Difference between revisions of "Death end re;Quest 2"
(grammatical improvements to the introduction; no need to refer to the whole series when talking about the game being a sequel to the only other game in this series) |
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{{Infobox game/row/developer|Idea Factory}} | {{Infobox game/row/developer|Idea Factory}} | ||
{{Infobox game/row/developer|Compile Heart}} | {{Infobox game/row/developer|Compile Heart}} | ||
+ | {{Infobox game/row/porter|Preapp Partners|Windows}}<ref>{{Refcheck|user=KingKrouch|date=2021-03-23|comment=Checked by looking at credits.}}</ref> | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Idea Factory International}} | {{Infobox game/row/publisher|Idea Factory International}} | ||
Line 12: | Line 13: | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|link|rating}} | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
− | {{Infobox game/row/reception|OpenCritic|9648/death-end-re-quest-2| | + | {{Infobox game/row/reception|OpenCritic|9648/death-end-re-quest-2|79}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|death-end-re-quest-2|84}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | DLC}} | {{Infobox game/row/taxonomy/monetization | DLC}} | ||
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Finite spend}} | {{Infobox game/row/taxonomy/microtransactions | Cosmetic, Finite spend}} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | Turn-based}} | + | {{Infobox game/row/taxonomy/pacing | Real-time, Turn-based}} |
{{Infobox game/row/taxonomy/perspectives | Third-person}} | {{Infobox game/row/taxonomy/perspectives | Third-person}} | ||
{{Infobox game/row/taxonomy/controls | Direct control}} | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
− | {{Infobox game/row/taxonomy/genres | JRPG}} | + | {{Infobox game/row/taxonomy/genres | JRPG, Visual novel}} |
{{Infobox game/row/taxonomy/art styles | Anime}} | {{Infobox game/row/taxonomy/art styles | Anime}} | ||
{{Infobox game/row/taxonomy/themes | Horror, Japan, Sci-fi, Supernatural, Detective/mystery}} | {{Infobox game/row/taxonomy/themes | Horror, Japan, Sci-fi, Supernatural, Detective/mystery}} | ||
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|gogcom id side = | |gogcom id side = | ||
|official site= https://ideafintl.com/death-request-2/ | |official site= https://ideafintl.com/death-request-2/ | ||
− | |hltb = | + | |hltb = 81643 |
− | |igdb = | + | |igdb = death-end-re-quest-2 |
− | |mobygames = | + | |mobygames = death-end-request-2 |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Death end re;Quest 2''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:JRPG|JRPG]] game developed by [[Company:Idea Factory|Idea Factory]] in conjunction with [[Company:Compile Heart|Compile Heart]] and published by [[Company:Idea Factory International|Idea Factory International]]. The game is a sequel to [[Death end re;Quest]] and it uses [[Engine:OROCHI_4|OROCHI 4]] as its engine. | + | |introduction = '''''Death end re;Quest 2''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:JRPG|JRPG]] game developed by [[Company:Idea Factory|Idea Factory]] in conjunction with [[Company:Compile Heart|Compile Heart]] and published by [[Company:Idea Factory International|Idea Factory International]]. The game is a sequel to ''[[Death end re;Quest]]'' and it uses [[Engine:OROCHI_4|OROCHI 4]] as its engine. |
− | |release history = Prior to the game release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask [[Store:Steam|Steam]] players to participate in a poll to decide on the censorship of the first game's characters.<ref>{{Refurl|url=https://nichegamer.com/2020/06/08/death-end-request-2-launches-summer-2020-in-the-west-glitch-costumes-uncensored-on-pc/|title=Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC|date=2020-08-19}}</ref> The result was that characters of the first game retain their original outfits in the PC version, while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event | + | |release history = Prior to the game release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask [[Store:Steam|Steam]] players to participate in a poll to decide on the censorship of the first game's characters.<ref>{{Refurl|url=https://nichegamer.com/2020/06/08/death-end-request-2-launches-summer-2020-in-the-west-glitch-costumes-uncensored-on-pc/|title=Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC|date=2020-08-19}}</ref> The result was that characters of the first game retain their original outfits in the PC version, while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event cutscenes or movie cinematics due to "the development cost and time to include both costume versions not being feasible".<ref>{{Refurl|url=https://nichegamer.com/2020/03/31/death-end-request-2-survey-asks-fans-if-they-want-uncensored-costumes-on-steam/|title=Death end re;Quest 2 Survey Asks Fans if they Want Uncensored Costumes on Steam|date=2020-08-19|snippet=However, we can only include the original designs or the new designs. The development cost and time to include both costume versions would not be feasible.}}</ref><ref>{{Refurl|url=http://ideafintl.com/pdf/DERQ2/Glitch_Survey.pdf|title=Glitch survey character sheets|date=2020-08-19}}</ref> |
The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on Steam. | The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on Steam. | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Steam | Limited Edition available from | + | {{Availability/row| Retail | | Steam | Limited Edition available from the publisher's [https://www.iffysonlinestore.com/death-end-request-2-LE/ North American] or [https://store.iffyseurope.com/collections/limited-editions/products/death-end-re-quest-2-limited-edition-steam European] online store. No install disc included. Redeemable key is sent over email.| | Windows }} |
{{Availability/row| Gamesplanet | 4706-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 4706-1 | Steam | | | Windows }} | ||
{{Availability/row| Humble | death-end-request-2 | Steam | | | Windows }} | {{Availability/row| Humble | death-end-request-2 | Steam | | | Windows }} | ||
Line 62: | Line 63: | ||
==Monetization== | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Deluxe Pack | Contains digital art | + | {{DLC/row| Deluxe Pack | Contains a digital art book, soundtrack, wallpapers, and a Windows desktop theme. | Windows }} |
{{DLC/row| Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | Windows }} | {{DLC/row| Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | Windows }} | ||
{{DLC/row| Gag Weapon Set 1 | Free DLC that unlocks four weapons.| Windows }} | {{DLC/row| Gag Weapon Set 1 | Free DLC that unlocks four weapons.| Windows }} | ||
− | {{DLC/row| Gag Weapon Set 2 | | Windows }} | + | {{DLC/row| Gag Weapon Set 2 | Free DLC that unlocks three weapons. | Windows }} |
{{DLC/row| EXP Booster Equipment | Item that gives EXP boosts after battles. | Windows }} | {{DLC/row| EXP Booster Equipment | Item that gives EXP boosts after battles. | Windows }} | ||
{{DLC/row| Deluxe Helping Hand Set | Bundle of healing consumables and currency. | Windows }} | {{DLC/row| Deluxe Helping Hand Set | Bundle of healing consumables and currency. | Windows }} | ||
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{{DLC/row| Blood Skelter Set | Mary Skelter themed weapons. | Windows }} | {{DLC/row| Blood Skelter Set | Mary Skelter themed weapons. | Windows }} | ||
}} | }} | ||
− | {{ii}} The "Blood Skelter Set" and "Ultimate Weapon Set" unlock on September | + | {{ii}} The "Blood Skelter Set" and "Ultimate Weapon Set" unlock on September 15, 2020.<ref>{{Refcheck|user=KingKrouch|date=2020-08-19|comment=Received this information in an email from the IFI Online Store.}}</ref><ref>{{Refurl|url=https://imgur.com/a/iXNIYuO|title=Death end re;Quest 2 Steam DLC Information|date=2020-08-19}}</ref> |
===Microtransactions=== | ===Microtransactions=== | ||
{{Microtransactions | {{Microtransactions | ||
− | |boost = DLC for characters containing hard to find items, healing consumables, EXP boosts, and currency. | + | |boost = DLC for characters containing hard-to-find items, healing consumables, EXP boosts, and currency. |
|cosmetic = Cosmetic DLC for characters. | |cosmetic = Cosmetic DLC for characters. | ||
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= The game only supports 16:9 resolutions | + | |widescreen resolution notes= The game only supports 12 pre-defined 16:9 resolutions.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 4K Native|name="ResList"}} |
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = {{Term|Stretched}} when using | + | |multimonitor notes = {{Term|Stretched}} when using fullscreen, or displayed on a single monitor when selecting borderless windowed.<ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment=Tested using a custom resolution of 5760x1080}}</ref> |
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = {{Term| | + | |ultrawidescreen notes = {{Term|Pillarboxed}} to 16:9 in exclusive fullscreen.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.}}</ref><br> Limited to a 16:9 window in borderless windowed mode.<ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment=Tested with a custom resolution of 2560x1080.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = |
|fov = false | |fov = false | ||
− | |fov notes = | + | |fov notes = Uses a 45° Vertical FOV during overworld exploration, and a 43° FOV during battles.<ref>{{Refcheck|user=KingKrouch|date=2021-05-08|comment=Found by messing with float values and opcodes inside of Cheat Engine.}}</ref> |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = {{note|If using the same vertical resolution as the windowed resolution, the window will clamp to a different value. For example, when running 1920x1080 windowed mode on a 2560x1080 resolution, the window resolution will clamp to 1061x1080. This isn't prevalent in Borderless or Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2021-01-02|comment=Tested by finding window resolution values in Cheat Engine.}}</ref>}} |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = {{note|The "Fullscreen" option is a borderless window that only works with the resolution corresponding to the vertical window resolution.<ref>{{Refcheck|user=KingKrouch|date=2021-01-02|comment=Tested by finding window resolution values in Cheat Engine and modifying them. Alt-Tabbing back to the game after the value is changed results in an effect similar to a borderless window, but anchored towards the left-side of the screen.}}</ref>}} |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = limited | |antialiasing = limited | ||
− | |antialiasing notes = Uses [[Glossary:Anti-aliasing_(AA)#Temporal_Anti-Aliasing_.28TAA.29|Temporal Anti-Aliasing]], but the option is tied to the "Post-Processing Effect" setting, which | + | |antialiasing notes = Uses [[Glossary:Anti-aliasing_(AA)#Temporal_Anti-Aliasing_.28TAA.29|Temporal Anti-Aliasing]], but the option is tied to the "Post-Processing Effect" setting, which results in brightness issues when disabled.<ref>{{Refcheck|user=Fayaine|date=2020-08-25|comment=Due to the game bundling all kinds of post processing like bloom, global illumination, antialiasing and blur the game becomes noticeably darker when post processing is set to off.}}</ref> |
|vsync = always on | |vsync = always on | ||
− | |vsync notes = Use [[Special_K|Special K]] | + | |vsync notes = Use [[Special_K|Special K]] and set "Presentation Interval" to <code>0</code> to disable Vsync.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.}}</ref> |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Pause menu is capped at 30 FPS. See [[#High frame rate|High frame rate]] for more. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Capped | + | |120 fps notes = Capped to 63 FPS. See [[#High frame rate|High frame rate]] for more. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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# Go to <code>{{p|game}}\resource\bin\</code> | # Go to <code>{{p|game}}\resource\bin\</code> | ||
# Open <code>DeathEndReQuest2.exe</code> in a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | # Open <code>DeathEndReQuest2.exe</code> in a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | ||
− | # Search for <code>41 55 55 85 41</code> and replace with <code>41 71 1C 87 40</code>. | + | # Search for <code>41 55 55 85 41</code> and replace with <code>41 71 1C 87 40</code> to modify the framerate cap for gameplay and VN sequences. |
+ | # Search for <code>41 55 55 05 42</code> and replace with <code>41 71 1C 87 40</code> to modify the framerate cap for the pause menu. | ||
− | {{ii}} When finding and replacing these hex values, make sure that the find/replace tools are using "Hex-values" mode. | + | {{ii}} When finding and replacing these hex values, make sure that the find/replace tools are using the "Hex-values" mode. |
− | {{ii}} Alternatively, the hex | + | {{ii}} Alternatively, the hex values can be changed to use a custom framerate cap by dividing 1000 by the desired framerate cap. For example, a 30 FPS cap hypothetically can be achieved by <code>1000 / 30</code>, then using HxD's replace tool's floating point number utility to find and replace the <code>16.66666603</code> and <code>33.33333206</code> values with <code>33.33333333</code>. These values can also be changed to <code>00.00000000</code> to disable the framerate cap entirely. |
− | {{ii}} Alternatively, this can be achieved and quickly experimented with in | + | {{ii}} Alternatively, this can be achieved and quickly experimented with in the game by using a [https://steamcommunity.com/app/1266220/discussions/0/4907188445924781130/ Cheat Engine table]. |
+ | {{--}} Modifying the framerate cap above 60 FPS can cause 2D UI elements, the pause menu, and character bustups to animate faster. | ||
+ | {{--}} Camera movement trails behind the player, and mouse smoothing/acceleration increases noticeably above 90 FPS. | ||
+ | {{--}} Character movement and cursor movement (When analyzing enemy weaknesses) in battles increases in speed above 60 FPS. | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{ii}} Using a mouse, holding down the right button is required for turning the camera during battle. | ||
+ | {{Image|DERQ2_DungeonOptions.png|Dungeon options}} | ||
{{Image|DERQ2_KeyboardButtonMapping.png|Keyboard "Button Mapping" settings}} | {{Image|DERQ2_KeyboardButtonMapping.png|Keyboard "Button Mapping" settings}} | ||
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
− | |key remap notes = Mouse rebinding is not supported | + | |key remap notes = Mouse rebinding is not supported.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Checked control settings, and checked the functionality of each keybinding.}}</ref> A [https://steamcommunity.com/sharedfiles/filedetails/?id=2202514584 Steam Guide] contains more information regarding each keybinding's functionality. |
|acceleration option = always on | |acceleration option = always on | ||
− | |acceleration option notes = Camera movement has mouse acceleration that | + | |acceleration option notes = Camera movement has mouse acceleration that cannot be disabled. |
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = "Camera Speed" | + | |mouse sensitivity notes = '''"Camera Speed"''' slider from 0-100%. Uses the same option as controllers, and does not include individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on the OS mouse settings. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= "'''Camera Speed'''" | + | |controller sensitivity notes= "'''Camera Speed'''" slider from 0-100%. Does not include individual X/Y axis sensitivity options. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= "'''Camera Up/Down Controls'''" and "'''Camera Left/Right Controls'''" | + | |invert controller y-axis notes= "'''Camera Up/Down Controls'''" and "'''Camera Left/Right Controls'''". |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = Uses | + | |xbox prompts notes = Uses keyboard prompts by default. Requires setting "Target" to "Controller" in the Button Mapping settings. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = hackable | |dualshock 4 = hackable | ||
− | |dualshock 4 notes = | + | |dualshock 4 notes = No native in-game support. Use [[Controller:DualShock_4#Steam|Steam Input]] or other [[Controller:DualShock_4#Windows_2|third-party software]]. |
|dualshock prompts = false | |dualshock prompts = false | ||
− | |dualshock prompts notes = Xbox button prompts | + | |dualshock prompts notes = Xbox button prompts are displayed instead. |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = Wired,Bluetooth | + | |dualshock 4 modes = Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
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|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = Adjustable with a slider referred to as "'''Controller Vibration'''" | + | |haptic feedback notes = Adjustable with a slider referred to as "'''Controller Vibration'''". |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 223: | Line 230: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
− | |||
<gallery> | <gallery> | ||
DERQ2_ControllerButtonMapping.png|Controller "Button Mapping" settings | DERQ2_ControllerButtonMapping.png|Controller "Button Mapping" settings | ||
DERQ2_GameplayOptions.png|Gameplay options | DERQ2_GameplayOptions.png|Gameplay options | ||
− | |||
DERQ2_BattleOptions.png|Battle options | DERQ2_BattleOptions.png|Battle options | ||
− | |||
</gallery> | </gallery> | ||
==Audio== | ==Audio== | ||
− | {{Image|DERQ2_SoundOptions.png|Sound | + | {{Image|DERQ2_SoundOptions.png|Sound options}} |
+ | {{Image|DERQ2_EventOptions.png|Event options}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 294: | Line 299: | ||
{{ii}} Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1266220/discussions/0/4907188445924196456/|title=Performance?|date=2020-08-20}}</ref> | {{ii}} Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1266220/discussions/0/4907188445924196456/|title=Performance?|date=2020-08-20}}</ref> | ||
{{ii}} Lowering the in-game graphics options may not result in significant performance improvement. | {{ii}} Lowering the in-game graphics options may not result in significant performance improvement. | ||
− | |||
− | |||
− | |||
==Issues fixed== | ==Issues fixed== | ||
Line 310: | Line 312: | ||
# Press the <code>OK</code> button to exit out of the DPI properties, and then press <code>Apply</code> in the file properties to save changes. | # Press the <code>OK</code> button to exit out of the DPI properties, and then press <code>Apply</code> in the file properties to save changes. | ||
}} | }} | ||
+ | |||
+ | ===Game not properly loading shaders=== | ||
+ | {{ii}} Under certain circumstances on specific CPUs and GPUs, the game fails to load shaders correctly, becoming unplayable.<ref>{{Refurl|url=https://www.youtube.com/watch?v=yHb3KKu3hAU|title=My problem in Death end re;Quest 2 (PC/Steam)|date=2020-08-20}}</ref> Fixed with a patch on September 25 2020.<ref>{{Refurl|url=https://steamcommunity.com/games/1266220/announcements/detail/2807388822873800947|title=Bug Fixes | ||
+ | |date=2020-09-25}}</ref> | ||
==Other information== | ==Other information== | ||
Line 315: | Line 321: | ||
{{API | {{API | ||
|direct3d versions = 11 | |direct3d versions = 11 | ||
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 355: | Line 361: | ||
|audio = | |audio = | ||
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = Live2D<ref>{{Refcheck|user=KingKrouch|date=2020-11-08|comment=Checked referenced strings inside of Cheat Engine and IDA.}}</ref> |
|interface notes = | |interface notes = | ||
|input = | |input = | ||
Line 371: | Line 377: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 8 |
− | |minCPU = Intel i5 2. | + | |minCPU = Intel i5 2.3 GHz |
− | |minCPU2 = AMD A9 2. | + | |minCPU2 = AMD A9 2.9 GHz |
− | |minRAM = 4 GB | + | |minRAM = 4 GB |
|minHD = 10 GB | |minHD = 10 GB | ||
|minGPU = ATI Mobility Radeon HD 5xxx | |minGPU = ATI Mobility Radeon HD 5xxx | ||
|minVRAM = 1 GB | |minVRAM = 1 GB | ||
− | |minDX = | + | |minaudio = DirectSound (DirectX) compatible sound card |
+ | |minDX = 11 | ||
− | |recOS = | + | |recOS = 10 |
− | |recCPU = Intel i5 3. | + | |recCPU = Intel i5 3.3 GHz |
− | |recCPU2 = AMD FX-8350 4. | + | |recCPU2 = AMD FX-8350 4.0 GHz |
|recRAM = 8 GB | |recRAM = 8 GB | ||
|recHD = | |recHD = | ||
|recGPU = NVIDIA GeForce GTX 960 | |recGPU = NVIDIA GeForce GTX 960 | ||
|recGPU2 = ATI Radeon R9 290 | |recGPU2 = ATI Radeon R9 290 | ||
+ | |recother= Optimal 4K performance may require exceeding the recommended system requirements.<ref>{{Refurl|url=https://store.steampowered.com/app/1266220/Death_end_reQuest_2/|title=Death end re;Quest 2 System Requirements|date=2020-08-25}}</ref> | ||
|notes = | |notes = | ||
}} | }} | ||
− | |||
− | |||
{{References}} | {{References}} |
Revision as of 01:48, 10 May 2021
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Windows | Preapp Partners |
Publishers | |
Idea Factory International | |
Engines | |
OROCHI 4 | |
Release dates | |
Windows | August 18, 2020 |
Reception | |
OpenCritic | 79 |
IGDB | 84 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Cosmetic, Finite spend |
Modes | Singleplayer |
Pacing | Real-time, Turn-based |
Perspectives | Third-person |
Controls | Direct control |
Genres | JRPG, Visual novel |
Art styles | Anime |
Themes | Horror, Japan, Sci-fi, Supernatural, Detective/mystery |
Series | Death end re;Quest |
Death end re;Quest | |
---|---|
Death end re;Quest | 2019 |
Death end re;Quest 2 | 2020 |
Death end re;Quest 2 is a singleplayer third-person JRPG game developed by Idea Factory in conjunction with Compile Heart and published by Idea Factory International. The game is a sequel to Death end re;Quest and it uses OROCHI 4 as its engine.
Prior to the game release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask Steam players to participate in a poll to decide on the censorship of the first game's characters.[2] The result was that characters of the first game retain their original outfits in the PC version, while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event cutscenes or movie cinematics due to "the development cost and time to include both costume versions not being feasible".[3][4]
The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on Steam.
As in the first game, resolutions between 1080p and 4K remain upscaled.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Limited Edition available from the publisher's North American or European online store. No install disc included. Redeemable key is sent over email. | |||
Humble Store | ||||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Deluxe Pack | Contains a digital art book, soundtrack, wallpapers, and a Windows desktop theme. | |
Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | |
Gag Weapon Set 1 | Free DLC that unlocks four weapons. | |
Gag Weapon Set 2 | Free DLC that unlocks three weapons. | |
EXP Booster Equipment | Item that gives EXP boosts after battles. | |
Deluxe Helping Hand Set | Bundle of healing consumables and currency. | |
Alternate Uniform Set | Character cosmetics. | |
Shina's Maid Outfit | Character cosmetic. | |
Ultimate Weapon Set | Set of 9 weapons. | |
Blood Skelter Set | Mary Skelter themed weapons. |
Microtransactions
Type | Notes |
---|---|
Boost | DLC for characters containing hard-to-find items, healing consumables, EXP boosts, and currency. |
Cosmetic | Cosmetic DLC for characters. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\resource\bin\DeathEndReQuest2.ini[Note 1] <Steam-folder>\userdata\<user-id>\1266220\remote\SYSTEMSAVE_GAME.BIN <Steam-folder>\userdata\<user-id>\1266220\remote\SYSTEMSAVE_param.sfo |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1266220/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1266220\remote |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1266220/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game only supports 12 pre-defined 16:9 resolutions.[Note 3] | ||
Multi-monitor | Stretched when using fullscreen, or displayed on a single monitor when selecting borderless windowed.[7] | ||
Ultra-widescreen | Pillarboxed to 16:9 in exclusive fullscreen.[8] Limited to a 16:9 window in borderless windowed mode.[9] |
||
4K Ultra HD | |||
Field of view (FOV) | Uses a 45° Vertical FOV during overworld exploration, and a 43° FOV during battles.[10] | ||
Windowed | [Note 4] | ||
Borderless fullscreen windowed | [Note 5] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Uses Temporal Anti-Aliasing, but the option is tied to the "Post-Processing Effect" setting, which results in brightness issues when disabled.[13] | ||
Vertical sync (Vsync) | Use Special K and set "Presentation Interval" to 0 to disable Vsync.[14] |
||
60 FPS | Pause menu is capped at 30 FPS. See High frame rate for more. | ||
120+ FPS | Capped to 63 FPS. See High frame rate for more. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
Raise the framerate cap to 240 FPS by hex editing[15][16] |
---|
|
Input
- Using a mouse, holding down the right button is required for turning the camera during battle.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse rebinding is not supported.[17] A Steam Guide contains more information regarding each keybinding's functionality. | |
Mouse acceleration | Camera movement has mouse acceleration that cannot be disabled. | |
Mouse sensitivity | "Camera Speed" slider from 0-100%. Uses the same option as controllers, and does not include individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on the OS mouse settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Camera Up/Down Controls" and "Camera Left/Right Controls". "Normal" setting on mouse inverts both X and Y axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | "Camera Speed" slider from 0-100%. Does not include individual X/Y axis sensitivity options. | |
Controller Y-axis inversion | "Camera Up/Down Controls" and "Camera Left/Right Controls". |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Uses keyboard prompts by default. Requires setting "Target" to "Controller" in the Button Mapping settings. | |
Impulse Trigger vibration |
PlayStation controllers | No native in-game support. Use Steam Input or other third-party software. | |
---|---|---|
PlayStation button prompts | Xbox button prompts are displayed instead. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider referred to as "Controller Vibration". | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM Volume", "SE Volume", and "Voice Volume" sliders. | |
Surround sound | Stereo only.[18] | |
Subtitles | Cutscenes and visual novel sequences contain character dialogue in a text box. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Simplified Chinese | ||||
Traditional Chinese |
Issues unresolved
Performance issues
- Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.[19]
- Lowering the in-game graphics options may not result in significant performance improvement.
Issues fixed
Black screen on startup/Resolution limit lower than current resolution when using DPI Scaling
- The game crashes when high DPI scaling is being used.
- The game also limits resolution options based on the DPI Scaling settings set in Windows. For example, if a 3840x2160 resolution is being used, but DPI Scaling is set to 200%, the in-game resolution will be limited to 1920x1080.[20]
Instructions[21][22][23] |
---|
|
Game not properly loading shaders
- Under certain circumstances on specific CPUs and GPUs, the game fails to load shaders correctly, becoming unplayable.[24] Fixed with a patch on September 25 2020.[25]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Interface | Live2D[26] | |
Cutscenes | Bink Video, Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 10 |
Processor (CPU) | Intel i5 2.3 GHz AMD A9 2.9 GHz |
Intel i5 3.3 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | ATI Mobility Radeon HD 5xxx 1 GB of VRAM DirectX 11 compatible | NVIDIA GeForce GTX 960 ATI Radeon R9 290 |
Sound (audio device) | DirectSound (DirectX) compatible sound card | |
Other | Optimal 4K performance may require exceeding the recommended system requirements.[27] |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1266220/
in addition to or instead of this directory. The app ID (1266220) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑ Available resolutions:
• 640x360
• 720x405
• 800x450
• 1024x576
• 1152x648
• 1280x720
• 1360x765
• 1366x768
• 1600x900
• 1920x1080
• 2560x1440
• 4K Native - ↑ If using the same vertical resolution as the windowed resolution, the window will clamp to a different value. For example, when running 1920x1080 windowed mode on a 2560x1080 resolution, the window resolution will clamp to 1061x1080. This isn't prevalent in Borderless or Fullscreen mode.[11]
- ↑ The "Fullscreen" option is a borderless window that only works with the resolution corresponding to the vertical window resolution.[12]
References
- ↑ Verified by User:KingKrouch on 2021-03-23
- Checked by looking at credits.
- ↑ Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC - last accessed on 2020-08-19
- ↑ Death end re;Quest 2 Survey Asks Fans if they Want Uncensored Costumes on Steam - last accessed on 2020-08-19
- "However, we can only include the original designs or the new designs. The development cost and time to include both costume versions would not be feasible."
- ↑ Glitch survey character sheets - last accessed on 2020-08-19
- ↑ Verified by User:KingKrouch on 2020-08-19
- Received this information in an email from the IFI Online Store.
- ↑ Death end re;Quest 2 Steam DLC Information - last accessed on 2020-08-19
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested using a custom resolution of 5760x1080
- ↑ Verified by User:KingKrouch on 2020-08-18
- Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested with a custom resolution of 2560x1080.
- ↑ Verified by User:KingKrouch on 2021-05-08
- Found by messing with float values and opcodes inside of Cheat Engine.
- ↑ Verified by User:KingKrouch on 2021-01-02
- Tested by finding window resolution values in Cheat Engine.
- ↑ Verified by User:KingKrouch on 2021-01-02
- Tested by finding window resolution values in Cheat Engine and modifying them. Alt-Tabbing back to the game after the value is changed results in an effect similar to a borderless window, but anchored towards the left-side of the screen.
- ↑ Verified by User:Fayaine on 2020-08-25
- Due to the game bundling all kinds of post processing like bloom, global illumination, antialiasing and blur the game becomes noticeably darker when post processing is set to off.
- ↑ Verified by User:KingKrouch on 2020-08-18
- Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.
- ↑ Death end re;Quest 2 Framerate Uncap Thread - last accessed on 2020-08-18
- ↑ Verified by User:Fayaine on 2020-08-18
- Tested the hex edit provided by KingKrouch.
- ↑ Verified by User:KingKrouch on 2020-08-18
- Checked control settings, and checked the functionality of each keybinding.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Performance? - last accessed on 2020-08-20
- ↑ Verified by User:KingKrouch on 2020-08-20
- Tested with a 5120x2160 custom resolution and 200% DPI scaling on a 2560x1080 monitor.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested by manually setting the DPI setting and replicating the crash.
- ↑ Black screen on start! - last accessed on 2020-08-19
- ↑ Verified by User:KingKrouch on 2020-08-20
- Tested using 4K resolution with 200% DPI Scaling.
- ↑ My problem in Death end re;Quest 2 (PC/Steam) - last accessed on 2020-08-20
- ↑ Bug Fixes - last accessed on 2020-09-25
- ↑ Verified by User:KingKrouch on 2020-11-08
- Checked referenced strings inside of Cheat Engine and IDA.
- ↑ Death end re;Quest 2 System Requirements - last accessed on 2020-08-25