Difference between revisions of "Day One: Garry's Incident"
From PCGamingWiki, the wiki about fixing PC games
(Added System Requirements) |
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# In the <code>[SystemSettings]</code> section find <code>ResX=</code> and <code>RexY=</code> and change them to the desired vertical and horizontal resolution. | # In the <code>[SystemSettings]</code> section find <code>ResX=</code> and <code>RexY=</code> and change them to the desired vertical and horizontal resolution. | ||
{{--}} Making any changes through the game's Graphics Options will overwrite these custom values. | {{--}} Making any changes through the game's Graphics Options will overwrite these custom values. | ||
+ | }} | ||
+ | |||
+ | ==System requirements== | ||
+ | {{System requirements | ||
+ | |OSfamily = | ||
+ | |||
+ | |minOS = XP/Vista/7/8 | ||
+ | |minproc = 2.2 GHz dual core | ||
+ | |minmem = 4 GB | ||
+ | |minHD = 3 GB | ||
+ | |minGPU = GeForce GTX 260 | ||
+ | |minGPU2 = | ||
+ | |minGPU3 = | ||
+ | |minVRAM = 896 MB | ||
+ | |minOGL = | ||
+ | |minDX = 9.0c | ||
+ | |minSM = | ||
+ | |minaudio = DirectX compatible | ||
+ | |mincont = | ||
+ | |minother = | ||
+ | |||
+ | |recOS = Vista/7/8 | ||
+ | |recproc = 2.8 GHz quad core | ||
+ | |recmem = 8 GB | ||
+ | |recHD = 3 GB | ||
+ | |recGPU = GeForce GTX 570 | ||
+ | |recGPU2 = | ||
+ | |recGPU3 = | ||
+ | |recVRAM = 1 GB | ||
+ | |recOGL = | ||
+ | |recDX = 9.0c | ||
+ | |recSM = | ||
+ | |recaudio = DirectX compatible | ||
+ | |reccont = | ||
+ | |recother = | ||
}} | }} | ||
Revision as of 00:34, 30 September 2013
Developers | |
---|---|
Wild Games Studio | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | September 25, 2013 |
General information
Availability
Game data
- Saved games have a
.sav
file extension. - Video settings are located in
UDKEngine.ini
.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
- Eleven new toggles in video settings have been added since launch due to player demand.
- Many of them either don't do anything or have cryptic names with no explanations.
Field of view (FOV)
- FOV can be adjusted within the game using
0
and9
keys. However, it is reset back to its default of 90 upon reload or death.[1]
Instructions |
---|
Anisotropic filtering (AF)
Instructions |
---|
Anti-aliasing (AA)
- In Graphics Options the game has two toggable settings:
MaxMultiSamples
andbAllowD3D9MSAA
. The first one togglesMaxMultiSamples=
between 0 and 1, and the second togglesbAllowD3D9MSAA=
betweenTrue
andFalse
inUDKGame.ini
. Unfortunately, no combination of these toggles enables Anti-aliasing.
Instructions |
---|
120 Hz and frame limiter
Instructions |
---|
Input settings
Audio settings
Issues fixed
Restoring lost saved games
Instructions |
---|
Disable mouse smoothing
Instructions |
---|
Adjust game resolution
- In the Graphics Options the game allows a choice of pre-set resolutions. It does not populate this list bast on the modes supported by your system. It is possible to use less common resolutions such as 2048x1152 by editing a config file.
Instructions |
---|
System requirements
Minimum | Recommended | |
---|---|---|
Operating system (OS) | XP/Vista/7/8 | Vista/7/8 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 3 GB | 3 GB |
Video card (GPU) | GeForce GTX 260 896 MB of VRAM DirectX 9.0c compatible | GeForce GTX 570 1 GB of VRAM DirectX 9.0c compatible |
Sound (audio device) | DirectX compatible | DirectX compatible |
References
Categories:
- Windows
- Games
- Invalid section order
- Invalid template usage (Fixbox)
- Invalid template usage (System requirements)
- Missing section (Availability)
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)