Dead to Rights
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Developers | |
---|---|
Bandai Namco Entertainment | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | November 10, 2003 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Dead to Rights | |
---|---|
Dead to Rights | 2003 |
Dead to Rights II | 2005 |
Key points
- Install Microsoft DirectInput Mapper to fix remapping issues on Windows Vista and later.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- See Patches.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\[Note 1] |
Video settings
Field of view (FOV)
- Increasing FOV can make objects at screen edges disappear.
Use FOV hack[citation needed] |
---|
|
Windowed
- Windowed mode breaks the in-game brightness function.
Force windowed[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Camera doesn't react to slow mouse movements
Decrease mouse polling rate[citation needed] |
---|
|
Can't remap controls
Fix remapping issues[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).