Darksiders II

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Darksiders II
Darksiders II cover
Vigil Games
Nordic Games
Release dates
Windows August 14, 2012
Darksiders II on Wikipedia
Darksiders 2010
Darksiders II 2012
Darksiders II: Deathinitive Edition 2015
Darksiders Warmastered Edition 2016
Darksiders III 2018
Darksiders Genesis 2019

Key points

THQ promised to implement a configuration file to customise the experience, but this was never implemented.[1][2]
The game has been ported poorly with numerous configuration and launching issues.[3][4]

General information

THQ Darksider II Forum - General Discussion - not PC-specific.
THQ Darksider II Forum - Technical Help & Bug Reporting - not PC-specific.
Steam Community Discussions
Steam Users' Forums for game series


Template:Availability Table

All versions require Steam.

Essential improvements

Skip intro videos


Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/50650/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/50650/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

The settings are only available after the cinematic introduction displayed when starting a new game. No real "Main menu" before starting/loading a game.

Borderless fullscreen windowed


Anisotropic filtering (AF)

No in-game setting for Anisotropic Filtering. The type and amount of filtering used when not forced is unknown.

Anti-aliasing (AA)

Natively available.[7]

Vertical sync (Vsync)


Input settings

Keyboard and mouse State Notes
See Remapping.
Mouse acceleration
No option to disable mouse acceleration.[8]
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Toggle Overworld Map is incorrectly labeled as "A". The correct input is Left Thumbstick Click.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Remappable keys.[9]
Remapping menu is now added the options menu, as well as the previous location in the inventory menu, accessible with the 'O' key.
Some keyboard keys cannot be mapped to game commands, like Delete, or num_del, Insert keys. Also, Arrow keys, END, HOME, PGUP, PGDN, etc. are displayed as "UNKNOWN KEY" then setting it again displays as NUMPAD keys. Does not seem too bad, but UNKNOWN KEY can only be bound once. Arrows are functional still after this binding as NUM keys, but you cannot bind any NUMPAD keys as it is seen as already bound. "I" is hardbound to PAUSE, so that is also not "remappable".
If a key is already bound, you have to remap the action using that key before you can use it. This sends you on a goose chase if you need to remap the majority of the keys.
Each time you set a key your entire page scrolls back to the very top so you need to scroll all the way back down again (using your w,s,UP,DWN keys that require constant pressing as holding does not scroll, and cannot use the mouse scrollwheel) to get back to the section you were configuring.
The E key is hardcoded into the game and cannot be bound to certain actions (e.g. Move Horse Forward)

Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes

Issues fixed


Caused by uncapped frame rate.

High System Temperatures

Caused by uncapped frame rate.

Stuck after start game

Caused by slowdown in internet connection as game checks for THQ account.

3D Vision effects not rendering correctly

Using 3D Vision in the game is subpar to what it could be, with effects and shadows not rendering at the correct depth.

Using an Xbox 360 controller, only items from the first 3 rows can be sacrificed to upgrade a possessed weapon


No dialogue voices or subtitles

Region locked copies may lack voices and subtitles, when language is changed to anything other than language native for their region.[10]


Issues unresolved

Freezing while exiting pause or inventory screens

If you are using a NVIDIA GPU, go to the NVIDIA Control Panel -> Manage 3D-settings (I think, mine is in Norwegian so I translated directly) -> Software settings tab -> Press the "Add" button and find Darksiders II -> When configuring the settings for Darksiders II in the control panel, scroll down to the Vertical Sync settings and set it to "Adaptive".

This should fix the problem.

This fix _can_ cause stuttering, and if that happens you can use this fix:


Extract d3d9.dll and antilag.cfg into the installation folder.

Using the phasewalker at the first portal after Lilith gives it to you to reach Samael

Disable the DLC and it will work. There is a bug .

Karkinos Does Not React To Eggs Thrown (Thus UNBEATABLE)

The only known "solution" is to get closer before you throw the egg at the soft part. It may be difficult but seems to be the only way to circumvent the problem. die twice is another way

Alt+Tab will often result in crashing the game.

When getting the Redemption, you can't use it because it didn't load itself. ( You can hear the 'klak' voice but nothing happened!)

A common, unresolved issue.[11]

System requirements

Minimum Recommended
Operating system (OS) XP, Vista SP1, 7
Processor (CPU) 2.0 GHz Intel Core2 Duo Processor or AMD equivalent
System memory (RAM)
Hard disk drive (HDD) 20 GB (10 GB after install)
Video card (GPU) NVIDIA 9800 GT
AMD equivalent
512 MB of VRAM


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/50650/ in addition to or instead of this directory. The app ID (50650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.