Dead Pixels
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Revision as of 02:27, 10 March 2014 by Garrbot (talk | contribs) (→[[Glossary:Save game cloud syncing|Save game cloud syncing]]: updated template usage)
Developers | |
---|---|
CSR-Studios | |
Engines | |
XNA | |
Release dates | |
Windows | December 7, 2012 |
Dead Pixels | |
---|---|
Dead Pixels | 2012 |
Dead Pixels II | TBA |
General information
Availability
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/222980/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/222980/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Core 2 Duo, 2 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
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