|
|
Line 45: |
Line 45: |
| |release history = The game was first released for PlayStation 4 on April 26, 2019. The PC version was announced on February 23, 2021 as part of Sony's plan to bring multiple PlayStation titles to PC.<ref>{{Refurl|url=https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021|title=PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’|date=2021-04-16|snippet=What about PlayStation games on PC? A whole slate of them is on the way starting with Days Gone this spring.}}</ref> This is the first time Bend Studio releases a game on PC. | | |release history = The game was first released for PlayStation 4 on April 26, 2019. The PC version was announced on February 23, 2021 as part of Sony's plan to bring multiple PlayStation titles to PC.<ref>{{Refurl|url=https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021|title=PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’|date=2021-04-16|snippet=What about PlayStation games on PC? A whole slate of them is on the way starting with Days Gone this spring.}}</ref> This is the first time Bend Studio releases a game on PC. |
| | | |
− | Shortly after the release of the game, reviews and users praised the quality of the port, with Eurogamer calling it a "quality conversion that elevates the console experience".<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|title=Days Gone PC: a quality conversion that elevates the console experience|date=2021-05-18}}</ref> | + | Shortly after the release of the game, critics and users praised the quality of the port, with Eurogamer calling it a "quality conversion that elevates the console experience".<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|title=Days Gone PC: a quality conversion that elevates the console experience|date=2021-05-18}}</ref> |
| | | |
| | | |
Days Gone is a third-person open world survival horror game developed by Bend Studio and published by Sony Interactive Entertainment. The PC version includes graphical enhancements not seen in console versions, such as Screen Space Global Illumination (SSGI) and increased texture quality.[1]
The game was first released for PlayStation 4 on April 26, 2019. The PC version was announced on February 23, 2021 as part of Sony's plan to bring multiple PlayStation titles to PC.[2] This is the first time Bend Studio releases a game on PC.
Shortly after the release of the game, critics and users praised the quality of the port, with Eurogamer calling it a "quality conversion that elevates the console experience".[3]
General information
- Steam Community Discussions
Availability
Essential improvements
Skip intro videos
Rename or delete video files for intro videos.[4]
|
- Go to
<path-to-game>\BendGame\Content\Movies
- Delete or rename
bend_studio.mp4 , ps_studios.mp4 , and sie_presents.mp4 .
|
Edit configuration file[5]
|
- Go to the configuration files location.
- Open
Game.ini .
- Copy these code to the file and save:
[/script/movieplayer.movieplayersettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=
|
Game data
Configuration file(s) location
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Depth of field
Disable depth of field through a config file[10]
|
- Go to the configuration file(s) location.
- Open
Engine.ini .
- Add
[SystemSettings] and r.DepthOfFieldQuality=0 at the bottom.
- Save
Engine.ini .
- As this completely disables depth of field, using the respective camera options in photo mode controlling the camera aperture and focus range will have no effect on the image.[10]
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
"Sound Effect Volume", "Music Volume", and "Dialog Volume". Uses a slider that ranges from 0-10.[18] |
Surround sound |
|
Supports 5.1, 7.1, and an option for 3D audio on headphones.[18] |
Subtitles |
|
Supports both changing the interface and subtitle language separately, alongside the subtitle size, background behind subtitles, and the speaker name.[19] |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Arabic |
|
|
|
|
Traditional Chinese |
|
|
|
|
Czech |
|
|
|
|
Danish |
|
|
|
|
Dutch |
|
|
|
|
Finnish |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Greek |
|
|
|
|
Hungarian |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
Text is available worldwide, audio is region locked to Japanese storefronts. |
Korean |
|
|
|
|
Norwegian |
|
|
|
|
Polish |
|
|
|
|
Portuguese |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
|
Latin American Spanish |
|
|
|
|
Swedish |
|
|
|
|
Turkish |
|
|
|
|
Issues unresolved
Fluctuating game speed during gameplay
- Some users[20][21] and DigitalFoundry[22] report that an issue occurs during gameplay (and most noticeably during bike riding segments) where the game speed rapidly fluctuates between full speed and a lower speed.[23]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
[Note 7] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
SpeedTree |
|
Audio |
Crankcase REV |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-2500K 3.3 GHz AMD FX-6300 3.5 GHz |
Intel Core i7-4770K 3.5 GHz AMD Ryzen 5 1500X 3.5 GHz |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
70 GB |
100 GB (SSD) |
Video card (GPU) |
Nvidia GeForce GTX 780 AMD Radeon R9 290 3 GB (Nvidia), 4 GB (AMD) of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- ↑ The Cheat Engine table affects the FOV for cutscenes, the map menu, and sniper rifle scopes as well.
- ↑ While the game has issues detecting DualSense controllers wirelessly, it is accepted wirelessly through Steam Input, including an official configuration from the developers and automatically using DualShock 4 button prompts.[12]
- ↑ The in-game "Motion Sensor Function Aiming" option only works when a DualShock 4 or DualSense controller is connected over USB and with Steam Input disabled. Gyro-aiming has acceleration that cannot be disabled.[14]
- ↑ While analog stick input doesn't switch between Keyboard/Mouse prompts and Controller prompts, other inputs (Such as buttons or triggers) do switch between prompts.[16]
- ↑ When using the "Automatic" Controller Display option, controller prompts will switch based on the controller type.[17]
- ↑ Attempting to force DirectX 12 using the
-d3d12
command line argument causes the game to crash on launch.[24]
References