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Difference between revisions of "Dead Pixels"

From PCGamingWiki, the wiki about fixing PC games
m (→‎[[Save game cloud syncing]]: updated template)
Line 78: Line 78:
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = supports 360, PS3, Logitech, and other game pads.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Controller remapping available in launcher.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = unknown
 
|touchscreen              = unknown

Revision as of 22:08, 29 November 2013

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Dead Pixels
Dead Pixels cover
Developers
CSR-Studios
Engines
XNA
Release dates
Windows December 7, 2012
Dead Pixels
Dead Pixels 2012
Dead Pixels II TBA

General information

Steam Community Discussions

Availability

Template:Availability Table

Game data

Template:Game Location Table

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Game's launcher.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 200MB
Video card (GPU) 128MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support