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Difference between revisions of "Death Stranding"

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(Added Steam sider appid & Sponsorship)
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{{Infobox game/row/reception|Metacritic|death-stranding|87}}
 
{{Infobox game/row/reception|Metacritic|death-stranding|87}}
 
{{Infobox game/row/reception|OpenCritic|7816/death-stranding|83}}
 
{{Infobox game/row/reception|OpenCritic|7816/death-stranding|83}}
{{Infobox game/row/reception|IGDB|death-stranding|84}}
+
{{Infobox game/row/reception|IGDB|death-stranding|83}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | | ref= }}
+
{{Infobox game/row/taxonomy/monetization      | Sponsored }}
{{Infobox game/row/taxonomy/microtransactions | | ref= }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
Line 26: Line 26:
 
{{Infobox game/row/taxonomy/themes            | Sci-fi, Post-apocalyptic, North America }}
 
{{Infobox game/row/taxonomy/themes            | Sci-fi, Post-apocalyptic, North America }}
 
|steam appid  = 1190460
 
|steam appid  = 1190460
|steam appid side = 1258500,1258510
+
|steam appid side = 1258500, 1258510
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
Line 68: Line 68:
 
{{ii}} All versions require {{DRM|Denuvo}}.<ref>{{Refsnip|url=https://store.steampowered.com/app/1190460/Death_Stranding/|title=Pre-purchase Death Stranding on Steam|date=2020-03-02|snippet=Incorporates 3rd-party DRM: Denuvo, 1 machine activation limit}}</ref>
 
{{ii}} All versions require {{DRM|Denuvo}}.<ref>{{Refsnip|url=https://store.steampowered.com/app/1190460/Death_Stranding/|title=Pre-purchase Death Stranding on Steam|date=2020-03-02|snippet=Incorporates 3rd-party DRM: Denuvo, 1 machine activation limit}}</ref>
  
===Monetization===
+
===Version differences===
 +
{{ii}} '''Pre-orders''' include HD wallpapers, ''Chiral Gold'' and ''Omnireflector'' color variants for the "Sam" Sunglasses and Cap; ''Gold'' and ''Silver'' versions of the Speed Skeleton and Armor Plate Lv.2 and above. The in-game items are unlocked through story progression.<ref>{{Refurl|url=https://deathstrandingpc.505games.com/death-stranding-coming-to-steam-and-the-epic-game-store-on-june-2-2020/|title=DEATH STRANDING COMING TO STEAM AND THE EPIC GAME STORE ON JUNE 2, 2020|date=2020-07-10}}</ref>
 +
{{ii}} '''Day 1 Edition''' contains a game code for Steam inside a steelbook and a slipcase, as well as all the digital pre-order bonuses.
 +
 
 +
==Monetization==
 
{{Monetization
 
{{Monetization
|sponsored          = A number of product placements are included as part of the game experience, such as [[wikipedia:Monster Energy|Monster Energy]], [[wikipedia:Ride with Norman Reedus|Ride with Norman Reedus]], JF Rey<ref>{{Refurl|url=https://www.jfrey-deathstranding.com|title=J.F. Rey's frames in Death Stranding|date=2020-07-26}}</ref> and Acronym<ref>{{Refurl|url=https://twitter.com/KojiPro2015_EN/status/1172074450503647232|title=
+
|sponsored          = Monster Energy, Ride with Norman Reedus, J.F.Rey and Acronym product placements are included as part of the game experience.<ref>{{Refurl|url=https://www.thesixthaxis.com/2019/09/12/death-stranding-monster-energy-product-placement-promotion-ride-jf-rey-poster/|title=Death Stranding ‘features’ Monster Energy Drinks, J.F Rey sunglasses, and more :: TheSixthAxis|date=2020-07-26}}</ref><ref>{{Refurl|url=https://twitter.com/KojiPro2015_EN/status/1172074450503647232|title=KOJIMA PRODUCTIONS (Eng) :: twitter|date=2020-07-26}}</ref><ref>{{Refurl|url=https://www.jfrey-deathstranding.com|title=J.F. Rey's frames in Death Stranding|date=2020-07-26}}</ref>
KOJIMA PRODUCTIONS (Eng) :: twitter|date=2020-07-26}}</ref>.
 
 
}}
 
}}
 
===Version differences===
 
{{ii}} '''Pre-orders''' include HD wallpapers, Chiral Gold and Omnireflector "Sam" sunglasses and cap color variants, Gold and Silver speed skeleton and armor plate lv.2 and above. The in-game items are unlocked through story progression.<ref>{{Refurl|url=https://deathstrandingpc.505games.com/death-stranding-coming-to-steam-and-the-epic-game-store-on-june-2-2020/|title=DEATH STRANDING COMING TO STEAM AND THE EPIC GAME STORE ON JUNE 2, 2020|date=2020-07-10}}</ref>
 
{{ii}} '''Day 1 Edition''' contains a game code for Steam inside a steelbook and a slipcase, as well as all the digital pre-order bonuses.
 
  
 
==Game data==
 
==Game data==
Line 93: Line 92:
 
|discord                =  
 
|discord                =  
 
|discord notes          =  
 
|discord notes          =  
|epic games store      = false
+
|epic games store      = true
|epic games store notes = <ref>{{Refurl|url=https://i.imgur.com/MwEGksq.png|title=Screenshot of the context menu shared by a user on the 505 Games Discord server|date=2020-07-16}}</ref>
+
|epic games store notes =  
 
|gog galaxy            =  
 
|gog galaxy            =  
 
|gog galaxy notes      =  
 
|gog galaxy notes      =  
Line 147: Line 146:
  
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 +
{{ii}} The following solutions allow to force the game to support any display aspect ratio. Unrecognized screen resolutions may require manual [[Glossary:Custom resolution|downsampling]] from the nearest 1080p, 1440p, or 2160p equivalent set as the desktop resolution.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/hrme5q/death_stranding_crg9_custom_resolution_dsr_and/|title=Death Stranding - CRG9 - Custom Resolution, DSR and DLSS 2.0|date=2020-07-26}}</ref>
 
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/1940-death-stranding-ultrawide-patchers/ PCGW community tools] to force any aspect ratio|ref=|fix=
 
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/1940-death-stranding-ultrawide-patchers/ PCGW community tools] to force any aspect ratio|ref=|fix=
 
{{ii}} A workaround to remove the {{term|vert-}} scaling of {{term|FMV}}s is included.
 
{{ii}} A workaround to remove the {{term|vert-}} scaling of {{term|FMV}}s is included.
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|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = true
 
|light bar support        = true
|light bar support notes  =  
+
|light bar support notes  = Color changing only when wired.{{cn|July 2020}}
 
|dualshock 4 modes        = Wired, Wireless
 
|dualshock 4 modes        = Wired, Wireless
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
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|other controllers        = unknown
 
|other controllers        = unknown
 
|other controllers notes  = <ref>{{Refurl|url=https://www.reddit.com/r/DeathStranding/comments/hrsom4/pc_psa_switch_pro_controller_support_for_death/fy8q5d8/?context=3|title=PSA: Switch Pro Controller support for Death Stranding.|date=2020-07-16}}</ref>
 
|other controllers notes  = <ref>{{Refurl|url=https://www.reddit.com/r/DeathStranding/comments/hrsom4/pc_psa_switch_pro_controller_support_for_death/fy8q5d8/?context=3|title=PSA: Switch Pro Controller support for Death Stranding.|date=2020-07-16}}</ref>
|button prompts           = Nintendo
+
|other button prompts     = Nintendo
|button prompts notes     = '''Button Icon Display''' setting allows to manually select any of the available prompts for all supported controllers.
+
|other button prompts notes= '''Button Icon Display''' setting allows to manually select any of the available prompts for all supported controllers.
|other button prompts      =
 
|other button prompts notes=
 
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 411: Line 409:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|vorpx                      = true
 +
|vorpx modes                = Z3D
 +
|vorpx notes                = Officially supported. See the [https://www.vorpx.com/supported-games/ vorpX game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
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}}
 
}}
 
{{Fixbox|description=Disconnect from the internet before fast traveling|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2784864483548050986/#c2784864483548625202|title=Infinity loading screens.|date=2020-07-15}}</ref>|fix=
 
{{Fixbox|description=Disconnect from the internet before fast traveling|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2784864483548050986/#c2784864483548625202|title=Infinity loading screens.|date=2020-07-15}}</ref>|fix=
}}
 
===Stuttering when using a controller===
 
{{ii}} Players have reported that using a controller may cause stuttering, especially during cutscenes.<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2641874742502433106/|title=Plugged controller = Low framerate|date=2020-07-17}}</ref>
 
{{Fixbox|description=In the Controls (Controller) settings menu of the game, set Vibration Function to Off.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2641874742502207093/|title=Stuttering? Turn off controller vibration.|date=2020-07-15}}</ref>|fix=
 
}}
 
{{Fixbox|description=Update the Steam client to the latest beta version|ref=<ref>{{Refurl|url=https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/4119055961236855584|title=Steam Client Beta Update - July 16th|date=2020-07-17|snippet=Lowered CPU overhead of some Steam Input API call patterns. This works around a performance issue in Death Stranding}}</ref>|fix=
 
#Click on '''Change...''' next to '''Beta participation''' in the Steam settings.
 
#Select '''Steam Beta Update''', click OK and proceed.
 
}}
 
{{Fixbox|description=Disable Steam Input|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2784864483546667026/|title=Disable Steam Input To Fix Framerate |date=2020-07-15}}</ref>|fix=
 
#Right-click the game title or cover in the Steam library.
 
#Under the General tab, set '''Steam Input Per-Game Setting''' to '''Forced Off'''.
 
{{ii}} Controllers relying on [[Steam Input]] will stop functioning in the game until the setting is turned back on.
 
 
}}
 
}}
  
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# In the same menu, select '''Controller Configuration''' and '''Browse Configs'''.
 
# In the same menu, select '''Controller Configuration''' and '''Browse Configs'''.
 
# Choose and apply one of the official Xbox presets.
 
# Choose and apply one of the official Xbox presets.
 +
}}
 +
 +
===Stuttering at cutscenes===
 +
{{ii}} The in-game 30 FPS limiter may affect pre-rendered cutscenes and play them at 24 FPS, resulting in stuttering.{{cn|date=August 2020}}
 +
{{Fixbox|description=[[Glossary:Vertical sync (Vsync)#Override vertical sync (Vsync) behavior|Externally set Vertical sync to Adaptive (half refresh rate) instead]]|ref={{cn|date=August 2020}}|fix=
 +
{{ii}} Only applicable to 60 Hz monitors.
 +
}}
 +
 +
{{ii}} Transitioning from gameplay to a real-time or pre-rendered cutscene may cause stuttering.{{cn|date=August 2020}}
 +
{{Fixbox|description=Quickly pausing and unpausing the game may solve this issue.|ref={{cn|date=August 2020}}
 
}}
 
}}
  
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===General issues===
 
===General issues===
 
{{ii}} A [https://steamcommunity.com/app/1190460/discussions/0/3969311271660488092/ list of known issues and solutions] compiled by the publisher.
 
{{ii}} A [https://steamcommunity.com/app/1190460/discussions/0/3969311271660488092/ list of known issues and solutions] compiled by the publisher.
{{ii}} A [https://www.reddit.com/r/DeathStranding/comments/hrskbo/megathread_issues_with_death_stranding_on_pc_read/ list of issues and solutions] compiled by a /r/DeathStranding moderator.
+
{{ii}} A [https://www.reddit.com/r/DeathStranding/comments/hrskbo/megathread_issues_with_death_stranding_on_pc_read/ list of issues and solutions] of the DeathStranding community subreddit.
  
 
==="Death Stranding requires Windows 10 version 1809 or later"===
 
==="Death Stranding requires Windows 10 version 1809 or later"===
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#Restart the Steam client.
 
#Restart the Steam client.
 
}}
 
}}
 +
 +
===Stuttering when using a controller===
 +
{{ii}} Players have reported that using a controller may cause stuttering, especially during cutscenes.<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2641874742502433106/|title=Plugged controller = Low framerate|date=2020-07-17}}</ref>
 +
{{ii}} Game update 1.02 released on August 10, 2020 addressed the issue of Steam Input causing frame rate drops.<ref>{{Refurl|url=https://steamcommunity.com/games/1190460/announcements/detail/2761222578473482424|title=DEATH STRANDING UPDATE PATCH (v1.02) IS NOW LIVE|date=2020-08-10}}</ref>
 +
{{Fixbox|description=In the Controls (Controller) settings menu of the game, set Vibration Function to Off.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2641874742502207093/|title=Stuttering? Turn off controller vibration.|date=2020-07-15}}</ref>|fix=
 +
}}
 +
{{Fixbox|description=Update the Steam client to the latest version.|ref=<ref>{{Refurl|url=https://store.steampowered.com/news/63173/|title=Steam Client Update Released|date=2020-08-01|snippet=lowered CPU overhead of some Steam Input API call patterns. This works around a performance issue in Death Stranding}}</ref>|fix=
 +
From the Steam client menu, select '''Check for Steam Client Updates...'''
 +
}}
 +
{{Fixbox|description=Disable Steam Input|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2784864483546667026/|title=Disable Steam Input To Fix Framerate |date=2020-07-15}}</ref>|fix=
 +
#Right-click the game title or cover in the Steam library.
 +
#Under the General tab, set '''Steam Input Per-Game Setting''' to '''Forced Off'''.
 +
{{ii}} Controllers relying on [[Steam Input]] will stop functioning in the game until the setting is turned back on.
 +
}}
 +
 +
===Texture issues===
 +
{{ii}} Textures may appear corrupt on Nvidia GTX 16 and RTX 20 series graphics cards.
 +
{{Fixbox|description=[https://nvidia.custhelp.com/app/answers/detail/a_id/5046 Download] and install driver version 451.85 for Nvidia GPUs|ref=|fix=
 +
{{ii}} The hotfix is included in later driver versions.
 +
}}
 +
 +
===Black screen after completing chapter 13===
 +
{{ii}} A black screen may appear at the end of chapter 13, preventing further progression. The game must be forcibly closed.
 +
{{Fixbox|description=In the Graphics Settings menu, set Memory for Streaming to Default.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1190460/discussions/0/2841165820077542824/|title=BUG - > Chapter 14 do not start |date=2020-10-17}}</ref>|fix=}}
  
 
==Other information==
 
==Other information==
Line 530: Line 594:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = Havok
 
|physics notes    =  
 
|physics notes    =  
 
|audio            = Wwise
 
|audio            = Wwise

Revision as of 18:36, 17 October 2020

DEATH STRANDING
DEATH STRANDING cover
Developers
Kojima Productions
Publishers
505 Games
Engines
Decima
Release dates
Windows July 14, 2020
Reception
Metacritic 87
OpenCritic 83
IGDB 83
Taxonomy
Monetization Sponsored
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Open world, Adventure, Action
Vehicles Motorcycle, Truck
Art styles Realistic
Themes Sci-fi, Post-apocalyptic, North America
Death Stranding on HowLongToBeat
Death Stranding on IGDB
Death Stranding guide on StrategyWiki
Death Stranding on MobyGames
Death Stranding on Wikipedia

Death Stranding is an open world action-adventure game developed by Kojima Productions and published by 505 Games. Directed and designed by Hideo Kojima as a departure from his recurring work on the Metal Gear franchise, the title is the first Kojima Productions game built on the Decima engine created by Guerrilla Games.

Originally released for PlayStation 4 on November 8, 2019 to generally positive critics reviews and subsequently announced for PC with a release date of June 2, 2020, the date was later moved to be July 14.[1][2] Similarly to its console counterpart, the PC release was met with critical acclaim as multiple authors entitled it "the definitive version" of Death Stranding.[3][4][5]

The PC version of the game is available for Windows and distributed through Epic Games Store and Steam, making use of Denuvo Anti-Tamper DRM on both platforms at launch. It features 21:9 ultra-widescreen support, DLSS 2.0, high frame rates and adjustable graphics options, along with a new difficulty and crossover content in the form of quests and items from the Half-Life and Portal series.[6][7][3]

Following the release, it was reported that the game enforces the 21:9 aspect ratio unconditionally, resulting in slight pillarboxing at all common display resolutions loosely regarded as 21:9 ultra-wide despite their deviations from the exact ratio.[8][9]

General information

Official support page
Publisher Discord server
Steam Community Discussions

Availability

All versions require Denuvo Anti-Tamper DRM.[11]

Version differences

Pre-orders include HD wallpapers, Chiral Gold and Omnireflector color variants for the "Sam" Sunglasses and Cap; Gold and Silver versions of the Speed Skeleton and Armor Plate Lv.2 and above. The in-game items are unlocked through story progression.[12]
Day 1 Edition contains a game code for Steam inside a steelbook and a slipcase, as well as all the digital pre-order bonuses.

Monetization

Type Notes
Sponsored Monster Energy, Ride with Norman Reedus, J.F.Rey and Acronym product placements are included as part of the game experience.[13][14][15]

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\KojimaProductions\DeathStranding\<user-id>\profile\
<path-to-game>\settings.cfg[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1190460/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\KojimaProductions\DeathStranding\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1190460/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Graphics settings [Note 3]
Graphics settings [Note 3]
HUD settings
HUD settings

Graphics feature State Notes
Widescreen resolution
Limited to 16:9 and 21:9 resolutions. See Ultra-widescreen for more options.
Multi-monitor
Ultra-widescreen
Hor+ gameplay and rendered cutscenes, Vert- FMVs. Common ultrawide resolutions are pillarboxed to 21:9.[16] See Ultra-widescreen for a workaround.
4K Ultra HD
[17]
Field of view (FOV)
Use the PCGW community tool to change FOV in real time.
Windowed
Borderless fullscreen windowed
Fullscreen is borderless.
Anisotropic filtering (AF)
[Note 4]
Anti-aliasing (AA)
FXAA or TAA toggle, DLSS.[3]
Vertical sync (Vsync)
60 FPS
120+ FPS
Options for 30, 60, 120, 144, and 240. Cutscenes are limited to 60.
High dynamic range display (HDR)
HDR must be enabled in Windows. Luminosity settings slider is available.[21]

Ultra-widescreen

The following solutions allow to force the game to support any display aspect ratio. Unrecognized screen resolutions may require manual downsampling from the nearest 1080p, 1440p, or 2160p equivalent set as the desktop resolution.[22]
Use the PCGW community tools to force any aspect ratio
A workaround to remove the Vert- scaling of FMVs is included.
Modify the game executable to force any aspect ratio[23]
  1. Open <path-to-game>\ds.exe or <path-to-game>\DeathStranding.exe in a hex editor (e.g. HxD).
  2. Search for 55 55 15 40 as hex.
  3. Replace it with 26 B4 17 40 (for 2560x1080) or any other aspect ratio in hex.
  4. Save the changes.
  5. Run the game and select the 21:9 aspect ratio in the Graphics settings menu.
FMVs will remain affected by Vert- scaling.

Input

Keyboard & Mouse settings
Keyboard & Mouse settings
Controller settings
Controller settings

Keyboard and mouse State Notes
Remapping
Menu controls cannot be remapped.[24]
Mouse acceleration
Mouse sensitivity
Horizontal and vertical camera speed sliders.
Mouse input in menus
Right mouse button is used to return.
Mouse Y-axis inversion
Vertical and horizontal camera movement inversion toggles.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Camera speed and sensitivity, aim acceleration, and dead zone adjustment sliders.
Controller Y-axis inversion
Vertical and horizontal camera inversion toggles.[25]
Controller types
XInput-compatible controllers
[25]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Color changing only when wired.[citation needed]
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
[26]
Additional information
Controller hotplugging
Haptic feedback
Vibration Function toggle.
Digital movement supported
Simultaneous controller+KB/M
Change Button Icons setting allows to manually set button prompts to controller buttons or mouse and key icons to avoid input switch flickering.[27]
Steam Input
Steam Input API support
Gyro sensors are supported and can be used for Controls for Soothing BB.[28]
Official controller preset(s)
Steam Controller button prompts

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.1 output.[29]
Subtitles
Closed captions
Mute on focus lost
Language settings
Language settings

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
Czech
Dutch
French
German
Greek
Hungarian
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

VR support

3D modes State Notes
vorpX
Z3D
Officially supported. See the vorpX game list.

Network

Game settings
Game settings

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Co-op
Limited to asynchronous interaction primarily with objects placed by other players.[30]
Asynchronous multiplayer

Connection types

Type Native Notes
Dedicated

Issues unresolved

Stuck at loading screen

Using the fast travel system in chapter 3 may result in an infinite loading screen.
In the Game Settings options menu, set Login Upon Launch to Off before fast traveling[31]
Disconnect from the internet before fast traveling[32]

Repeated Xbox controller buttons input

Using an Xbox controller may result in the game registering each button press more than once.
Connect or reconnect the controller after launching the game, not before it[33]
Enable a Steam Input Xbox controller preset[34]
  1. From the Steam client settings, access Big Picture Mode.
  2. Navigate to Library -> Death Stranding -> Manage Game.
  3. Select Controller Options under Steam Input and set the option to Forced On.
  4. In the same menu, select Controller Configuration and Browse Configs.
  5. Choose and apply one of the official Xbox presets.

Stuttering at cutscenes

The in-game 30 FPS limiter may affect pre-rendered cutscenes and play them at 24 FPS, resulting in stuttering.[citation needed]
Externally set Vertical sync to Adaptive (half refresh rate) instead[citation needed]
Only applicable to 60 Hz monitors.
Transitioning from gameplay to a real-time or pre-rendered cutscene may cause stuttering.[citation needed]
Quickly pausing and unpausing the game may solve this issue.[citation needed]

Issues fixed

General issues

A list of known issues and solutions compiled by the publisher.
A list of issues and solutions of the DeathStranding community subreddit.

"Death Stranding requires Windows 10 version 1809 or later"

The Windows operating system version check can fail when compatibility mode settings are enabled on the Steam client's executable, even when using Windows 10 build 1809 or later.
Disable Windows Compatibility Mode settings[35]
  1. Right-click on <Steam-folder>\Steam.exe and select Properties.
  2. Under the Compatibility tab, uncheck the Compatibility mode box and apply the change.
  3. Restart the Steam client.

Stuttering when using a controller

Players have reported that using a controller may cause stuttering, especially during cutscenes.[36]
Game update 1.02 released on August 10, 2020 addressed the issue of Steam Input causing frame rate drops.[37]
In the Controls (Controller) settings menu of the game, set Vibration Function to Off.[38]
Update the Steam client to the latest version.[39]

From the Steam client menu, select Check for Steam Client Updates...

Disable Steam Input[40]
  1. Right-click the game title or cover in the Steam library.
  2. Under the General tab, set Steam Input Per-Game Setting to Forced Off.
Controllers relying on Steam Input will stop functioning in the game until the setting is turned back on.

Texture issues

Textures may appear corrupt on Nvidia GTX 16 and RTX 20 series graphics cards.
Download and install driver version 451.85 for Nvidia GPUs
The hotfix is included in later driver versions.

Black screen after completing chapter 13

A black screen may appear at the end of chapter 13, preventing further progression. The game must be forcibly closed.
In the Graphics Settings menu, set Memory for Streaming to Default.[41]

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio Wwise
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-3470
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD) 80 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
3 GB of VRAM
DirectX 12 compatible
Other Requirements for 30 FPS at 1280x720.
Windows 10 version 1809 or higher is required.[42]
The CPU must support the AVX extensions.[43][44][45]
Official recommendations for 30 FPS at 1920x1080 are also available.

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1190460/ in addition to or instead of this directory. The app ID (1190460) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. The NVIDIA DLSS options are not shown, as they only appear on the supported hardware.
  4. Although Digital Foundry believed the level of filtering to be 16x, multiple other reports suggest the value is lower or close to 2x.[18][19][20]

References

  1. DEATH STRANDING COMING TO STEAM AND THE EPIC GAME STORE ON JUNE 2, 2020 - last accessed on 2020-07-07
  2. DEATH STRANDING RELEASE DATE UPDATE - last accessed on 2020-07-07
  3. 3.0 3.1 3.2 Ars Technica - Why this month’s PC port of Death Stranding is the definitive version - last accessed on 2020/07/02
  4. Death Stranding on PC is the Definitive Stranding Experience - last accessed on 2020-07-16
  5. Death Stranding PC Tech Review: The Upgrade We've Been Waiting For - last accessed on 2020-07-16
  6. DEATH STRANDING PC Partnership Brings NVIDIA DLSS 2.0 Tech To Hideo Kojima’s Stunning Game - last accessed on 2020-07-11
  7. DEATH STRANDING PC Community FAQ Guide - last accessed on 2020-07-13
  8. 3386x1440 resolution??? - last accessed on 2020-07-15
  9. Death Stranding 21:9/32:9 Fix (No Black Borders Hor+) - last accessed on 2020-07-15
  10. Death Stranding Day 1 Edition - Windows - last accessed on 2020-07-10
  11. Pre-purchase Death Stranding on Steam - last accessed on 2020-03-02
    "Incorporates 3rd-party DRM: Denuvo, 1 machine activation limit"
  12. DEATH STRANDING COMING TO STEAM AND THE EPIC GAME STORE ON JUNE 2, 2020 - last accessed on 2020-07-10
  13. Death Stranding ‘features’ Monster Energy Drinks, J.F Rey sunglasses, and more :: TheSixthAxis - last accessed on 2020-07-26
  14. KOJIMA PRODUCTIONS (Eng) :: twitter - last accessed on 2020-07-26
  15. J.F. Rey's frames in Death Stranding - last accessed on 2020-07-26
  16. Verified by User:Rose on 2020-07-14
    Screenshots taken at 2560x1080 (native), 3440x1440 (custom) and 1920x1080, then compared.
  17. Verified by User:Rose on 2020-07-14
    Reflected in significantly less FPS on a 4K TV at 3840x2160.
  18. Verified by User:Rose on 2020-07-17
    See the screenshots taken on the highest settings at 2520x1080; DLSS, DoF and CAS disabled.
  19. Better Anisotropic filtering (Fix blurry textures) - last accessed on 2020-07-17
  20. Anisotropic Filtering - RX5700XT - last accessed on 2020-07-19
  21. Verified by User:Rose on 2020-07-14
    Tested on an HDR TV where an HDR Settings option appeared.
  22. Death Stranding - CRG9 - Custom Resolution, DSR and DLSS 2.0 - last accessed on 2020-07-26
  23. Verified by User:Rose on 2020-07-14
    Tested briefly at 2560x1080 and 3840x1080.
  24. Verified by User:Rose on 2020-07-16
    Esc, Enter, WSAD, arrow keys and mouse buttons are always used to navigate the menu screens.
  25. 25.0 25.1 Verified by User:Rose on 2020-07-14
    Disabled Steam Input and tested with an Xbox 360 Razer Onza controller.
  26. PSA: Switch Pro Controller support for Death Stranding. - last accessed on 2020-07-16
  27. r/SteamController - It appears Death Stranding officially supports the SC. - last accessed on 2020-07-15
  28. r/SteamController - Death Stranding lets you enable the original motion control used in game, which works with Steam Input gyro compatible controllers (I've confirmed it works with Steam Controller and DS4) - last accessed on 2020-07-15
  29. PC Gaming Surround Sound Round-up - last accessed on 2020-07-14
  30. Death Stranding PC review - last accessed on 2020-07-14
  31. Stuck at loading screen 0% for 5 minute - last accessed on 2020-07-15
  32. Infinity loading screens. - last accessed on 2020-07-15
  33. Buttons pressing again even after letting go - last accessed on 2020-07-20
  34. Weird controller behaviour - last accessed on 2020-07-19
  35. Windows 10 build 1809 required - last accessed on 2020-07-14
  36. Plugged controller = Low framerate - last accessed on 2020-07-17
  37. DEATH STRANDING UPDATE PATCH (v1.02) IS NOW LIVE - last accessed on 2020-08-10
  38. Stuttering? Turn off controller vibration. - last accessed on 2020-07-15
  39. Steam Client Update Released - last accessed on 2020-08-01
    "lowered CPU overhead of some Steam Input API call patterns. This works around a performance issue in Death Stranding"
  40. Disable Steam Input To Fix Framerate - last accessed on 2020-07-15
  41. BUG - > Chapter 14 do not start - last accessed on 2020-10-17
  42. Topic:Vq4rvr8vi9go0g6t Discussion Topic: Requires Windows 10 1803/1809
  43. i7-990x level cpu couldn't play because of AVX. That was really sad. - last accessed on 2020-07-26
  44. An Access Violation (C0000005h) has occured... - last accessed on 2020-07-26
  45. DOES IT WORK WITH OLD CORE QUAD DUO CPUs? (NO SSE 4.2) - last accessed on 2020-07-26