Difference between revisions of "Deadlock 2: Shrine Wars"
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{{Infobox game/row/date|Windows|February 28, 1998}} | {{Infobox game/row/date|Windows|February 28, 1998}} | ||
|steam appid = 328450 | |steam appid = 328450 | ||
− | |gogcom | + | |gogcom id = 1207660543 |
|strategywiki = | |strategywiki = | ||
|wikipedia = Deadlock II: Shrine Wars | |wikipedia = Deadlock II: Shrine Wars | ||
|winehq = 4833 | |winehq = 4833 | ||
+ | |license = commercial | ||
}} | }} | ||
{{Series|Deadlock}} | {{Series|Deadlock}} | ||
Line 43: | Line 44: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games store = |
− | |origin notes | + | |epic games store notes = |
− | |steam cloud | + | |gog galaxy = false |
− | |steam cloud notes | + | |gog galaxy notes = |
− | |uplay | + | |origin = |
− | |uplay notes | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = false |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 189: | Line 193: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = XP, Vista |
|minCPU = 1.0 GHz | |minCPU = 1.0 GHz | ||
|minRAM = | |minRAM = | ||
|minHD = 800 MB | |minHD = 800 MB | ||
|minGPU = | |minGPU = | ||
+ | |minDX = 7.0 | ||
|recOS = 7 | |recOS = 7 |
Revision as of 19:44, 28 August 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Cyberlore Studios | |
Publishers | |
Accolade | |
Night Dive Studios | |
Retroism | |
Release dates | |
Windows | February 28, 1998 |
Deadlock | |
---|---|
Deadlock: Planetary Conquest | 1996 |
Deadlock 2: Shrine Wars | 1998 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/328450/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/328450/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 7 |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | Smacker Video Technology |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | 7 |
Processor (CPU) | 1.0 GHz | 1.8 GHz |
System memory (RAM) | ||
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX 7.0 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (328450) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.