Difference between revisions of "Dark Void"

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'''Key points'''
 
{{ii}} A standalone ''Dark Void PhysX'' benchmark is available for [http://physxinfo.com/news/1727/dark-void-benchmark-and-physx-patch-available/ download].
 
  
 
'''General information'''
 
'''General information'''

Revision as of 12:56, 16 August 2022

Dark Void
Dark Void cover
Developers
Airtight Games
Publishers
Capcom
Engines
Unreal Engine 3
Release dates
Windows January 19, 2010
Reception
Metacritic 57
IGDB 59
Taxonomy
Series Dark Void
Dark Void on HowLongToBeat
Dark Void on IGDB
Dark Void guide on StrategyWiki
Dark Void on MobyGames
Dark Void on Wikipedia
Dark Void
Dark Void 2010
Dark Void Zero 2010

Warnings

For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Requires online activation
SecuROM 7 and SecuROM PA DRM.
Windows
Gamesplanet logo.svg
Requires online activation
SecuROM PA DRM.
Windows
Green Man Gaming
Icon overlay.png
Requires online activation
Windows
Humble Store
Icon overlay.png
Requires online activation
Windows
GamersGate (unavailable)
Requires online activation
SecuROM PA DRM.
Windows
Steam (unavailable)
Icon overlay.png
Requires online activation
Windows
All versions require SecuROM PA DRM.
A version sold in the Games on Demand section of the Games for Windows Marketplace used SecuROM PA and Games for Windows - LIVE DRM.[Note 1]. Since 2013, it is unavailable for purchase and since 2015, it is not possible to download it anymore.

Demo

A demo is available here or here. It includes the level Into The Void.

Essential improvements

Patches

Two patches are available for the game's PhysX engine; main PhysX patch and second PhysX patch. Retail version of Dark Void requires the main PhysX patch to be applied first.

Skip intro videos

Skip intro videos[1]
  1. Go to <path-to-game>\nativePC\SkyGame\.
  2. Delete or rename the Movies folder.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Airtight\Dark Void\SkyGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/45710/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Airtight\Dark Void\SavedGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/45710/pfx/[Note 2]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Video settings menu.
Video settings menu.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Image is pillarboxed 16:9 render. Use Flawless Widescreen.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV) or Debug controls.
Windowed
Toggle with Alt+ Enter, use the -windowed parameter or see Additional video settings.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
4x by default. See Anisotropic filtering (AF).
Anti-aliasing (AA)
No option for anti-aliasing. SGSSAA available for Nvidia GPUs through Nvidia Inspector, see Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Anisotropic filtering (AF)

Edit config files
  1. Go to the configuration file(s) location.
  2. Open SkyEngine.ini.
  3. Find the line MaxAnisotropy and set it to 16.

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[2][3]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Dark Void profile.
  3. Change Antialiasing compatibility value to 0x080000C1.
  4. Change Antialiasing - Behavior Flags to None.
  5. Change Antialiasing - Mode to Override any application setting.
  6. Change Antialiasing - Setting to 4x [4x Multisampling].
  7. Change Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling.
  8. Press "Apply Changes" in the top-right corner.

Ambient occlusion

Force HBAO+ (Nvidia only)[4][5]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Dark Void profile.
  3. Change Ambient Occlusion compatibility value to 0x00000024.
  4. Change Ambient Occlusion setting to High Quality.
  5. Change Ambient Occlusion usage to Enabled.
  6. Press "Apply Changes" in the top-right corner.

Field of view (FOV)

The Dark Void plugin for Flawless Widescreen can change the base FOV by -20 to +20, but this can be modified to get a much wider FOV.
Adjust FOV range[1]
  1. Install Flawless Widescreen.
  2. Run it and install the Dark Void plugin.
  3. Go to the Flawless Widescreen installation folder.
  4. Go into PluginCache\FWS_Plugins\Modules\DarkVoid\Dependencies\Scripts\.
  5. Open DarkVoid.lua with a text editor.
  6. Find fAdditionalFOV = Sender:GetScaledFloat(5).
  7. Change it to fAdditionalFOV = Sender:GetScaledFloat(2). This will make the FOV slider go from -50 to +50.
  8. Restart Flawless Widescreen and adjust the slider.

Post-processing

Edit config files
  1. Go to the configuration file(s) location.
  2. Open SkyEngine.ini.
  3. Change the True values under SystemSettings to False if desired:
  • DepthOfField=True - Disabling depth of field also disables all other post-processing effects.
  • Bloom=True
  • Godrays=True
  • FilmGrain=True

Input

Controls settings menu.
Controls settings menu.

Audio

Audio settings menu.
Audio settings menu.

Audio feature State Notes
Separate volume controls
Master, music, sound FX and voice.
Surround sound
5.1
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

VR support

Devices Native Notes
3RD Space Gaming Vest

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD, OpenAL
Cutscenes Bink Video

Debug controls

Enable debug controls[6]
  1. Go to the configuration file(s) location.
  2. Open SkyInput.ini.
  3. Change DebugBindings to Bindings to enable a control. Changing the value under Name changes the input key, if the key is already used for another control it will not work.
  • DebugBindings=(Name="G",Command="god") - Toggles God mode.
  • DebugBindings=(Name="I",Command="ToggleInvisible") - Toggles invisibility.
  • DebugBindings=(Name="M",Command="allammo") - Gives full ammo.
  • DebugBindings=(Name="P",Command="PlayersOnly") - Freezes every dynamic object except the player.
  • DebugBindings=(Name="O",Command="Slomo 0.5") - Changes the game speed (another key needs to be set to 1.0 to restore the original speed).
  • DebugBindings=(Name="NumPadOne",Command="FOV 60") - Can be used to change the FOV to a custom value, but it gets reset to a small value after cutscenes. Default is around 65.
  • DebugBindings=(Name="B",Command="ToggleHud") - Toggles HUD rendering.
  • DebugBindings=(Name="F1",Command="viewmode wireframe") - Wireframe rendering.
  • DebugBindings=(Name="F2",Command="viewmode unlit") - Disables light, shadows and post-processing effects.
  • DebugBindings=(Name="F3",Command="viewmode lit") - Restores normal rendering mode.
  • DebugBindings=(Name="F5",Command="tiledshot 4") - Takes a high resolution screenshot (7680x4320) and stores it in %USERPROFILE%\Documents\My Games\Airtight\Dark Void\SkyGame\ScreenShots\.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel 2.4 GHz
AMD 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 7900
ATI Radeon HD 3850

Notes

  1. Games for Windows - LIVE DRM features: SSA activation, supports local profiles.
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/45710/ in addition to or instead of this directory. The app ID (45710) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References