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Difference between revisions of "Dead Pixels"

From PCGamingWiki, the wiki about fixing PC games
m (→‎System requirements: updated template parameter(s))
m (→‎Video settings: updated template usage)
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==Video settings==
 
==Video settings==
[[File:dead_pixels_launcher.png|290px|right|thumb|Game's launcher.]]
+
[[File:dead pixels launcher.png|290px|right|thumb|Game's launcher.]]
 
{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
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|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|oculus rift                = unknown
 
|oculus rift notes          =
 
 
|high frame rate            = unknown
 
|high frame rate            = unknown
 
|high frame rate notes      =  
 
|high frame rate notes      =  

Revision as of 22:49, 15 January 2015

Dead Pixels
Dead Pixels cover
Developers
CSR-Studios
Engines
XNA
Release dates
Windows December 7, 2012
Dead Pixels
Dead Pixels 2012
Dead Pixels II TBA

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Incorrect store name. See here for available options.
DRM-free
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Steam
Icon overlay.png
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/222980/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/222980/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Game's launcher.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo, 2 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support


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