Death Mark
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Revision as of 09:22, 3 October 2021 by Garrbot (talk | contribs) (→[[Glossary:Save game cloud syncing|Save game cloud syncing]]: updated template usage)
| Developers | |
|---|---|
| Experience | |
| Publishers | |
| Aksys Games | |
| Release dates | |
| Windows | April 4, 2019 |
| Spirit Hunter | |
|---|---|
| Death Mark | 2019 |
| Spirit Hunter: NG | 2019 |
General information
- The PS Vita "Red Riding Hood" DLC is included in the base game.
- Visual Novel Database article
- Steam Community Discussions
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\Death Mark |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/980830/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\Death Mark |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/980830/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Game is always cropped to a 16:9 resolution. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | Run game in windowed mode and use Borderless Gaming. | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Fullscreen is borderless windowed. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Generic/other controllers | ||
|---|---|---|
| Button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Background Music, Sound Effects, Atmospheric Effects | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Japanese |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | 8.1, 10 | ||
| Processor (CPU) | Intel Core i3-2100 3.10 GHz | Intel Core i5-2400 3.10 GHz | ||
| System memory (RAM) | 2 GB | 4 GB | ||
| Storage drive (HDD/SSD) | 6 GB | 8 GB | ||
| Video card (GPU) | Intel HD Graphics Family (HD 4000) DirectX 10 compatible | Nvidia GeForce GTX 260 | ||
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/980830/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (980830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.