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Difference between revisions of "Darksiders Genesis"

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m (→‎Video settings: restoring the reference removed by accident)
(8 intermediate revisions by the same user not shown)
Line 85: Line 85:
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = limited
 
|multimonitor              = limited
|multimonitor notes        = {{term|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.
+
|multimonitor notes        = {{term|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.<br>Use either of [https://community.pcgamingwiki.com/files/file/1714-darksiders-genesis-ultrawide-patchers/ these tools] as a workaround.
 
|ultrawidescreen            = limited
 
|ultrawidescreen            = limited
|ultrawidescreen notes      = {{term|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.
+
|ultrawidescreen notes      = {{term|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.<br>Use either of [https://community.pcgamingwiki.com/files/file/1714-darksiders-genesis-ultrawide-patchers/ these tools] as a workaround.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Use [https://community.pcgamingwiki.com/files/file/1714-darksiders-genesis-ultrawide-multimonitor-mod/ this tool] for real-time FOV adjustment.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 112: Line 112:
 
}}
 
}}
  
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
+
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|description=Set FOV value to vertical through a config file|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment=Checked by testing game after editing config files.}}</ref>|fix=
+
{{Fixbox|description=Adjust AF samples|ref=<ref name="masterblaster1">{{Refcheck|user=MasterBlaster|date=2019-12-05|comment=Checked by testing game after editing config files.}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Open <code>Engine.ini</code>.
 
# Add the following and save the file.
 
# Add the following and save the file.
 
<pre>
 
<pre>
[/Script/Engine.LocalPlayer]
+
[SystemSettings]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+
r.MaxAnisotropy=16
 
</pre>
 
</pre>
 
}}
 
}}
  
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Adjust AF samples|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment=Checked by testing game after editing config files.}}</ref>|fix=
+
{{Fixbox|description=Switch to FXAA|ref=<ref name="masterblaster1"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Open <code>Engine.ini</code>.
Line 130: Line 130:
 
<pre>
 
<pre>
 
[SystemSettings]
 
[SystemSettings]
r.MaxAnisotropy=16
+
r.DefaultFeature.AntiAliasing=1
 
</pre>
 
</pre>
 
}}
 
}}
  
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
+
{{Fixbox|description=Enable AA sharpening|ref=<ref name="masterblaster1"/>|fix=
{{Fixbox|description=Switch to FXAA|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment=Checked by testing game after editing config files.}}</ref>|fix=
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Open <code>Engine.ini</code>.
Line 141: Line 140:
 
<pre>
 
<pre>
 
[SystemSettings]
 
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
+
r.Tonemapper.Sharpen=1
 
</pre>
 
</pre>
 +
{{ii}} This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended, 10 is the maximum. It has no performance impact.
 
}}
 
}}
  
{{Fixbox|description=Adjust r.ScreenPercentage for downsampling|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment=Checked by testing game after editing config files.}}</ref>|fix=
+
{{Fixbox|description=Adjust r.ScreenPercentage for downsampling|ref=<ref name="masterblaster1"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Open <code>Engine.ini</code> with a text editor.
Line 156: Line 156:
  
 
===Motion blur===
 
===Motion blur===
{{Fixbox|description=Disable motion blur|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment=Checked by testing game after editing config files.}}</ref>|fix=
+
{{Fixbox|description=Disable motion blur|ref=<ref name="masterblaster1"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Open <code>Engine.ini</code>.
Line 164: Line 164:
 
r.MotionBlurQuality=0
 
r.MotionBlurQuality=0
 
</pre>
 
</pre>
}}
 
 
===Sharpening===
 
{{Fixbox|description=Increase/Decrease Sharpening|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment=Checked by testing game after editing config files.}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Add the following and save the file.
 
<pre>
 
[SystemSettings]
 
r.Tonemapper.Sharpen=1
 
</pre>
 
{{ii}} This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended, 10 is the maximum. It has no performance impact.
 
 
}}
 
}}
  
Line 432: Line 420:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          = PhysX <ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment= As seen in file directory, {{P|steam}}\steamapps\common\DarksidersGenesis\Engine\Binaries\ThirdParty}}</ref>
+
|physics          = PhysX
|physics notes    =
+
|physics notes    = <ref name="middleware">{{Refcheck|user=MasterBlaster|date=2019-12-05|comment= As seen in file directory, {{P|steam}}\steamapps\common\DarksidersGenesis\Engine\Binaries\ThirdParty}}</ref>
|audio            = Ogg Vorbis <ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment= As seen in file directory, {{P|steam}}\steamapps\common\DarksidersGenesis\Engine\Binaries\ThirdParty}}</ref>
+
|audio            = Ogg Vorbis
|audio notes      =  
+
|audio notes      = <ref name="middleware"/>
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        = Ogg Theora Vorbis <ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment= As seen in file directory, {{P|steam}}\steamapps\common\DarksidersGenesis\Engine\Binaries\ThirdParty}}</ref>
+
|cutscenes        = Ogg Theora Vorbis
|cutscenes notes  =  
+
|cutscenes notes  = <ref name="middleware"/>
|multiplayer     = Steamworks <ref>{{Refcheck|user=MasterBlaster|date=2019-12-05|comment= As seen in file directory, {{P|steam}}\steamapps\common\DarksidersGenesis\Engine\Binaries\ThirdParty}}</ref>
+
|multiplayer      = Steamworks
|multiplayer notes=
+
|multiplayer notes= <ref name="middleware"/>
 
}}
 
}}
  

Revision as of 03:15, 9 December 2019

Darksiders Genesis
Darksiders Genesis cover
Developers
Airship Syndicate
Publishers
THQ Nordic
Engines
Unreal Engine 4
Release dates
Windows December 5, 2019
Darksiders Genesis on Wikipedia
Darksiders
Darksiders 2010
Darksiders II 2012
Darksiders II: Deathinitive Edition 2015
Darksiders Warmastered Edition 2016
Darksiders III 2018
Darksiders Genesis 2019

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Essential improvements

Skip intro videos

Delete video files
  1. Go to <path-to-game>\ProjectMayhem\Content\Movies\.
  2. Delete, rename or move the following MP4 files:
THQ_LogoBasic.mp4
AS_LogoBasic.mp4
CG_Intro_LowVi.mp4

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\THQ Nordic\Darksiders Genesis\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/710920/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\THQ Nordic\Darksiders Genesis\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/710920/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video settings

Graphics settings.
Graphics settings.

Template:Video settings

Anisotropic filtering (AF)

Adjust AF samples[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)

Switch to FXAA[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
Enable AA sharpening[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.Tonemapper.Sharpen=1
This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended, 10 is the maximum. It has no performance impact.
Adjust r.ScreenPercentage for downsampling[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.ScreenPercentage=100 where 100 is the desired resolution percentage.

Notes

Decreasing the value allows for upscaling/upsampling from lower resolutions while running UI elements at the native screen resolution, which might be helpful for lower-end configurations.
Increasing the value results in downscaling.

Motion blur

Disable motion blur[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MotionBlurQuality=0

Input settings

Gamepad bindings.
Gamepad bindings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language settings.
Language settings.
Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play
2 Co-op

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX [2]
Audio Ogg Vorbis [2]
Cutscenes Ogg Theora Vorbis [2]
Multiplayer Steamworks [2]

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i5 4690K (3.5 GHz)
AMD FX-8320 (3.5 GHz)
System memory (RAM) 4 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 960
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/710920/ in addition to or instead of this directory. The app ID (710920) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 1.3 1.4 Verified by User:MasterBlaster on 2019-12-05
    Checked by testing game after editing config files.
  2. 2.0 2.1 2.2 2.3 Verified by User:MasterBlaster on 2019-12-05
    As seen in file directory, <Steam-folder>\steamapps\common\DarksidersGenesis\Engine\Binaries\ThirdParty