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Dark Souls Remastered

From PCGamingWiki, the wiki about fixing PC games
Dark Souls: Remastered
Dark Souls: Remastered cover
Developers
Original game From Software
Remastered QLOC
Publishers
Bandai Namco Entertainment
Engines
PhyreEngine
Release dates
Windows May 24, 2018
Dark Souls Remastered on Wikipedia
Dark Souls
Dark Souls: Prepare to Die Edition 2012
Dark Souls II 2014
Dark Souls II: Scholar of the First Sin 2015
Dark Souls III 2016
Dark Souls: Remastered 2018

This page is for remaster of Dark Souls. For the original release of the game, see Dark Souls: Prepare to Die Edition.

Key points

Game speed is tied to frame rate, anything lower than 60 FPS will cause the game to slow down.[1]

General information

Steam Community Discussions

Availability

All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\FromSoftware\NBGI\DarkSouls\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\NBGI\DARK SOULS REMASTERED\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video settings

Template:Video settings

Field of view (FOV)

Use DaS Remastered FOV table[2]
  1. Open the game.
  2. Download and run Cheat Engine.
  3. Select the game process in Cheat Engine.
  4. Open Dark Souls Remastered FOV fix in Cheat Engine.
  5. Enable the FOV script.
  6. Use Ctrl+PageUp and Ctrl+PageDown to control FOV.
Also available as a standalone executable on Nexus Mods.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
6

Connection types

Type Native Notes
Matchmaking
Password system can bypass the standard matchmaking limitations, but players will be scaled down to the host's level.
Peer-to-peer
Dedicated
The game uses dedicated servers to match players together, but gameplay is strictly peer-to-peer.
Self-hosting
Direct IP

DSR Watchpup

Main thread, NexusMods
While not as powerful as Dark Souls PVP Watchdog for Dark Souls: Prepare to Die Edition due to Dark Souls Remastered's additional anti-cheat features, DSR Watchpup for Dark Souls Remastered provides tools such as rudimentary player anomaly detection and automatic in-game save backups.

VR support

Issues unresolved

Broken roll and feet animations

Strange animations when rolling or shifting feet unique to the Remastered version.[3]

Missing ambient sound

Ambient sound sometimes does not load for example when changing areas.[4]

Reloading fixes temporarily.

Issues fixed

"Fatal error: The system does not meet the minimum memory requirement to run the application"

Install ≥6GB RAM or install DSR.rar fix[5][6]

Refresh rate setting stuck at 60 Hz

Changing refresh rate will not remove the 60 FPS cap but will result in less screen-tearing with Vsync off, making for a smoother image without the potential performance impact Vsync can induce.
Fixed via patch released on May 28th[7]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Cutscenes Bink Video

Modding

Dark Souls: Prepare to Die Edition mods are not directly compatible and require porting[8]. Many of the popular mods have Dark Souls Remastered versions.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2300 2.8 GHz
AMD FX-6300 3.5 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 6870
1 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References