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Warnings
- GameSpy online services have been shut down (see Network for solutions).
Availability
- Not available digitally.
Essential improvements
Patches
- Retail patch 1 updates the game to the latest version. Includes bug fixes and 6 additional multiplayer maps.
Game data
Configuration file(s) location
-
DMH.ini
contains general settings.
-
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
Video
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1]
|
- While in game, open the console with ~.
- Enter
setres XXXXxYYYY (for example setres 1920x1080 ).
|
Edit ini file[2]
|
- Launch the game at least once then close it.
- Open
DMH.ini .
- Go to the
[WinDrv.WindowsClient] section.
- Set
FullscreenViewportX and FullscreenViewportY to the desired resolution.
Notes
- HUD and menus remain stretched.
- Some menu elements become cropped.
|
Use the Widescreen Fix[3]
|
Notes
- Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes.
- Menu elements are no longer cropped.
- HUD and menus are stretched.
|
Set default FOV in-game[4]
|
- While in game, open the console with ~.
- Type
fov x , where x is the desired FOV.
|
Edit ini file[5]
|
- Launch the game at least once then close it.
- Open
User.ini .
- Search for the line 34 and change the line to
Aliases[27]=(Command="fov 106",Alias=SetFOV)
- Add
SetFOV in front of one of the keyboard letters that says <Keyname>= .
- While in-game press the key to activate the new FOV.
Notes
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106 . At 21:9 resolutions, use 121 .
- Game could start to randomly reset those values. If so, edit those values in
<path-to-game>\System\DefUser.ini too.
- Weapon FOV stays the same.
- Weaponmodel goes out of its place.
|
Edit ini file[6]
|
- Launch the game at least once then close it.
- Open
DMH.ini .
- Find the section
[WinDrv.WindowsClient] .
- In that section, find an entry
WindowedViewportX= and set its value to your desired window width.
- In that section, find an entry
WindowedViewportY= and set its value to your desired window height.
- Set
StartupFullscreen= to False to start the game in windowed mode.
|
Edit ini file[7]
|
- Launch the game at least once then close it.
- Open
DMH.ini .
- Go to the
[D3DDrv.D3DRenderDevice] section.
- Change the line
LevelOfAnisotropy=1 (maximum is 16).
|
Edit ini file[8]
|
- Launch the game at least once then close it.
- Open
DMH.ini .
- Go to the
[D3DDrv.D3DRenderDevice] section.
- Change the line
UseVSync=False to True.
|
Input
Edit ini file[9]
|
- Launch the game at least once then close it.
- Open
User.ini .
- Change the line
MouseAccelThreshold= to 0 .
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity
|
Edit ini file[10]
|
- Calculate your sensitivity for UT2004 on mouse-sensitivity.com.
- Open
User.ini .
- Change the line
MouseSensitivity= to the desired value.
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
|
Enable aim assist
Edit ini file[11]
|
- Launch the game at least once then close it.
- Open
DMH.ini .
- Find
AutoAim under [Engine.GameInfo] .
- Change the value from
0.000000 to 1.000000 .
|
Jerky/Uneven mouse movement
Edit User.ini[12]
|
- Launch the game at least once then close it.
- Open
User.ini .
- Go to the following lines and change
6 to 0.1 :
MouseX=Count bXAxis | Axis aMouseX Speed=6
MouseY=Count bYAxis | Axis aMouseY Speed=6
- Change the line
MouseSmoothingMode= to 1 and MouseSamplingTime= to:
0.008 for 125Hz polling rate
0.002 for 500Hz polling rate
0.001 for 1000Hz polling rate
- Change the line
MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
- Open
DMH.ini .
- Go to the
[D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.
Notes
- Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music, Effects. |
Surround sound |
|
Up to 7.0 with Creative ALchemy. |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
EAX 3. |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
7777 |
UDP |
7777 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Clipping problems when climbing stairs
- At high frame rates (+150fps), there will be clipping problems on some stairs.
Issues fixed
Poor performance on Windows 8/8.1/10/11
Use crosire's d3d8to9 wrapper
|
- Download
d3d8.dll from here.
- Place it in
<path-to-game>\System .
|
Vsync is broken on Windows 8/8.1/10/11
Use crosire's d3d8to9 wrapper
|
- Download
d3d8.dll from here.
- Place it in
<path-to-game>\System .
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[13]
|
- Open
DMH.ini .
- Find the line
DesiredRefreshRate=60 .
- Change the value to set your monitor's refresh rate. For example, 120 or 144.
Notes
- Modifying any video options will undo the custom refresh rate.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
Multiplayer |
GameSpy |
|
System requirements
Windows |
|
Minimum |
Operating system (OS) |
98, ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 800 MHz AMD Athlon 800 MHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
Nvidia GeForce 2 32 MB of VRAM DirectX 9.0 compatible |
Sound (audio device) |
DirectX 9.0 compatible |
Other |
8X CD-ROM |
Notes
References