:JRPG|JRPG]] game developed by [[Company:Idea Factory|Idea Factory]] in conjunction with [[Company:Compile Heart|Compile Heart]] and published by [[Company:Idea Factory International|Idea Factory International]]. The game is a sequel to [[Death end re;Quest]] and it uses [[Engine:OROCHI_4|OROCHI 4]] as its engine.
+
|introduction      = '''''Death end re;Quest 2''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:JRPG|JRPG]] game developed by [[Company:Idea Factory|Idea Factory]] in conjunction with [[Company:Compile Heart|Compile Heart]] and published by [[Company:Idea Factory International|Idea Factory International]]. The game is a sequel to ''[[Death end re;Quest]]'' and it uses [[Engine:OROCHI_4|OROCHI 4]] as its engine.
  
|release history  = Prior to the game release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask [[Store:Steam|Steam]] players to participate in a poll to decide on the censorship of the first game's characters.<ref>{{Refurl|url=https://nichegamer.com/2020/06/08/death-end-request-2-launches-summer-2020-in-the-west-glitch-costumes-uncensored-on-pc/|title=Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC|date=2020-08-19}}</ref> The result was that characters of the first game retain their original outfits in the PC version, while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event CGs or movie cinematics due to "the development cost and time to include both costume versions not being feasible".<ref>{{Refurl|url=https://nichegamer.com/2020/03/31/death-end-request-2-survey-asks-fans-if-they-want-uncensored-costumes-on-steam/|title=Death end re;Quest 2 Survey Asks Fans if they Want Uncensored Costumes on Steam|date=2020-08-19|snippet=However, we can only include the original designs or the new designs. The development cost and time to include both costume versions would not be feasible.}}</ref><ref>{{Refurl|url=http://ideafintl.com/pdf/DERQ2/Glitch_Survey.pdf|title=Glitch survey character sheets|date=2020-08-19}}</ref>
+
|release history  = Prior to the game release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask [[Store:Steam|Steam]] players to participate in a poll to decide on the censorship of the first game's characters.<ref>{{Refurl|url=https://nichegamer.com/2020/06/08/death-end-request-2-launches-summer-2020-in-the-west-glitch-costumes-uncensored-on-pc/|title=Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC|date=2020-08-19}}</ref> The result was that characters of the first game retain their original outfits in the PC version, while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event cutscenes or movie cinematics due to "the development cost and time to include both costume versions not being feasible".<ref>{{Refurl|url=https://nichegamer.com/2020/03/31/death-end-request-2-survey-asks-fans-if-they-want-uncensored-costumes-on-steam/|title=Death end re;Quest 2 Survey Asks Fans if they Want Uncensored Costumes on Steam|date=2020-08-19|snippet=However, we can only include the original designs or the new designs. The development cost and time to include both costume versions would not be feasible.}}</ref><ref>{{Refurl|url=http://ideafintl.com/pdf/DERQ2/Glitch_Survey.pdf|title=Glitch survey character sheets|date=2020-08-19}}</ref>
  
 
The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on Steam.
 
The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on Steam.
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{{DLC/row| Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | Windows }}
 
{{DLC/row| Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | Windows }}
 
{{DLC/row| Gag Weapon Set 1 | Free DLC that unlocks four weapons.| Windows }}
 
{{DLC/row| Gag Weapon Set 1 | Free DLC that unlocks four weapons.| Windows }}
{{DLC/row| Gag Weapon Set 2 | | Windows }}
+
{{DLC/row| Gag Weapon Set 2 | Free DLC that unlocks three weapons. | Windows }}
 
{{DLC/row| EXP Booster Equipment | Item that gives EXP boosts after battles. | Windows }}
 
{{DLC/row| EXP Booster Equipment | Item that gives EXP boosts after battles. | Windows }}
 
{{DLC/row| Deluxe Helping Hand Set | Bundle of healing consumables and currency. | Windows }}
 
{{DLC/row| Deluxe Helping Hand Set | Bundle of healing consumables and currency. | Windows }}
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|widescreen resolution notes= The game only supports 12 pre-defined 16:9 resolutions.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 4K Native|name="ResList"}}
 
|widescreen resolution notes= The game only supports 12 pre-defined 16:9 resolutions.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 4K Native|name="ResList"}}
 
|multimonitor              = false
 
|multimonitor              = false
|multimonitor notes        = {{Term|Stretched}} when using exclusive fullscreen, or displayed on a single monitor when selecting borderless windowed.<ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment=Tested using a custom resolution of 5760x1080}}</ref>
+
|multimonitor notes        = {{Term|Stretched}} when using fullscreen, or displayed on a single monitor when selecting borderless windowed.<ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment=Tested using a custom resolution of 5760x1080}}</ref>
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = {{Term|Pillarboxed}} to 16:9 in exclusive fullscreen.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.}}</ref><br> Limited to a 16:9 window in borderless windowed.<ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment=Tested with a custom resolution of 2560x1080.}}</ref>
+
|ultrawidescreen notes      = {{Term|Pillarboxed}} to 16:9 in exclusive fullscreen.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.}}</ref><br> Limited to a 16:9 window in borderless windowed mode.<ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment=Tested with a custom resolution of 2560x1080.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          = Set through the "4K Native" resolution option.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested with custom resolutions.}}</ref><ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment=Tested at 3840x2160 custom resolution.}}</ref><br>Every other resolution option is upscaled or downscaled from 1920x1080.<ref>{{Refcheck|user=KingKrouch|date=2020-08-19|comment=Tested resolution options, and checked the size of render targets in Special K.}}</ref>
+
|4k ultra hd notes          =  
 
|fov                        = false
 
|fov                        = false
|fov notes                  =  
+
|fov notes                  = Uses a 45° Vertical FOV during overworld exploration, and a 43° FOV during battles.<ref>{{Refcheck|user=KingKrouch|date=2021-05-08|comment=Found by messing with float values and opcodes inside of Cheat Engine.}}</ref>
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = {{note|If using the same vertical resolution as the windowed resolution, the window will clamp to a different value. For example, when running 1920x1080 windowed mode on a 2560x1080 resolution, the window resolution will clamp to 1061x1080. This isn't prevalent in Borderless or Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2021-01-02|comment=Tested by finding window resolution values in Cheat Engine.}}</ref>}}
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Exclusive fullscreen mode is also supported.
+
|borderless windowed notes  = {{note|The "Fullscreen" option is a borderless window that only works with the resolution corresponding to the vertical window resolution.<ref>{{Refcheck|user=KingKrouch|date=2021-01-02|comment=Tested by finding window resolution values in Cheat Engine and modifying them. Alt-Tabbing back to the game after the value is changed results in an effect similar to a borderless window, but anchored towards the left-side of the screen.}}</ref>}}
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
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|antialiasing notes        = Uses [[Glossary:Anti-aliasing_(AA)#Temporal_Anti-Aliasing_.28TAA.29|Temporal Anti-Aliasing]], but the option is tied to the "Post-Processing Effect" setting, which results in brightness issues when disabled.<ref>{{Refcheck|user=Fayaine|date=2020-08-25|comment=Due to the game bundling all kinds of post processing like bloom, global illumination, antialiasing and blur the game becomes noticeably darker when post processing is set to off.}}</ref>
 
|antialiasing notes        = Uses [[Glossary:Anti-aliasing_(AA)#Temporal_Anti-Aliasing_.28TAA.29|Temporal Anti-Aliasing]], but the option is tied to the "Post-Processing Effect" setting, which results in brightness issues when disabled.<ref>{{Refcheck|user=Fayaine|date=2020-08-25|comment=Due to the game bundling all kinds of post processing like bloom, global illumination, antialiasing and blur the game becomes noticeably darker when post processing is set to off.}}</ref>
 
|vsync                      = always on
 
|vsync                      = always on
|vsync notes                = Use [[Special_K|Special K]] alongside setting "Presentation Interval" to <code>0</code> to disable Vsync.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.}}</ref>
+
|vsync notes                = Use [[Special_K|Special K]] and set "Presentation Interval" to <code>0</code> to disable Vsync.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Pause menu is capped at 30 FPS. See [[#High frame rate|High frame rate]] for more.
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = Capped to 63 FPS. See [[#High frame rate|High frame rate]] for more.
 
|120 fps notes              = Capped to 63 FPS. See [[#High frame rate|High frame rate]] for more.
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# Go to <code>{{p|game}}\resource\bin\</code>
 
# Go to <code>{{p|game}}\resource\bin\</code>
 
# Open <code>DeathEndReQuest2.exe</code> in a hex editor such as [https://mh-nexus.de/en/hxd/ HxD].
 
# Open <code>DeathEndReQuest2.exe</code> in a hex editor such as [https://mh-nexus.de/en/hxd/ HxD].
# Search for <code>41 55 55 85 41</code> and replace with <code>41 71 1C 87 40</code>.
+
# Search for <code>41 55 55 85 41</code> and replace with <code>41 71 1C 87 40</code> to modify the framerate cap for gameplay and VN sequences.
 +
# Search for <code>41 55 55 05 42</code> and replace with <code>41 71 1C 87 40</code> to modify the framerate cap for the pause menu.
  
 
{{ii}} When finding and replacing these hex values, make sure that the find/replace tools are using the "Hex-values" mode.
 
{{ii}} When finding and replacing these hex values, make sure that the find/replace tools are using the "Hex-values" mode.
{{ii}} Alternatively, the hex value can be changed to use a custom framerate cap by dividing or multiplying the desired framerate cap by 60 (depending if the number is larger or smaller than 60), and then dividing <code>16.66666603</code> by the result of that calculation. For example, a 30 FPS cap hypothetically can be achieved by <code>30 / 60 = 0.5</code>, taking the result of that calculation to do "16.66666603 / 0.5 = 33.33333206", then using HxD's replace tool's floating point number utility to find and replace the <code>16.66666603</code> value with <code>33.33333206</code>.
+
{{ii}} Alternatively, the hex values can be changed to use a custom framerate cap by dividing 1000 by the desired framerate cap. For example, a 30 FPS cap hypothetically can be achieved by <code>1000 / 30</code>, then using HxD's replace tool's floating point number utility to find and replace the <code>16.66666603</code> and <code>33.33333206</code> values with <code>33.33333333</code>. These values can also be changed to <code>00.00000000</code> to disable the framerate cap entirely.
 
{{ii}} Alternatively, this can be achieved and quickly experimented with in the game by using a [https://steamcommunity.com/app/1266220/discussions/0/4907188445924781130/ Cheat Engine table].
 
{{ii}} Alternatively, this can be achieved and quickly experimented with in the game by using a [https://steamcommunity.com/app/1266220/discussions/0/4907188445924781130/ Cheat Engine table].
 +
{{--}} Modifying the framerate cap above 60 FPS can cause 2D UI elements, the pause menu, and character bustups to animate faster.
 +
{{--}} Camera movement trails behind the player, and mouse smoothing/acceleration increases noticeably above 90 FPS.
 +
{{--}} Character movement and cursor movement (When analyzing enemy weaknesses) in battles increases in speed above 60 FPS.
 
}}
 
}}
  
 
==Input==
 
==Input==
{{ii}} Using a mouse, holding down the right button is required for turning the camera.
+
{{ii}} Using a mouse, holding down the right button is required for turning the camera during battle.
 +
{{Image|DERQ2_DungeonOptions.png|Dungeon options}}
 
{{Image|DERQ2_KeyboardButtonMapping.png|Keyboard "Button Mapping" settings}}
 
{{Image|DERQ2_KeyboardButtonMapping.png|Keyboard "Button Mapping" settings}}
 
{{Input
 
{{Input
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|acceleration option notes = Camera movement has mouse acceleration that cannot be disabled.
 
|acceleration option notes = Camera movement has mouse acceleration that cannot be disabled.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = "Camera Speed" available as a slider from 0%-100%. Uses the same option as controllers, and does not include individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on the OS mouse settings.
+
|mouse sensitivity notes  = '''"Camera Speed"''' slider from 0-100%. Uses the same option as controllers, and does not include individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on the OS mouse settings.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
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|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes= "'''Camera Speed'''" available as a slider from 0%-100%. Does not include individual X/Y axis sensitivity options.
+
|controller sensitivity notes= "'''Camera Speed'''" slider from 0-100%. Does not include individual X/Y axis sensitivity options.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= "'''Camera Up/Down Controls'''" and "'''Camera Left/Right Controls'''"
+
|invert controller y-axis notes= "'''Camera Up/Down Controls'''" and "'''Camera Left/Right Controls'''".
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
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DERQ2_ControllerButtonMapping.png|Controller "Button Mapping" settings
 
DERQ2_ControllerButtonMapping.png|Controller "Button Mapping" settings
 
DERQ2_GameplayOptions.png|Gameplay options
 
DERQ2_GameplayOptions.png|Gameplay options
DERQ2_DungeonOptions.png|Dungeon options
 
 
DERQ2_BattleOptions.png|Battle options
 
DERQ2_BattleOptions.png|Battle options
DERQ2_EventOptions.png|Event options
 
 
</gallery>
 
</gallery>
  
 
==Audio==
 
==Audio==
{{Image|DERQ2_SoundOptions.png|Sound Options}}
+
{{Image|DERQ2_SoundOptions.png|Sound options}}
 +
{{Image|DERQ2_EventOptions.png|Event options}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
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{{ii}} Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1266220/discussions/0/4907188445924196456/|title=Performance?|date=2020-08-20}}</ref>
 
{{ii}} Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1266220/discussions/0/4907188445924196456/|title=Performance?|date=2020-08-20}}</ref>
 
{{ii}} Lowering the in-game graphics options may not result in significant performance improvement.
 
{{ii}} Lowering the in-game graphics options may not result in significant performance improvement.
 
===Game not properly loading shaders===
 
{{ii}} Under certain circumstances with specific CPUs and GPUs the game fails to load shaders correctly making the game unplayable.<ref>{{Refurl|url=https://www.youtube.com/watch?v=yHb3KKu3hAU|title=My problem in Death end re;Quest 2 (PC/Steam)|date=2020-08-20}}</ref>
 
  
 
==Issues fixed==
 
==Issues fixed==
Line 310: Line 312:
 
# Press the <code>OK</code> button to exit out of the DPI properties, and then press <code>Apply</code> in the file properties to save changes.
 
# Press the <code>OK</code> button to exit out of the DPI properties, and then press <code>Apply</code> in the file properties to save changes.
 
}}
 
}}
 +
 +
===Game not properly loading shaders===
 +
{{ii}} Under certain circumstances on specific CPUs and GPUs, the game fails to load shaders correctly, becoming unplayable.<ref>{{Refurl|url=https://www.youtube.com/watch?v=yHb3KKu3hAU|title=My problem in Death end re;Quest 2 (PC/Steam)|date=2020-08-20}}</ref> Fixed with a patch on September 25 2020.<ref>{{Refurl|url=https://steamcommunity.com/games/1266220/announcements/detail/2807388822873800947|title=Bug Fixes
 +
|date=2020-09-25}}</ref>
  
 
==Other information==
 
==Other information==
Line 315: Line 321:
 
{{API
 
{{API
 
|direct3d versions      = 11
 
|direct3d versions      = 11
|direct3d notes        = Despite the system requirements listing a "DirectX 12 compatible" graphics card, the game uses DirectX 11 for its graphics API, and the operating system requirements list "DirectX 11 equivalent".<ref>{{Refcheck|user=KingKrouch|date=2020-08-19|comment=Tested by checking RivaTuner Statistics Server.}}</ref>
+
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|audio            =  
 
|audio            =  
 
|audio notes      =  
 
|audio notes      =  
|interface        =  
+
|interface        = Live2D<ref>{{Refcheck|user=KingKrouch|date=2020-11-08|comment=Checked referenced strings inside of Cheat Engine and IDA.}}</ref>
 
|interface notes  =  
 
|interface notes  =  
 
|input            =  
 
|input            =  
Line 371: Line 377:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Windows 8 (64-bit)
+
|minOS    = 8
|minCPU  = Intel i5 2.3GHz
+
|minCPU  = Intel i5 2.3 GHz
|minCPU2 = AMD A9 2.9GHz
+
|minCPU2 = AMD A9 2.9 GHz
|minRAM  = 4 GB RAM
+
|minRAM  = 4 GB
 
|minHD    = 10 GB
 
|minHD    = 10 GB
 
|minGPU  = ATI Mobility Radeon HD 5xxx
 
|minGPU  = ATI Mobility Radeon HD 5xxx
 
|minVRAM = 1 GB
 
|minVRAM = 1 GB
|minDX = 12
+
|minaudio = DirectSound (DirectX) compatible sound card
 +
|minDX = 11
  
|recOS    = Windows 10 (64-bit)
+
|recOS    = 10
|recCPU  = Intel i5 3.3GHz
+
|recCPU  = Intel i5 3.3 GHz
|recCPU2 = AMD FX-8350 4.0GHz
+
|recCPU2 = AMD FX-8350 4.0 GHz
 
|recRAM  = 8 GB
 
|recRAM  = 8 GB
 
|recHD    =  
 
|recHD    =  
 
|recGPU  = NVIDIA GeForce GTX 960
 
|recGPU  = NVIDIA GeForce GTX 960
 
|recGPU2 = ATI Radeon R9 290
 
|recGPU2 = ATI Radeon R9 290
 +
|recother= Optimal 4K performance may require exceeding the recommended system requirements.<ref>{{Refurl|url=https://store.steampowered.com/app/1266220/Death_end_reQuest_2/|title=Death end re;Quest 2 System Requirements|date=2020-08-25}}</ref>
 
|notes    =  
 
|notes    =  
 
}}
 
}}
 
{{ii}} Optimal 4k performance may require better than Recommended System Requirements.
 
  
 
{{References}}
 
{{References}}

Revision as of 01:48, 10 May 2021

[1]
Death end re;Quest 2
Death end re;Quest 2 cover
Developers
Idea Factory
Compile Heart
Windows Preapp Partners
Publishers
Idea Factory International
Engines
OROCHI 4
Release dates
Windows August 18, 2020
Reception
OpenCritic 79
IGDB 84
Taxonomy
Monetization DLC
Microtransactions Cosmetic, Finite spend
Modes Singleplayer
Pacing Real-time, Turn-based
Perspectives Third-person
Controls Direct control
Genres JRPG, Visual novel
Art styles Anime
Themes Horror, Japan, Sci-fi, Supernatural, Detective/mystery
Series Death end re;Quest
Death end re;Quest 2 on HowLongToBeat
Death end re;Quest 2 on IGDB
Death end re;Quest 2 on MobyGames
Death end re;Quest
Death end re;Quest 2019
Death end re;Quest 2 2020

Death end re;Quest 2 is a singleplayer third-person JRPG game developed by Idea Factory in conjunction with Compile Heart and published by Idea Factory International. The game is a sequel to Death end re;Quest and it uses OROCHI 4 as its engine.

Prior to the game release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask Steam players to participate in a poll to decide on the censorship of the first game's characters.[2] The result was that characters of the first game retain their original outfits in the PC version, while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event cutscenes or movie cinematics due to "the development cost and time to include both costume versions not being feasible".[3][4]

The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on Steam.

As in the first game, resolutions between 1080p and 4K remain upscaled.

General information

Idea Factory PC Support
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
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Limited Edition available from the publisher's North American or European online store. No install disc included. Redeemable key is sent over email.
Windows
Gamesplanet logo.svg
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Windows
Humble Store
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Windows
Steam
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Windows

Monetization

DLC and expansion packs

Name Notes
Deluxe Pack Contains a digital art book, soundtrack, wallpapers, and a Windows desktop theme.
Windows
Helping Hand Set Free DLC that unlocks rare in-game items, and currency.
Windows
Gag Weapon Set 1 Free DLC that unlocks four weapons.
Windows
Gag Weapon Set 2 Free DLC that unlocks three weapons.
Windows
EXP Booster Equipment Item that gives EXP boosts after battles.
Windows
Deluxe Helping Hand Set Bundle of healing consumables and currency.
Windows
Alternate Uniform Set Character cosmetics.
Windows
Shina's Maid Outfit Character cosmetic.
Windows
Ultimate Weapon Set Set of 9 weapons.
Windows
Blood Skelter Set Mary Skelter themed weapons.
Windows
The "Blood Skelter Set" and "Ultimate Weapon Set" unlock on September 15, 2020.[5][6]

Microtransactions

Type Notes
Boost DLC for characters containing hard-to-find items, healing consumables, EXP boosts, and currency.
Cosmetic Cosmetic DLC for characters.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\resource\bin\DeathEndReQuest2.ini[Note 1]
<Steam-folder>\userdata\<user-id>\1266220\remote\SYSTEMSAVE_GAME.BIN
<Steam-folder>\userdata\<user-id>\1266220\remote\SYSTEMSAVE_param.sfo
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1266220/pfx/[Note 2]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\1266220\remote
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1266220/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
The game only supports 12 pre-defined 16:9 resolutions.[Note 3]
Multi-monitor
Stretched when using fullscreen, or displayed on a single monitor when selecting borderless windowed.[7]
Ultra-widescreen
Pillarboxed to 16:9 in exclusive fullscreen.[8]
Limited to a 16:9 window in borderless windowed mode.[9]
4K Ultra HD
Field of view (FOV)
Uses a 45° Vertical FOV during overworld exploration, and a 43° FOV during battles.[10]
Windowed
[Note 4]
Borderless fullscreen windowed
[Note 5]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Uses Temporal Anti-Aliasing, but the option is tied to the "Post-Processing Effect" setting, which results in brightness issues when disabled.[13]
Vertical sync (Vsync)
Use Special K and set "Presentation Interval" to 0 to disable Vsync.[14]
60 FPS
Pause menu is capped at 30 FPS. See High frame rate for more.
120+ FPS
Capped to 63 FPS. See High frame rate for more.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

High frame rate

Raise the framerate cap to 240 FPS by hex editing[15][16]
  1. Go to <path-to-game>\resource\bin\
  2. Open DeathEndReQuest2.exe in a hex editor such as HxD.
  3. Search for 41 55 55 85 41 and replace with 41 71 1C 87 40 to modify the framerate cap for gameplay and VN sequences.
  4. Search for 41 55 55 05 42 and replace with 41 71 1C 87 40 to modify the framerate cap for the pause menu.
When finding and replacing these hex values, make sure that the find/replace tools are using the "Hex-values" mode.
Alternatively, the hex values can be changed to use a custom framerate cap by dividing 1000 by the desired framerate cap. For example, a 30 FPS cap hypothetically can be achieved by 1000 / 30, then using HxD's replace tool's floating point number utility to find and replace the 16.66666603 and 33.33333206 values with 33.33333333. These values can also be changed to 00.00000000 to disable the framerate cap entirely.
Alternatively, this can be achieved and quickly experimented with in the game by using a Cheat Engine table.
Modifying the framerate cap above 60 FPS can cause 2D UI elements, the pause menu, and character bustups to animate faster.
Camera movement trails behind the player, and mouse smoothing/acceleration increases noticeably above 90 FPS.
Character movement and cursor movement (When analyzing enemy weaknesses) in battles increases in speed above 60 FPS.

Input

Using a mouse, holding down the right button is required for turning the camera during battle.
Dungeon options
Dungeon options
Keyboard "Button Mapping" settings
Keyboard "Button Mapping" settings

Keyboard and mouse State Notes
Remapping
Mouse rebinding is not supported.[17] A Steam Guide contains more information regarding each keybinding's functionality.
Mouse acceleration
Camera movement has mouse acceleration that cannot be disabled.
Mouse sensitivity
"Camera Speed" slider from 0-100%. Uses the same option as controllers, and does not include individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on the OS mouse settings.
Mouse input in menus
Mouse Y-axis inversion
"Camera Up/Down Controls" and "Camera Left/Right Controls". "Normal" setting on mouse inverts both X and Y axis.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
"Camera Speed" slider from 0-100%. Does not include individual X/Y axis sensitivity options.
Controller Y-axis inversion
"Camera Up/Down Controls" and "Camera Left/Right Controls".
Controller types
XInput-compatible controllers
Xbox button prompts
Uses keyboard prompts by default. Requires setting "Target" to "Controller" in the Button Mapping settings.
Impulse Trigger vibration
PlayStation controllers
No native in-game support. Use Steam Input or other third-party software.
PlayStation button prompts
Xbox button prompts are displayed instead.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Adjustable with a slider referred to as "Controller Vibration".
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Steam Controller button prompts

Audio

Sound options
Sound options
Event options
Event options

Audio feature State Notes
Separate volume controls
"BGM Volume", "SE Volume", and "Voice Volume" sliders.
Surround sound
Stereo only.[18]
Subtitles
Cutscenes and visual novel sequences contain character dialogue in a text box.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese
Simplified Chinese
Traditional Chinese

Issues unresolved

Performance issues

Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.[19]
Lowering the in-game graphics options may not result in significant performance improvement.

Issues fixed

Black screen on startup/Resolution limit lower than current resolution when using DPI Scaling

The game crashes when high DPI scaling is being used.
The game also limits resolution options based on the DPI Scaling settings set in Windows. For example, if a 3840x2160 resolution is being used, but DPI Scaling is set to 200%, the in-game resolution will be limited to 1920x1080.[20]
Instructions[21][22][23]
  1. Open the <path-to-game>\resource\bin directory, right click DeathEndReQuest2.exe, and go into Properties.
  2. Open the Compatibility tab, and go into Change high DPI settings.
  3. Enable Override high DPI scaling behavior and have the dropdown box set to Application.
  4. Press the OK button to exit out of the DPI properties, and then press Apply in the file properties to save changes.

Game not properly loading shaders

Under certain circumstances on specific CPUs and GPUs, the game fails to load shaders correctly, becoming unplayable.[24] Fixed with a patch on September 25 2020.[25]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Interface Live2D[26]
Cutscenes Bink Video, Criware

System requirements

Windows
Minimum Recommended
Operating system (OS) 8
Processor (CPU) Intel i5 2.3 GHz
AMD A9 2.9 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) ATI Mobility Radeon HD 5xxx
1 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectSound (DirectX) compatible sound card
Other
A 64-bit operating system is required.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1266220/ in addition to or instead of this directory. The app ID (1266220) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. Available resolutions:
    • 640x360
    • 720x405
    • 800x450
    • 1024x576
    • 1152x648
    • 1280x720
    • 1360x765
    • 1366x768
    • 1600x900
    • 1920x1080
    • 2560x1440
    • 4K Native
  4. If using the same vertical resolution as the windowed resolution, the window will clamp to a different value. For example, when running 1920x1080 windowed mode on a 2560x1080 resolution, the window resolution will clamp to 1061x1080. This isn't prevalent in Borderless or Fullscreen mode.[11]
  5. The "Fullscreen" option is a borderless window that only works with the resolution corresponding to the vertical window resolution.[12]

References

  1. Verified by User:KingKrouch on 2021-03-23
    Checked by looking at credits.
  2. Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC - last accessed on 2020-08-19
  3. Death end re;Quest 2 Survey Asks Fans if they Want Uncensored Costumes on Steam - last accessed on 2020-08-19
    "However, we can only include the original designs or the new designs. The development cost and time to include both costume versions would not be feasible."
  4. Glitch survey character sheets - last accessed on 2020-08-19
  5. Verified by User:KingKrouch on 2020-08-19
    Received this information in an email from the IFI Online Store.
  6. Death end re;Quest 2 Steam DLC Information - last accessed on 2020-08-19
  7. Verified by User:Fayaine on 2020-08-19
    Tested using a custom resolution of 5760x1080
  8. Verified by User:KingKrouch on 2020-08-18
    Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.
  9. Verified by User:Fayaine on 2020-08-19
    Tested with a custom resolution of 2560x1080.
  10. Verified by User:KingKrouch on 2021-05-08
    Found by messing with float values and opcodes inside of Cheat Engine.
  11. Verified by User:KingKrouch on 2021-01-02
    Tested by finding window resolution values in Cheat Engine.
  12. Verified by User:KingKrouch on 2021-01-02
    Tested by finding window resolution values in Cheat Engine and modifying them. Alt-Tabbing back to the game after the value is changed results in an effect similar to a borderless window, but anchored towards the left-side of the screen.
  13. Verified by User:Fayaine on 2020-08-25
    Due to the game bundling all kinds of post processing like bloom, global illumination, antialiasing and blur the game becomes noticeably darker when post processing is set to off.
  14. Verified by User:KingKrouch on 2020-08-18
    Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.
  15. Death end re;Quest 2 Framerate Uncap Thread - last accessed on 2020-08-18
  16. Verified by User:Fayaine on 2020-08-18
    Tested the hex edit provided by KingKrouch.
  17. Verified by User:KingKrouch on 2020-08-18
    Checked control settings, and checked the functionality of each keybinding.
  18. Verified by User:Fayaine on 2020-08-19
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  19. Performance? - last accessed on 2020-08-20
  20. Verified by User:KingKrouch on 2020-08-20
    Tested with a 5120x2160 custom resolution and 200% DPI scaling on a 2560x1080 monitor.
  21. Verified by User:Fayaine on 2020-08-19
    Tested by manually setting the DPI setting and replicating the crash.
  22. Black screen on start! - last accessed on 2020-08-19
  23. Verified by User:KingKrouch on 2020-08-20
    Tested using 4K resolution with 200% DPI Scaling.
  24. My problem in Death end re;Quest 2 (PC/Steam) - last accessed on 2020-08-20
  25. Bug Fixes - last accessed on 2020-09-25
  26. Verified by User:KingKrouch on 2020-11-08
    Checked referenced strings inside of Cheat Engine and IDA.
  27. Death end re;Quest 2 System Requirements - last accessed on 2020-08-25