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Difference between revisions of "Dead Pixels"

From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes)
m (misc. fixes)
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|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
 +
|oculus rift                = unknown
 +
|oculus rift notes          =
 +
|high frame rate            = unknown
 +
|high frame rate notes      =
 +
|color blind                = unknown
 +
|color blind notes          =
 
}}
 
}}
  
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|minOS    = XP
 
|minOS    = XP
 
|minCPU  = Intel Core 2 Duo, 2GHz
 
|minCPU  = Intel Core 2 Duo, 2GHz
|minmem  = 512MB RAM
+
|minmem  = 512 MB
|minHD    = 200MB
+
|minHD    = 200 MB
 
|minGPU  =  
 
|minGPU  =  
|minVRAM  = 128MB
+
|minVRAM  = 128 MB
 
|minDX    = 9.0c
 
|minDX    = 9.0c
 
|minSM    = 2.0
 
|minSM    = 2.0
 
}}
 
}}

Revision as of 08:28, 6 February 2014

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Dead Pixels
Dead Pixels cover
Developers
CSR-Studios
Engines
XNA
Release dates
Windows December 7, 2012
Dead Pixels
Dead Pixels 2012
Dead Pixels II TBA

General information

Steam Community Discussions

Availability

Template:Availability Table

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/222980/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/222980/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Game's launcher.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo, 2GHz
System memory (RAM)
Hard disk drive (HDD) 200 MB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support


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